VideoCommon: add functionality to prepare for a mesh asset that is loaded from a GLTF file
This commit is contained in:
parent
ecfcae8718
commit
60772ed9d2
|
@ -656,6 +656,7 @@
|
||||||
<ClInclude Include="VideoCommon\Assets\CustomTextureData.h" />
|
<ClInclude Include="VideoCommon\Assets\CustomTextureData.h" />
|
||||||
<ClInclude Include="VideoCommon\Assets\DirectFilesystemAssetLibrary.h" />
|
<ClInclude Include="VideoCommon\Assets\DirectFilesystemAssetLibrary.h" />
|
||||||
<ClInclude Include="VideoCommon\Assets\MaterialAsset.h" />
|
<ClInclude Include="VideoCommon\Assets\MaterialAsset.h" />
|
||||||
|
<ClInclude Include="VideoCommon\Assets\MeshAsset.h" />
|
||||||
<ClInclude Include="VideoCommon\Assets\ShaderAsset.h" />
|
<ClInclude Include="VideoCommon\Assets\ShaderAsset.h" />
|
||||||
<ClInclude Include="VideoCommon\Assets\TextureAsset.h" />
|
<ClInclude Include="VideoCommon\Assets\TextureAsset.h" />
|
||||||
<ClInclude Include="VideoCommon\AsyncRequests.h" />
|
<ClInclude Include="VideoCommon\AsyncRequests.h" />
|
||||||
|
@ -1293,6 +1294,7 @@
|
||||||
<ClCompile Include="VideoCommon\Assets\CustomTextureData.cpp" />
|
<ClCompile Include="VideoCommon\Assets\CustomTextureData.cpp" />
|
||||||
<ClCompile Include="VideoCommon\Assets\DirectFilesystemAssetLibrary.cpp" />
|
<ClCompile Include="VideoCommon\Assets\DirectFilesystemAssetLibrary.cpp" />
|
||||||
<ClCompile Include="VideoCommon\Assets\MaterialAsset.cpp" />
|
<ClCompile Include="VideoCommon\Assets\MaterialAsset.cpp" />
|
||||||
|
<ClCompile Include="VideoCommon\Assets\MeshAsset.cpp" />
|
||||||
<ClCompile Include="VideoCommon\Assets\ShaderAsset.cpp" />
|
<ClCompile Include="VideoCommon\Assets\ShaderAsset.cpp" />
|
||||||
<ClCompile Include="VideoCommon\Assets\TextureAsset.cpp" />
|
<ClCompile Include="VideoCommon\Assets\TextureAsset.cpp" />
|
||||||
<ClCompile Include="VideoCommon\AsyncRequests.cpp" />
|
<ClCompile Include="VideoCommon\AsyncRequests.cpp" />
|
||||||
|
|
|
@ -0,0 +1,648 @@
|
||||||
|
// Copyright 2023 Dolphin Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#include "VideoCommon/Assets/MeshAsset.h"
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
#include <array>
|
||||||
|
#include <utility>
|
||||||
|
|
||||||
|
#include <tinygltf/tiny_gltf.h>
|
||||||
|
|
||||||
|
#include "Common/IOFile.h"
|
||||||
|
#include "Common/Logging/Log.h"
|
||||||
|
#include "Common/StringUtil.h"
|
||||||
|
|
||||||
|
namespace VideoCommon
|
||||||
|
{
|
||||||
|
namespace
|
||||||
|
{
|
||||||
|
Common::Matrix44 BuildMatrixFromNode(const tinygltf::Node& node)
|
||||||
|
{
|
||||||
|
if (!node.matrix.empty())
|
||||||
|
{
|
||||||
|
Common::Matrix44 matrix;
|
||||||
|
for (std::size_t i = 0; i < node.matrix.size(); i++)
|
||||||
|
{
|
||||||
|
matrix.data[i] = static_cast<float>(node.matrix[i]);
|
||||||
|
}
|
||||||
|
return matrix;
|
||||||
|
}
|
||||||
|
|
||||||
|
Common::Matrix44 matrix = Common::Matrix44::Identity();
|
||||||
|
|
||||||
|
// Check individual components
|
||||||
|
|
||||||
|
if (!node.scale.empty())
|
||||||
|
{
|
||||||
|
matrix *= Common::Matrix44::FromMatrix33(Common::Matrix33::Scale(
|
||||||
|
Common::Vec3{static_cast<float>(node.scale[0]), static_cast<float>(node.scale[1]),
|
||||||
|
static_cast<float>(node.scale[2])}));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!node.rotation.empty())
|
||||||
|
{
|
||||||
|
matrix *= Common::Matrix44::FromQuaternion(Common::Quaternion(
|
||||||
|
static_cast<float>(node.rotation[3]), static_cast<float>(node.rotation[0]),
|
||||||
|
static_cast<float>(node.rotation[1]), static_cast<float>(node.rotation[2])));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!node.translation.empty())
|
||||||
|
{
|
||||||
|
matrix *= Common::Matrix44::Translate(Common::Vec3{static_cast<float>(node.translation[0]),
|
||||||
|
static_cast<float>(node.translation[1]),
|
||||||
|
static_cast<float>(node.translation[2])});
|
||||||
|
}
|
||||||
|
|
||||||
|
return matrix;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool GLTFComponentTypeToAttributeFormat(int component_type, AttributeFormat* format)
|
||||||
|
{
|
||||||
|
switch (component_type)
|
||||||
|
{
|
||||||
|
case TINYGLTF_COMPONENT_TYPE_BYTE:
|
||||||
|
{
|
||||||
|
format->type = ComponentFormat::Byte;
|
||||||
|
format->integer = false;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case TINYGLTF_COMPONENT_TYPE_DOUBLE:
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case TINYGLTF_COMPONENT_TYPE_FLOAT:
|
||||||
|
{
|
||||||
|
format->type = ComponentFormat::Float;
|
||||||
|
format->integer = false;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case TINYGLTF_COMPONENT_TYPE_INT:
|
||||||
|
{
|
||||||
|
format->type = ComponentFormat::Float;
|
||||||
|
format->integer = true;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case TINYGLTF_COMPONENT_TYPE_SHORT:
|
||||||
|
{
|
||||||
|
format->type = ComponentFormat::Short;
|
||||||
|
format->integer = false;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE:
|
||||||
|
{
|
||||||
|
format->type = ComponentFormat::UByte;
|
||||||
|
format->integer = false;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT:
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT:
|
||||||
|
{
|
||||||
|
format->type = ComponentFormat::UShort;
|
||||||
|
format->integer = false;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
};
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool UpdateVertexStrideFromPrimitive(const tinygltf::Model& model, u32 accessor_index,
|
||||||
|
MeshDataChunk* chunk)
|
||||||
|
{
|
||||||
|
const tinygltf::Accessor& accessor = model.accessors[accessor_index];
|
||||||
|
|
||||||
|
const int component_count = tinygltf::GetNumComponentsInType(accessor.type);
|
||||||
|
if (component_count == -1)
|
||||||
|
{
|
||||||
|
ERROR_LOG_FMT(VIDEO, "Failed to update vertex stride, component count was invalid");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const int component_size =
|
||||||
|
tinygltf::GetComponentSizeInBytes(static_cast<uint32_t>(accessor.componentType));
|
||||||
|
if (component_size == -1)
|
||||||
|
{
|
||||||
|
ERROR_LOG_FMT(VIDEO, "Failed to update vertex stride, component size was invalid");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
chunk->vertex_stride += component_size * component_count;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CopyBufferDataFromPrimitive(const tinygltf::Model& model, u32 accessor_index,
|
||||||
|
std::size_t* outbound_offset, MeshDataChunk* chunk)
|
||||||
|
{
|
||||||
|
const tinygltf::Accessor& accessor = model.accessors[accessor_index];
|
||||||
|
|
||||||
|
const int component_count = tinygltf::GetNumComponentsInType(accessor.type);
|
||||||
|
if (component_count == -1)
|
||||||
|
{
|
||||||
|
ERROR_LOG_FMT(VIDEO, "Failed to copy buffer data from primitive, component count was invalid");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const int component_size =
|
||||||
|
tinygltf::GetComponentSizeInBytes(static_cast<uint32_t>(accessor.componentType));
|
||||||
|
if (component_size == -1)
|
||||||
|
{
|
||||||
|
ERROR_LOG_FMT(VIDEO, "Failed to copy buffer data from primitive, component size was invalid");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const tinygltf::BufferView& buffer_view = model.bufferViews[accessor.bufferView];
|
||||||
|
const tinygltf::Buffer& buffer = model.buffers[buffer_view.buffer];
|
||||||
|
|
||||||
|
if (buffer_view.byteStride == 0)
|
||||||
|
{
|
||||||
|
// Data is tightly packed
|
||||||
|
const auto data = &buffer.data[accessor.byteOffset + buffer_view.byteOffset];
|
||||||
|
for (std::size_t i = 0; i < accessor.count; i++)
|
||||||
|
{
|
||||||
|
const std::size_t vertex_data_offset = i * chunk->vertex_stride + *outbound_offset;
|
||||||
|
memcpy(&chunk->vertex_data[vertex_data_offset], &data[i * component_size * component_count],
|
||||||
|
component_size * component_count);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Data is interleaved
|
||||||
|
const auto data = &buffer.data[accessor.byteOffset + buffer_view.byteOffset];
|
||||||
|
for (std::size_t i = 0; i < accessor.count; i++)
|
||||||
|
{
|
||||||
|
const std::size_t vertex_data_offset = i * chunk->vertex_stride + *outbound_offset;
|
||||||
|
const std::size_t gltf_data_offset = i * buffer_view.byteStride;
|
||||||
|
|
||||||
|
memcpy(&chunk->vertex_data[vertex_data_offset], &data[gltf_data_offset],
|
||||||
|
component_size * component_count);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
*outbound_offset += component_size * component_count;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ReadGLTFMesh(std::string_view mesh_file, const tinygltf::Model& model,
|
||||||
|
const tinygltf::Mesh& mesh, const Common::Matrix44& mat, MeshData* data)
|
||||||
|
{
|
||||||
|
for (std::size_t primitive_index = 0; primitive_index < mesh.primitives.size(); ++primitive_index)
|
||||||
|
{
|
||||||
|
MeshDataChunk chunk;
|
||||||
|
chunk.transform = mat;
|
||||||
|
const tinygltf::Primitive& primitive = mesh.primitives[primitive_index];
|
||||||
|
if (primitive.indices == -1)
|
||||||
|
{
|
||||||
|
ERROR_LOG_FMT(VIDEO, "Mesh '{}' is expected to have indices but doesn't have any", mesh_file);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
chunk.material_name = model.materials[primitive.material].name;
|
||||||
|
const tinygltf::Accessor& index_accessor = model.accessors[primitive.indices];
|
||||||
|
const tinygltf::BufferView& index_buffer_view = model.bufferViews[index_accessor.bufferView];
|
||||||
|
const tinygltf::Buffer& index_buffer = model.buffers[index_buffer_view.buffer];
|
||||||
|
const int index_stride = index_accessor.ByteStride(index_buffer_view);
|
||||||
|
if (index_stride == -1)
|
||||||
|
{
|
||||||
|
ERROR_LOG_FMT(VIDEO, "Mesh '{}' has invalid stride", mesh_file);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
// TODO C++23: use make_unique_overwrite
|
||||||
|
chunk.indices = std::unique_ptr<u16[]>(new u16[index_accessor.count]);
|
||||||
|
auto index_src = &index_buffer.data[index_accessor.byteOffset + index_buffer_view.byteOffset];
|
||||||
|
for (std::size_t i = 0; i < index_accessor.count; i++)
|
||||||
|
{
|
||||||
|
if (index_accessor.componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT)
|
||||||
|
{
|
||||||
|
std::memcpy(&chunk.indices[i], &index_src[i * index_stride], sizeof(u16));
|
||||||
|
}
|
||||||
|
else if (index_accessor.componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE)
|
||||||
|
{
|
||||||
|
u8 unsigned_byte;
|
||||||
|
std::memcpy(&unsigned_byte, &index_src[i * index_stride], sizeof(u8));
|
||||||
|
chunk.indices[i] = unsigned_byte;
|
||||||
|
}
|
||||||
|
else if (index_accessor.componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT)
|
||||||
|
{
|
||||||
|
// TODO: update Dolphin to support u32 indices
|
||||||
|
ERROR_LOG_FMT(
|
||||||
|
VIDEO,
|
||||||
|
"Mesh '{}' uses an indice format of unsigned int which is not currently supported",
|
||||||
|
mesh_file);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
chunk.num_indices = static_cast<u32>(index_accessor.count);
|
||||||
|
|
||||||
|
if (primitive.mode == TINYGLTF_MODE_TRIANGLES)
|
||||||
|
{
|
||||||
|
chunk.primitive_type = PrimitiveType::Triangles;
|
||||||
|
}
|
||||||
|
else if (primitive.mode == TINYGLTF_MODE_TRIANGLE_STRIP)
|
||||||
|
{
|
||||||
|
chunk.primitive_type = PrimitiveType::TriangleStrip;
|
||||||
|
}
|
||||||
|
else if (primitive.mode == TINYGLTF_MODE_TRIANGLE_FAN)
|
||||||
|
{
|
||||||
|
ERROR_LOG_FMT(VIDEO, "Mesh '{}' requires triangle fan but that is not supported", mesh_file);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else if (primitive.mode == TINYGLTF_MODE_LINE)
|
||||||
|
{
|
||||||
|
chunk.primitive_type = PrimitiveType::Lines;
|
||||||
|
}
|
||||||
|
else if (primitive.mode == TINYGLTF_MODE_POINTS)
|
||||||
|
{
|
||||||
|
chunk.primitive_type = PrimitiveType::Points;
|
||||||
|
}
|
||||||
|
|
||||||
|
chunk.vertex_stride = 0;
|
||||||
|
static constexpr std::array<std::string_view, 12> all_names = {
|
||||||
|
"POSITION", "NORMAL", "COLOR_0", "COLOR_1", "TEXCOORD_0", "TEXCOORD_1",
|
||||||
|
"TEXCOORD_2", "TEXCOORD_3", "TEXCOORD_4", "TEXCOORD_5", "TEXCOORD_6", "TEXCOORD_7",
|
||||||
|
};
|
||||||
|
for (std::size_t i = 0; i < all_names.size(); i++)
|
||||||
|
{
|
||||||
|
const auto it = primitive.attributes.find(std::string{all_names[i]});
|
||||||
|
if (it != primitive.attributes.end())
|
||||||
|
{
|
||||||
|
if (!UpdateVertexStrideFromPrimitive(model, it->second, &chunk))
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
chunk.vertex_declaration.stride = chunk.vertex_stride;
|
||||||
|
|
||||||
|
const auto position_it = primitive.attributes.find("POSITION");
|
||||||
|
if (position_it == primitive.attributes.end())
|
||||||
|
{
|
||||||
|
ERROR_LOG_FMT(VIDEO, "Mesh '{}' does not provide a POSITION attribute, that is required",
|
||||||
|
mesh_file);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
std::size_t outbound_offset = 0;
|
||||||
|
const tinygltf::Accessor& pos_accessor = model.accessors[position_it->second];
|
||||||
|
chunk.num_vertices = static_cast<u32>(pos_accessor.count);
|
||||||
|
// TODO C++23: use make_unique_overwrite
|
||||||
|
chunk.vertex_data = std::unique_ptr<u8[]>(new u8[chunk.num_vertices * chunk.vertex_stride]);
|
||||||
|
if (!CopyBufferDataFromPrimitive(model, position_it->second, &outbound_offset, &chunk))
|
||||||
|
return false;
|
||||||
|
chunk.components_available = 0;
|
||||||
|
chunk.vertex_declaration.position.enable = true;
|
||||||
|
chunk.vertex_declaration.position.components = 3;
|
||||||
|
chunk.vertex_declaration.position.offset = 0;
|
||||||
|
if (!GLTFComponentTypeToAttributeFormat(pos_accessor.componentType,
|
||||||
|
&chunk.vertex_declaration.position))
|
||||||
|
{
|
||||||
|
ERROR_LOG_FMT(VIDEO, "Mesh '{}' has invalid attribute format for position", mesh_file);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Save off min and max position in case we want to compute bounds
|
||||||
|
// GLTF spec expects these values to exist but error if they don't
|
||||||
|
if (pos_accessor.minValues.size() != 3)
|
||||||
|
{
|
||||||
|
ERROR_LOG_FMT(VIDEO, "Mesh '{}' is expected to have a minimum value but it is missing",
|
||||||
|
mesh_file);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
chunk.minimum_position.x = static_cast<float>(pos_accessor.minValues[0]);
|
||||||
|
chunk.minimum_position.y = static_cast<float>(pos_accessor.minValues[1]);
|
||||||
|
chunk.minimum_position.z = static_cast<float>(pos_accessor.minValues[2]);
|
||||||
|
|
||||||
|
if (pos_accessor.maxValues.size() != 3)
|
||||||
|
{
|
||||||
|
ERROR_LOG_FMT(VIDEO, "Mesh '{}' is expected to have a maximum value but it is missing",
|
||||||
|
mesh_file);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
chunk.maximum_position.x = static_cast<float>(pos_accessor.maxValues[0]);
|
||||||
|
chunk.maximum_position.y = static_cast<float>(pos_accessor.maxValues[1]);
|
||||||
|
chunk.maximum_position.z = static_cast<float>(pos_accessor.maxValues[2]);
|
||||||
|
|
||||||
|
static constexpr std::array<std::string_view, 2> color_names = {
|
||||||
|
"COLOR_0",
|
||||||
|
"COLOR_1",
|
||||||
|
};
|
||||||
|
for (std::size_t i = 0; i < color_names.size(); i++)
|
||||||
|
{
|
||||||
|
const auto color_it = primitive.attributes.find(std::string{color_names[i]});
|
||||||
|
if (color_it != primitive.attributes.end())
|
||||||
|
{
|
||||||
|
chunk.vertex_declaration.colors[i].offset = static_cast<int>(outbound_offset);
|
||||||
|
if (!CopyBufferDataFromPrimitive(model, color_it->second, &outbound_offset, &chunk))
|
||||||
|
return false;
|
||||||
|
chunk.components_available |= VB_HAS_COL0 << i;
|
||||||
|
|
||||||
|
chunk.vertex_declaration.colors[i].enable = true;
|
||||||
|
chunk.vertex_declaration.colors[i].components = 3;
|
||||||
|
const tinygltf::Accessor& accessor = model.accessors[color_it->second];
|
||||||
|
if (!GLTFComponentTypeToAttributeFormat(accessor.componentType,
|
||||||
|
&chunk.vertex_declaration.colors[i]))
|
||||||
|
{
|
||||||
|
ERROR_LOG_FMT(VIDEO, "Mesh '{}' has invalid attribute format for {}", mesh_file,
|
||||||
|
color_names[i]);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
chunk.vertex_declaration.colors[i].enable = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto normal_it = primitive.attributes.find("NORMAL");
|
||||||
|
if (normal_it != primitive.attributes.end())
|
||||||
|
{
|
||||||
|
chunk.vertex_declaration.normals[0].offset = static_cast<int>(outbound_offset);
|
||||||
|
if (!CopyBufferDataFromPrimitive(model, normal_it->second, &outbound_offset, &chunk))
|
||||||
|
return false;
|
||||||
|
chunk.components_available |= VB_HAS_NORMAL;
|
||||||
|
chunk.vertex_declaration.normals[0].enable = true;
|
||||||
|
chunk.vertex_declaration.normals[0].components = 3;
|
||||||
|
const tinygltf::Accessor& accessor = model.accessors[normal_it->second];
|
||||||
|
if (!GLTFComponentTypeToAttributeFormat(accessor.componentType,
|
||||||
|
&chunk.vertex_declaration.normals[0]))
|
||||||
|
{
|
||||||
|
ERROR_LOG_FMT(VIDEO, "Mesh '{}' has invalid attribute format for NORMAL", mesh_file);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
chunk.vertex_declaration.normals[0].enable = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
static constexpr std::array<std::string_view, 8> texcoord_names = {
|
||||||
|
"TEXCOORD_0", "TEXCOORD_1", "TEXCOORD_2", "TEXCOORD_3",
|
||||||
|
"TEXCOORD_4", "TEXCOORD_5", "TEXCOORD_6", "TEXCOORD_7",
|
||||||
|
};
|
||||||
|
for (std::size_t i = 0; i < texcoord_names.size(); i++)
|
||||||
|
{
|
||||||
|
const auto texture_it = primitive.attributes.find(std::string{texcoord_names[i]});
|
||||||
|
if (texture_it != primitive.attributes.end())
|
||||||
|
{
|
||||||
|
chunk.vertex_declaration.texcoords[i].offset = static_cast<int>(outbound_offset);
|
||||||
|
if (!CopyBufferDataFromPrimitive(model, texture_it->second, &outbound_offset, &chunk))
|
||||||
|
return false;
|
||||||
|
chunk.components_available |= VB_HAS_UV0 << i;
|
||||||
|
chunk.vertex_declaration.texcoords[i].enable = true;
|
||||||
|
chunk.vertex_declaration.texcoords[i].components = 2;
|
||||||
|
const tinygltf::Accessor& accessor = model.accessors[texture_it->second];
|
||||||
|
if (!GLTFComponentTypeToAttributeFormat(accessor.componentType,
|
||||||
|
&chunk.vertex_declaration.texcoords[i]))
|
||||||
|
{
|
||||||
|
ERROR_LOG_FMT(VIDEO, "Mesh '{}' has invalid attribute format for {}", mesh_file,
|
||||||
|
texcoord_names[i]);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
chunk.vertex_declaration.texcoords[i].enable = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Position matrix can be enabled if the draw that is using
|
||||||
|
// this mesh needs it
|
||||||
|
chunk.vertex_declaration.posmtx.enable = false;
|
||||||
|
|
||||||
|
data->m_mesh_chunks.push_back(std::move(chunk));
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ReadGLTFNodes(std::string_view mesh_file, const tinygltf::Model& model,
|
||||||
|
const tinygltf::Node& node, const Common::Matrix44& mat, MeshData* data)
|
||||||
|
{
|
||||||
|
if (node.mesh != -1)
|
||||||
|
{
|
||||||
|
if (!ReadGLTFMesh(mesh_file, model, model.meshes[node.mesh], mat, data))
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (std::size_t i = 0; i < node.children.size(); i++)
|
||||||
|
{
|
||||||
|
const tinygltf::Node& child = model.nodes[node.children[i]];
|
||||||
|
const auto child_mat = mat * BuildMatrixFromNode(child);
|
||||||
|
if (!ReadGLTFNodes(mesh_file, model, child, child_mat, data))
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ReadGLTFMaterials(std::string_view mesh_file, const tinygltf::Model& model, MeshData* data)
|
||||||
|
{
|
||||||
|
for (std::size_t i = 0; i < model.materials.size(); i++)
|
||||||
|
{
|
||||||
|
const tinygltf::Material& material = model.materials[i];
|
||||||
|
|
||||||
|
// TODO: support converting material data into Dolphin material assets
|
||||||
|
data->m_mesh_material_to_material_asset_id.insert_or_assign(material.name, "");
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ReadGLTF(std::string_view mesh_file, const tinygltf::Model& model, MeshData* data)
|
||||||
|
{
|
||||||
|
int scene_index = model.defaultScene;
|
||||||
|
if (scene_index == -1)
|
||||||
|
scene_index = 0;
|
||||||
|
|
||||||
|
const auto& scene = model.scenes[scene_index];
|
||||||
|
const auto scene_node_indices = scene.nodes;
|
||||||
|
for (std::size_t i = 0; i < scene_node_indices.size(); i++)
|
||||||
|
{
|
||||||
|
const tinygltf::Node& node = model.nodes[scene_node_indices[i]];
|
||||||
|
const auto mat = BuildMatrixFromNode(node);
|
||||||
|
if (!ReadGLTFNodes(mesh_file, model, node, mat, data))
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return ReadGLTFMaterials(mesh_file, model, data);
|
||||||
|
}
|
||||||
|
} // namespace
|
||||||
|
bool MeshData::FromJson(const VideoCommon::CustomAssetLibrary::AssetID& asset_id,
|
||||||
|
const picojson::object& json, MeshData* data)
|
||||||
|
{
|
||||||
|
if (const auto iter = json.find("material_mapping"); iter != json.end())
|
||||||
|
{
|
||||||
|
if (!iter->second.is<picojson::object>())
|
||||||
|
{
|
||||||
|
ERROR_LOG_FMT(
|
||||||
|
VIDEO,
|
||||||
|
"Asset '{}' failed to parse json, expected 'material_mapping' to be of type object",
|
||||||
|
asset_id);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (const auto& [material_name, asset_id_json] : iter->second.get<picojson::object>())
|
||||||
|
{
|
||||||
|
if (!asset_id_json.is<std::string>())
|
||||||
|
{
|
||||||
|
ERROR_LOG_FMT(
|
||||||
|
VIDEO,
|
||||||
|
"Asset '{}' failed to parse json, material name '{}' linked to a non-string value",
|
||||||
|
asset_id, material_name);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
data->m_mesh_material_to_material_asset_id[material_name] = asset_id_json.to_str();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void MeshData::ToJson(picojson::object& obj, const MeshData& data)
|
||||||
|
{
|
||||||
|
picojson::object material_mapping;
|
||||||
|
for (const auto& [material_name, asset_id] : data.m_mesh_material_to_material_asset_id)
|
||||||
|
{
|
||||||
|
material_mapping.emplace(material_name, asset_id);
|
||||||
|
}
|
||||||
|
obj.emplace("material_mapping", std::move(material_mapping));
|
||||||
|
}
|
||||||
|
|
||||||
|
bool MeshData::FromDolphinMesh(std::span<const u8> raw_data, MeshData* data)
|
||||||
|
{
|
||||||
|
std::size_t offset = 0;
|
||||||
|
|
||||||
|
std::size_t chunk_size = 0;
|
||||||
|
std::memcpy(&chunk_size, raw_data.data(), sizeof(std::size_t));
|
||||||
|
offset += sizeof(std::size_t);
|
||||||
|
|
||||||
|
data->m_mesh_chunks.reserve(chunk_size);
|
||||||
|
for (std::size_t i = 0; i < chunk_size; i++)
|
||||||
|
{
|
||||||
|
MeshDataChunk chunk;
|
||||||
|
|
||||||
|
std::memcpy(&chunk.num_vertices, raw_data.data() + offset, sizeof(u32));
|
||||||
|
offset += sizeof(u32);
|
||||||
|
|
||||||
|
std::memcpy(&chunk.vertex_stride, raw_data.data() + offset, sizeof(u32));
|
||||||
|
offset += sizeof(u32);
|
||||||
|
|
||||||
|
// TODO C++23: use make_unique_overwrite
|
||||||
|
chunk.vertex_data = std::unique_ptr<u8[]>(new u8[chunk.num_vertices * chunk.vertex_stride]);
|
||||||
|
std::memcpy(chunk.vertex_data.get(), raw_data.data() + offset,
|
||||||
|
chunk.num_vertices * chunk.vertex_stride);
|
||||||
|
offset += chunk.num_vertices * chunk.vertex_stride;
|
||||||
|
|
||||||
|
std::memcpy(&chunk.num_indices, raw_data.data() + offset, sizeof(u32));
|
||||||
|
offset += sizeof(u32);
|
||||||
|
|
||||||
|
// TODO C++23: use make_unique_overwrite
|
||||||
|
chunk.indices = std::unique_ptr<u16[]>(new u16[chunk.num_indices]);
|
||||||
|
std::memcpy(chunk.indices.get(), raw_data.data() + offset, chunk.num_indices * sizeof(u16));
|
||||||
|
offset += chunk.num_indices * sizeof(u16);
|
||||||
|
|
||||||
|
std::memcpy(&chunk.vertex_declaration, raw_data.data() + offset,
|
||||||
|
sizeof(PortableVertexDeclaration));
|
||||||
|
offset += sizeof(PortableVertexDeclaration);
|
||||||
|
|
||||||
|
std::memcpy(&chunk.primitive_type, raw_data.data() + offset, sizeof(PrimitiveType));
|
||||||
|
offset += sizeof(PrimitiveType);
|
||||||
|
|
||||||
|
std::memcpy(&chunk.components_available, raw_data.data() + offset, sizeof(u32));
|
||||||
|
offset += sizeof(u32);
|
||||||
|
|
||||||
|
std::memcpy(&chunk.minimum_position, raw_data.data() + offset, sizeof(Common::Vec3));
|
||||||
|
offset += sizeof(Common::Vec3);
|
||||||
|
|
||||||
|
std::memcpy(&chunk.maximum_position, raw_data.data() + offset, sizeof(Common::Vec3));
|
||||||
|
offset += sizeof(Common::Vec3);
|
||||||
|
|
||||||
|
std::memcpy(&chunk.transform.data[0], raw_data.data() + offset,
|
||||||
|
chunk.transform.data.size() * sizeof(float));
|
||||||
|
offset += chunk.transform.data.size() * sizeof(float);
|
||||||
|
|
||||||
|
std::size_t material_name_size = 0;
|
||||||
|
std::memcpy(&material_name_size, raw_data.data() + offset, sizeof(std::size_t));
|
||||||
|
offset += sizeof(std::size_t);
|
||||||
|
|
||||||
|
chunk.material_name.assign(raw_data.data() + offset,
|
||||||
|
raw_data.data() + offset + material_name_size);
|
||||||
|
offset += material_name_size * sizeof(char);
|
||||||
|
|
||||||
|
data->m_mesh_chunks.push_back(std::move(chunk));
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool MeshData::ToDolphinMesh(File::IOFile* file_data, const MeshData& data)
|
||||||
|
{
|
||||||
|
const std::size_t chunk_size = data.m_mesh_chunks.size();
|
||||||
|
file_data->WriteBytes(&chunk_size, sizeof(std::size_t));
|
||||||
|
for (const auto& chunk : data.m_mesh_chunks)
|
||||||
|
{
|
||||||
|
if (!file_data->WriteBytes(&chunk.num_vertices, sizeof(u32)))
|
||||||
|
return false;
|
||||||
|
if (!file_data->WriteBytes(&chunk.vertex_stride, sizeof(u32)))
|
||||||
|
return false;
|
||||||
|
if (!file_data->WriteBytes(chunk.vertex_data.get(), chunk.num_vertices * chunk.vertex_stride))
|
||||||
|
return false;
|
||||||
|
if (!file_data->WriteBytes(&chunk.num_indices, sizeof(u32)))
|
||||||
|
return false;
|
||||||
|
if (!file_data->WriteBytes(chunk.indices.get(), chunk.num_indices * sizeof(u16)))
|
||||||
|
return false;
|
||||||
|
if (!file_data->WriteBytes(&chunk.vertex_declaration, sizeof(PortableVertexDeclaration)))
|
||||||
|
return false;
|
||||||
|
if (!file_data->WriteBytes(&chunk.primitive_type, sizeof(PrimitiveType)))
|
||||||
|
return false;
|
||||||
|
if (!file_data->WriteBytes(&chunk.components_available, sizeof(u32)))
|
||||||
|
return false;
|
||||||
|
if (!file_data->WriteBytes(&chunk.minimum_position, sizeof(Common::Vec3)))
|
||||||
|
return false;
|
||||||
|
if (!file_data->WriteBytes(&chunk.maximum_position, sizeof(Common::Vec3)))
|
||||||
|
return false;
|
||||||
|
if (!file_data->WriteBytes(&chunk.transform.data[0],
|
||||||
|
chunk.transform.data.size() * sizeof(float)))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const std::size_t material_name_size = chunk.material_name.size();
|
||||||
|
if (!file_data->WriteBytes(&material_name_size, sizeof(std::size_t)))
|
||||||
|
return false;
|
||||||
|
if (!file_data->WriteBytes(&chunk.material_name[0], chunk.material_name.size() * sizeof(char)))
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool MeshData::FromGLTF(std::string_view gltf_file, MeshData* data)
|
||||||
|
{
|
||||||
|
if (gltf_file.ends_with(".glb"))
|
||||||
|
{
|
||||||
|
ERROR_LOG_FMT(VIDEO, "File '{}' with glb extension is not supported at this time", gltf_file);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (gltf_file.ends_with(".gltf"))
|
||||||
|
{
|
||||||
|
tinygltf::Model model;
|
||||||
|
tinygltf::TinyGLTF loader;
|
||||||
|
std::string model_errors;
|
||||||
|
std::string model_warnings;
|
||||||
|
if (!loader.LoadASCIIFromFile(&model, &model_errors, &model_warnings, std::string{gltf_file}))
|
||||||
|
{
|
||||||
|
ERROR_LOG_FMT(VIDEO, "File '{}' was invalid GLTF, error: {}, warning: {}", gltf_file,
|
||||||
|
model_errors, model_warnings);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return ReadGLTF(gltf_file, model, data);
|
||||||
|
}
|
||||||
|
|
||||||
|
ERROR_LOG_FMT(VIDEO, "GLTF '{}' has invalid extension", gltf_file);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
} // namespace VideoCommon
|
|
@ -0,0 +1,60 @@
|
||||||
|
// Copyright 2023 Dolphin Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <map>
|
||||||
|
#include <memory>
|
||||||
|
#include <span>
|
||||||
|
#include <string>
|
||||||
|
#include <string_view>
|
||||||
|
|
||||||
|
#include <picojson.h>
|
||||||
|
|
||||||
|
#include "Common/CommonTypes.h"
|
||||||
|
#include "Common/Matrix.h"
|
||||||
|
|
||||||
|
#include "VideoCommon/Assets/CustomAsset.h"
|
||||||
|
#include "VideoCommon/NativeVertexFormat.h"
|
||||||
|
#include "VideoCommon/RenderState.h"
|
||||||
|
|
||||||
|
namespace File
|
||||||
|
{
|
||||||
|
class IOFile;
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace VideoCommon
|
||||||
|
{
|
||||||
|
struct MeshDataChunk
|
||||||
|
{
|
||||||
|
std::unique_ptr<u8[]> vertex_data;
|
||||||
|
u32 vertex_stride;
|
||||||
|
u32 num_vertices;
|
||||||
|
std::unique_ptr<u16[]> indices;
|
||||||
|
u32 num_indices;
|
||||||
|
PortableVertexDeclaration vertex_declaration;
|
||||||
|
PrimitiveType primitive_type;
|
||||||
|
u32 components_available;
|
||||||
|
Common::Vec3 minimum_position;
|
||||||
|
Common::Vec3 maximum_position;
|
||||||
|
Common::Matrix44 transform;
|
||||||
|
std::string material_name;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct MeshData
|
||||||
|
{
|
||||||
|
static bool FromJson(const CustomAssetLibrary::AssetID& asset_id, const picojson::object& json,
|
||||||
|
MeshData* data);
|
||||||
|
static void ToJson(picojson::object& obj, const MeshData& data);
|
||||||
|
|
||||||
|
static bool FromDolphinMesh(std::span<const u8> raw_data, MeshData* data);
|
||||||
|
|
||||||
|
static bool ToDolphinMesh(File::IOFile* file_data, const MeshData& data);
|
||||||
|
|
||||||
|
static bool FromGLTF(std::string_view gltf_file, MeshData* data);
|
||||||
|
|
||||||
|
std::vector<MeshDataChunk> m_mesh_chunks;
|
||||||
|
std::map<std::string, CustomAssetLibrary::AssetID, std::less<>>
|
||||||
|
m_mesh_material_to_material_asset_id;
|
||||||
|
};
|
||||||
|
} // namespace VideoCommon
|
|
@ -20,6 +20,8 @@ add_library(videocommon
|
||||||
Assets/DirectFilesystemAssetLibrary.h
|
Assets/DirectFilesystemAssetLibrary.h
|
||||||
Assets/MaterialAsset.cpp
|
Assets/MaterialAsset.cpp
|
||||||
Assets/MaterialAsset.h
|
Assets/MaterialAsset.h
|
||||||
|
Assets/MeshAsset.cpp
|
||||||
|
Assets/MeshAsset.h
|
||||||
Assets/ShaderAsset.cpp
|
Assets/ShaderAsset.cpp
|
||||||
Assets/ShaderAsset.h
|
Assets/ShaderAsset.h
|
||||||
Assets/TextureAsset.cpp
|
Assets/TextureAsset.cpp
|
||||||
|
@ -216,6 +218,7 @@ PRIVATE
|
||||||
imgui
|
imgui
|
||||||
implot
|
implot
|
||||||
glslang
|
glslang
|
||||||
|
tinygltf
|
||||||
)
|
)
|
||||||
|
|
||||||
if(_M_X86_64)
|
if(_M_X86_64)
|
||||||
|
|
Loading…
Reference in New Issue