Now WiiMote button mapping supports both Keyboard & Joypad, or even mixed, no need to bother Xpadder. :)
But I've only tested on Win32 SDL, don't know about Linux or 360pad. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4630 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
8eb821722f
commit
5ef159a971
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@ -160,7 +160,7 @@ void RadiusAdjustment(int &_x, int &_y, int _pad, std::string SRadius)
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// ---------------------
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/* Calculate the distance from the outer edges of the box to the outer edges of the circle inside the box
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at any angle from 0° to 360°. The returned value is 1 + Distance, for example at most sqrt(2) in the
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at any angle from 0 to 360. The returned value is 1 + Distance, for example at most sqrt(2) in the
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corners and at least 1.0 at the horizontal and vertical angles. */
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float Square2CircleDistance(float deg)
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{
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@ -240,9 +240,13 @@ std::string VKToString(int keycode)
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#ifdef _WIN32
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// Default value
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char KeyStr[64] = {0};
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std::string KeyString;
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// TODO: Switch to unicode GetKeyNameText?
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if (keycode < 256) // Keyboard
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GetKeyNameTextA(MapVirtualKey(keycode, MAPVK_VK_TO_VSC) << 16, KeyStr, 64);
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std::string KeyString = KeyStr;
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else // Pad
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sprintf(KeyStr, "PAD: %d", keycode - 0x1000);
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switch(keycode)
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{
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@ -263,7 +267,7 @@ std::string VKToString(int keycode)
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case VK_RCONTROL: return "RIGHT CTRL";
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case VK_LMENU: return "LEFT ALT";
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default: return KeyString;
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default: return KeyString = KeyStr;
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}
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#else
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// An equivalent name translation can probably be used on other systems to?
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@ -293,7 +293,8 @@ void GetButton(SDL_Joystick *joy, int ControllerID, int buttons, int axes, int h
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{
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for(int i = 0; i < hats; i++)
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{
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if(SDL_JoystickGetHat(joy, i))
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value = SDL_JoystickGetHat(joy, i);
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if(value)
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{
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pressed = i;
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type = InputCommon::CTL_HAT;
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@ -67,21 +67,22 @@ WiimoteBasicConfigDialog::WiimoteBasicConfigDialog(wxWindow *parent, wxWindowID
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void WiimoteBasicConfigDialog::OnClose(wxCloseEvent& event)
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{
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event.Skip();
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g_FrameOpen = false;
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g_Config.Save();
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if (m_PadConfigFrame)
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{
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m_PadConfigFrame->EndModal(wxID_CLOSE);
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delete m_PadConfigFrame;
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m_PadConfigFrame = NULL;
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}
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if (m_RecordingConfigFrame)
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{
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m_RecordingConfigFrame->EndModal(wxID_CLOSE);
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delete m_RecordingConfigFrame;
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m_RecordingConfigFrame = NULL;
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}
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if (!g_EmulatorRunning) Shutdown();
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// This will let the Close() function close and remove the wxDialog
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event.Skip();
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if (!g_EmulatorRunning)
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Shutdown();
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EndModal(wxID_CLOSE);
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}
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/* Timeout the shutdown. In Windows at least the g_pReadThread execution will hang at any attempt to
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@ -89,11 +90,13 @@ void WiimoteBasicConfigDialog::OnClose(wxCloseEvent& event)
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We must therefore shut down the thread from here and wait for that before we can call ShutDown(). */
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void WiimoteBasicConfigDialog::ShutDown(wxTimerEvent& WXUNUSED(event))
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{
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// Close() is a wxWidgets function that will trigger EVT_CLOSE() and then call this->Destroy().
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// Wait for the Wiimote thread to stop, then close and shutdown
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WiiMoteReal::g_Shutdown = true;
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m_ShutDownTimer->Start(10);
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if(!WiiMoteReal::g_ThreadGoing)
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{
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m_ShutDownTimer->Stop();
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Close();
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}
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}
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@ -102,24 +105,14 @@ void WiimoteBasicConfigDialog::ButtonClick(wxCommandEvent& event)
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switch(event.GetId())
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{
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case ID_CLOSE:
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// Wait for the Wiimote thread to stop, then close and shutdown
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if(!g_EmulatorRunning)
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{
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WiiMoteReal::g_Shutdown = true;
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m_ShutDownTimer->Start(10);
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}
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// Close directly
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else
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{
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// Close() is a wxWidgets function that will trigger EVT_CLOSE() and then call this->Destroy().
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Close();
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}
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break;
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case ID_APPLY:
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g_Config.Save();
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break;
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case ID_BUTTONMAPPING:
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if (m_PadConfigFrame)
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m_PadConfigFrame->EndModal(wxID_CLOSE);
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if (!m_PadConfigFrame)
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m_PadConfigFrame = new WiimotePadConfigDialog(this);
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if (!m_PadConfigFrame->IsShown())
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m_PadConfigFrame->ShowModal();
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@ -90,7 +90,7 @@ void WiimotePadConfigDialog::DoChangeDeadZone(bool Left)
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// Set the button text for all four Wiimotes
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void WiimotePadConfigDialog::SetButtonTextAll(int id, char text[128])
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{
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for (int i = 0; i < 1; i++)
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for (int i = 0; i < 1; i++) // We've got only 1 currently
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{
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// Safety check to avoid crash
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if ((int)WiiMoteEmu::joyinfo.size() > WiiMoteEmu::PadMapping[i].ID)
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@ -299,7 +299,7 @@ void WiimotePadConfigDialog::ToBlank(bool _ToBlank)
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// Update the textbox for the buttons
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void WiimotePadConfigDialog::SetButtonText(int id, char text[128], int _Page)
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void WiimotePadConfigDialog::SetButtonText(int id, const char text[128], int _Page)
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{
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// Set controller value
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int controller;
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@ -367,6 +367,14 @@ wxString WiimotePadConfigDialog::GetButtonText(int id, int _Page)
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on. Therefore a timer is easier to control. */
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void WiimotePadConfigDialog::GetButtons(wxCommandEvent& event)
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{
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if (event.GetEventType() != wxEVT_COMMAND_BUTTON_CLICKED)
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return;
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if (m_ButtonMappingTimer->IsRunning())
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return;
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OldLabel.clear();
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SetButtonText(event.GetId(), "<Axis>");
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DoGetButtons(event.GetId());
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}
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@ -390,9 +398,9 @@ void WiimotePadConfigDialog::DoGetButtons(int _GetId)
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bool XInput = (TriggerType == InputCommon::CTL_TRIGGER_XINPUT);
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bool Button = false; // No digital buttons allowed
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bool Button = (_GetId >= IDB_WM_A && _GetId <= IDB_GH3_STRUM_DOWN);
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bool Hat = false; // No hats allowed
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bool Hat = (_GetId >= IDB_WM_A && _GetId <= IDB_GH3_STRUM_DOWN);
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bool NoTriggerFilter = g_Config.bNoTriggerFilter;
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@ -402,8 +410,9 @@ void WiimotePadConfigDialog::DoGetButtons(int _GetId)
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int TimesPerSecond = 40; // How often to run the check
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// Values returned from InputCommon::GetButton()
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int value; // Axis value
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int value; // Axis value or Hat value
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int type; // Button type
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int pressed = 0;
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bool Succeed = false;
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bool Stop = false; // Stop the timer
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@ -415,24 +424,14 @@ void WiimotePadConfigDialog::DoGetButtons(int _GetId)
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if( GetButtonWaitingID != _GetId || !m_ButtonMappingTimer->IsRunning() )
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{
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if(m_ButtonMappingTimer->IsRunning())
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{
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m_ButtonMappingTimer->Stop();
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GetButtonWaitingTimer = 0;
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// Update the old textbox
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SetButtonText(GetButtonWaitingID, (char *)"");
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}
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// Save the button Id
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GetButtonWaitingID = _GetId;
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GetButtonWaitingTimer = 0;
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// Reset the key in case we happen to have an old one
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g_Pressed = 0;
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// Update the text box
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sprintf(format, "[%d]", Seconds);
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SetButtonText(_GetId, format);
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// Start the timer
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#if wxUSE_TIMER
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m_ButtonMappingTimer->Start( floor((double)(1000 / TimesPerSecond)) );
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@ -459,6 +458,7 @@ void WiimotePadConfigDialog::DoGetButtons(int _GetId)
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// Count each time
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GetButtonWaitingTimer++;
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// This is run every second
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if(GetButtonWaitingTimer % TimesPerSecond == 0)
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{
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int TmpTime = Seconds - (GetButtonWaitingTimer / TimesPerSecond);
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// Update text
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sprintf(format, "[%d]", TmpTime);
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sprintf(format, "[ %d ]", TmpTime);
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SetButtonText(_GetId, format);
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/* Debug
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DEBUG_LOG(WIIMOTE, "Keyboard: %i", g_Pressed);*/
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}
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// Time's up
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if( (GetButtonWaitingTimer / TimesPerSecond) >= Seconds )
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{
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Stop = true;
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// Leave a blank mapping
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SetButtonTextAll(_GetId, (char *)"-1");
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// Revert back to old label
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SetButtonText(_GetId, OldLabel.ToAscii());
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}
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// If we got a button
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if(Succeed)
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{
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Stop = true;
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// Write the number of the pressed button to the text box
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sprintf(format, "%d", pressed);
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SetButtonTextAll(_GetId, format);
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}
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// Stop the timer
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if(Stop)
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// We need to assign hat special code
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if (type == InputCommon::CTL_HAT)
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{
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// Index of pressed starts from 0
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if (value & SDL_HAT_UP) pressed = 0x0100 + 0x0010 * pressed + SDL_HAT_UP;
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else if (value & SDL_HAT_DOWN) pressed = 0x0100 + 0x0010 * pressed + SDL_HAT_DOWN;
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else if (value & SDL_HAT_LEFT) pressed = 0x0100 + 0x0010 * pressed + SDL_HAT_LEFT;
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else if (value & SDL_HAT_RIGHT) pressed = 0x0100 + 0x0010 * pressed + SDL_HAT_RIGHT;
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else pressed = -1;
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}
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if (_GetId >= IDB_WM_A && _GetId <= IDB_GH3_STRUM_DOWN)
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{
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// Better make the pad button code far from virtual key code
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SaveKeyboardMapping(Page, ClickedButton->GetId(), 0x1000 + pressed);
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sprintf(format, "PAD: %d", pressed);
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}
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else
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{
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m_ButtonMappingTimer->Stop();
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GetButtonWaitingTimer = 0;
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/* Update the button mapping for all slots that use this device. (It
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doesn't make sense to have several slots controlled by the same
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device, but several DirectInput instances of different but identical
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do this. The user may also have selected the same device for several
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disabled slots. */
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SaveButtonMappingAll(Controller);
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// Write the number of the pressed button to the text box
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sprintf(format, "%d", pressed);
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}
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SetButtonTextAll(_GetId, format);
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}
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// Stop the timer
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if(Stop)
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{
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DEBUG_LOG(WIIMOTE, "Timer Stopped for Pad:%i _GetId:%i",
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WiiMoteEmu::PadMapping[Controller].ID, _GetId);
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m_ButtonMappingTimer->Stop();
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GetButtonWaitingTimer = 0;
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GetButtonWaitingID = 0;
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ClickedButton = NULL;
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}
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// If we got a bad button
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if(g_Pressed == -1)
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{
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// Update text
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SetButtonTextAll(_GetId, (char *)"-1");
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SetButtonTextAll(_GetId, (char *)"PAD: -1");
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// Notify the user
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wxMessageBox(wxString::Format(
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@ -114,7 +114,7 @@ WiimotePadConfigDialog::WiimotePadConfigDialog(wxWindow *parent, wxWindowID id,
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GetButtonWaitingTimer = 0;
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// Start the permanent timer
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const int TimesPerSecond = 30;
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const int TimesPerSecond = 10;
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m_UpdatePad->Start( floor((double)(1000 / TimesPerSecond)) );
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#endif
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@ -134,26 +134,33 @@ WiimotePadConfigDialog::WiimotePadConfigDialog(wxWindow *parent, wxWindowID id,
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(wxObject*)0, this);
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}
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WiimotePadConfigDialog::~WiimotePadConfigDialog()
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{
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if (m_ButtonMappingTimer)
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delete m_ButtonMappingTimer;
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if (m_UpdatePad)
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delete m_UpdatePad;
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}
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void WiimotePadConfigDialog::OnKeyDown(wxKeyEvent& event)
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{
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event.Skip();
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// Save the key
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g_Pressed = event.GetKeyCode();
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// Handle the keyboard key mapping
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char keyStr[64] = {0};
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if(ClickedButton != NULL)
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{
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// Save the key
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g_Pressed = event.GetKeyCode();
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// Handle the keyboard key mapping
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char keyStr[128] = {0};
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// Allow the escape key to set a blank key
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if (g_Pressed == WXK_ESCAPE)
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{
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SaveKeyboardMapping(Page, ClickedButton->GetId(), -1);
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SetButtonText(ClickedButton->GetId(), "");
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ClickedButton = NULL;
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return;
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}
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else
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{
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#ifdef _WIN32
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BYTE keyState[256];
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GetKeyboardState(keyState);
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SaveKeyboardMapping(Page, ClickedButton->GetId(), g_Pressed);
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#endif
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}
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m_ButtonMappingTimer->Stop();
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GetButtonWaitingTimer = 0;
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GetButtonWaitingID = 0;
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ClickedButton = NULL;
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}
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}
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// Input button clicked
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{
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//DEBUG_LOG(WIIMOTE, "OnButtonClick: %i", g_Pressed);
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if (m_ButtonMappingTimer->IsRunning()) return;
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// Don't allow space to start a new Press Key option, that will interfer with setting a key to space
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if (g_Pressed == WXK_SPACE) { g_Pressed = 0; return; }
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// Reset the old label
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if(ClickedButton) ClickedButton->SetLabel(OldLabel);
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// Create the button object
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ClickedButton = (wxButton *)event.GetEventObject();
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// Save old label so we can revert back
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OldLabel = ClickedButton->GetLabel();
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ClickedButton->SetLabel(wxT("<Press Key>"));
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// Allow Tab and directional keys to
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ClickedButton->SetWindowStyle(wxWANTS_CHARS);
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ClickedButton->SetLabel(wxT("<Press Key>"));
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DoGetButtons(ClickedButton->GetId());
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}
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void WiimotePadConfigDialog::OnClose(wxCloseEvent& event)
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{
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event.Skip();
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g_FrameOpen = false;
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SaveButtonMappingAll(Page);
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if(m_UpdatePad)
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m_UpdatePad->Stop();
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g_Config.Save();
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event.Skip();
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SaveButtonMappingAll(Page);
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EndModal(wxID_CLOSE);
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}
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void WiimotePadConfigDialog::CloseClick(wxCommandEvent& event)
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@ -220,7 +231,6 @@ void WiimotePadConfigDialog::CloseClick(wxCommandEvent& event)
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break;
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case ID_APPLY:
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SaveButtonMappingAll(Page);
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g_Config.Save();
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break;
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}
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}
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@ -49,7 +49,7 @@ class WiimotePadConfigDialog : public wxDialog
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_DIALOG_STYLE | wxWANTS_CHARS);
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virtual ~WiimotePadConfigDialog(){;}
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virtual ~WiimotePadConfigDialog();
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void CloseClick(wxCommandEvent& event);
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void UpdateGUI(int Slot = 0);
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@ -70,6 +70,7 @@ class WiimotePadConfigDialog : public wxDialog
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*m_bmpDotRightOut[4],
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*m_bmpDeadZoneLeftIn[4],
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*m_bmpDeadZoneRightIn[4];
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private:
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DECLARE_EVENT_TABLE();
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@ -250,15 +251,19 @@ class WiimotePadConfigDialog : public wxDialog
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void GeneralSettingsChanged(wxCommandEvent& event);
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// Gamepad configuration
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void SetButtonText(int id, char text[128], int _Page = -1); void SetButtonTextAll(int id, char text[128]);
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void SetButtonText(int id, const char text[128], int _Page = -1);
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void SetButtonTextAll(int id, char text[128]);
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wxString GetButtonText(int id, int Page = -1);
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void GetButtons(wxCommandEvent& event); void DoGetButtons(int);
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void SaveButtonMapping(int controller, bool DontChangeId = false, int FromSlot = -1); void SaveButtonMappingAll(int Slot);
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void SaveButtonMapping(int controller, bool DontChangeId = false, int FromSlot = -1);
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void SaveButtonMappingAll(int Slot);
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void SaveKeyboardMapping(int Controller, int Id, int Key);
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void ToBlank(bool ToBlank = true);
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void PadGetStatus();
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void DoSave(bool ChangePad = false, int Slot = -1);
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void DoChangeJoystick(); void PadOpen(int Open); void PadClose(int Close); void DoChangeDeadZone(bool Left);
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void DoChangeJoystick();
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void PadOpen(int Open); void PadClose(int Close);
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void DoChangeDeadZone(bool Left);
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void OnButtonClick(wxCommandEvent& event);
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// Configure buttons
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@ -85,10 +85,10 @@ WiimoteRecordingConfigDialog::WiimoteRecordingConfigDialog(wxWindow *parent, wxW
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void WiimoteRecordingConfigDialog::OnClose(wxCloseEvent& event)
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{
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event.Skip();
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g_FrameOpen = false;
|
||||
SaveFile();
|
||||
g_Config.Save();
|
||||
event.Skip();
|
||||
EndModal(wxID_CLOSE);
|
||||
}
|
||||
|
||||
|
||||
|
@ -100,7 +100,6 @@ void WiimoteRecordingConfigDialog::CloseClick(wxCommandEvent& event)
|
|||
Close();
|
||||
break;
|
||||
case ID_APPLY:
|
||||
g_Config.Save();
|
||||
SaveFile();
|
||||
WiiMoteEmu::LoadRecordedMovements();
|
||||
break;
|
||||
|
|
|
@ -297,28 +297,49 @@ int RecordingCheckKeys(int WmNuIr)
|
|||
|
||||
// Subroutines
|
||||
|
||||
int GetMapKeyState(int _MapKey)
|
||||
{
|
||||
const int Page = 0;
|
||||
|
||||
if (_MapKey < 256)
|
||||
return GetAsyncKeyState(_MapKey); // Keyboard
|
||||
else if (_MapKey < 0x1100)
|
||||
return SDL_JoystickGetButton(PadState[Page].joy, _MapKey - 0x1000); // Pad button
|
||||
else // Pad hat
|
||||
{
|
||||
u8 HatCode, HatKey;
|
||||
HatCode = SDL_JoystickGetHat(PadState[Page].joy, (_MapKey - 0x1100) / 0x0010);
|
||||
HatKey = (_MapKey - 0x1100) % 0x0010;
|
||||
|
||||
if (HatCode & HatKey)
|
||||
return HatKey;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Multi System Input Status Check
|
||||
int IsKey(int Key)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
if (Key == g_Wiimote_kbd.SHAKE)
|
||||
return GetAsyncKeyState(PadMapping[0].Wm.keyForControls[Key - g_Wiimote_kbd.A]) || GetAsyncKeyState(VK_MBUTTON);
|
||||
if (g_Wiimote_kbd.A <= Key && Key <= g_Wiimote_kbd.PITCH_R)
|
||||
{
|
||||
return GetAsyncKeyState(PadMapping[0].Wm.keyForControls[Key - g_Wiimote_kbd.A]);
|
||||
return GetMapKeyState(PadMapping[0].Wm.keyForControls[Key - g_Wiimote_kbd.A]);
|
||||
}
|
||||
if (Key == g_Wiimote_kbd.SHAKE)
|
||||
{
|
||||
return GetMapKeyState(PadMapping[0].Wm.keyForControls[Key - g_Wiimote_kbd.A]) || GetAsyncKeyState(VK_MBUTTON);
|
||||
}
|
||||
if (g_NunchuckExt.Z <= Key && Key <= g_NunchuckExt.SHAKE)
|
||||
{
|
||||
return GetAsyncKeyState(PadMapping[0].Nc.keyForControls[Key - g_NunchuckExt.Z]);
|
||||
return GetMapKeyState(PadMapping[0].Nc.keyForControls[Key - g_NunchuckExt.Z]);
|
||||
}
|
||||
if (g_ClassicContExt.A <= Key && Key <= g_ClassicContExt.Rd)
|
||||
{
|
||||
return GetAsyncKeyState(PadMapping[0].Cc.keyForControls[Key - g_ClassicContExt.A]);
|
||||
return GetMapKeyState(PadMapping[0].Cc.keyForControls[Key - g_ClassicContExt.A]);
|
||||
}
|
||||
if (g_GH3Ext.Green <= Key && Key <= g_GH3Ext.StrumDown)
|
||||
{
|
||||
return GetAsyncKeyState(PadMapping[0].GH3c.keyForControls[Key - g_GH3Ext.Green]);
|
||||
return GetMapKeyState(PadMapping[0].GH3c.keyForControls[Key - g_GH3Ext.Green]);
|
||||
}
|
||||
|
||||
switch(Key)
|
||||
|
|
|
@ -191,14 +191,10 @@ void DllConfig(HWND _hParent)
|
|||
|
||||
if (!m_BasicConfigFrame)
|
||||
m_BasicConfigFrame = new WiimoteBasicConfigDialog(GetParentedWxWindow(_hParent));
|
||||
else if (!m_BasicConfigFrame->GetParent()->IsShown())
|
||||
m_BasicConfigFrame->Close(true);
|
||||
|
||||
// Only allow one open at a time
|
||||
if (!m_BasicConfigFrame->IsShown())
|
||||
m_BasicConfigFrame->ShowModal();
|
||||
else
|
||||
m_BasicConfigFrame->Hide();
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue