New zelda ucode voice case
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3609 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -278,6 +278,11 @@ void CUCode_Zelda::MixAddVoice(ZeldaVoicePB &PB, s32* _LeftBuffer, s32* _RightBu
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{
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{
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switch (PB.Format)
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switch (PB.Format)
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{
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{
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case 0x0000: // Silences sound and stops all looping sounds
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for (int i = 0; i < _Size; i++)
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_LeftBuffer[i] = _RightBuffer[i] = 0;
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return;
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case 0x0005: // AFC / unknown
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case 0x0005: // AFC / unknown
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case 0x0021: // AFC / ADPCM???
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case 0x0021: // AFC / ADPCM???
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case 0x0009: // AFC / ADPCM
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case 0x0009: // AFC / ADPCM
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@ -287,6 +292,10 @@ void CUCode_Zelda::MixAddVoice(ZeldaVoicePB &PB, s32* _LeftBuffer, s32* _RightBu
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case 0x0010: // PCM16
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case 0x0010: // PCM16
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MixAddVoice_PCM16(PB, m_TempBuffer, _Size);
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MixAddVoice_PCM16(PB, m_TempBuffer, _Size);
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break;
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break;
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default:
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PanicAlert("Unknown MixAddVoice format in zelda %04x", PB.Format);
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break;
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}
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}
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PB.NeedsReset = 0;
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PB.NeedsReset = 0;
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