Merge pull request #928 from delroth/master

VertexLoader: Change VtxDesc to use u64 instead of u32
This commit is contained in:
shuffle2 2014-09-01 02:57:59 -07:00
commit 5e9c910256
10 changed files with 48 additions and 51 deletions

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@ -139,7 +139,7 @@ void CalculateVertexElementSizes(int sizes[], int vatIndex, const CPMemory &cpMe
const VAT &vtxAttr = cpMem.vtxAttr[vatIndex];
// Colors
const u32 colDesc[2] = {vtxDesc.Color0, vtxDesc.Color1};
const u64 colDesc[2] = {vtxDesc.Color0, vtxDesc.Color1};
const u32 colComp[2] = {vtxAttr.g0.Color0Comp, vtxAttr.g0.Color1Comp};
const u32 tcElements[8] =

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@ -52,21 +52,21 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
tcScale[7] = 1.0f / float(1 << m_CurrentVat->g2.Tex7Frac);
//TexMtx
const u32 tmDesc[8] = {
const u64 tmDesc[8] = {
g_VtxDesc.Tex0MatIdx, g_VtxDesc.Tex1MatIdx, g_VtxDesc.Tex2MatIdx, g_VtxDesc.Tex3MatIdx,
g_VtxDesc.Tex4MatIdx, g_VtxDesc.Tex5MatIdx, g_VtxDesc.Tex6MatIdx, g_VtxDesc.Tex7MatIdx
};
// Colors
const u32 colDesc[2] = {g_VtxDesc.Color0, g_VtxDesc.Color1};
const u64 colDesc[2] = {g_VtxDesc.Color0, g_VtxDesc.Color1};
colElements[0] = m_CurrentVat->g0.Color0Elements;
colElements[1] = m_CurrentVat->g0.Color1Elements;
const u32 colComp[2] = {m_CurrentVat->g0.Color0Comp, m_CurrentVat->g0.Color1Comp};
// TextureCoord
const u32 tcDesc[8] = {
const u64 tcDesc[8] = {
g_VtxDesc.Tex0Coord, g_VtxDesc.Tex1Coord, g_VtxDesc.Tex2Coord, g_VtxDesc.Tex3Coord,
g_VtxDesc.Tex4Coord, g_VtxDesc.Tex5Coord, g_VtxDesc.Tex6Coord, (const u32)((g_VtxDesc.Hex >> 31) & 3)
g_VtxDesc.Tex4Coord, g_VtxDesc.Tex5Coord, g_VtxDesc.Tex6Coord, g_VtxDesc.Tex7Coord
};
const u32 tcElements[8] = {
m_CurrentVat->g0.Tex0CoordElements, m_CurrentVat->g1.Tex1CoordElements, m_CurrentVat->g1.Tex2CoordElements,
@ -219,7 +219,7 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
// Texture matrix indices (remove if corresponding texture coordinate isn't enabled)
for (int i = 0; i < 8; i++)
{
const int desc = tcDesc[i];
const int desc = (int)tcDesc[i];
const int format = tcFormat[i];
const int elements = tcElements[i];
_assert_msg_(VIDEO, NOT_PRESENT <= desc && desc <= INDEX16, "Invalid texture coordinates description!\n(desc = %d)", desc);

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@ -59,33 +59,33 @@ union TVtxDesc
{
// 0: not present
// 1: present
u32 PosMatIdx : 1;
u32 Tex0MatIdx : 1;
u32 Tex1MatIdx : 1;
u32 Tex2MatIdx : 1;
u32 Tex3MatIdx : 1;
u32 Tex4MatIdx : 1;
u32 Tex5MatIdx : 1;
u32 Tex6MatIdx : 1;
u32 Tex7MatIdx : 1;
u64 PosMatIdx : 1;
u64 Tex0MatIdx : 1;
u64 Tex1MatIdx : 1;
u64 Tex2MatIdx : 1;
u64 Tex3MatIdx : 1;
u64 Tex4MatIdx : 1;
u64 Tex5MatIdx : 1;
u64 Tex6MatIdx : 1;
u64 Tex7MatIdx : 1;
// 00: not present
// 01: direct
// 10: 8 bit index
// 11: 16 bit index
u32 Position : 2;
u32 Normal : 2;
u32 Color0 : 2;
u32 Color1 : 2;
u32 Tex0Coord : 2;
u32 Tex1Coord : 2;
u32 Tex2Coord : 2;
u32 Tex3Coord : 2;
u32 Tex4Coord : 2;
u32 Tex5Coord : 2;
u32 Tex6Coord : 2;
u32 Tex7Coord : 2;
u32 :31;
u64 Position : 2;
u64 Normal : 2;
u64 Color0 : 2;
u64 Color1 : 2;
u64 Tex0Coord : 2;
u64 Tex1Coord : 2;
u64 Tex2Coord : 2;
u64 Tex3Coord : 2;
u64 Tex4Coord : 2;
u64 Tex5Coord : 2;
u64 Tex6Coord : 2;
u64 Tex7Coord : 2;
u64 :31;
};
struct

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@ -518,14 +518,11 @@ void VertexLoader::CompileVertexTranslator()
#endif
// Colors
const u32 col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
const u64 col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
// TextureCoord
// Since m_VtxDesc.Text7Coord is broken across a 32 bit word boundary, retrieve its value manually.
// If we didn't do this, the vertex format would be read as one bit offset from where it should be, making
// 01 become 00, and 10/11 become 01
const u32 tc[8] = {
const u64 tc[8] = {
m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, (const u32)((m_VtxDesc.Hex >> 31) & 3)
m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord
};
u32 components = 0;
@ -583,7 +580,7 @@ void VertexLoader::CompileVertexTranslator()
{
Host_SysMessage(
StringFromFormat("VertexLoader_Normal::GetFunction(%i %i %i %i) returned zero!",
m_VtxDesc.Normal, m_VtxAttr.NormalFormat,
(u32)m_VtxDesc.Normal, m_VtxAttr.NormalFormat,
m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3).c_str());
}
WriteCall(pFunc);
@ -677,7 +674,7 @@ void VertexLoader::CompileVertexTranslator()
}
else
{
_assert_msg_(VIDEO, DIRECT <= tc[i] && tc[i] <= INDEX16, "Invalid texture coordinates!\n(tc[i] = %d)", tc[i]);
_assert_msg_(VIDEO, DIRECT <= tc[i] && tc[i] <= INDEX16, "Invalid texture coordinates!\n(tc[i] = %d)", (u32)tc[i]);
_assert_msg_(VIDEO, FORMAT_UBYTE <= format && format <= FORMAT_FLOAT, "Invalid texture coordinates format!\n(format = %d)", format);
_assert_msg_(VIDEO, 0 <= elements && elements <= 1, "Invalid number of texture coordinates elements!\n(elements = %d)", elements);
@ -913,7 +910,7 @@ void VertexLoader::AppendToString(std::string *dest) const
};
dest->append(StringFromFormat("%ib skin: %i P: %i %s-%s ",
m_VertexSize, m_VtxDesc.PosMatIdx,
m_VertexSize, (u32)m_VtxDesc.PosMatIdx,
m_VtxAttr.PosElements ? 3 : 2, posMode[m_VtxDesc.Position], posFormats[m_VtxAttr.PosFormat]));
if (m_VtxDesc.Normal)
@ -922,7 +919,7 @@ void VertexLoader::AppendToString(std::string *dest) const
m_VtxAttr.NormalElements, posMode[m_VtxDesc.Normal], posFormats[m_VtxAttr.NormalFormat]));
}
u32 color_mode[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
u64 color_mode[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
for (int i = 0; i < 2; i++)
{
if (color_mode[i])
@ -930,7 +927,7 @@ void VertexLoader::AppendToString(std::string *dest) const
dest->append(StringFromFormat("C%i: %i %s-%s ", i, m_VtxAttr.color[i].Elements, posMode[color_mode[i]], colorFormat[m_VtxAttr.color[i].Comp]));
}
}
u32 tex_mode[8] = {
u64 tex_mode[8] = {
m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord
};

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@ -182,13 +182,13 @@ void VertexLoader_Normal::Init()
m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT3][FORMAT_FLOAT] = Normal_Index_Indices3<u16, float>();
}
unsigned int VertexLoader_Normal::GetSize(unsigned int _type,
unsigned int VertexLoader_Normal::GetSize(u64 _type,
unsigned int _format, unsigned int _elements, unsigned int _index3)
{
return m_Table[_type][_index3][_elements][_format].gc_size;
}
TPipelineFunction VertexLoader_Normal::GetFunction(unsigned int _type,
TPipelineFunction VertexLoader_Normal::GetFunction(u64 _type,
unsigned int _format, unsigned int _elements, unsigned int _index3)
{
TPipelineFunction pFunc = m_Table[_type][_index3][_elements][_format].function;

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@ -14,11 +14,11 @@ public:
static void Init();
// GetSize
static unsigned int GetSize(unsigned int _type, unsigned int _format,
static unsigned int GetSize(u64 _type, unsigned int _format,
unsigned int _elements, unsigned int _index3);
// GetFunction
static TPipelineFunction GetFunction(unsigned int _type,
static TPipelineFunction GetFunction(u64 _type,
unsigned int _format, unsigned int _elements, unsigned int _index3);
private:

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@ -182,12 +182,12 @@ void VertexLoader_Position::Init()
}
unsigned int VertexLoader_Position::GetSize(unsigned int _type, unsigned int _format, unsigned int _elements)
unsigned int VertexLoader_Position::GetSize(u64 _type, unsigned int _format, unsigned int _elements)
{
return tableReadPositionVertexSize[_type][_format][_elements];
}
TPipelineFunction VertexLoader_Position::GetFunction(unsigned int _type, unsigned int _format, unsigned int _elements)
TPipelineFunction VertexLoader_Position::GetFunction(u64 _type, unsigned int _format, unsigned int _elements)
{
return tableReadPosition[_type][_format][_elements];
}

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@ -11,9 +11,9 @@ public:
static void Init();
// GetSize
static unsigned int GetSize(unsigned int _type, unsigned int _format, unsigned int _elements);
static unsigned int GetSize(u64 _type, unsigned int _format, unsigned int _elements);
// GetFunction
static TPipelineFunction GetFunction(unsigned int _type, unsigned int _format, unsigned int _elements);
static TPipelineFunction GetFunction(u64 _type, unsigned int _format, unsigned int _elements);
};

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@ -198,12 +198,12 @@ void VertexLoader_TextCoord::Init()
}
unsigned int VertexLoader_TextCoord::GetSize(unsigned int _type, unsigned int _format, unsigned int _elements)
unsigned int VertexLoader_TextCoord::GetSize(u64 _type, unsigned int _format, unsigned int _elements)
{
return tableReadTexCoordVertexSize[_type][_format][_elements];
}
TPipelineFunction VertexLoader_TextCoord::GetFunction(unsigned int _type, unsigned int _format, unsigned int _elements)
TPipelineFunction VertexLoader_TextCoord::GetFunction(u64 _type, unsigned int _format, unsigned int _elements)
{
return tableReadTexCoord[_type][_format][_elements];
}

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@ -14,10 +14,10 @@ public:
static void Init();
// GetSize
static unsigned int GetSize(unsigned int _type, unsigned int _format, unsigned int _elements);
static unsigned int GetSize(u64 _type, unsigned int _format, unsigned int _elements);
// GetFunction
static TPipelineFunction GetFunction(unsigned int _type, unsigned int _format, unsigned int _elements);
static TPipelineFunction GetFunction(u64 _type, unsigned int _format, unsigned int _elements);
// GetDummyFunction
// It is important to synchronize tcIndex.