DolphinQt2/RegisterWidget: std::move std::function instances in AddRegister()
These can be moved into the RegisterColumn constructor, which avoids potential allocations in the case a std::function would otherwise need to allocate to hold all of it's captured data. Also tidy up the inclusion order while we're at it.
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@ -4,6 +4,13 @@
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#include "DolphinQt2/Debugger/RegisterWidget.h"
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#include "DolphinQt2/Debugger/RegisterWidget.h"
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#include <utility>
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#include <QHeaderView>
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#include <QMenu>
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#include <QTableWidget>
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#include <QVBoxLayout>
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#include "Core/Core.h"
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#include "Core/Core.h"
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#include "Core/HW/ProcessorInterface.h"
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#include "Core/HW/ProcessorInterface.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/PowerPC/PowerPC.h"
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@ -11,11 +18,6 @@
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#include "DolphinQt2/QtUtils/ActionHelper.h"
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#include "DolphinQt2/QtUtils/ActionHelper.h"
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#include "DolphinQt2/Settings.h"
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#include "DolphinQt2/Settings.h"
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#include <QHeaderView>
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#include <QMenu>
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#include <QTableWidget>
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#include <QVBoxLayout>
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RegisterWidget::RegisterWidget(QWidget* parent) : QDockWidget(parent)
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RegisterWidget::RegisterWidget(QWidget* parent) : QDockWidget(parent)
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{
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{
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setWindowTitle(tr("Registers"));
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setWindowTitle(tr("Registers"));
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@ -335,7 +337,7 @@ void RegisterWidget::PopulateTable()
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void RegisterWidget::AddRegister(int row, int column, RegisterType type, std::string register_name,
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void RegisterWidget::AddRegister(int row, int column, RegisterType type, std::string register_name,
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std::function<u64()> get_reg, std::function<void(u64)> set_reg)
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std::function<u64()> get_reg, std::function<void(u64)> set_reg)
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{
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{
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auto* value = new RegisterColumn(type, get_reg, set_reg);
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auto* value = new RegisterColumn(type, std::move(get_reg), std::move(set_reg));
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if (m_table->rowCount() <= row)
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if (m_table->rowCount() <= row)
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m_table->setRowCount(row + 1);
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m_table->setRowCount(row + 1);
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