InputCommon/SDL: Avoid potential infinite loops from integer truncation.

This commit is contained in:
Admiral H. Curtiss 2024-01-15 15:19:24 +01:00
parent d657ad5932
commit 5e6e61c723
No known key found for this signature in database
GPG Key ID: F051B4C4044F33FB
2 changed files with 11 additions and 11 deletions

View File

@ -453,11 +453,11 @@ GameController::GameController(SDL_GameController* const gamecontroller,
// Legacy inputs // Legacy inputs
// Buttons // Buttons
for (u8 i = 0; i != n_legacy_buttons; ++i) for (int i = 0; i != n_legacy_buttons; ++i)
AddInput(new LegacyButton(m_joystick, i, !is_button_mapped[i])); AddInput(new LegacyButton(m_joystick, i, !is_button_mapped[i]));
// Axes // Axes
for (u8 i = 0; i != n_legacy_axes; ++i) for (int i = 0; i != n_legacy_axes; ++i)
{ {
// each axis gets a negative and a positive input instance associated with it // each axis gets a negative and a positive input instance associated with it
AddAnalogInputs(new LegacyAxis(m_joystick, i, -32768, !is_axis_mapped[i]), AddAnalogInputs(new LegacyAxis(m_joystick, i, -32768, !is_axis_mapped[i]),
@ -465,7 +465,7 @@ GameController::GameController(SDL_GameController* const gamecontroller,
} }
// Hats // Hats
for (u8 i = 0; i != n_legacy_hats; ++i) for (int i = 0; i != n_legacy_hats; ++i)
{ {
// each hat gets 4 input instances associated with it, (up down left right) // each hat gets 4 input instances associated with it, (up down left right)
for (u8 d = 0; d != 4; ++d) for (u8 d = 0; d != 4; ++d)

View File

@ -50,7 +50,7 @@ private:
{ {
public: public:
std::string GetName() const override; std::string GetName() const override;
LegacyButton(SDL_Joystick* js, u8 index, bool is_detectable) LegacyButton(SDL_Joystick* js, int index, bool is_detectable)
: m_js(js), m_index(index), m_is_detectable(is_detectable) : m_js(js), m_index(index), m_is_detectable(is_detectable)
{ {
} }
@ -67,8 +67,8 @@ private:
{ {
public: public:
std::string GetName() const override; std::string GetName() const override;
LegacyAxis(SDL_Joystick* js, u8 index, Sint16 range, bool is_detectable) LegacyAxis(SDL_Joystick* js, int index, s16 range, bool is_detectable)
: m_js(js), m_range(range), m_index(index), m_is_detectable(is_detectable) : m_js(js), m_index(index), m_range(range), m_is_detectable(is_detectable)
{ {
} }
bool IsDetectable() const override { return m_is_detectable; } bool IsDetectable() const override { return m_is_detectable; }
@ -76,8 +76,8 @@ private:
private: private:
SDL_Joystick* const m_js; SDL_Joystick* const m_js;
const Sint16 m_range; const int m_index;
const u8 m_index; const s16 m_range;
const bool m_is_detectable; const bool m_is_detectable;
}; };
@ -85,8 +85,8 @@ private:
{ {
public: public:
std::string GetName() const override; std::string GetName() const override;
LegacyHat(SDL_Joystick* js, u8 index, u8 direction, bool is_detectable) LegacyHat(SDL_Joystick* js, int index, u8 direction, bool is_detectable)
: m_js(js), m_direction(direction), m_index(index), m_is_detectable(is_detectable) : m_js(js), m_index(index), m_direction(direction), m_is_detectable(is_detectable)
{ {
} }
bool IsDetectable() const override { return m_is_detectable; } bool IsDetectable() const override { return m_is_detectable; }
@ -94,8 +94,8 @@ private:
private: private:
SDL_Joystick* const m_js; SDL_Joystick* const m_js;
const int m_index;
const u8 m_direction; const u8 m_direction;
const u8 m_index;
const bool m_is_detectable; const bool m_is_detectable;
}; };