Config: Fix returned game INI filenames for title IDs

Using the first letter or the 3 letters of the ID only makes sense
if the ID is an actual game ID (which has 6 characters).
This commit is contained in:
Léo Lam 2017-07-31 16:54:13 +08:00
parent ed331918f0
commit 603762ec4d
1 changed files with 8 additions and 4 deletions

View File

@ -37,12 +37,16 @@ std::vector<std::string> GetGameIniFilenames(const std::string& id, std::optiona
if (id.empty())
return filenames;
// Using the first letter or the 3 letters of the ID only makes sense
// if the ID is an actual game ID (which has 6 characters).
if (id.length() == 6)
{
// INIs that match the system code (unique for each Virtual Console system)
filenames.push_back(id.substr(0, 1) + ".ini");
// INIs that match all regions
if (id.size() >= 4)
filenames.push_back(id.substr(0, 3) + ".ini");
}
// Regular INIs
filenames.push_back(id + ".ini");