DriverDetails: Disable shared context shader compilation on nouveau
Our usage of glFinish() can cause driver crashes and/or lockups. Please note that this disables the background shader compilation (i.e. all shaders will be compiled on boot). There is no way around this.
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@ -102,6 +102,8 @@ static BugInfo m_known_bugs[] = {
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true},
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{API_OPENGL, OS_LINUX, VENDOR_MESA, DRIVER_I965, Family::UNKNOWN,
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BUG_SHARED_CONTEXT_SHADER_COMPILATION, -1.0, -1.0, true},
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{API_OPENGL, OS_LINUX, VENDOR_MESA, DRIVER_NOUVEAU, Family::UNKNOWN,
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BUG_SHARED_CONTEXT_SHADER_COMPILATION, -1.0, -1.0, true},
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{API_VULKAN, OS_ALL, VENDOR_NVIDIA, DRIVER_NVIDIA, Family::UNKNOWN, BUG_BROKEN_MSAA_CLEAR, -1.0,
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-1.0, true},
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{API_VULKAN, OS_ALL, VENDOR_IMGTEC, DRIVER_IMGTEC, Family::UNKNOWN,
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@ -246,7 +246,8 @@ enum Bug
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// BUG: The GPU shader code appears to be context-specific on Mesa/i965.
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// This means that if we compiled the ubershaders asynchronously, they will be recompiled
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// on the main thread the first time they are used, causing stutter. For now, disable
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// asynchronous compilation on Mesa i965.
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// asynchronous compilation on Mesa i965. On nouveau, our use of glFinish() can cause
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// crashes and/or lockups.
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// Started version: -1
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// Ended Version: -1
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BUG_SHARED_CONTEXT_SHADER_COMPILATION,
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