add ProgramShaderCache.* to visual studio project files
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76e5766a1b
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@ -202,6 +202,7 @@
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<ClCompile Include="Src\NativeVertexFormat.cpp" />
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<ClCompile Include="Src\PixelShaderCache.cpp" />
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<ClCompile Include="Src\PostProcessing.cpp" />
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<ClCompile Include="Src\ProgramShaderCache.cpp" />
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<ClCompile Include="Src\RasterFont.cpp" />
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<ClCompile Include="Src\Render.cpp" />
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<ClCompile Include="Src\stdafx.cpp">
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@ -224,6 +225,7 @@
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<ClInclude Include="Src\main.h" />
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<ClInclude Include="Src\PixelShaderCache.h" />
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<ClInclude Include="Src\PostProcessing.h" />
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<ClInclude Include="Src\ProgramShaderCache.h" />
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<ClInclude Include="Src\RasterFont.h" />
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<ClInclude Include="Src\Render.h" />
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<ClInclude Include="Src\stdafx.h" />
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@ -27,6 +27,9 @@
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<ClCompile Include="Src\PostProcessing.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="Src\ProgramShaderCache.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="Src\Render.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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@ -63,6 +66,9 @@
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<ClInclude Include="Src\PostProcessing.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="Src\ProgramShaderCache.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="Src\Render.h">
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<Filter>Render</Filter>
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</ClInclude>
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