Merge pull request #928 from delroth/master
VertexLoader: Change VtxDesc to use u64 instead of u32
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commit
5e9c910256
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@ -139,7 +139,7 @@ void CalculateVertexElementSizes(int sizes[], int vatIndex, const CPMemory &cpMe
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const VAT &vtxAttr = cpMem.vtxAttr[vatIndex];
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// Colors
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const u32 colDesc[2] = {vtxDesc.Color0, vtxDesc.Color1};
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const u64 colDesc[2] = {vtxDesc.Color0, vtxDesc.Color1};
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const u32 colComp[2] = {vtxAttr.g0.Color0Comp, vtxAttr.g0.Color1Comp};
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const u32 tcElements[8] =
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@ -52,21 +52,21 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
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tcScale[7] = 1.0f / float(1 << m_CurrentVat->g2.Tex7Frac);
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//TexMtx
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const u32 tmDesc[8] = {
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const u64 tmDesc[8] = {
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g_VtxDesc.Tex0MatIdx, g_VtxDesc.Tex1MatIdx, g_VtxDesc.Tex2MatIdx, g_VtxDesc.Tex3MatIdx,
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g_VtxDesc.Tex4MatIdx, g_VtxDesc.Tex5MatIdx, g_VtxDesc.Tex6MatIdx, g_VtxDesc.Tex7MatIdx
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};
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// Colors
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const u32 colDesc[2] = {g_VtxDesc.Color0, g_VtxDesc.Color1};
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const u64 colDesc[2] = {g_VtxDesc.Color0, g_VtxDesc.Color1};
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colElements[0] = m_CurrentVat->g0.Color0Elements;
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colElements[1] = m_CurrentVat->g0.Color1Elements;
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const u32 colComp[2] = {m_CurrentVat->g0.Color0Comp, m_CurrentVat->g0.Color1Comp};
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// TextureCoord
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const u32 tcDesc[8] = {
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const u64 tcDesc[8] = {
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g_VtxDesc.Tex0Coord, g_VtxDesc.Tex1Coord, g_VtxDesc.Tex2Coord, g_VtxDesc.Tex3Coord,
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g_VtxDesc.Tex4Coord, g_VtxDesc.Tex5Coord, g_VtxDesc.Tex6Coord, (const u32)((g_VtxDesc.Hex >> 31) & 3)
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g_VtxDesc.Tex4Coord, g_VtxDesc.Tex5Coord, g_VtxDesc.Tex6Coord, g_VtxDesc.Tex7Coord
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};
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const u32 tcElements[8] = {
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m_CurrentVat->g0.Tex0CoordElements, m_CurrentVat->g1.Tex1CoordElements, m_CurrentVat->g1.Tex2CoordElements,
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@ -219,7 +219,7 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
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// Texture matrix indices (remove if corresponding texture coordinate isn't enabled)
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for (int i = 0; i < 8; i++)
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{
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const int desc = tcDesc[i];
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const int desc = (int)tcDesc[i];
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const int format = tcFormat[i];
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const int elements = tcElements[i];
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_assert_msg_(VIDEO, NOT_PRESENT <= desc && desc <= INDEX16, "Invalid texture coordinates description!\n(desc = %d)", desc);
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@ -59,33 +59,33 @@ union TVtxDesc
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{
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// 0: not present
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// 1: present
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u32 PosMatIdx : 1;
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u32 Tex0MatIdx : 1;
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u32 Tex1MatIdx : 1;
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u32 Tex2MatIdx : 1;
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u32 Tex3MatIdx : 1;
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u32 Tex4MatIdx : 1;
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u32 Tex5MatIdx : 1;
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u32 Tex6MatIdx : 1;
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u32 Tex7MatIdx : 1;
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u64 PosMatIdx : 1;
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u64 Tex0MatIdx : 1;
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u64 Tex1MatIdx : 1;
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u64 Tex2MatIdx : 1;
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u64 Tex3MatIdx : 1;
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u64 Tex4MatIdx : 1;
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u64 Tex5MatIdx : 1;
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u64 Tex6MatIdx : 1;
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u64 Tex7MatIdx : 1;
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// 00: not present
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// 01: direct
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// 10: 8 bit index
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// 11: 16 bit index
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u32 Position : 2;
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u32 Normal : 2;
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u32 Color0 : 2;
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u32 Color1 : 2;
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u32 Tex0Coord : 2;
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u32 Tex1Coord : 2;
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u32 Tex2Coord : 2;
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u32 Tex3Coord : 2;
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u32 Tex4Coord : 2;
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u32 Tex5Coord : 2;
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u32 Tex6Coord : 2;
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u32 Tex7Coord : 2;
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u32 :31;
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u64 Position : 2;
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u64 Normal : 2;
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u64 Color0 : 2;
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u64 Color1 : 2;
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u64 Tex0Coord : 2;
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u64 Tex1Coord : 2;
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u64 Tex2Coord : 2;
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u64 Tex3Coord : 2;
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u64 Tex4Coord : 2;
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u64 Tex5Coord : 2;
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u64 Tex6Coord : 2;
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u64 Tex7Coord : 2;
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u64 :31;
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};
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struct
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@ -518,14 +518,11 @@ void VertexLoader::CompileVertexTranslator()
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#endif
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// Colors
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const u32 col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
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const u64 col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
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// TextureCoord
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// Since m_VtxDesc.Text7Coord is broken across a 32 bit word boundary, retrieve its value manually.
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// If we didn't do this, the vertex format would be read as one bit offset from where it should be, making
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// 01 become 00, and 10/11 become 01
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const u32 tc[8] = {
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const u64 tc[8] = {
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m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
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m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, (const u32)((m_VtxDesc.Hex >> 31) & 3)
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m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord
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};
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u32 components = 0;
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@ -583,7 +580,7 @@ void VertexLoader::CompileVertexTranslator()
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{
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Host_SysMessage(
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StringFromFormat("VertexLoader_Normal::GetFunction(%i %i %i %i) returned zero!",
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m_VtxDesc.Normal, m_VtxAttr.NormalFormat,
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(u32)m_VtxDesc.Normal, m_VtxAttr.NormalFormat,
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m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3).c_str());
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}
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WriteCall(pFunc);
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@ -677,7 +674,7 @@ void VertexLoader::CompileVertexTranslator()
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}
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else
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{
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_assert_msg_(VIDEO, DIRECT <= tc[i] && tc[i] <= INDEX16, "Invalid texture coordinates!\n(tc[i] = %d)", tc[i]);
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_assert_msg_(VIDEO, DIRECT <= tc[i] && tc[i] <= INDEX16, "Invalid texture coordinates!\n(tc[i] = %d)", (u32)tc[i]);
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_assert_msg_(VIDEO, FORMAT_UBYTE <= format && format <= FORMAT_FLOAT, "Invalid texture coordinates format!\n(format = %d)", format);
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_assert_msg_(VIDEO, 0 <= elements && elements <= 1, "Invalid number of texture coordinates elements!\n(elements = %d)", elements);
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@ -913,7 +910,7 @@ void VertexLoader::AppendToString(std::string *dest) const
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};
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dest->append(StringFromFormat("%ib skin: %i P: %i %s-%s ",
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m_VertexSize, m_VtxDesc.PosMatIdx,
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m_VertexSize, (u32)m_VtxDesc.PosMatIdx,
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m_VtxAttr.PosElements ? 3 : 2, posMode[m_VtxDesc.Position], posFormats[m_VtxAttr.PosFormat]));
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if (m_VtxDesc.Normal)
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@ -922,7 +919,7 @@ void VertexLoader::AppendToString(std::string *dest) const
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m_VtxAttr.NormalElements, posMode[m_VtxDesc.Normal], posFormats[m_VtxAttr.NormalFormat]));
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}
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u32 color_mode[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
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u64 color_mode[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
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for (int i = 0; i < 2; i++)
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{
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if (color_mode[i])
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@ -930,7 +927,7 @@ void VertexLoader::AppendToString(std::string *dest) const
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dest->append(StringFromFormat("C%i: %i %s-%s ", i, m_VtxAttr.color[i].Elements, posMode[color_mode[i]], colorFormat[m_VtxAttr.color[i].Comp]));
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}
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}
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u32 tex_mode[8] = {
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u64 tex_mode[8] = {
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m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
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m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord
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};
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@ -182,13 +182,13 @@ void VertexLoader_Normal::Init()
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m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT3][FORMAT_FLOAT] = Normal_Index_Indices3<u16, float>();
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}
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unsigned int VertexLoader_Normal::GetSize(unsigned int _type,
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unsigned int VertexLoader_Normal::GetSize(u64 _type,
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unsigned int _format, unsigned int _elements, unsigned int _index3)
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{
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return m_Table[_type][_index3][_elements][_format].gc_size;
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}
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TPipelineFunction VertexLoader_Normal::GetFunction(unsigned int _type,
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TPipelineFunction VertexLoader_Normal::GetFunction(u64 _type,
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unsigned int _format, unsigned int _elements, unsigned int _index3)
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{
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TPipelineFunction pFunc = m_Table[_type][_index3][_elements][_format].function;
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@ -14,11 +14,11 @@ public:
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static void Init();
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// GetSize
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static unsigned int GetSize(unsigned int _type, unsigned int _format,
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static unsigned int GetSize(u64 _type, unsigned int _format,
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unsigned int _elements, unsigned int _index3);
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// GetFunction
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static TPipelineFunction GetFunction(unsigned int _type,
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static TPipelineFunction GetFunction(u64 _type,
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unsigned int _format, unsigned int _elements, unsigned int _index3);
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private:
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@ -182,12 +182,12 @@ void VertexLoader_Position::Init()
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}
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unsigned int VertexLoader_Position::GetSize(unsigned int _type, unsigned int _format, unsigned int _elements)
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unsigned int VertexLoader_Position::GetSize(u64 _type, unsigned int _format, unsigned int _elements)
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{
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return tableReadPositionVertexSize[_type][_format][_elements];
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}
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TPipelineFunction VertexLoader_Position::GetFunction(unsigned int _type, unsigned int _format, unsigned int _elements)
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TPipelineFunction VertexLoader_Position::GetFunction(u64 _type, unsigned int _format, unsigned int _elements)
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{
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return tableReadPosition[_type][_format][_elements];
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}
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@ -11,9 +11,9 @@ public:
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static void Init();
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// GetSize
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static unsigned int GetSize(unsigned int _type, unsigned int _format, unsigned int _elements);
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static unsigned int GetSize(u64 _type, unsigned int _format, unsigned int _elements);
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// GetFunction
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static TPipelineFunction GetFunction(unsigned int _type, unsigned int _format, unsigned int _elements);
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static TPipelineFunction GetFunction(u64 _type, unsigned int _format, unsigned int _elements);
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};
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@ -198,12 +198,12 @@ void VertexLoader_TextCoord::Init()
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}
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unsigned int VertexLoader_TextCoord::GetSize(unsigned int _type, unsigned int _format, unsigned int _elements)
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unsigned int VertexLoader_TextCoord::GetSize(u64 _type, unsigned int _format, unsigned int _elements)
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{
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return tableReadTexCoordVertexSize[_type][_format][_elements];
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}
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TPipelineFunction VertexLoader_TextCoord::GetFunction(unsigned int _type, unsigned int _format, unsigned int _elements)
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TPipelineFunction VertexLoader_TextCoord::GetFunction(u64 _type, unsigned int _format, unsigned int _elements)
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{
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return tableReadTexCoord[_type][_format][_elements];
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}
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@ -14,10 +14,10 @@ public:
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static void Init();
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// GetSize
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static unsigned int GetSize(unsigned int _type, unsigned int _format, unsigned int _elements);
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static unsigned int GetSize(u64 _type, unsigned int _format, unsigned int _elements);
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// GetFunction
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static TPipelineFunction GetFunction(unsigned int _type, unsigned int _format, unsigned int _elements);
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static TPipelineFunction GetFunction(u64 _type, unsigned int _format, unsigned int _elements);
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// GetDummyFunction
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// It is important to synchronize tcIndex.
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