VideoCommon: Fix "Force Nearest" texture filter setting.
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@ -1029,6 +1029,11 @@ SamplerState TextureCacheBase::GetSamplerState(u32 index, float custom_tex_scale
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// Anisotropic filtering option.
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if (g_ActiveConfig.iMaxAnisotropy != AnisotropicFilteringMode::Default &&
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IsAnisostropicEnhancementSafe(tm0))
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{
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state.tm0.anisotropic_filtering = Common::ToUnderlying(g_ActiveConfig.iMaxAnisotropy);
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}
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if (state.tm0.anisotropic_filtering != 0)
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{
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// https://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt
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// For predictable results on all hardware/drivers, only use one of:
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@ -1041,7 +1046,6 @@ SamplerState TextureCacheBase::GetSamplerState(u32 index, float custom_tex_scale
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state.tm0.mag_filter = FilterMode::Linear;
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if (tm0.mipmap_filter != MipMode::None)
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state.tm0.mipmap_filter = FilterMode::Linear;
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state.tm0.anisotropic_filtering = Common::ToUnderlying(g_ActiveConfig.iMaxAnisotropy);
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}
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if (has_arbitrary_mips && tm0.mipmap_filter != MipMode::None)
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