changed the project files. building in windows is still broken (trowing sdl.h not found in inputmanager.h when building core?!)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1989 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
daco65 2009-01-23 01:42:33 +00:00
parent 0a3c3f7a6b
commit 60de218281
2 changed files with 3 additions and 10 deletions

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Version="9,00"
Name="Core"
ProjectGUID="{F0B874CB-4476-4199-9315-8343D05AE684}"
RootNamespace="Core"
@ -1244,14 +1244,6 @@
RelativePath=".\Src\PluginManager.h"
>
</File>
<File
RelativePath=".\Src\InputManager.cpp"
>
</File>
<File
RelativePath=".\Src\InputManager.h"
>
</File>
<File
RelativePath=".\Src\SConscript"
>

View File

@ -97,6 +97,7 @@
SuppressStartupBanner="true"
AdditionalLibraryDirectories="..\..\..\Externals\Cg;..\..\..\Externals\GLew;..\..\..\Externals\libjpeg"
GenerateManifest="false"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(TargetDir)$(TargetName).pdb"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
@ -206,7 +207,7 @@
SuppressStartupBanner="true"
AdditionalLibraryDirectories="..\..\..\Externals\Cg64;..\..\..\Externals\GLew;..\..\..\Externals\libjpeg"
GenerateManifest="false"
GenerateDebugInformation="false"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(TargetDir)$(TargetName).pdb"
RandomizedBaseAddress="1"
FixedBaseAddress="1"