Merge some frame dumping code to VideoCommon, fixes a memory leak in D3D9 and OpenGL if emulation is stopped while dumping frames.
Breaks D3D11 frame dumping for some weird reason (memory corruption or whatever?).
This commit is contained in:
parent
1c85be8625
commit
5eb1e55f80
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@ -42,6 +42,7 @@
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#include "Host.h"
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#include "XFMemory.h"
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#include "FifoPlayer/FifoRecorder.h"
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#include "AVIDump.h"
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#include <cmath>
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#include <string>
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@ -52,7 +53,6 @@ int OSDChoice, OSDTime;
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Renderer *g_renderer = NULL;
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bool bLastFrameDumped = false;
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std::mutex Renderer::s_criticalScreenshot;
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std::string Renderer::s_sScreenshotName;
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@ -81,15 +81,28 @@ bool Renderer::s_EnableDLCachingAfterRecording;
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unsigned int Renderer::prev_efb_format = (unsigned int)-1;
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Renderer::Renderer()
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Renderer::Renderer() : frame_data(NULL), bLastFrameDumped(false)
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{
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UpdateActiveConfig();
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#if defined _WIN32 || defined HAVE_LIBAV
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bAVIDumping = false;
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#endif
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}
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Renderer::~Renderer()
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{
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// invalidate previous efb format
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prev_efb_format = (unsigned int)-1;
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#if defined _WIN32 || defined HAVE_LIBAV
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if (g_ActiveConfig.bDumpFrames && bLastFrameDumped && bAVIDumping)
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AVIDump::Stop();
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#else
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if (f_pFrameDump.IsOpen())
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f_pFrameDump.Close();
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#endif
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delete[] frame_data;
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}
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void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma)
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@ -132,9 +132,6 @@ public:
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protected:
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static std::mutex s_criticalScreenshot;
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static std::string s_sScreenshotName;
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static void CalculateTargetScale(int x, int y, int &scaledX, int &scaledY);
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static bool CalculateTargetSize(int multiplier = 1);
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static void CalculateXYScale(const TargetRectangle& dst_rect);
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@ -143,6 +140,16 @@ protected:
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static void RecordVideoMemory();
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static volatile bool s_bScreenshot;
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static std::mutex s_criticalScreenshot;
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static std::string s_sScreenshotName;
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#if defined _WIN32 || defined HAVE_LIBAV
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bool bAVIDumping;
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#else
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File::IOFile pFrameDump;
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#endif
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char* frame_data;
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bool bLastFrameDumped;
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// The framebuffer size
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static int s_target_width;
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@ -64,8 +64,6 @@ ID3D11DepthStencilState* resetdepthstate = NULL;
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ID3D11RasterizerState* resetraststate = NULL;
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static ID3D11Texture2D* s_screenshot_texture = NULL;
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static bool s_bAVIDumping;
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static char *s_frame_data = NULL;
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// GX pipeline state
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struct
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@ -355,9 +353,6 @@ Renderer::Renderer()
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SetupDeviceObjects();
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bLastFrameDumped = false;
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s_bAVIDumping = false;
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// Setup GX pipeline state
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memset(&gx_state.blenddc, 0, sizeof(gx_state.blenddc));
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@ -406,15 +401,6 @@ Renderer::Renderer()
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Renderer::~Renderer()
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{
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if (g_ActiveConfig.bDumpFrames && bLastFrameDumped && s_bAVIDumping)
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{
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SAFE_DELETE_ARRAY(s_frame_data);
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AVIDump::Stop();
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s_bAVIDumping = false;
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bLastFrameDumped = false;
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}
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TeardownDeviceObjects();
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D3D::EndFrame();
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D3D::Present();
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@ -900,8 +886,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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{
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if (g_bSkipCurrentFrame || (!XFBWrited && (!g_ActiveConfig.bUseXFB || !g_ActiveConfig.bUseRealXFB)) || !fbWidth || !fbHeight)
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{
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if (g_ActiveConfig.bDumpFrames)
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AVIDump::AddFrame(s_frame_data);
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if (g_ActiveConfig.bDumpFrames && frame_data)
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AVIDump::AddFrame(frame_data);
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Core::Callback_VideoCopiedToXFB(false);
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return;
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@ -914,8 +900,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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const XFBSourceBase* const* xfbSourceList = FramebufferManager::GetXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
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if ((!xfbSourceList || xfbCount == 0) && g_ActiveConfig.bUseXFB && !g_ActiveConfig.bUseRealXFB)
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{
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if (g_ActiveConfig.bDumpFrames)
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AVIDump::AddFrame(s_frame_data);
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if (g_ActiveConfig.bDumpFrames && frame_data)
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AVIDump::AddFrame(frame_data);
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Core::Callback_VideoCopiedToXFB(false);
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return;
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@ -1034,8 +1020,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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{
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s_recordWidth = dst_rect.GetWidth();
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s_recordHeight = dst_rect.GetHeight();
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s_bAVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), s_recordWidth, s_recordHeight);
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if (!s_bAVIDumping)
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bAVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), s_recordWidth, s_recordHeight);
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if (!bAVIDumping)
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{
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PanicAlert("Error dumping frames to AVI.");
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}
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@ -1047,33 +1033,33 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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OSD::AddMessage(msg, 2000);
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}
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}
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if (s_bAVIDumping)
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if (bAVIDumping)
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{
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D3D11_MAPPED_SUBRESOURCE map;
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D3D::context->Map(s_screenshot_texture, 0, D3D11_MAP_READ, 0, &map);
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if (!s_frame_data || w != s_recordWidth || h != s_recordHeight)
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if (!frame_data || w != s_recordWidth || h != s_recordHeight)
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{
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delete[] s_frame_data;
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s_frame_data = new char[3 * s_recordWidth * s_recordHeight];
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delete[] frame_data;
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frame_data = new char[3 * s_recordWidth * s_recordHeight];
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w = s_recordWidth;
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h = s_recordHeight;
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}
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formatBufferDump((char*)map.pData, s_frame_data, s_recordWidth, s_recordHeight, map.RowPitch);
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AVIDump::AddFrame(s_frame_data);
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formatBufferDump((char*)map.pData, frame_data, s_recordWidth, s_recordHeight, map.RowPitch);
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AVIDump::AddFrame(frame_data);
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D3D::context->Unmap(s_screenshot_texture, 0);
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}
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bLastFrameDumped = true;
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}
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else
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{
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if (bLastFrameDumped && s_bAVIDumping)
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if (bLastFrameDumped && bAVIDumping)
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{
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SAFE_DELETE_ARRAY(s_frame_data);
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SAFE_DELETE_ARRAY(frame_data);
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w = h = 0;
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AVIDump::Stop();
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s_bAVIDumping = false;
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bAVIDumping = false;
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OSD::AddMessage("Stop dumping frames to AVI", 2000);
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}
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bLastFrameDumped = false;
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@ -67,7 +67,6 @@ static bool IS_AMD;
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static char *st;
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static LPDIRECT3DSURFACE9 ScreenShootMEMSurface = NULL;
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static bool s_bAVIDumping;
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// State translation lookup tables
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@ -292,9 +291,6 @@ Renderer::Renderer()
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// Make sure to use valid texture sizes
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D3D::FixTextureSize(s_target_width, s_target_height);
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bLastFrameDumped = false;
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s_bAVIDumping = false;
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// We're not using fixed function.
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// Let's just set the matrices to identity to be sure.
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D3DXMATRIX mtx;
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@ -337,10 +333,6 @@ Renderer::~Renderer()
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D3D::Present();
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D3D::Close();
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if (s_bAVIDumping)
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{
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AVIDump::Stop();
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}
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delete[] st;
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}
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@ -839,11 +831,10 @@ bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle
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// This function has the final picture. We adjust the aspect ratio here.
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void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc,float Gamma)
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{
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static char* data = 0;
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if (g_bSkipCurrentFrame || (!XFBWrited && (!g_ActiveConfig.bUseXFB || !g_ActiveConfig.bUseRealXFB)) || !fbWidth || !fbHeight)
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{
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if (g_ActiveConfig.bDumpFrames && data)
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AVIDump::AddFrame(data);
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if (g_ActiveConfig.bDumpFrames && frame_data)
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AVIDump::AddFrame(frame_data);
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Core::Callback_VideoCopiedToXFB(false);
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return;
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@ -857,8 +848,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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const XFBSourceBase* const* xfbSourceList = FramebufferManager::GetXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
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if ((!xfbSourceList || xfbCount == 0) && g_ActiveConfig.bUseXFB && !g_ActiveConfig.bUseRealXFB)
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{
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if (g_ActiveConfig.bDumpFrames && data)
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AVIDump::AddFrame(data);
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if (g_ActiveConfig.bDumpFrames && frame_data)
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AVIDump::AddFrame(frame_data);
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Core::Callback_VideoCopiedToXFB(false);
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return;
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@ -1038,8 +1029,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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{
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s_recordWidth = dst_rect.GetWidth();
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s_recordHeight = dst_rect.GetHeight();
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s_bAVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), s_recordWidth, s_recordHeight);
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if (!s_bAVIDumping)
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bAVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), s_recordWidth, s_recordHeight);
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if (!bAVIDumping)
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{
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PanicAlert("Error dumping frames to AVI.");
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}
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@ -1051,20 +1042,20 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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OSD::AddMessage(msg, 2000);
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}
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}
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if (s_bAVIDumping)
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if (bAVIDumping)
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{
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D3DLOCKED_RECT rect;
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if (SUCCEEDED(ScreenShootMEMSurface->LockRect(&rect, dst_rect.AsRECT(), D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_NOSYSLOCK | D3DLOCK_READONLY)))
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{
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if (!data || w != s_recordWidth || h != s_recordHeight)
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if (!frame_data || w != s_recordWidth || h != s_recordHeight)
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{
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free(data);
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data = (char*)malloc(3 * s_recordWidth * s_recordHeight);
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delete[] frame_data;
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frame_data = new char[3 * s_recordWidth * s_recordHeight];
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w = s_recordWidth;
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h = s_recordHeight;
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}
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formatBufferDump((const char*)rect.pBits, data, s_recordWidth, s_recordHeight, rect.Pitch);
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AVIDump::AddFrame(data);
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formatBufferDump((const char*)rect.pBits, frame_data, s_recordWidth, s_recordHeight, rect.Pitch);
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AVIDump::AddFrame(frame_data);
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ScreenShootMEMSurface->UnlockRect();
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}
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}
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@ -1072,16 +1063,16 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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}
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else
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{
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if (bLastFrameDumped && s_bAVIDumping)
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if (bLastFrameDumped && bAVIDumping)
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{
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if (data)
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if (frame_data)
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{
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free(data);
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data = 0;
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delete[] frame_data;
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frame_data = 0;
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w = h = 0;
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}
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AVIDump::Stop();
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s_bAVIDumping = false;
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bAVIDumping = false;
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OSD::AddMessage("Stop dumping frames to AVI", 2000);
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}
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bLastFrameDumped = false;
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@ -110,12 +110,6 @@ int s_fps=0;
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RasterFont* s_pfont = NULL;
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#if defined _WIN32 || defined HAVE_LIBAV
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static bool s_bAVIDumping = false;
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#else
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static File::IOFile f_pFrameDump;
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#endif
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// 1 for no MSAA. Use s_MSAASamples > 1 to check for MSAA.
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static int s_MSAASamples = 1;
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static int s_MSAACoverageSamples = 0;
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@ -250,9 +244,6 @@ Renderer::Renderer()
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s_fps=0;
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s_blendMode = 0;
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#if defined _WIN32 || defined HAVE_LIBAV
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s_bAVIDumping = false;
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#endif
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#if defined HAVE_CG && HAVE_CG
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g_cgcontext = cgCreateContext();
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@ -516,19 +507,6 @@ Renderer::~Renderer()
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#endif
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delete g_framebuffer_manager;
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#if defined _WIN32 || defined HAVE_LIBAV
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if(s_bAVIDumping)
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{
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AVIDump::Stop();
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bLastFrameDumped = false;
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s_bAVIDumping = false;
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}
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#else
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if (f_pFrameDump.IsOpen())
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f_pFrameDump.Close();
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s_bLastFrameDumped = false;
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#endif
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}
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// Create On-Screen-Messages
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@ -947,15 +925,14 @@ void Renderer::SetBlendMode(bool forceUpdate)
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// This function has the final picture. We adjust the aspect ratio here.
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void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc,float Gamma)
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{
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static u8 *data = NULL;
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static int w = 0, h = 0;
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if (g_bSkipCurrentFrame || (!XFBWrited && (!g_ActiveConfig.bUseXFB || !g_ActiveConfig.bUseRealXFB)) || !fbWidth || !fbHeight)
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{
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if (g_ActiveConfig.bDumpFrames && data)
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if (g_ActiveConfig.bDumpFrames && frame_data)
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#ifdef _WIN32
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AVIDump::AddFrame((char *) data);
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AVIDump::AddFrame(frame_data);
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#elif defined HAVE_LIBAV
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AVIDump::AddFrame(data, w, h);
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AVIDump::AddFrame(frame_data, w, h);
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#endif
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Core::Callback_VideoCopiedToXFB(false);
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return;
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@ -969,12 +946,12 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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const XFBSourceBase* const* xfbSourceList = FramebufferManager::GetXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
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if ((!xfbSourceList || xfbCount == 0) && g_ActiveConfig.bUseXFB && !g_ActiveConfig.bUseRealXFB)
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{
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if (g_ActiveConfig.bDumpFrames && data)
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if (g_ActiveConfig.bDumpFrames && frame_data)
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{
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#ifdef _WIN32
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AVIDump::AddFrame((char *) data);
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AVIDump::AddFrame(frame_data);
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#elif defined HAVE_LIBAV
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AVIDump::AddFrame(data, w, h);
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AVIDump::AddFrame(frame_data, w, h);
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#endif
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}
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Core::Callback_VideoCopiedToXFB(false);
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@ -1135,26 +1112,26 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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if (g_ActiveConfig.bDumpFrames)
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{
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std::lock_guard<std::mutex> lk(s_criticalScreenshot);
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if (!data || w != dst_rect.GetWidth() ||
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if (!frame_data || w != dst_rect.GetWidth() ||
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h != dst_rect.GetHeight())
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{
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if (data) delete[] data;
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if (frame_data) delete[] frame_data;
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w = dst_rect.GetWidth();
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h = dst_rect.GetHeight();
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data = new u8[3 * w * h];
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frame_data = new char[3 * w * h];
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}
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(dst_rect.left, dst_rect.bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, data);
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glReadPixels(dst_rect.left, dst_rect.bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, frame_data);
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if (GL_REPORT_ERROR() == GL_NO_ERROR && w > 0 && h > 0)
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{
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if (!bLastFrameDumped)
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{
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#ifdef _WIN32
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s_bAVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), w, h);
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bAVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), w, h);
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#else
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s_bAVIDumping = AVIDump::Start(w, h);
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bAVIDumping = AVIDump::Start(w, h);
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#endif
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if (!s_bAVIDumping)
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if (!bAVIDumping)
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OSD::AddMessage("AVIDump Start failed", 2000);
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else
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{
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@ -1163,13 +1140,13 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), w, h).c_str(), 2000);
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}
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}
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if (s_bAVIDumping)
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if (bAVIDumping)
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{
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#ifdef _WIN32
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AVIDump::AddFrame((char *) data);
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AVIDump::AddFrame(frame_data);
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#else
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FlipImageData(data, w, h);
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||||
AVIDump::AddFrame(data, w, h);
|
||||
FlipImageData(frame_data, w, h);
|
||||
AVIDump::AddFrame(frame_data, w, h);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -1180,16 +1157,16 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
}
|
||||
else
|
||||
{
|
||||
if (bLastFrameDumped && s_bAVIDumping)
|
||||
if (bLastFrameDumped && bAVIDumping)
|
||||
{
|
||||
if (data)
|
||||
if (frame_data)
|
||||
{
|
||||
delete[] data;
|
||||
data = NULL;
|
||||
delete[] frame_data;
|
||||
frame_data = NULL;
|
||||
w = h = 0;
|
||||
}
|
||||
AVIDump::Stop();
|
||||
s_bAVIDumping = false;
|
||||
bAVIDumping = false;
|
||||
OSD::AddMessage("Stop dumping frames", 2000);
|
||||
}
|
||||
bLastFrameDumped = false;
|
||||
|
@ -1201,16 +1178,16 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
std::string movie_file_name;
|
||||
w = dst_rect.GetWidth();
|
||||
h = dst_rect.GetHeight();
|
||||
data = new u8[3 * w * h];
|
||||
frame_data = new u8[3 * w * h];
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
glReadPixels(dst_rect.left, dst_rect.bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, data);
|
||||
glReadPixels(dst_rect.left, dst_rect.bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, frame_data);
|
||||
if (GL_REPORT_ERROR() == GL_NO_ERROR)
|
||||
{
|
||||
if (!s_bLastFrameDumped)
|
||||
if (!bLastFrameDumped)
|
||||
{
|
||||
movie_file_name = File::GetUserPath(D_DUMPFRAMES_IDX) + "framedump.raw";
|
||||
f_pFrameDump.Open(movie_file_name, "wb");
|
||||
if (!f_pFrameDump)
|
||||
pFrameDump.Open(movie_file_name, "wb");
|
||||
if (!pFrameDump)
|
||||
OSD::AddMessage("Error opening framedump.raw for writing.", 2000);
|
||||
else
|
||||
{
|
||||
|
@ -1219,22 +1196,22 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
OSD::AddMessage(msg, 2000);
|
||||
}
|
||||
}
|
||||
if (f_pFrameDump)
|
||||
if (pFrameDump)
|
||||
{
|
||||
FlipImageData(data, w, h);
|
||||
f_pFrameDump.WriteBytes(data, w * 3 * h);
|
||||
f_pFrameDump.Flush();
|
||||
FlipImageData(frame_data, w, h);
|
||||
pFrameDump.WriteBytes(frame_data, w * 3 * h);
|
||||
pFrameDump.Flush();
|
||||
}
|
||||
s_bLastFrameDumped = true;
|
||||
bLastFrameDumped = true;
|
||||
}
|
||||
|
||||
delete[] data;
|
||||
delete[] frame_data;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (s_bLastFrameDumped)
|
||||
f_pFrameDump.Close();
|
||||
s_bLastFrameDumped = false;
|
||||
if (bLastFrameDumped)
|
||||
pFrameDump.Close();
|
||||
bLastFrameDumped = false;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
Loading…
Reference in New Issue