Reset the from frame/object to 0 on starting FIFO playback
Now that this is only called when playback actually starts (and not on unpausing), this change makes the experience a bit better (no more missing objects from not having reset the from object after changing FIFOs).
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@ -304,6 +304,8 @@ void FIFOPlayerWindow::OnFIFOLoaded()
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m_frame_range_to->setMaximum(frame_count);
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m_object_range_to->setMaximum(object_count);
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m_frame_range_from->setValue(0);
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m_object_range_from->setValue(0);
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m_frame_range_to->setValue(frame_count);
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m_object_range_to->setValue(object_count);
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