Fixed the DSP LLE debugger, it also automatically shows the disassembly on image load.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2998 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Version="9.00"
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Name="Plugin_DSP_LLE"
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ProjectGUID="{3D8156A9-64D1-4C8E-ADBE-1B319030E4A4}"
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RootNamespace="Plugin_DSP_LLE"
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@ -583,10 +583,6 @@
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/>
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</References>
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<Files>
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<Filter
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Name="DSP"
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>
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</Filter>
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<Filter
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Name="Logging"
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>
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@ -93,8 +93,7 @@ void DSPDebuggerLLE::CreateGUIControls()
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void DSPDebuggerLLE::OnClose(wxCloseEvent& event)
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{
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wxWindow::Destroy();
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event.Skip();
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Hide();
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}
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void DSPDebuggerLLE::OnChangeState(wxCommandEvent& event)
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@ -218,7 +217,6 @@ void DSPDebuggerLLE::RebuildDisAsmListView()
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char Temp2[256];
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sprintf(Temp2, "0x%04x", dsp_imem_read(CurrentPC));
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AssemblerSettings settings;
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DSPDisassembler disasm(settings);
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std::string op_str;
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disasm.DisOpcode(binbuf, 2, &settings.pc, &op_str);
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@ -54,6 +54,7 @@ public:
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bool CanDoStep();
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void DebugBreak();
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void Refresh();
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private:
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DECLARE_EVENT_TABLE();
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@ -153,7 +154,6 @@ private:
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void OnDoubleClick(wxListEvent& event);
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void CreateGUIControls();
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void Refresh();
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void FocusOnPC();
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void UnselectAll();
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};
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@ -162,8 +162,13 @@ void DoState(unsigned char **ptr, int mode)
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void DllDebugger(HWND _hParent, bool Show)
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{
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#if defined(HAVE_WX) && HAVE_WX
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DSPDebuggerLLE *debugger = new DSPDebuggerLLE(NULL);
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debugger->Show();
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if(!m_DebuggerFrame)
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m_DebuggerFrame = new DSPDebuggerLLE(NULL);
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if(Show)
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m_DebuggerFrame->Show();
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else
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m_DebuggerFrame->Hide();
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#endif
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}
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@ -181,7 +186,8 @@ THREAD_RETURN dsp_thread(void* lpParameter)
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void DSP_DebugBreak()
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{
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#if defined(HAVE_WX) && HAVE_WX
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m_DebuggerFrame->DebugBreak();
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if(m_DebuggerFrame)
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m_DebuggerFrame->DebugBreak();
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#endif
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}
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@ -233,6 +239,11 @@ void Initialize(void *init)
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g_hDSPThread = new Common::Thread(dsp_thread, NULL);
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}
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soundStream = AudioCommon::InitSoundStream();
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#if defined(HAVE_WX) && HAVE_WX
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if(m_DebuggerFrame)
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m_DebuggerFrame->Refresh();
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#endif
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}
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void DSP_StopSoundStream()
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