build DSPSpy for gc (make -f MakefileGC) - needs web server or something for easy result viewing :p
Remove the sort on the netplay gamelist... tatsunoko vs. capcom appears as ???? vs. capcom, so it was being sorted to the top and screwing up the index. To do it "correctly" you'd need to assign the index to the item's arbitrary data. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3226 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
32fff6db74
commit
613aa198df
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@ -177,7 +177,7 @@ void NetPlay::DrawGUI()
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m_SetPort = new wxTextCtrl(m_Tab_Host, ID_SETPORT, wxT("12345"), wxDefaultPosition, wxDefaultSize, 0);
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m_GameList_text = new wxStaticText(m_Tab_Host, ID_GAMELIST_TXT, wxT("Warning: Use a forwarded port ! Select Game and press Host :"), wxDefaultPosition, wxDefaultSize);
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m_GameList = new wxListBox(m_Tab_Host, ID_GAMELIST, wxDefaultPosition, wxDefaultSize,
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m_GameList_str, wxLB_SINGLE | wxLB_SORT | wxLB_NEEDED_SB);
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m_GameList_str, wxLB_SINGLE | wxLB_NEEDED_SB);
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m_HostGame = new wxButton(m_Tab_Host, ID_BUTTON_HOST, wxT("Host"), wxDefaultPosition, wxDefaultSize);
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// Sizers HOST
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@ -19,85 +19,91 @@
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="0"
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CharacterSet="2"
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>
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<Tool
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Name="VCNMakeTool"
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BuildCommandLine="..\..\Binary\$(PlatformName)\DSPToolD.exe -h dsp_code tests\dsp_code.ds
make
"
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ReBuildCommandLine="make clean
..\..\Binary\$(PlatformName)\DSPToolD.exe -h dsp_code tests\dsp_code.ds
make"
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CleanCommandLine="make clean"
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Output=""
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PreprocessorDefinitions=""
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IncludeSearchPath=""
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ForcedIncludes=""
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AssemblySearchPath=""
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ForcedUsingAssemblies=""
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CompileAsManaged=""
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/>
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</Configuration>
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<Configuration
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Name="Debug|x64"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="0"
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CharacterSet="2"
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>
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<Tool
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Name="VCNMakeTool"
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BuildCommandLine="..\..\Binary\$(PlatformName)\DSPToolD.exe -h dsp_code tests\dsp_code.ds
make
"
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ReBuildCommandLine="make clean
..\..\Binary\$(PlatformName)\DSPToolD.exe -h dsp_code tests\dsp_code.ds
make"
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CleanCommandLine="make clean"
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Output=""
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PreprocessorDefinitions=""
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IncludeSearchPath=""
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ForcedIncludes=""
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AssemblySearchPath=""
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ForcedUsingAssemblies=""
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CompileAsManaged=""
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="0"
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CharacterSet="2"
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WholeProgramOptimization="1"
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>
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<Tool
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Name="VCNMakeTool"
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BuildCommandLine="..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_code.ds
make
"
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ReBuildCommandLine="make clean
..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_code.ds
make"
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CleanCommandLine="make clean"
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Output="DSPSpy.dol"
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PreprocessorDefinitions=""
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IncludeSearchPath=""
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ForcedIncludes=""
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AssemblySearchPath=""
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ForcedUsingAssemblies=""
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CompileAsManaged=""
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/>
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</Configuration>
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<Configuration
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Name="Release|x64"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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Name="Wii|x64"
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OutputDirectory="build"
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IntermediateDirectory="build"
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ConfigurationType="0"
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CharacterSet="2"
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WholeProgramOptimization="1"
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BuildLogFile="build\BuildLog.htm"
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>
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<Tool
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Name="VCNMakeTool"
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BuildCommandLine="..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_test.ds
make
"
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ReBuildCommandLine="make clean
..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_test.ds
make"
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ReBuildCommandLine="make clean
..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_code.ds
make"
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CleanCommandLine="make clean"
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Output="DSPSpy.dol"
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PreprocessorDefinitions=""
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IncludeSearchPath=""
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IncludeSearchPath="$(ProjectDir);C:\devkitPro\libogc\include"
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ForcedIncludes=""
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AssemblySearchPath=""
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ForcedUsingAssemblies=""
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CompileAsManaged=""
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/>
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</Configuration>
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<Configuration
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Name="GC|x64"
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OutputDirectory="build"
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IntermediateDirectory="build"
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ConfigurationType="0"
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CharacterSet="2"
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WholeProgramOptimization="1"
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BuildLogFile="build\BuildLogGC.htm"
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>
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<Tool
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Name="VCNMakeTool"
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BuildCommandLine="..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_test.ds
make -f MakefileGC"
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ReBuildCommandLine="make clean
..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_code.ds
make -f MakefileGC"
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CleanCommandLine="make clean"
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Output="DSPSpyGC.dol"
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PreprocessorDefinitions=""
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IncludeSearchPath="$(ProjectDir);C:\devkitPro\libogc\include"
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ForcedIncludes=""
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AssemblySearchPath=""
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ForcedUsingAssemblies=""
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CompileAsManaged=""
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/>
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</Configuration>
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<Configuration
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Name="Wii|Win32"
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OutputDirectory="build"
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IntermediateDirectory="build"
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ConfigurationType="0"
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CharacterSet="2"
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WholeProgramOptimization="1"
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BuildLogFile="build\BuildLog.htm"
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>
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<Tool
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Name="VCNMakeTool"
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BuildCommandLine="..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_test.ds
make
"
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ReBuildCommandLine="make clean
..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_code.ds
make"
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CleanCommandLine="make clean"
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Output="DSPSpy.dol"
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PreprocessorDefinitions=""
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IncludeSearchPath="$(ProjectDir);C:\devkitPro\libogc\include"
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ForcedIncludes=""
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AssemblySearchPath=""
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ForcedUsingAssemblies=""
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CompileAsManaged=""
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/>
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</Configuration>
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<Configuration
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Name="GC|Win32"
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OutputDirectory="build"
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IntermediateDirectory="build"
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ConfigurationType="0"
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CharacterSet="2"
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WholeProgramOptimization="1"
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BuildLogFile="build\BuildLogGC.htm"
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>
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<Tool
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Name="VCNMakeTool"
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BuildCommandLine="..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_test.ds
make -f MakefileGC"
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ReBuildCommandLine="make clean
..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_code.ds
make -f MakefileGC"
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CleanCommandLine="make clean"
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Output="DSPSpyGC.dol"
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PreprocessorDefinitions=""
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IncludeSearchPath="$(ProjectDir);C:\devkitPro\libogc\include"
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ForcedIncludes=""
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AssemblySearchPath=""
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ForcedUsingAssemblies=""
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@ -148,6 +154,10 @@
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RelativePath=".\Makefile"
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>
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</File>
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<File
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RelativePath=".\MakefileGC"
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>
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</File>
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<File
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RelativePath=".\mem_dump.h"
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>
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@ -0,0 +1,145 @@
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#---------------------------------------------------------------------------------
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# Clear the implicit built in rules
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITPPC)),)
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$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
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endif
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include $(DEVKITPPC)/gamecube_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR))GC
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BUILD := build
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SOURCES := . emu
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RESOURCES := ../resources
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DATA := data
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INCLUDES := include ../Core/Common/Src .
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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CFLAGS = -save-temps -O2 -Wall --no-strict-aliasing $(MACHDEP) $(INCLUDE)
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CXXFLAGS = $(CFLAGS)
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LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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#---------------------------------------------------------------------------------
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LIBS := -lfat -lasnd -lmodplay -lz -logc -lm
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS :=
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) $(foreach dir,$(RESOURCES),$(CURDIR)/$(dir))\
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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#---------------------------------------------------------------------------------
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# automatically build a list of object files for our project
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#---------------------------------------------------------------------------------
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CFILES += $(foreach dir,$(RESOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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export LD := $(CC)
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else
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export LD := $(CXX)
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endif
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export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
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$(sFILES:.s=.o) $(SFILES:.S=.o)
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#---------------------------------------------------------------------------------
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# build a list of include paths
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#---------------------------------------------------------------------------------
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD) \
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-I$(LIBOGC_INC)
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#---------------------------------------------------------------------------------
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# build a list of library paths
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#---------------------------------------------------------------------------------
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
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-L$(LIBOGC_LIB)
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export OUTPUT := $(CURDIR)/$(TARGET)
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.PHONY: $(BUILD) clean
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#---------------------------------------------------------------------------------
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
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#---------------------------------------------------------------------------------
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run:
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PSOload $(OUTPUT).dol
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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#%.biz: %.ds
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# gcdsptool -c $< -o $@
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#%.h: %.biz
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# raw2c $< $@
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT).dol: $(OUTPUT).elf
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$(OUTPUT).elf: $(OFILES)
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#---------------------------------------------------------------------------------
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# This rule links in binary data with the .bin extension
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#---------------------------------------------------------------------------------
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#%.bin.o : %.bin
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#---------------------------------------------------------------------------------
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# @echo $(notdir $<)
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# $(bin2o)
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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@ -583,14 +583,14 @@ Global
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{1970D175-3DE8-4738-942A-4D98D1CDBF64}.Release|Win32.Build.0 = Release|Win32
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{1970D175-3DE8-4738-942A-4D98D1CDBF64}.Release|x64.ActiveCfg = Release|x64
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{1970D175-3DE8-4738-942A-4D98D1CDBF64}.Release|x64.Build.0 = Release|x64
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{3877AA3E-9CC0-4ADF-8E71-272EE4443478}.Debug|Win32.ActiveCfg = Debug|Win32
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{3877AA3E-9CC0-4ADF-8E71-272EE4443478}.Debug|x64.ActiveCfg = Debug|x64
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{3877AA3E-9CC0-4ADF-8E71-272EE4443478}.DebugFast|Win32.ActiveCfg = Debug|Win32
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{3877AA3E-9CC0-4ADF-8E71-272EE4443478}.DebugFast|x64.ActiveCfg = Debug|x64
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{3877AA3E-9CC0-4ADF-8E71-272EE4443478}.Release_JITIL|Win32.ActiveCfg = Release|Win32
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{3877AA3E-9CC0-4ADF-8E71-272EE4443478}.Release_JITIL|x64.ActiveCfg = Release|x64
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{3877AA3E-9CC0-4ADF-8E71-272EE4443478}.Release|Win32.ActiveCfg = Release|Win32
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{3877AA3E-9CC0-4ADF-8E71-272EE4443478}.Release|x64.ActiveCfg = Release|x64
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{3877AA3E-9CC0-4ADF-8E71-272EE4443478}.Debug|Win32.ActiveCfg = Wii|Win32
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{3877AA3E-9CC0-4ADF-8E71-272EE4443478}.Debug|x64.ActiveCfg = Wii|x64
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{3877AA3E-9CC0-4ADF-8E71-272EE4443478}.DebugFast|Win32.ActiveCfg = Wii|Win32
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{3877AA3E-9CC0-4ADF-8E71-272EE4443478}.DebugFast|x64.ActiveCfg = Wii|x64
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{3877AA3E-9CC0-4ADF-8E71-272EE4443478}.Release_JITIL|Win32.ActiveCfg = Wii|Win32
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{3877AA3E-9CC0-4ADF-8E71-272EE4443478}.Release_JITIL|x64.ActiveCfg = Wii|x64
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{3877AA3E-9CC0-4ADF-8E71-272EE4443478}.Release|Win32.ActiveCfg = Wii|Win32
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{3877AA3E-9CC0-4ADF-8E71-272EE4443478}.Release|x64.ActiveCfg = Wii|x64
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{C0B84DA9-FF15-4FAB-9590-17132F3C6DE4}.Debug|Win32.ActiveCfg = Debug|Win32
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{C0B84DA9-FF15-4FAB-9590-17132F3C6DE4}.Debug|Win32.Build.0 = Debug|Win32
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{C0B84DA9-FF15-4FAB-9590-17132F3C6DE4}.Debug|x64.ActiveCfg = Debug|x64
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|
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Loading…
Reference in New Issue