Added GameCube Keyboard support.

This commit is contained in:
skidau 2015-01-17 09:36:05 +11:00
parent 9d9ffa5b83
commit 5e8ab05cc0
20 changed files with 1117 additions and 22 deletions

View File

@ -97,6 +97,8 @@ set(SRCS ActionReplay.cpp
HW/EXI_DeviceIPL.cpp
HW/EXI_DeviceMemoryCard.cpp
HW/EXI_DeviceMic.cpp
HW/GCKeyboard.cpp
HW/GCKeyboardEmu.cpp
HW/GCMemcard.cpp
HW/GCMemcardDirectory.cpp
HW/GCMemcardRaw.cpp
@ -116,6 +118,7 @@ set(SRCS ActionReplay.cpp
HW/SI_DeviceGBA.cpp
HW/SI_DeviceGCController.cpp
HW/SI_DeviceGCSteeringWheel.cpp
HW/SI_DeviceKeyboard.cpp
HW/Sram.cpp
HW/StreamADPCM.cpp
HW/SystemTimers.cpp

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@ -39,6 +39,7 @@
#include "Core/HW/CPU.h"
#include "Core/HW/DSP.h"
#include "Core/HW/EXI.h"
#include "Core/HW/GCKeyboard.h"
#include "Core/HW/GCPad.h"
#include "Core/HW/GPFifo.h"
#include "Core/HW/HW.h"
@ -360,7 +361,14 @@ void EmuThread()
return;
}
for (unsigned int port_num = 0; port_num < 4; port_num++)
{
if (SConfig::GetInstance().m_SIDevice[port_num] == SIDEVICE_GC_KEYBOARD)
Keyboard::Initialize(s_window_handle);
else
Pad::Initialize(s_window_handle);
}
// Load and Init Wiimotes - only if we are booting in Wii mode
if (core_parameter.bWii)
{
@ -475,7 +483,13 @@ void EmuThread()
INFO_LOG(CONSOLE, "%s", StopMessage(false, "Shutting down HW").c_str());
HW::Shutdown();
INFO_LOG(CONSOLE, "%s", StopMessage(false, "HW shutdown").c_str());
for (unsigned int port_num = 0; port_num < 4; port_num++)
{
if (SConfig::GetInstance().m_SIDevice[port_num] == SIDEVICE_GC_KEYBOARD)
Keyboard::Shutdown();
else
Pad::Shutdown();
}
Wiimote::Shutdown();
g_video_backend->Shutdown();
AudioCommon::ShutdownSoundStream();

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@ -128,6 +128,8 @@
<ClCompile Include="HW\EXI_DeviceIPL.cpp" />
<ClCompile Include="HW\EXI_DeviceMemoryCard.cpp" />
<ClCompile Include="HW\EXI_DeviceMic.cpp" />
<ClCompile Include="HW\GCKeyboard.cpp" />
<ClCompile Include="HW\GCKeyboardEmu.cpp" />
<ClCompile Include="HW\GCMemcard.cpp" />
<ClCompile Include="HW\GCMemcardDirectory.cpp" />
<ClCompile Include="HW\GCMemcardRaw.cpp" />
@ -147,6 +149,7 @@
<ClCompile Include="HW\SI_DeviceGBA.cpp" />
<ClCompile Include="HW\SI_DeviceGCController.cpp" />
<ClCompile Include="HW\SI_DeviceGCSteeringWheel.cpp" />
<ClCompile Include="HW\SI_DeviceKeyboard.cpp" />
<ClCompile Include="HW\SI_GCAdapter.cpp">
<!--
Disable "nonstandard extension used : zero-sized array in struct/union" warning,
@ -333,6 +336,8 @@
<ClInclude Include="HW\EXI_DeviceIPL.h" />
<ClInclude Include="HW\EXI_DeviceMemoryCard.h" />
<ClInclude Include="HW\EXI_DeviceMic.h" />
<ClInclude Include="HW\GCKeyboard.h" />
<ClInclude Include="HW\GCKeyboardEmu.h" />
<ClInclude Include="HW\GCMemcard.h" />
<ClInclude Include="HW\GCMemcardDirectory.h" />
<ClInclude Include="HW\GCMemcardRaw.h" />
@ -352,6 +357,7 @@
<ClInclude Include="HW\SI_DeviceGBA.h" />
<ClInclude Include="HW\SI_DeviceGCController.h" />
<ClInclude Include="HW\SI_DeviceGCSteeringWheel.h" />
<ClInclude Include="HW\SI_DeviceKeyboard.h" />
<ClInclude Include="HW\SI_GCAdapter.h" />
<ClInclude Include="HW\Sram.h" />
<ClInclude Include="HW\StreamADPCM.h" />

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@ -82,6 +82,9 @@
<Filter Include="HW %28Flipper/Hollywood%29\EXI - Expansion Interface">
<UniqueIdentifier>{d19f1218-0e28-4f24-a4b3-33fac750a899}</UniqueIdentifier>
</Filter>
<Filter Include="HW %28Flipper/Hollywood%29\GCKeyboard">
<UniqueIdentifier>{15452851-6ca5-4520-bbf1-d4b810317be3}</UniqueIdentifier>
</Filter>
<Filter Include="HW %28Flipper/Hollywood%29\GCMemcard">
<UniqueIdentifier>{d7b3050d-3dd9-4284-969c-c5ad3b3662d9}</UniqueIdentifier>
</Filter>
@ -406,6 +409,12 @@
<ClCompile Include="HW\Sram.cpp">
<Filter>HW %28Flipper/Hollywood%29\EXI - Expansion Interface</Filter>
</ClCompile>
<ClCompile Include="HW\GCKeyboard.cpp">
<Filter>HW %28Flipper/Hollywood%29\GCPad</Filter>
</ClCompile>
<ClCompile Include="HW\GCKeyboardEmu.cpp">
<Filter>HW %28Flipper/Hollywood%29\GCPad</Filter>
</ClCompile>
<ClCompile Include="HW\GCMemcard.cpp">
<Filter>HW %28Flipper/Hollywood%29\GCMemcard</Filter>
</ClCompile>
@ -451,6 +460,9 @@
<ClCompile Include="HW\SI_DeviceGCSteeringWheel.cpp">
<Filter>HW %28Flipper/Hollywood%29\SI - Serial Interface</Filter>
</ClCompile>
<ClCompile Include="HW\SI_DeviceKeyboard.cpp">
<Filter>HW %28Flipper/Hollywood%29\SI - Serial Interface</Filter>
</ClCompile>
<ClCompile Include="HW\VideoInterface.cpp">
<Filter>HW %28Flipper/Hollywood%29\VI - Video Interface</Filter>
</ClCompile>
@ -925,6 +937,12 @@
<ClInclude Include="HW\Sram.h">
<Filter>HW %28Flipper/Hollywood%29\EXI - Expansion Interface</Filter>
</ClInclude>
<ClInclude Include="HW\GCKeyboard.h">
<Filter>HW %28Flipper/Hollywood%29\GCPad</Filter>
</ClInclude>
<ClInclude Include="HW\GCKeyboardEmu.h">
<Filter>HW %28Flipper/Hollywood%29\GCPad</Filter>
</ClInclude>
<ClInclude Include="HW\GCMemcard.h">
<Filter>HW %28Flipper/Hollywood%29\GCMemcard</Filter>
</ClInclude>
@ -970,6 +988,9 @@
<ClInclude Include="HW\SI_DeviceGCSteeringWheel.h">
<Filter>HW %28Flipper/Hollywood%29\SI - Serial Interface</Filter>
</ClInclude>
<ClInclude Include="HW\SI_DeviceKeyboard.h">
<Filter>HW %28Flipper/Hollywood%29\SI - Serial Interface</Filter>
</ClInclude>
<ClInclude Include="HW\VideoInterface.h">
<Filter>HW %28Flipper/Hollywood%29\VI - Video Interface</Filter>
</ClInclude>

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@ -0,0 +1,71 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "Common/CommonTypes.h"
#include "Core/ConfigManager.h"
#include "Core/HW/GCKeyboard.h"
#include "Core/HW/GCKeyboardEmu.h"
#include "InputCommon/InputConfig.h"
#include "InputCommon/KeyboardStatus.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
namespace Keyboard
{
static InputConfig s_config("GCKeyNew", _trans("Keyboard"), "GCKey");
InputConfig* GetConfig()
{
return &s_config;
}
void Shutdown()
{
std::vector<ControllerEmu*>::const_iterator
i = s_config.controllers.begin(),
e = s_config.controllers.end();
for ( ; i!=e; ++i )
delete *i;
s_config.controllers.clear();
g_controller_interface.Shutdown();
}
// if plugin isn't initialized, init and load config
void Initialize(void* const hwnd)
{
for (unsigned int i=0; i<4; ++i)
s_config.controllers.push_back(new GCKeyboard(i));
g_controller_interface.Initialize(hwnd);
// load the saved controller config
s_config.LoadConfig(true);
}
void GetStatus(u8 _port, KeyboardStatus* _pKeyboardStatus)
{
memset(_pKeyboardStatus, 0, sizeof(*_pKeyboardStatus));
_pKeyboardStatus->err = PAD_ERR_NONE;
std::unique_lock<std::recursive_mutex> lk(s_config.controls_lock, std::try_to_lock);
if (!lk.owns_lock())
{
// if gui has lock (messing with controls), skip this input cycle
// center axes and return
_pKeyboardStatus->key0x = 0;
_pKeyboardStatus->key1x = 0;
_pKeyboardStatus->key2x = 0;
_pKeyboardStatus->key3x = 0;
_pKeyboardStatus->key4x = 0;
_pKeyboardStatus->key5x = 0;
return;
}
// get input
((GCKeyboard*)s_config.controllers[_port])->GetInput(_pKeyboardStatus);
}
}

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@ -0,0 +1,21 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "Common/CommonTypes.h"
#include "InputCommon/InputConfig.h"
#include "InputCommon/KeyboardStatus.h"
#pragma once
namespace Keyboard
{
void Shutdown();
void Initialize(void* const hwnd);
InputConfig* GetConfig();
void GetStatus(u8 _port, KeyboardStatus* _pKeyboardStatus);
}

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@ -0,0 +1,448 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "Core/Host.h"
#include "Core/HW/GCKeyboardEmu.h"
static const u16 keys0_bitmasks[] =
{
KEYMASK_HOME,
KEYMASK_END,
KEYMASK_PGUP,
KEYMASK_PGDN,
KEYMASK_SCROLLLOCK,
KEYMASK_A,
KEYMASK_B,
KEYMASK_C,
KEYMASK_D,
KEYMASK_E,
KEYMASK_F,
KEYMASK_G,
KEYMASK_H,
KEYMASK_I,
KEYMASK_J,
KEYMASK_K
};
static const u16 keys1_bitmasks[] =
{
KEYMASK_L,
KEYMASK_M,
KEYMASK_N,
KEYMASK_O,
KEYMASK_P,
KEYMASK_Q,
KEYMASK_R,
KEYMASK_S,
KEYMASK_T,
KEYMASK_U,
KEYMASK_V,
KEYMASK_W,
KEYMASK_X,
KEYMASK_Y,
KEYMASK_Z,
KEYMASK_1
};
static const u16 keys2_bitmasks[] =
{
KEYMASK_2,
KEYMASK_3,
KEYMASK_4,
KEYMASK_5,
KEYMASK_6,
KEYMASK_7,
KEYMASK_8,
KEYMASK_9,
KEYMASK_0,
KEYMASK_MINUS,
KEYMASK_PLUS,
KEYMASK_PRINTSCR,
KEYMASK_BRACE_OPEN,
KEYMASK_BRACE_CLOSE,
KEYMASK_COLON,
KEYMASK_QUOTE
};
static const u16 keys3_bitmasks[] =
{
KEYMASK_HASH,
KEYMASK_COMMA,
KEYMASK_PERIOD,
KEYMASK_QUESTIONMARK,
KEYMASK_INTERNATIONAL1,
KEYMASK_F1,
KEYMASK_F2,
KEYMASK_F3,
KEYMASK_F4,
KEYMASK_F5,
KEYMASK_F6,
KEYMASK_F7,
KEYMASK_F8,
KEYMASK_F9,
KEYMASK_F10,
KEYMASK_F11
};
static const u16 keys4_bitmasks[] =
{
KEYMASK_F12,
KEYMASK_ESC,
KEYMASK_INSERT,
KEYMASK_DELETE,
KEYMASK_TILDE,
KEYMASK_BACKSPACE,
KEYMASK_TAB,
KEYMASK_CAPSLOCK,
KEYMASK_LEFTSHIFT,
KEYMASK_RIGHTSHIFT,
KEYMASK_LEFTCONTROL,
KEYMASK_RIGHTALT,
KEYMASK_LEFTWINDOWS,
KEYMASK_SPACE,
KEYMASK_RIGHTWINDOWS,
KEYMASK_MENU
};
static const u16 keys5_bitmasks[] =
{
KEYMASK_LEFTARROW,
KEYMASK_DOWNARROW,
KEYMASK_UPARROW,
KEYMASK_RIGHTARROW,
KEYMASK_ENTER
};
static const char* const named_keys0[] =
{
"HOME",
"END",
"PGUP",
"PGDN",
"SCR LK",
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H",
"I",
"J",
"K"
};
static const char* const named_keys1[] =
{
"L",
"M",
"N",
"O",
"P",
"Q",
"R",
"S",
"T",
"U",
"V",
"W",
"X",
"Y",
"Z",
"1"
};
static const char* const named_keys2[] =
{
"2",
"3",
"4",
"5",
"6",
"7",
"8",
"9",
"0",
"-",
"`",
"PRT SC",
"'",
"[",
"=",
"*"
};
static const char* const named_keys3[] =
{
"]",
",",
".",
"/",
"\\",
"F1",
"F2",
"F3",
"F4",
"F5",
"F6",
"F7",
"F8",
"F9",
"F10",
"F11"
};
static const char* const named_keys4[] =
{
"F12",
"ESC",
"INSERT",
"DELETE",
";",
"BACKSPACE",
"TAB",
"CAPS LOCK",
"L SHIFT",
"R SHIFT",
"L CTRL",
"R ALT",
"L WIN",
"SPACE",
"R WIN",
"MENU"
};
static const char* const named_keys5[] =
{
"LEFT",
"DOWN",
"UP",
"RIGHT",
"ENTER"
};
GCKeyboard::GCKeyboard(const unsigned int index) : m_index(index)
{
// buttons
groups.emplace_back(m_keys0x = new Buttons(_trans("Keys")));
for (unsigned int i = 0; i < sizeof(named_keys0) / sizeof(*named_keys0); ++i)
m_keys0x->controls.emplace_back(new ControlGroup::Input(named_keys0[i]));
groups.emplace_back(m_keys1x = new Buttons(_trans("Keys")));
for (unsigned int i = 0; i < sizeof(named_keys1) / sizeof(*named_keys1); ++i)
m_keys1x->controls.emplace_back(new ControlGroup::Input(named_keys1[i]));
groups.emplace_back(m_keys2x = new Buttons(_trans("Keys")));
for (unsigned int i = 0; i < sizeof(named_keys2) / sizeof(*named_keys2); ++i)
m_keys2x->controls.emplace_back(new ControlGroup::Input(named_keys2[i]));
groups.emplace_back(m_keys3x = new Buttons(_trans("Keys")));
for (unsigned int i = 0; i < sizeof(named_keys3) / sizeof(*named_keys3); ++i)
m_keys3x->controls.emplace_back(new ControlGroup::Input(named_keys3[i]));
groups.emplace_back(m_keys4x = new Buttons(_trans("Keys")));
for (unsigned int i = 0; i < sizeof(named_keys4) / sizeof(*named_keys4); ++i)
m_keys4x->controls.emplace_back(new ControlGroup::Input(named_keys4[i]));
groups.emplace_back(m_keys5x = new Buttons(_trans("Keys")));
for (unsigned int i = 0; i < sizeof(named_keys5) / sizeof(*named_keys5); ++i)
m_keys5x->controls.emplace_back(new ControlGroup::Input(named_keys5[i]));
// options
groups.emplace_back(m_options = new ControlGroup(_trans("Options")));
m_options->settings.emplace_back(new ControlGroup::BackgroundInputSetting(_trans("Background Input")));
m_options->settings.emplace_back(new ControlGroup::IterateUI(_trans("Iterative Input")));
}
std::string GCKeyboard::GetName() const
{
return std::string("GCKeyboard") + char('1'+m_index);
}
void GCKeyboard::GetInput(KeyboardStatus* const kb)
{
m_keys0x->GetState(&kb->key0x, keys0_bitmasks);
m_keys1x->GetState(&kb->key1x, keys1_bitmasks);
m_keys2x->GetState(&kb->key2x, keys2_bitmasks);
m_keys3x->GetState(&kb->key3x, keys3_bitmasks);
m_keys4x->GetState(&kb->key4x, keys4_bitmasks);
m_keys5x->GetState(&kb->key5x, keys5_bitmasks);
}
void GCKeyboard::LoadDefaults(const ControllerInterface& ciface)
{
#define set_control(group, num, str) (group)->controls[num]->control_ref->expression = (str)
ControllerEmu::LoadDefaults(ciface);
// Buttons
set_control(m_keys0x, 5, "A");
set_control(m_keys0x, 6, "B");
set_control(m_keys0x, 7, "C");
set_control(m_keys0x, 8, "D");
set_control(m_keys0x, 9, "E");
set_control(m_keys0x, 10, "F");
set_control(m_keys0x, 11, "G");
set_control(m_keys0x, 12, "H");
set_control(m_keys0x, 13, "I");
set_control(m_keys0x, 14, "J");
set_control(m_keys0x, 15, "K");
set_control(m_keys1x, 0, "L");
set_control(m_keys1x, 1, "M");
set_control(m_keys1x, 2, "N");
set_control(m_keys1x, 3, "O");
set_control(m_keys1x, 4, "P");
set_control(m_keys1x, 5, "Q");
set_control(m_keys1x, 6, "R");
set_control(m_keys1x, 7, "S");
set_control(m_keys1x, 8, "T");
set_control(m_keys1x, 9, "U");
set_control(m_keys1x, 10, "V");
set_control(m_keys1x, 11, "W");
set_control(m_keys1x, 12, "X");
set_control(m_keys1x, 13, "Y");
set_control(m_keys1x, 14, "Z");
set_control(m_keys1x, 15, "1");
set_control(m_keys2x, 0, "2");
set_control(m_keys2x, 1, "3");
set_control(m_keys2x, 2, "4");
set_control(m_keys2x, 3, "5");
set_control(m_keys2x, 4, "6");
set_control(m_keys2x, 5, "7");
set_control(m_keys2x, 6, "8");
set_control(m_keys2x, 7, "9");
set_control(m_keys2x, 8, "0");
set_control(m_keys3x, 5, "F1");
set_control(m_keys3x, 6, "F2");
set_control(m_keys3x, 7, "F3");
set_control(m_keys3x, 8, "F4");
set_control(m_keys3x, 9, "F5");
set_control(m_keys3x, 10, "F6");
set_control(m_keys3x, 11, "F7");
set_control(m_keys3x, 12, "F8");
set_control(m_keys3x, 13, "F9");
set_control(m_keys3x, 14, "F10");
set_control(m_keys3x, 15, "F11");
set_control(m_keys4x, 0, "F12");
#ifdef _WIN32
set_control(m_keys0x, 0, "HOME");
set_control(m_keys0x, 1, "END");
set_control(m_keys0x, 2, "PRIOR");
set_control(m_keys0x, 3, "NEXT");
set_control(m_keys0x, 4, "SCROLL");
set_control(m_keys2x, 9, "MINUS");
set_control(m_keys2x, 10, "GRAVE");
set_control(m_keys2x, 11, "SYSRQ");
set_control(m_keys2x, 12, "APOSTROPHE");
set_control(m_keys2x, 13, "LBRACKET");
set_control(m_keys2x, 14, "EQUALS");
set_control(m_keys2x, 15, "MULTIPLY");
set_control(m_keys3x, 0, "RBRACKET");
set_control(m_keys3x, 1, "COMMA");
set_control(m_keys3x, 2, "PERIOD");
set_control(m_keys3x, 3, "SLASH");
set_control(m_keys3x, 4, "BACKSLASH");
set_control(m_keys4x, 1, "ESCAPE");
set_control(m_keys4x, 2, "INSERT");
set_control(m_keys4x, 3, "DELETE");
set_control(m_keys4x, 4, "SEMICOLON");
set_control(m_keys4x, 5, "BACK");
set_control(m_keys4x, 6, "TAB");
set_control(m_keys4x, 7, "CAPITAL");
set_control(m_keys4x, 8, "LSHIFT");
set_control(m_keys4x, 9, "RSHIFT");
set_control(m_keys4x, 10, "LCONTROL");
set_control(m_keys4x, 11, "RMENU");
set_control(m_keys4x, 12, "LWIN");
set_control(m_keys4x, 13, "SPACE");
set_control(m_keys4x, 14, "RWIN");
set_control(m_keys4x, 15, "MENU");
set_control(m_keys5x, 0, "LEFT");
set_control(m_keys5x, 1, "DOWN");
set_control(m_keys5x, 2, "UP");
set_control(m_keys5x, 3, "RIGHT");
set_control(m_keys5x, 4, "RETURN");
#elif __APPLE__
set_control(m_keys0x, 0, "Home");
set_control(m_keys0x, 1, "End");
set_control(m_keys0x, 2, "Page Up");
set_control(m_keys0x, 3, "Page Down");
set_control(m_keys0x, 4, ""); // Scroll lock
set_control(m_keys2x, 9, "-");
set_control(m_keys2x, 10, "Paragraph");
set_control(m_keys2x, 11, ""); // Print Scr
set_control(m_keys2x, 12, "'");
set_control(m_keys2x, 13, "[");
set_control(m_keys2x, 14, "=");
set_control(m_keys2x, 15, "Keypad *");
set_control(m_keys3x, 0, "]");
set_control(m_keys3x, 1, ",");
set_control(m_keys3x, 2, ".");
set_control(m_keys3x, 3, "/");
set_control(m_keys3x, 4, "\");
set_control(m_keys4x, 1, "Escape");
set_control(m_keys4x, 2, "Insert");
set_control(m_keys4x, 3, "Delete");
set_control(m_keys4x, 4, ";");
set_control(m_keys4x, 5, "Backspace");
set_control(m_keys4x, 6, "Tab");
set_control(m_keys4x, 7, "Caps Lock");
set_control(m_keys4x, 8, "Left Shift");
set_control(m_keys4x, 9, "Right Shift");
set_control(m_keys4x, 10, "Left Control");
set_control(m_keys4x, 11, "Right Alt");
set_control(m_keys4x, 12, "Left Command");
set_control(m_keys4x, 13, "Space");
set_control(m_keys4x, 14, "Right Command");
set_control(m_keys4x, 15, ""); // Menu
set_control(m_keys5x, 0, "Left Arrow");
set_control(m_keys5x, 1, "Down Arrow");
set_control(m_keys5x, 2, "Up Arrow");
set_control(m_keys5x, 3, "Right Arrow");
set_control(m_keys5x, 4, "Return");
#else // linux
set_control(m_keys0x, 0, "Home");
set_control(m_keys0x, 1, "End");
set_control(m_keys0x, 2, "Prior");
set_control(m_keys0x, 3, "Next");
set_control(m_keys0x, 4, "Scroll_Lock");
set_control(m_keys2x, 9, "minus");
set_control(m_keys2x, 10, "grave");
set_control(m_keys2x, 11, "Print");
set_control(m_keys2x, 12, "apostrophe");
set_control(m_keys2x, 13, "bracketleft");
set_control(m_keys2x, 14, "equal");
set_control(m_keys2x, 15, "KP_Multiply");
set_control(m_keys3x, 0, "bracketright");
set_control(m_keys3x, 1, "comma");
set_control(m_keys3x, 2, "period");
set_control(m_keys3x, 3, "slash");
set_control(m_keys3x, 4, "backslash");
set_control(m_keys4x, 1, "Escape");
set_control(m_keys4x, 2, "Insert");
set_control(m_keys4x, 3, "Delete");
set_control(m_keys4x, 4, "semicolon");
set_control(m_keys4x, 5, "BackSpace");
set_control(m_keys4x, 6, "Tab");
set_control(m_keys4x, 7, "Caps_Lock");
set_control(m_keys4x, 8, "Shift_L");
set_control(m_keys4x, 9, "Shift_R");
set_control(m_keys4x, 10, "Control_L");
set_control(m_keys4x, 11, "Alt_R");
set_control(m_keys4x, 12, "Super_L");
set_control(m_keys4x, 13, "space");
set_control(m_keys4x, 14, "Super_R");
set_control(m_keys4x, 15, "Menu");
set_control(m_keys5x, 0, "Left");
set_control(m_keys5x, 1, "Down");
set_control(m_keys5x, 2, "Up");
set_control(m_keys5x, 3, "Right");
set_control(m_keys5x, 4, "Return");
#endif
}

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@ -0,0 +1,32 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <string>
#include "InputCommon/ControllerEmu.h"
#include "InputCommon/KeyboardStatus.h"
class GCKeyboard : public ControllerEmu
{
public:
GCKeyboard(const unsigned int index);
void GetInput(KeyboardStatus* const pad);
std::string GetName() const override;
void LoadDefaults(const ControllerInterface& ciface) override;
private:
Buttons* m_keys0x;
Buttons* m_keys1x;
Buttons* m_keys2x;
Buttons* m_keys3x;
Buttons* m_keys4x;
Buttons* m_keys5x;
ControlGroup* m_options;
const unsigned int m_index;
};

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@ -11,7 +11,6 @@
#include "InputCommon/InputConfig.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
namespace Pad
{

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@ -11,7 +11,7 @@
#include "Core/HW/SI_DeviceGBA.h"
#include "Core/HW/SI_DeviceGCController.h"
#include "Core/HW/SI_DeviceGCSteeringWheel.h"
#include "Core/HW/SI_DeviceKeyboard.h"
// --- interface ISIDevice ---
int ISIDevice::RunBuffer(u8* _pBuffer, int _iLength)
@ -84,6 +84,10 @@ ISIDevice* SIDevice_Create(const SIDevices device, const int port_number)
return new CSIDevice_GBA(device, port_number);
break;
case SIDEVICE_GC_KEYBOARD:
return new CSIDevice_Keyboard(device, port_number);
break;
case SIDEVICE_AM_BASEBOARD:
return new CSIDevice_AMBaseboard(device, port_number);
break;

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@ -67,6 +67,7 @@ int CSIDevice_GCController::RunBuffer(u8* _pBuffer, int _iLength)
switch (command)
{
case CMD_RESET:
case CMD_ID:
*(u32*)&_pBuffer[0] = SI_GC_CONTROLLER;
break;

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@ -18,6 +18,7 @@ protected:
CMD_DIRECT = 0x40,
CMD_ORIGIN = 0x41,
CMD_RECALIBRATE = 0x42,
CMD_ID = 0xff,
};
struct SOrigin

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@ -21,13 +21,10 @@ int CSIDevice_GCSteeringWheel::RunBuffer(u8* _pBuffer, int _iLength)
switch (command)
{
case CMD_RESET:
case CMD_ID:
*(u32*)&_pBuffer[0] = SI_GC_STEERING;
break;
// Seen in F-Zero GX
case CMD_MOTOR_OFF:
break;
// DEFAULT
default:
{

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@ -15,7 +15,7 @@ private:
CMD_RESET = 0x00,
CMD_ORIGIN = 0x41,
CMD_RECALIBRATE = 0x42,
CMD_MOTOR_OFF = 0xff,
CMD_ID = 0xff,
};
enum EDirectCommands

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@ -0,0 +1,191 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "Core/HW/GCKeyboard.h"
#include "Core/HW/SI_DeviceKeyboard.h"
// --- GameCube keyboard ---
CSIDevice_Keyboard::CSIDevice_Keyboard(SIDevices device, int _iDeviceNumber)
: ISIDevice(device, _iDeviceNumber)
{}
int CSIDevice_Keyboard::RunBuffer(u8* _pBuffer, int _iLength)
{
// For debug logging only
ISIDevice::RunBuffer(_pBuffer, _iLength);
// Read the command
EBufferCommands command = static_cast<EBufferCommands>(_pBuffer[3]);
// Handle it
switch (command)
{
case CMD_RESET:
case CMD_ID:
*(u32*)&_pBuffer[0] = SI_GC_KEYBOARD;
break;
case CMD_DIRECT:
{
INFO_LOG(SERIALINTERFACE, "Keyboard - Direct (Length: %d)", _iLength);
u32 high, low;
GetData(high, low);
for (int i = 0; i < (_iLength - 1) / 2; i++)
{
_pBuffer[i + 0] = (high >> (i * 8)) & 0xff;
_pBuffer[i + 4] = (low >> (i * 8)) & 0xff;
}
}
break;
default:
{
ERROR_LOG(SERIALINTERFACE, "Unknown SI command (0x%x)", command);
}
break;
}
return _iLength;
}
KeyboardStatus CSIDevice_Keyboard::GetKeyboardStatus()
{
KeyboardStatus KeyStatus;
memset(&KeyStatus, 0, sizeof(KeyStatus));
Keyboard::GetStatus(ISIDevice::m_iDeviceNumber, &KeyStatus);
return KeyStatus;
}
bool CSIDevice_Keyboard::GetData(u32& _Hi, u32& _Low)
{
KeyboardStatus KeyStatus = GetKeyboardStatus();
u8 key[3] = { 0x00, 0x00, 0x00 };
MapKeys(KeyStatus, key);
u8 checksum = key[0] ^ key[1] ^ key[2] ^ m_Counter;
_Hi = m_Counter << 24;
_Low = key[0] << 24 | key[1] << 16 | key[2] << 8 | checksum;
return true;
}
void CSIDevice_Keyboard::SendCommand(u32 _Cmd, u8 _Poll)
{
UCommand command(_Cmd);
switch (command.Command)
{
case 0x00:
break;
case CMD_POLL:
{
m_Counter++;
m_Counter &= 15;
}
break;
default:
{
ERROR_LOG(SERIALINTERFACE, "Unknown direct command (0x%x)", _Cmd);
}
break;
}
}
void CSIDevice_Keyboard::DoState(PointerWrap& p)
{
p.Do(m_Counter);
}
void CSIDevice_Keyboard::MapKeys(KeyboardStatus& KeyStatus, u8* key)
{
u8 keys_held = 0;
const u8 MAX_KEYS_HELD = 3;
if (KeyStatus.key0x & KEYMASK_HOME) { key[keys_held++] = KEY_HOME; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key0x & KEYMASK_END) { key[keys_held++] = KEY_END; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key0x & KEYMASK_PGUP) { key[keys_held++] = KEY_PGUP; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key0x & KEYMASK_PGDN) { key[keys_held++] = KEY_PGDN; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key0x & KEYMASK_SCROLLLOCK) { key[keys_held++] = KEY_SCROLLLOCK; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key0x & KEYMASK_A) { key[keys_held++] = KEY_A; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key0x & KEYMASK_B) { key[keys_held++] = KEY_B; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key0x & KEYMASK_C) { key[keys_held++] = KEY_C; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key0x & KEYMASK_D) { key[keys_held++] = KEY_D; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key0x & KEYMASK_E) { key[keys_held++] = KEY_E; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key0x & KEYMASK_F) { key[keys_held++] = KEY_F; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key0x & KEYMASK_G) { key[keys_held++] = KEY_G; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key0x & KEYMASK_H) { key[keys_held++] = KEY_H; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key0x & KEYMASK_I) { key[keys_held++] = KEY_I; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key0x & KEYMASK_J) { key[keys_held++] = KEY_J; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key0x & KEYMASK_K) { key[keys_held++] = KEY_K; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key1x & KEYMASK_L) { key[keys_held++] = KEY_L; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key1x & KEYMASK_M) { key[keys_held++] = KEY_M; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key1x & KEYMASK_N) { key[keys_held++] = KEY_N; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key1x & KEYMASK_O) { key[keys_held++] = KEY_O; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key1x & KEYMASK_P) { key[keys_held++] = KEY_P; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key1x & KEYMASK_Q) { key[keys_held++] = KEY_Q; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key1x & KEYMASK_R) { key[keys_held++] = KEY_R; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key1x & KEYMASK_S) { key[keys_held++] = KEY_S; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key1x & KEYMASK_T) { key[keys_held++] = KEY_T; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key1x & KEYMASK_U) { key[keys_held++] = KEY_U; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key1x & KEYMASK_V) { key[keys_held++] = KEY_V; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key1x & KEYMASK_W) { key[keys_held++] = KEY_W; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key1x & KEYMASK_X) { key[keys_held++] = KEY_X; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key1x & KEYMASK_Y) { key[keys_held++] = KEY_Y; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key1x & KEYMASK_Z) { key[keys_held++] = KEY_Z; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key1x & KEYMASK_1) { key[keys_held++] = KEY_1; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key2x & KEYMASK_2) { key[keys_held++] = KEY_2; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key2x & KEYMASK_3) { key[keys_held++] = KEY_3; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key2x & KEYMASK_4) { key[keys_held++] = KEY_4; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key2x & KEYMASK_5) { key[keys_held++] = KEY_5; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key2x & KEYMASK_6) { key[keys_held++] = KEY_6; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key2x & KEYMASK_7) { key[keys_held++] = KEY_7; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key2x & KEYMASK_8) { key[keys_held++] = KEY_8; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key2x & KEYMASK_9) { key[keys_held++] = KEY_9; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key2x & KEYMASK_0) { key[keys_held++] = KEY_0; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key2x & KEYMASK_MINUS) { key[keys_held++] = KEY_MINUS; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key2x & KEYMASK_PLUS) { key[keys_held++] = KEY_PLUS; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key2x & KEYMASK_PRINTSCR) { key[keys_held++] = KEY_PRINTSCR; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key2x & KEYMASK_BRACE_OPEN) { key[keys_held++] = KEY_BRACE_OPEN; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key2x & KEYMASK_BRACE_CLOSE) { key[keys_held++] = KEY_BRACE_CLOSE; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key2x & KEYMASK_COLON) { key[keys_held++] = KEY_COLON; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key2x & KEYMASK_QUOTE) { key[keys_held++] = KEY_QUOTE; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key3x & KEYMASK_HASH) { key[keys_held++] = KEY_HASH; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key3x & KEYMASK_COMMA) { key[keys_held++] = KEY_COMMA; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key3x & KEYMASK_PERIOD) { key[keys_held++] = KEY_PERIOD; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key3x & KEYMASK_QUESTIONMARK) { key[keys_held++] = KEY_QUESTIONMARK; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key3x & KEYMASK_INTERNATIONAL1) { key[keys_held++] = KEY_INTERNATIONAL1; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key3x & KEYMASK_F1) { key[keys_held++] = KEY_F1; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key3x & KEYMASK_F2) { key[keys_held++] = KEY_F2; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key3x & KEYMASK_F3) { key[keys_held++] = KEY_F3; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key3x & KEYMASK_F4) { key[keys_held++] = KEY_F4; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key3x & KEYMASK_F5) { key[keys_held++] = KEY_F5; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key3x & KEYMASK_F6) { key[keys_held++] = KEY_F6; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key3x & KEYMASK_F7) { key[keys_held++] = KEY_F7; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key3x & KEYMASK_F8) { key[keys_held++] = KEY_F8; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key3x & KEYMASK_F9) { key[keys_held++] = KEY_F9; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key3x & KEYMASK_F10) { key[keys_held++] = KEY_F10; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key3x & KEYMASK_F11) { key[keys_held++] = KEY_F11; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key4x & KEYMASK_F12) { key[keys_held++] = KEY_F12; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key4x & KEYMASK_ESC) { key[keys_held++] = KEY_ESC; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key4x & KEYMASK_INSERT) { key[keys_held++] = KEY_INSERT; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key4x & KEYMASK_DELETE) { key[keys_held++] = KEY_DELETE; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key4x & KEYMASK_TILDE) { key[keys_held++] = KEY_TILDE; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key4x & KEYMASK_BACKSPACE) { key[keys_held++] = KEY_BACKSPACE; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key4x & KEYMASK_TAB) { key[keys_held++] = KEY_TAB; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key4x & KEYMASK_CAPSLOCK) { key[keys_held++] = KEY_CAPSLOCK; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key4x & KEYMASK_LEFTSHIFT) { key[keys_held++] = KEY_LEFTSHIFT; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key4x & KEYMASK_RIGHTSHIFT) { key[keys_held++] = KEY_RIGHTSHIFT; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key4x & KEYMASK_LEFTCONTROL) { key[keys_held++] = KEY_LEFTCONTROL; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key4x & KEYMASK_RIGHTALT) { key[keys_held++] = KEY_RIGHTALT; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key4x & KEYMASK_LEFTWINDOWS) { key[keys_held++] = KEY_LEFTWINDOWS; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key4x & KEYMASK_SPACE) { key[keys_held++] = KEY_SPACE; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key4x & KEYMASK_RIGHTWINDOWS) { key[keys_held++] = KEY_RIGHTWINDOWS; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key4x & KEYMASK_MENU) { key[keys_held++] = KEY_MENU; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key5x & KEYMASK_LEFTARROW) { key[keys_held++] = KEY_LEFTARROW; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key5x & KEYMASK_DOWNARROW) { key[keys_held++] = KEY_DOWNARROW; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key5x & KEYMASK_UPARROW) { key[keys_held++] = KEY_UPARROW; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key5x & KEYMASK_RIGHTARROW) { key[keys_held++] = KEY_RIGHTARROW; if (keys_held >= MAX_KEYS_HELD) return; }
if (KeyStatus.key5x & KEYMASK_ENTER) { key[keys_held++] = KEY_ENTER; if (keys_held >= MAX_KEYS_HELD) return; }
}

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@ -0,0 +1,66 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "InputCommon/KeyboardStatus.h"
class CSIDevice_Keyboard : public ISIDevice
{
protected:
// Commands
enum EBufferCommands
{
CMD_RESET = 0x00,
CMD_DIRECT = 0x54,
CMD_ID = 0xff,
};
enum EDirectCommands
{
CMD_WRITE = 0x40,
CMD_POLL = 0x54
};
union UCommand
{
u32 Hex;
struct
{
u32 Parameter1 : 8;
u32 Parameter2 : 8;
u32 Command : 8;
u32 : 8;
};
UCommand() {Hex = 0;}
UCommand(u32 _iValue) {Hex = _iValue;}
};
// PADAnalogMode
u8 m_Mode;
// Internal counter synchonizing GC and keyboard
u8 m_Counter;
public:
// Constructor
CSIDevice_Keyboard(SIDevices device, int _iDeviceNumber);
// Run the SI Buffer
virtual int RunBuffer(u8* _pBuffer, int _iLength) override;
// Return true on new data
virtual bool GetData(u32& _Hi, u32& _Low) override;
virtual KeyboardStatus GetKeyboardStatus();
virtual void MapKeys(KeyboardStatus& KeyStatus, u8* key);
// Send a command directly
virtual void SendCommand(u32 _Cmd, u8 _Poll) override;
// Savestate support
virtual void DoState(PointerWrap& p) override;
};

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@ -25,6 +25,7 @@
#include "Core/Core.h"
#include "Core/Movie.h"
#include "Core/NetPlayProto.h"
#include "Core/HW/GCKeyboard.h"
#include "Core/HW/GCPad.h"
#include "Core/HW/SI.h"
#if defined(__LIBUSB__) || defined (_WIN32)
@ -39,13 +40,14 @@
#include "DolphinWX/X11Utils.h"
#endif
const std::array<wxString, 7> ControllerConfigDiag::m_gc_pad_type_strs = {{
const std::array<wxString, 8> ControllerConfigDiag::m_gc_pad_type_strs = {{
_("None"),
_("Standard Controller"),
_("Steering Wheel"),
_("Dance Mat"),
_("TaruKonga (Bongos)"),
_("GBA"),
_("Keyboard"),
_("AM-Baseboard")
}};
@ -123,9 +125,12 @@ wxStaticBoxSizer* ControllerConfigDiag::CreateGamecubeSizer()
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[5]);
gamecube_configure_bt[i]->Disable();
break;
case SIDEVICE_AM_BASEBOARD:
case SIDEVICE_GC_KEYBOARD:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[6]);
break;
case SIDEVICE_AM_BASEBOARD:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[7]);
break;
default:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[0]);
gamecube_configure_bt[i]->Disable();
@ -514,6 +519,11 @@ void ControllerConfigDiag::OnGameCubePortChanged(wxCommandEvent& event)
gamecube_configure_bt[device_num]->Disable();
}
else if (device_name == m_gc_pad_type_strs[6])
{
tempType = SIDEVICE_GC_KEYBOARD;
gamecube_configure_bt[device_num]->Enable();
}
else if (device_name == m_gc_pad_type_strs[7])
{
tempType = SIDEVICE_AM_BASEBOARD;
gamecube_configure_bt[device_num]->Enable();
@ -533,6 +543,7 @@ void ControllerConfigDiag::OnGameCubePortChanged(wxCommandEvent& event)
void ControllerConfigDiag::OnGameCubeConfigButton(wxCommandEvent& event)
{
InputConfig* const pad_plugin = Pad::GetConfig();
InputConfig* const key_plugin = Keyboard::GetConfig();
const int port_num = m_gc_port_config_ids[event.GetId()];
bool was_init = false;
@ -547,16 +558,30 @@ void ControllerConfigDiag::OnGameCubeConfigButton(wxCommandEvent& event)
#if defined(HAVE_X11) && HAVE_X11
Window win = X11Utils::XWindowFromHandle(GetHandle());
Pad::Initialize(reinterpret_cast<void*>(win));
Keyboard::Initialize(reinterpret_cast<void*>(win));
#else
Pad::Initialize(reinterpret_cast<void*>(GetHandle()));
Keyboard::Initialize(reinterpret_cast<void*>(GetHandle()));
#endif
}
InputConfigDialog m_ConfigFrame(this, *pad_plugin, _("Dolphin GCPad Configuration"), port_num);
if (SConfig::GetInstance().m_SIDevice[port_num] == SIDEVICE_GC_KEYBOARD)
{
InputConfigDialog m_ConfigFrame(this, *key_plugin, _("GameCube Controller Configuration"), port_num);
m_ConfigFrame.ShowModal();
m_ConfigFrame.Destroy();
}
else
{
InputConfigDialog m_ConfigFrame(this, *pad_plugin, _("GameCube Controller Configuration"), port_num);
m_ConfigFrame.ShowModal();
m_ConfigFrame.Destroy();
}
// if game isn't running
if (!was_init)
{
Keyboard::Shutdown();
Pad::Shutdown();
}
}

View File

@ -83,7 +83,7 @@ private:
std::map<wxWindowID, unsigned int> m_gc_port_choice_ids;
std::map<wxWindowID, unsigned int> m_gc_port_config_ids;
static const std::array<wxString, 7> m_gc_pad_type_strs;
static const std::array<wxString, 8> m_gc_pad_type_strs;
std::map<wxWindowID, unsigned int> m_wiimote_index_from_ctrl_id;
unsigned int m_orig_wiimote_sources[MAX_BBMOTES];

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@ -1055,14 +1055,11 @@ InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputConfig& config
, m_config(config)
{
m_pad_notebook = new wxNotebook(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxNB_DEFAULT);
for (unsigned int i = 0; i < std::min(config.controllers.size(), (size_t)MAX_WIIMOTES); ++i)
{
GamepadPage* gp = new GamepadPage(m_pad_notebook, m_config, i, this);
GamepadPage* gp = new GamepadPage(m_pad_notebook, m_config, tab_num, this);
m_padpages.push_back(gp);
m_pad_notebook->AddPage(gp, wxString::Format("%s %u", wxGetTranslation(StrToWxStr(m_config.gui_name)), 1+i));
}
m_pad_notebook->AddPage(gp, wxString::Format("%s [%u]", wxGetTranslation(StrToWxStr(m_config.gui_name)), 1 + tab_num));
m_pad_notebook->SetSelection(tab_num);
m_pad_notebook->SetSelection(0);
UpdateDeviceComboBox();
UpdateProfileComboBox();

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@ -0,0 +1,198 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "Common/CommonTypes.h"
enum KeyMasks
{
KEYMASK_HOME = (1 << 0),
KEYMASK_END = (1 << 1),
KEYMASK_PGUP = (1 << 2),
KEYMASK_PGDN = (1 << 3),
KEYMASK_SCROLLLOCK = (1 << 4),
KEYMASK_A = (1 << 5),
KEYMASK_B = (1 << 6),
KEYMASK_C = (1 << 7),
KEYMASK_D = (1 << 8),
KEYMASK_E = (1 << 9),
KEYMASK_F = (1 << 10),
KEYMASK_G = (1 << 11),
KEYMASK_H = (1 << 12),
KEYMASK_I = (1 << 13),
KEYMASK_J = (1 << 14),
KEYMASK_K = (1 << 15),
KEYMASK_L = (1 << 0),
KEYMASK_M = (1 << 1),
KEYMASK_N = (1 << 2),
KEYMASK_O = (1 << 3),
KEYMASK_P = (1 << 4),
KEYMASK_Q = (1 << 5),
KEYMASK_R = (1 << 6),
KEYMASK_S = (1 << 7),
KEYMASK_T = (1 << 8),
KEYMASK_U = (1 << 9),
KEYMASK_V = (1 << 10),
KEYMASK_W = (1 << 11),
KEYMASK_X = (1 << 12),
KEYMASK_Y = (1 << 13),
KEYMASK_Z = (1 << 14),
KEYMASK_1 = (1 << 15),
KEYMASK_2 = (1 << 0),
KEYMASK_3 = (1 << 1),
KEYMASK_4 = (1 << 2),
KEYMASK_5 = (1 << 3),
KEYMASK_6 = (1 << 4),
KEYMASK_7 = (1 << 5),
KEYMASK_8 = (1 << 6),
KEYMASK_9 = (1 << 7),
KEYMASK_0 = (1 << 8),
KEYMASK_MINUS = (1 << 9),
KEYMASK_PLUS = (1 << 10),
KEYMASK_PRINTSCR = (1 << 11),
KEYMASK_BRACE_OPEN = (1 << 12),
KEYMASK_BRACE_CLOSE = (1 << 13),
KEYMASK_COLON = (1 << 14),
KEYMASK_QUOTE = (1 << 15),
KEYMASK_HASH = (1 << 0),
KEYMASK_COMMA = (1 << 1),
KEYMASK_PERIOD = (1 << 2),
KEYMASK_QUESTIONMARK = (1 << 3),
KEYMASK_INTERNATIONAL1 = (1 << 4),
KEYMASK_F1 = (1 << 5),
KEYMASK_F2 = (1 << 6),
KEYMASK_F3 = (1 << 7),
KEYMASK_F4 = (1 << 8),
KEYMASK_F5 = (1 << 9),
KEYMASK_F6 = (1 << 10),
KEYMASK_F7 = (1 << 11),
KEYMASK_F8 = (1 << 12),
KEYMASK_F9 = (1 << 13),
KEYMASK_F10 = (1 << 14),
KEYMASK_F11 = (1 << 15),
KEYMASK_F12 = (1 << 0),
KEYMASK_ESC = (1 << 1),
KEYMASK_INSERT = (1 << 2),
KEYMASK_DELETE = (1 << 3),
KEYMASK_TILDE = (1 << 4),
KEYMASK_BACKSPACE = (1 << 5),
KEYMASK_TAB = (1 << 6),
KEYMASK_CAPSLOCK = (1 << 7),
KEYMASK_LEFTSHIFT = (1 << 8),
KEYMASK_RIGHTSHIFT = (1 << 9),
KEYMASK_LEFTCONTROL = (1 << 10),
KEYMASK_RIGHTALT = (1 << 11),
KEYMASK_LEFTWINDOWS = (1 << 12),
KEYMASK_SPACE = (1 << 13),
KEYMASK_RIGHTWINDOWS = (1 << 14),
KEYMASK_MENU = (1 << 15),
KEYMASK_LEFTARROW = (1 << 0),
KEYMASK_DOWNARROW = (1 << 1),
KEYMASK_UPARROW = (1 << 2),
KEYMASK_RIGHTARROW = (1 << 3),
KEYMASK_ENTER = (1 << 4),
};
enum KeyScanCode
{
KEY_HOME = 0x06,
KEY_END = 0x07,
KEY_PGUP = 0x08,
KEY_PGDN = 0x09,
KEY_SCROLLLOCK = 0x0A,
KEY_A = 0x10,
KEY_B = 0x11,
KEY_C = 0x12,
KEY_D = 0x13,
KEY_E = 0x14,
KEY_F = 0x15,
KEY_G = 0x16,
KEY_H = 0x17,
KEY_I = 0x18,
KEY_J = 0x19,
KEY_K = 0x1A,
KEY_L = 0x1B,
KEY_M = 0x1C,
KEY_N = 0x1D,
KEY_O = 0x1E,
KEY_P = 0x1F,
KEY_Q = 0x20,
KEY_R = 0x21,
KEY_S = 0x22,
KEY_T = 0x23,
KEY_U = 0x24,
KEY_V = 0x25,
KEY_W = 0x26,
KEY_X = 0x27,
KEY_Y = 0x28,
KEY_Z = 0x29,
KEY_1 = 0x2A,
KEY_2 = 0x2B,
KEY_3 = 0x2C,
KEY_4 = 0x2D,
KEY_5 = 0x2E,
KEY_6 = 0x2F,
KEY_7 = 0x30,
KEY_8 = 0x31,
KEY_9 = 0x32,
KEY_0 = 0x33,
KEY_MINUS = 0x34,
KEY_PLUS = 0x35,
KEY_PRINTSCR = 0x36,
KEY_BRACE_OPEN = 0x37,
KEY_BRACE_CLOSE = 0x38,
KEY_COLON = 0x39,
KEY_QUOTE = 0x3A,
KEY_HASH = 0x3B,
KEY_COMMA = 0x3C,
KEY_PERIOD = 0x3D,
KEY_QUESTIONMARK = 0x3E,
KEY_INTERNATIONAL1 = 0x3F,
KEY_F1 = 0x40,
KEY_F2 = 0x41,
KEY_F3 = 0x42,
KEY_F4 = 0x43,
KEY_F5 = 0x44,
KEY_F6 = 0x45,
KEY_F7 = 0x46,
KEY_F8 = 0x47,
KEY_F9 = 0x48,
KEY_F10 = 0x49,
KEY_F11 = 0x4A,
KEY_F12 = 0x4B,
KEY_ESC = 0x4C,
KEY_INSERT = 0x4D,
KEY_DELETE = 0x4E,
KEY_TILDE = 0x4F,
KEY_BACKSPACE = 0x50,
KEY_TAB = 0x51,
KEY_CAPSLOCK = 0x53,
KEY_LEFTSHIFT = 0x54,
KEY_RIGHTSHIFT = 0x55,
KEY_LEFTCONTROL = 0x56,
KEY_RIGHTALT = 0x57,
KEY_LEFTWINDOWS = 0x58,
KEY_SPACE = 0x59,
KEY_RIGHTWINDOWS = 0x5A,
KEY_MENU = 0x5B,
KEY_LEFTARROW = 0x5C,
KEY_DOWNARROW = 0x5D,
KEY_UPARROW = 0x5E,
KEY_RIGHTARROW = 0x5F,
KEY_ENTER = 0x61
};
struct KeyboardStatus
{
u16 key0x;
u16 key1x;
u16 key2x;
u16 key3x;
u16 key4x;
u16 key5x;
u16 key6x;
s8 err;
};