VideoCommon: Fix "Force Nearest" texture filter setting.

This commit is contained in:
Jordan Woyak 2025-06-28 15:52:27 -05:00
parent 43aa7e9b96
commit 60156f4f94
1 changed files with 5 additions and 1 deletions

View File

@ -1029,6 +1029,11 @@ SamplerState TextureCacheBase::GetSamplerState(u32 index, float custom_tex_scale
// Anisotropic filtering option.
if (g_ActiveConfig.iMaxAnisotropy != AnisotropicFilteringMode::Default &&
IsAnisostropicEnhancementSafe(tm0))
{
state.tm0.anisotropic_filtering = Common::ToUnderlying(g_ActiveConfig.iMaxAnisotropy);
}
if (state.tm0.anisotropic_filtering != 0)
{
// https://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt
// For predictable results on all hardware/drivers, only use one of:
@ -1041,7 +1046,6 @@ SamplerState TextureCacheBase::GetSamplerState(u32 index, float custom_tex_scale
state.tm0.mag_filter = FilterMode::Linear;
if (tm0.mipmap_filter != MipMode::None)
state.tm0.mipmap_filter = FilterMode::Linear;
state.tm0.anisotropic_filtering = Common::ToUnderlying(g_ActiveConfig.iMaxAnisotropy);
}
if (has_arbitrary_mips && tm0.mipmap_filter != MipMode::None)