Fixed Issue 9
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@ -12,7 +12,7 @@ void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
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float blue = c0.b;
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// Red Eye (Red)
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// Left Eye (Red)
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float4 c1 = texRECT(samp0, uv0 + float2(sep,0)).rgba;
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red = max(c0.r, c1.r);
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