changed the project files. building in windows is still broken (trowing sdl.h not found in inputmanager.h when building core?!)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1989 8ced0084-cf51-0410-be5f-012b33b47a6e
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0a3c3f7a6b
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60de218281
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Version="9,00"
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Name="Core"
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ProjectGUID="{F0B874CB-4476-4199-9315-8343D05AE684}"
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RootNamespace="Core"
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@ -1244,14 +1244,6 @@
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RelativePath=".\Src\PluginManager.h"
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>
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</File>
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<File
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RelativePath=".\Src\InputManager.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\InputManager.h"
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>
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</File>
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<File
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RelativePath=".\Src\SConscript"
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>
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@ -97,6 +97,7 @@
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SuppressStartupBanner="true"
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AdditionalLibraryDirectories="..\..\..\Externals\Cg;..\..\..\Externals\GLew;..\..\..\Externals\libjpeg"
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GenerateManifest="false"
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GenerateDebugInformation="true"
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ProgramDatabaseFile="$(TargetDir)$(TargetName).pdb"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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@ -206,7 +207,7 @@
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SuppressStartupBanner="true"
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AdditionalLibraryDirectories="..\..\..\Externals\Cg64;..\..\..\Externals\GLew;..\..\..\Externals\libjpeg"
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GenerateManifest="false"
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GenerateDebugInformation="false"
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GenerateDebugInformation="true"
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ProgramDatabaseFile="$(TargetDir)$(TargetName).pdb"
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RandomizedBaseAddress="1"
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FixedBaseAddress="1"
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