Merge pull request #1949 from skidau/hotkey-input

Added the ability to map gamepad buttons to hotkeys.
This commit is contained in:
skidau 2015-02-04 14:35:03 +11:00
commit 5e645732f2
14 changed files with 1048 additions and 308 deletions

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@ -9,6 +9,7 @@ set(SRCS ActionReplay.cpp
ec_wii.cpp
GeckoCodeConfig.cpp
GeckoCode.cpp
HotkeyManager.cpp
MemTools.cpp
Movie.cpp
NetPlayClient.cpp

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@ -94,6 +94,7 @@
<ClCompile Include="HLE\HLE.cpp" />
<ClCompile Include="HLE\HLE_Misc.cpp" />
<ClCompile Include="HLE\HLE_OS.cpp" />
<ClCompile Include="HotkeyManager.cpp" />
<ClCompile Include="HW\AudioInterface.cpp" />
<ClCompile Include="HW\BBA-TAP\TAP_Win32.cpp" />
<ClCompile Include="HW\CPU.cpp" />
@ -306,6 +307,7 @@
<ClInclude Include="HLE\HLE_Misc.h" />
<ClInclude Include="HLE\HLE_OS.h" />
<ClInclude Include="Host.h" />
<ClInclude Include="HotkeyManager.h" />
<ClInclude Include="HW\AudioInterface.h" />
<ClInclude Include="HW\BBA-TAP\TAP_Win32.h" />
<ClInclude Include="HW\CPU.h" />

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@ -144,6 +144,7 @@
<ClCompile Include="CoreParameter.cpp" />
<ClCompile Include="CoreTiming.cpp" />
<ClCompile Include="ec_wii.cpp" />
<ClCompile Include="HotkeyManager.cpp" />
<ClCompile Include="MemTools.cpp" />
<ClCompile Include="Movie.cpp" />
<ClCompile Include="NetPlayClient.cpp" />
@ -735,6 +736,7 @@
<ClInclude Include="CoreTiming.h" />
<ClInclude Include="ec_wii.h" />
<ClInclude Include="Host.h" />
<ClInclude Include="HotkeyManager.h" />
<ClInclude Include="MemTools.h" />
<ClInclude Include="Movie.h" />
<ClInclude Include="NetPlayClient.h" />

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@ -0,0 +1,546 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "Core/ConfigManager.h"
#include "Core/CoreParameter.h"
#include "Core/HotkeyManager.h"
static const u32 hotkey_bitmasks[] =
{
1 << 0,
1 << 1,
1 << 2,
1 << 3,
1 << 4,
1 << 5,
1 << 6,
1 << 7,
1 << 8,
1 << 9,
1 << 10,
1 << 11,
1 << 12,
1 << 13,
1 << 14,
1 << 15,
1 << 16,
1 << 17,
1 << 18,
1 << 19,
1 << 20,
1 << 21,
1 << 22,
1 << 23,
1 << 24,
1 << 25,
1 << 26,
1 << 27,
1 << 28,
1 << 29,
1 << 30,
1u << 31u
};
const std::string hotkey_labels[] =
{
_trans("Open"),
_trans("Change Disc"),
_trans("Refresh List"),
_trans("Play/Pause"),
_trans("Stop"),
_trans("Reset"),
_trans("Frame Advance"),
_trans("Start Recording"),
_trans("Play Recording"),
_trans("Export Recording"),
_trans("Read-only mode"),
_trans("Toggle Fullscreen"),
_trans("Take Screenshot"),
_trans("Exit"),
_trans("Connect Wiimote 1"),
_trans("Connect Wiimote 2"),
_trans("Connect Wiimote 3"),
_trans("Connect Wiimote 4"),
_trans("Connect Balance Board"),
_trans("Volume Up"),
_trans("Volume Down"),
_trans("Volume Toggle Mute"),
_trans("Toggle IR"),
_trans("Toggle Aspect Ratio"),
_trans("Toggle EFB Copies"),
_trans("Toggle Fog"),
_trans("Toggle Frame limit"),
_trans("Increase Frame limit"),
_trans("Decrease Frame limit"),
_trans("Freelook Decrease Speed"),
_trans("Freelook Increase Speed"),
_trans("Freelook Reset Speed"),
_trans("Freelook Move Up"),
_trans("Freelook Move Down"),
_trans("Freelook Move Left"),
_trans("Freelook Move Right"),
_trans("Freelook Zoom In"),
_trans("Freelook Zoom Out"),
_trans("Freelook Reset"),
_trans("Increase Depth"),
_trans("Decrease Depth"),
_trans("Increase Convergence"),
_trans("Decrease Convergence"),
_trans("Load State Slot 1"),
_trans("Load State Slot 2"),
_trans("Load State Slot 3"),
_trans("Load State Slot 4"),
_trans("Load State Slot 5"),
_trans("Load State Slot 6"),
_trans("Load State Slot 7"),
_trans("Load State Slot 8"),
_trans("Load State Slot 9"),
_trans("Load State Slot 10"),
_trans("Save State Slot 1"),
_trans("Save State Slot 2"),
_trans("Save State Slot 3"),
_trans("Save State Slot 4"),
_trans("Save State Slot 5"),
_trans("Save State Slot 6"),
_trans("Save State Slot 7"),
_trans("Save State Slot 8"),
_trans("Save State Slot 9"),
_trans("Save State Slot 10"),
_trans("Select State Slot 1"),
_trans("Select State Slot 2"),
_trans("Select State Slot 3"),
_trans("Select State Slot 4"),
_trans("Select State Slot 5"),
_trans("Select State Slot 6"),
_trans("Select State Slot 7"),
_trans("Select State Slot 8"),
_trans("Select State Slot 9"),
_trans("Select State Slot 10"),
_trans("Save to selected slot"),
_trans("Load from selected slot"),
_trans("Load State Last 1"),
_trans("Load State Last 2"),
_trans("Load State Last 3"),
_trans("Load State Last 4"),
_trans("Load State Last 5"),
_trans("Load State Last 6"),
_trans("Load State Last 7"),
_trans("Load State Last 8"),
_trans("Save Oldest State"),
_trans("Undo Load State"),
_trans("Undo Save State"),
_trans("Save State"),
_trans("Load State"),
};
const int num_hotkeys = (sizeof(hotkey_labels) / sizeof(hotkey_labels[0]));
namespace HotkeyManagerEmu
{
static InputConfig s_config("Hotkeys", _trans("Hotkeys"), "Hotkeys");
InputConfig* GetConfig()
{
return &s_config;
}
void GetStatus(u8 _port, HotkeyStatus* _pHotkeyStatus)
{
memset(_pHotkeyStatus, 0, sizeof(*_pHotkeyStatus));
_pHotkeyStatus->err = PAD_ERR_NONE;
std::unique_lock<std::recursive_mutex> lk(s_config.controls_lock, std::try_to_lock);
if (!lk.owns_lock())
{
// if gui has lock (messing with controls), skip this input cycle
for (int i = 0; i < 6; i++)
_pHotkeyStatus->button[i] = 0;
return;
}
// get input
((HotkeyManager*)s_config.controllers[_port])->GetInput(_pHotkeyStatus);
}
bool IsPressed(int Id, bool held)
{
HotkeyStatus hotkey;
memset(&hotkey, 0, sizeof(hotkey));
GetStatus(0, &hotkey);
unsigned int set = Id / 32;
unsigned int setKey = Id % 32;
if (hotkey.button[set] & (1 << setKey))
{
hotkeyDown[set] |= (1 << setKey);
if (held)
return true;
}
else
{
bool pressed = !!(hotkeyDown[set] & (1 << setKey));
hotkeyDown[set] &= ~(1 << setKey);
if (pressed)
return true;
}
return false;
}
void Initialize(void* const hwnd)
{
s_config.controllers.push_back(new HotkeyManager());
g_controller_interface.Initialize(hwnd);
// load the saved controller config
s_config.LoadConfig(true);
for (unsigned int i = 0; i < 6; ++i)
hotkeyDown[i] = 0;
}
void Shutdown()
{
std::vector<ControllerEmu*>::const_iterator
i = s_config.controllers.begin(),
e = s_config.controllers.end();
for (; i != e; ++i)
delete *i;
s_config.controllers.clear();
g_controller_interface.Shutdown();
}
}
HotkeyManager::HotkeyManager()
{
for (int set = 0; set < 6; set++)
{
// buttons
if ((set * 32) < num_hotkeys)
groups.emplace_back(m_keys[set] = new Buttons(_trans("Keys")));
for (int key = 0; key < 32; key++)
{
if ((set * 32 + key) < num_hotkeys)
{
m_keys[set]->controls.emplace_back(new ControlGroup::Input(hotkey_labels[set * 32 + key]));
}
}
}
groups.emplace_back(m_options = new ControlGroup(_trans("Options")));
m_options->settings.emplace_back(new ControlGroup::BackgroundInputSetting(_trans("Background Input")));
m_options->settings.emplace_back(new ControlGroup::IterateUI(_trans("Iterative Input")));
}
HotkeyManager::~HotkeyManager()
{
}
std::string HotkeyManager::GetName() const
{
return std::string("Hotkeys") + char('1' + 0);
}
void HotkeyManager::GetInput(HotkeyStatus* const kb)
{
for (int set = 0; set < 6; set++)
if ((set * 32) < num_hotkeys)
m_keys[set]->GetState(&kb->button[set], hotkey_bitmasks);
}
void HotkeyManager::LoadDefaults(const ControllerInterface& ciface)
{
#define set_control(group, num, str) (group)->controls[num]->control_ref->expression = (str)
ControllerEmu::LoadDefaults(ciface);
// Buttons
#ifdef _WIN32
set_control(m_keys[0], 0, "(LCONTROL | RCONTROL) & L"); // Open
set_control(m_keys[0], 1, ""); // ChangeDisc
set_control(m_keys[0], 2, ""); // RefreshList
set_control(m_keys[0], 3, "F10"); // PlayPause
set_control(m_keys[0], 4, "ESCAPE"); // Stop
set_control(m_keys[0], 5, ""); // Reset
set_control(m_keys[0], 6, ""); // FrameAdvance
set_control(m_keys[0], 7, ""); // StartRecording
set_control(m_keys[0], 8, ""); // PlayRecording
set_control(m_keys[0], 9, ""); // ExportRecording
set_control(m_keys[0], 10, ""); // Readonlymode
set_control(m_keys[0], 11, "(LMENU | RMENU) & RETURN"); // ToggleFullscreen
set_control(m_keys[0], 12, "`F9` & !(LMENU | RMENU)"); // Screenshot
set_control(m_keys[0], 13, ""); // Exit
set_control(m_keys[0], 14, "(LMENU | RMENU) & `F5`"); // Wiimote1Connect
set_control(m_keys[0], 15, "(LMENU | RMENU) & `F6`"); // Wiimote2Connect
set_control(m_keys[0], 16, "(LMENU | RMENU) & `F7`"); // Wiimote3Connect
set_control(m_keys[0], 17, "(LMENU | RMENU) & `F8`"); // Wiimote4Connect
set_control(m_keys[0], 18, "(LMENU | RMENU) & `F9`"); // BalanceBoardConnect
set_control(m_keys[0], 19, ""); // VolumeDown
set_control(m_keys[0], 20, ""); // VolumeUp
set_control(m_keys[0], 21, ""); // VolumeToggleMute
set_control(m_keys[0], 22, ""); // ToggleIR
set_control(m_keys[0], 23, ""); // ToggleAspectRatio
set_control(m_keys[0], 24, ""); // ToggleEFBCopies
set_control(m_keys[0], 25, ""); // ToggleFog
set_control(m_keys[0], 26, "TAB"); // ToggleThrottle
set_control(m_keys[0], 27, ""); // DecreaseFrameLimit
set_control(m_keys[0], 28, ""); // IncreaseFrameLimit
set_control(m_keys[0], 29, "1"); // FreelookDecreaseSpeed
set_control(m_keys[0], 30, "2"); // FreelookIncreaseSpeed
set_control(m_keys[0], 31, "F"); // FreelookResetSpeed
set_control(m_keys[1], 0, "E"); // FreelookUp
set_control(m_keys[1], 1, "Q"); // FreelookDown
set_control(m_keys[1], 2, "A"); // FreelookLeft
set_control(m_keys[1], 3, "D"); // FreelookRight
set_control(m_keys[1], 4, "W"); // FreelookZoomIn
set_control(m_keys[1], 5, "S"); // FreelookZoomOut
set_control(m_keys[1], 6, "R"); // FreelookReset
set_control(m_keys[1], 7, ""); // DecreaseDepth
set_control(m_keys[1], 8, ""); // IncreaseDepth
set_control(m_keys[1], 9, ""); // DecreaseConvergence
set_control(m_keys[1], 10, ""); // IncreaseConvergence
set_control(m_keys[1], 11, "`F1` & !(LSHIFT | RSHIFT) & !(LMENU | RMENU)"); // LoadStateSlot1
set_control(m_keys[1], 12, "`F2` & !(LSHIFT | RSHIFT) & !(LMENU | RMENU)"); // LoadStateSlot2
set_control(m_keys[1], 13, "`F3` & !(LSHIFT | RSHIFT) & !(LMENU | RMENU)"); // LoadStateSlot3
set_control(m_keys[1], 14, "`F4` & !(LSHIFT | RSHIFT) & !(LMENU | RMENU)"); // LoadStateSlot4
set_control(m_keys[1], 15, "`F5` & !(LSHIFT | RSHIFT) & !(LMENU | RMENU)"); // LoadStateSlot5
set_control(m_keys[1], 16, "`F6` & !(LSHIFT | RSHIFT) & !(LMENU | RMENU)"); // LoadStateSlot6
set_control(m_keys[1], 17, "`F7` & !(LSHIFT | RSHIFT) & !(LMENU | RMENU)"); // LoadStateSlot7
set_control(m_keys[1], 18, "`F8` & !(LSHIFT | RSHIFT) & !(LMENU | RMENU)"); // LoadStateSlot8
set_control(m_keys[1], 19, ""); // LoadStateSlot9
set_control(m_keys[1], 20, ""); // LoadStateSlot10
set_control(m_keys[1], 21, "(LSHIFT | RSHIFT) & `F1`"); // SaveStateSlot1
set_control(m_keys[1], 22, "(LSHIFT | RSHIFT) & `F2`"); // SaveStateSlot2
set_control(m_keys[1], 23, "(LSHIFT | RSHIFT) & `F3`"); // SaveStateSlot3
set_control(m_keys[1], 24, "(LSHIFT | RSHIFT) & `F4`"); // SaveStateSlot4
set_control(m_keys[1], 25, "(LSHIFT | RSHIFT) & `F5`"); // SaveStateSlot5
set_control(m_keys[1], 26, "(LSHIFT | RSHIFT) & `F6`"); // SaveStateSlot6
set_control(m_keys[1], 27, "(LSHIFT | RSHIFT) & `F7`"); // SaveStateSlot7
set_control(m_keys[1], 28, "(LSHIFT | RSHIFT) & `F8`"); // SaveStateSlot8
set_control(m_keys[1], 29, ""); // SaveStateSlot9
set_control(m_keys[1], 30, ""); // SaveStateSlot10
set_control(m_keys[1], 31, ""); // SelectStateSlot1
set_control(m_keys[2], 0, ""); // SelectStateSlot2
set_control(m_keys[2], 1, ""); // SelectStateSlot3
set_control(m_keys[2], 2, ""); // SelectStateSlot4
set_control(m_keys[2], 3, ""); // SelectStateSlot5
set_control(m_keys[2], 4, ""); // SelectStateSlot6
set_control(m_keys[2], 5, ""); // SelectStateSlot7
set_control(m_keys[2], 6, ""); // SelectStateSlot8
set_control(m_keys[2], 7, ""); // SelectStateSlot9
set_control(m_keys[2], 8, ""); // SelectStateSlot10
set_control(m_keys[2], 9, ""); // SaveSelectedSlot
set_control(m_keys[2], 10, ""); // LoadSelectedSlot
set_control(m_keys[2], 11, ""); // LoadLastState1
set_control(m_keys[2], 12, ""); // LoadLastState2
set_control(m_keys[2], 13, ""); // LoadLastState3
set_control(m_keys[2], 14, ""); // LoadLastState4
set_control(m_keys[2], 15, ""); // LoadLastState5
set_control(m_keys[2], 16, ""); // LoadLastState6
set_control(m_keys[2], 17, ""); // LoadLastState7
set_control(m_keys[2], 18, ""); // LoadLastState8
set_control(m_keys[2], 19, ""); // SaveFirstState
set_control(m_keys[2], 20, "`F12` & !(LSHIFT | RSHIFT)"); // UndoLoadState
set_control(m_keys[2], 21, "(LSHIFT | RSHIFT) & `F12`"); // UndoSaveState
set_control(m_keys[2], 22, ""); // SaveStateFile
set_control(m_keys[2], 23, ""); // LoadStateFile
#elif __APPLE__
set_control(m_keys[0], 0, "(`Left Command` | `Right Command`) & `O`"); // Open
set_control(m_keys[0], 1, ""); // ChangeDisc
set_control(m_keys[0], 2, ""); // RefreshList
set_control(m_keys[0], 3, "(`Left Command` | `Right Command`) & `P`"); // PlayPause
set_control(m_keys[0], 4, "(`Left Command` | `Right Command`) & `W`"); // Stop
set_control(m_keys[0], 5, ""); // Reset
set_control(m_keys[0], 6, ""); // FrameAdvance
set_control(m_keys[0], 7, ""); // StartRecording
set_control(m_keys[0], 8, ""); // PlayRecording
set_control(m_keys[0], 9, ""); // ExportRecording
set_control(m_keys[0], 10, ""); // Readonlymode
set_control(m_keys[0], 11, "(`Left Command` | `Right Command`) & `F`"); // ToggleFullscreen
set_control(m_keys[0], 12, "(`Left Command` | `Right Command`) & `S`"); // Screenshot
set_control(m_keys[0], 13, ""); // Exit
set_control(m_keys[0], 14, "(`Left Command` | `Right Command`) & `1`"); // Wiimote1Connect
set_control(m_keys[0], 15, "(`Left Command` | `Right Command`) & `2`"); // Wiimote2Connect
set_control(m_keys[0], 16, "(`Left Command` | `Right Command`) & `3`"); // Wiimote3Connect
set_control(m_keys[0], 17, "(`Left Command` | `Right Command`) & `4`"); // Wiimote4Connect
set_control(m_keys[0], 18, "(`Left Command` | `Right Command`) & `5`"); // BalanceBoardConnect
set_control(m_keys[0], 19, ""); // VolumeDown
set_control(m_keys[0], 20, ""); // VolumeUp
set_control(m_keys[0], 21, ""); // VolumeToggleMute
set_control(m_keys[0], 22, ""); // ToggleIR
set_control(m_keys[0], 23, ""); // ToggleAspectRatio
set_control(m_keys[0], 24, ""); // ToggleEFBCopies
set_control(m_keys[0], 25, ""); // ToggleFog
set_control(m_keys[0], 26, "Tab"); // ToggleThrottle
set_control(m_keys[0], 27, ""); // DecreaseFrameLimit
set_control(m_keys[0], 28, ""); // IncreaseFrameLimit
set_control(m_keys[0], 29, "`1` & !(`Left Command` | `Right Command`)"); // FreelookDecreaseSpeed
set_control(m_keys[0], 30, "`2` & !(`Left Command` | `Right Command`)"); // FreelookIncreaseSpeed
set_control(m_keys[0], 31, "`F` & !(`Left Command` | `Right Command`)"); // FreelookResetSpeed
set_control(m_keys[1], 0, "`E` & !(`Left Command` | `Right Command`)"); // FreelookUp
set_control(m_keys[1], 1, "`Q` & !(`Left Command` | `Right Command`)"); // FreelookDown
set_control(m_keys[1], 2, "`A` & !(`Left Command` | `Right Command`)"); // FreelookLeft
set_control(m_keys[1], 3, "`D` & !(`Left Command` | `Right Command`)"); // FreelookRight
set_control(m_keys[1], 4, "`W` & !(`Left Command` | `Right Command`)"); // FreelookZoomIn
set_control(m_keys[1], 5, "`S` & !(`Left Command` | `Right Command`)"); // FreelookZoomOut
set_control(m_keys[1], 6, "`R` & !(`Left Command` | `Right Command`)"); // FreelookReset
set_control(m_keys[1], 7, ""); // DecreaseDepth
set_control(m_keys[1], 8, ""); // IncreaseDepth
set_control(m_keys[1], 9, ""); // DecreaseConvergence
set_control(m_keys[1], 10, ""); // IncreaseConvergence
set_control(m_keys[1], 11, "`F1` & !(`Left Shift` | `Right Shift`)"); // LoadStateSlot1
set_control(m_keys[1], 12, "`F2` & !(`Left Shift` | `Right Shift`)"); // LoadStateSlot2
set_control(m_keys[1], 13, "`F3` & !(`Left Shift` | `Right Shift`)"); // LoadStateSlot3
set_control(m_keys[1], 14, "`F4` & !(`Left Shift` | `Right Shift`)"); // LoadStateSlot4
set_control(m_keys[1], 15, "`F5` & !(`Left Shift` | `Right Shift`)"); // LoadStateSlot5
set_control(m_keys[1], 16, "`F6` & !(`Left Shift` | `Right Shift`)"); // LoadStateSlot6
set_control(m_keys[1], 17, "`F7` & !(`Left Shift` | `Right Shift`)"); // LoadStateSlot7
set_control(m_keys[1], 18, "`F8` & !(`Left Shift` | `Right Shift`)"); // LoadStateSlot8
set_control(m_keys[1], 19, ""); // LoadStateSlot9
set_control(m_keys[1], 20, ""); // LoadStateSlot10
set_control(m_keys[1], 21, "(`Left Shift` | `Right Shift`) & `F1`"); // SaveStateSlot1
set_control(m_keys[1], 22, "(`Left Shift` | `Right Shift`) & `F2`"); // SaveStateSlot2
set_control(m_keys[1], 23, "(`Left Shift` | `Right Shift`) & `F3`"); // SaveStateSlot3
set_control(m_keys[1], 24, "(`Left Shift` | `Right Shift`) & `F4`"); // SaveStateSlot4
set_control(m_keys[1], 25, "(`Left Shift` | `Right Shift`) & `F5`"); // SaveStateSlot5
set_control(m_keys[1], 26, "(`Left Shift` | `Right Shift`) & `F6`"); // SaveStateSlot6
set_control(m_keys[1], 27, "(`Left Shift` | `Right Shift`) & `F7`"); // SaveStateSlot7
set_control(m_keys[1], 28, "(`Left Shift` | `Right Shift`) & `F8`"); // SaveStateSlot8
set_control(m_keys[1], 29, ""); // SaveStateSlot9
set_control(m_keys[1], 30, ""); // SaveStateSlot10
set_control(m_keys[1], 31, ""); // SelectStateSlot1
set_control(m_keys[2], 0, ""); // SelectStateSlot2
set_control(m_keys[2], 1, ""); // SelectStateSlot3
set_control(m_keys[2], 2, ""); // SelectStateSlot4
set_control(m_keys[2], 3, ""); // SelectStateSlot5
set_control(m_keys[2], 4, ""); // SelectStateSlot6
set_control(m_keys[2], 5, ""); // SelectStateSlot7
set_control(m_keys[2], 6, ""); // SelectStateSlot8
set_control(m_keys[2], 7, ""); // SelectStateSlot9
set_control(m_keys[2], 8, ""); // SelectStateSlot10
set_control(m_keys[2], 9, ""); // SaveSelectedSlot
set_control(m_keys[2], 10, ""); // LoadSelectedSlot
set_control(m_keys[2], 11, ""); // LoadLastState1
set_control(m_keys[2], 12, ""); // LoadLastState2
set_control(m_keys[2], 13, ""); // LoadLastState3
set_control(m_keys[2], 14, ""); // LoadLastState4
set_control(m_keys[2], 15, ""); // LoadLastState5
set_control(m_keys[2], 16, ""); // LoadLastState6
set_control(m_keys[2], 17, ""); // LoadLastState7
set_control(m_keys[2], 18, ""); // LoadLastState8
set_control(m_keys[2], 19, ""); // SaveFirstState
set_control(m_keys[2], 20, "`F12` & !(`Left Shift` | `Right Shift`)"); // UndoLoadState
set_control(m_keys[2], 21, "(`Left Shift` | `Right Shift`) & `F12`"); // UndoSaveState
set_control(m_keys[2], 22, ""); // SaveStateFile
set_control(m_keys[2], 23, ""); // LoadStateFile
#else // linux
set_control(m_keys[0], 0, "(Control_L | Control_R) & `O`"); // Open
set_control(m_keys[0], 1, ""); // ChangeDisc
set_control(m_keys[0], 2, ""); // RefreshList
set_control(m_keys[0], 3, "F10"); // PlayPause
set_control(m_keys[0], 4, "Escape"); // Stop
set_control(m_keys[0], 5, ""); // Reset
set_control(m_keys[0], 6, ""); // FrameAdvance
set_control(m_keys[0], 7, ""); // StartRecording
set_control(m_keys[0], 8, ""); // PlayRecording
set_control(m_keys[0], 9, ""); // ExportRecording
set_control(m_keys[0], 10, ""); // Readonlymode
set_control(m_keys[0], 11, "(Alt_L | Alt_R) & `Return`"); // ToggleFullscreen
set_control(m_keys[0], 12, "`F9` & !(Alt_L | Alt_R)"); // Screenshot
set_control(m_keys[0], 13, ""); // Exit
set_control(m_keys[0], 14, "(Alt_L | Alt_R) & `F5`"); // Wiimote1Connect
set_control(m_keys[0], 15, "(Alt_L | Alt_R) & `F6`"); // Wiimote2Connect
set_control(m_keys[0], 16, "(Alt_L | Alt_R) & `F7`"); // Wiimote3Connect
set_control(m_keys[0], 17, "(Alt_L | Alt_R) & `F8`"); // Wiimote4Connect
set_control(m_keys[0], 18, "(Alt_L | Alt_R) & `F9`"); // BalanceBoardConnect
set_control(m_keys[0], 19, ""); // VolumeDown
set_control(m_keys[0], 20, ""); // VolumeUp
set_control(m_keys[0], 21, ""); // VolumeToggleMute
set_control(m_keys[0], 22, ""); // ToggleIR
set_control(m_keys[0], 23, ""); // ToggleAspectRatio
set_control(m_keys[0], 24, ""); // ToggleEFBCopies
set_control(m_keys[0], 25, ""); // ToggleFog
set_control(m_keys[0], 26, "Tab"); // ToggleThrottle
set_control(m_keys[0], 27, ""); // DecreaseFrameLimit
set_control(m_keys[0], 28, ""); // IncreaseFrameLimit
set_control(m_keys[0], 29, "1"); // FreelookDecreaseSpeed
set_control(m_keys[0], 30, "2"); // FreelookIncreaseSpeed
set_control(m_keys[0], 31, "F"); // FreelookResetSpeed
set_control(m_keys[1], 0, "E"); // FreelookUp
set_control(m_keys[1], 1, "Q"); // FreelookDown
set_control(m_keys[1], 2, "A"); // FreelookLeft
set_control(m_keys[1], 3, "D"); // FreelookRight
set_control(m_keys[1], 4, "W"); // FreelookZoomIn
set_control(m_keys[1], 5, "S"); // FreelookZoomOut
set_control(m_keys[1], 6, "R"); // FreelookReset
set_control(m_keys[1], 7, ""); // DecreaseDepth
set_control(m_keys[1], 8, ""); // IncreaseDepth
set_control(m_keys[1], 9, ""); // DecreaseConvergence
set_control(m_keys[1], 10, ""); // IncreaseConvergence
set_control(m_keys[1], 11, "`F1` & !(Shift_L | Shift_R) & !(Alt_L | Alt_R)"); // LoadStateSlot1
set_control(m_keys[1], 12, "`F2` & !(Shift_L | Shift_R) & !(Alt_L | Alt_R)"); // LoadStateSlot2
set_control(m_keys[1], 13, "`F3` & !(Shift_L | Shift_R) & !(Alt_L | Alt_R)"); // LoadStateSlot3
set_control(m_keys[1], 14, "`F4` & !(Shift_L | Shift_R) & !(Alt_L | Alt_R)"); // LoadStateSlot4
set_control(m_keys[1], 15, "`F5` & !(Shift_L | Shift_R) & !(Alt_L | Alt_R)"); // LoadStateSlot5
set_control(m_keys[1], 16, "`F6` & !(Shift_L | Shift_R) & !(Alt_L | Alt_R)"); // LoadStateSlot6
set_control(m_keys[1], 17, "`F7` & !(Shift_L | Shift_R) & !(Alt_L | Alt_R)"); // LoadStateSlot7
set_control(m_keys[1], 18, "`F8` & !(Shift_L | Shift_R) & !(Alt_L | Alt_R)"); // LoadStateSlot8
set_control(m_keys[1], 19, ""); // LoadStateSlot9
set_control(m_keys[1], 20, ""); // LoadStateSlot10
set_control(m_keys[1], 21, "(Shift_L | Shift_R) & `F1`"); // SaveStateSlot1
set_control(m_keys[1], 22, "(Shift_L | Shift_R) & `F2`"); // SaveStateSlot2
set_control(m_keys[1], 23, "(Shift_L | Shift_R) & `F3`"); // SaveStateSlot3
set_control(m_keys[1], 24, "(Shift_L | Shift_R) & `F4`"); // SaveStateSlot4
set_control(m_keys[1], 25, "(Shift_L | Shift_R) & `F5`"); // SaveStateSlot5
set_control(m_keys[1], 26, "(Shift_L | Shift_R) & `F6`"); // SaveStateSlot6
set_control(m_keys[1], 27, "(Shift_L | Shift_R) & `F7`"); // SaveStateSlot7
set_control(m_keys[1], 28, "(Shift_L | Shift_R) & `F8`"); // SaveStateSlot8
set_control(m_keys[1], 29, ""); // SaveStateSlot9
set_control(m_keys[1], 30, ""); // SaveStateSlot10
set_control(m_keys[1], 31, ""); // SelectStateSlot1
set_control(m_keys[2], 0, ""); // SelectStateSlot2
set_control(m_keys[2], 1, ""); // SelectStateSlot3
set_control(m_keys[2], 2, ""); // SelectStateSlot4
set_control(m_keys[2], 3, ""); // SelectStateSlot5
set_control(m_keys[2], 4, ""); // SelectStateSlot6
set_control(m_keys[2], 5, ""); // SelectStateSlot7
set_control(m_keys[2], 6, ""); // SelectStateSlot8
set_control(m_keys[2], 7, ""); // SelectStateSlot9
set_control(m_keys[2], 8, ""); // SelectStateSlot10
set_control(m_keys[2], 9, ""); // SaveSelectedSlot
set_control(m_keys[2], 10, ""); // LoadSelectedSlot
set_control(m_keys[2], 11, ""); // LoadLastState1
set_control(m_keys[2], 12, ""); // LoadLastState2
set_control(m_keys[2], 13, ""); // LoadLastState3
set_control(m_keys[2], 14, ""); // LoadLastState4
set_control(m_keys[2], 15, ""); // LoadLastState5
set_control(m_keys[2], 16, ""); // LoadLastState6
set_control(m_keys[2], 17, ""); // LoadLastState7
set_control(m_keys[2], 18, ""); // LoadLastState8
set_control(m_keys[2], 19, ""); // SaveFirstState
set_control(m_keys[2], 20, "`F12` & !(Shift_L | Shift_R)"); // UndoLoadState
set_control(m_keys[2], 21, "(Shift_L | Shift_R) & `F12`"); // UndoSaveState
set_control(m_keys[2], 22, ""); // SaveStateFile
set_control(m_keys[2], 23, ""); // LoadStateFile
#endif
}

View File

@ -0,0 +1,41 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "Core/CoreParameter.h"
#include "InputCommon/InputConfig.h"
struct HotkeyStatus
{
u32 button[6];
s8 err;
};
class HotkeyManager : public ControllerEmu
{
public:
HotkeyManager();
~HotkeyManager();
std::string GetName() const;
void GetInput(HotkeyStatus* const hk);
void LoadDefaults(const ControllerInterface& ciface);
private:
Buttons* m_keys[6];
ControlGroup* m_options;
};
namespace HotkeyManagerEmu
{
void Initialize(void* const hwnd);
void Shutdown();
InputConfig* GetConfig();
void GetStatus(u8 _port, HotkeyStatus* _pKeyboardStatus);
bool IsPressed(int Id, bool held);
static u32 hotkeyDown[6];
}

View File

@ -32,6 +32,7 @@
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HotkeyManager.h"
#include "Core/Movie.h"
#include "Core/NetPlayProto.h"
#include "Core/HW/EXI.h"
@ -47,10 +48,13 @@
#include "DolphinWX/Frame.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/HotkeyDlg.h"
#include "DolphinWX/InputConfigDiag.h"
#include "DolphinWX/Main.h"
#include "DolphinWX/WxUtils.h"
#include "DolphinWX/Debugger/CodeWindow.h"
#include "InputCommon/InputConfig.h"
#include "VideoCommon/VideoBackendBase.h"
#define TEXT_BOX(page, text) new wxStaticText(page, wxID_ANY, text)
@ -924,8 +928,34 @@ void CConfigMain::DisplaySettingsChanged(wxCommandEvent& event)
break;
case ID_HOTKEY_CONFIG:
{
HotkeyConfigDialog m_HotkeyDialog(this);
m_HotkeyDialog.ShowModal();
bool was_init = false;
InputConfig* const hotkey_plugin = HotkeyManagerEmu::GetConfig();
// check if game is running
if (g_controller_interface.IsInit())
{
was_init = true;
}
else
{
#if defined(HAVE_X11) && HAVE_X11
Window win = X11Utils::XWindowFromHandle(GetHandle());
HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(win));
#else
HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(GetHandle()));
#endif
}
InputConfigDialog m_ConfigFrame(this, *hotkey_plugin, _("Dolphin Hotkeys"), 0);
m_ConfigFrame.ShowModal();
m_ConfigFrame.Destroy();
// if game isn't running
if (!was_init)
{
HotkeyManagerEmu::Shutdown();
}
}
// Update the GUI in case menu accelerators were changed
main_frame->UpdateGUI();

View File

@ -46,6 +46,7 @@
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/CoreParameter.h"
#include "Core/HotkeyManager.h"
#include "Core/Movie.h"
#include "Core/State.h"
#include "Core/HW/DVDInterface.h"
@ -269,6 +270,7 @@ EVT_MENU(IDM_CONFIG_GFX_BACKEND, CFrame::OnConfigGFX)
EVT_MENU(IDM_CONFIG_AUDIO, CFrame::OnConfigAudio)
EVT_MENU(IDM_CONFIG_CONTROLLERS, CFrame::OnConfigControllers)
EVT_MENU(IDM_CONFIG_HOTKEYS, CFrame::OnConfigHotkey)
EVT_MENU(IDM_CONFIG_MENU_COMMANDS, CFrame::OnConfigMenuCommands)
EVT_MENU(IDM_SAVE_PERSPECTIVE, CFrame::OnPerspectiveMenu)
EVT_MENU(IDM_EDIT_PERSPECTIVES, CFrame::OnPerspectiveMenu)
@ -342,6 +344,22 @@ END_EVENT_TABLE()
// ---------------
// Creation and close, quit functions
bool CFrame::InitHotkeys()
{
if (!g_controller_interface.IsInit())
{
#if defined(HAVE_X11) && HAVE_X11
Window win = X11Utils::XWindowFromHandle(GetHandle());
HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(win));
#else
HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(GetHandle()));
#endif
return true;
}
return false;
}
CFrame::CFrame(wxFrame* parent,
wxWindowID id,
const wxString& title,
@ -477,10 +495,24 @@ CFrame::CFrame(wxFrame* parent,
UpdateGUI();
if (g_pCodeWindow)
g_pCodeWindow->UpdateButtonStates();
// check if game is running
m_bHotkeysInit = InitHotkeys();
m_poll_hotkey_timer = new wxTimer(this);
Bind(wxEVT_TIMER, &CFrame::PollHotkeys, this);
m_poll_hotkey_timer->Start(1000 / 60, wxTIMER_CONTINUOUS);
}
// Destructor
CFrame::~CFrame()
{
m_poll_hotkey_timer->Stop();
if (m_bHotkeysInit)
{
HotkeyManagerEmu::Shutdown();
}
drives.clear();
#if defined(HAVE_XRANDR) && HAVE_XRANDR
@ -904,11 +936,15 @@ void CFrame::OnGameListCtrl_ItemActivated(wxListEvent& WXUNUSED (event))
}
}
static bool IsHotkey(wxKeyEvent &event, int Id)
static bool IsHotkey(wxKeyEvent &event, int Id, bool keyUp = false)
{
return (event.GetKeyCode() != WXK_NONE &&
event.GetKeyCode() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkey[Id] &&
event.GetModifiers() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkeyModifier[Id]);
// Input event hotkey
if (event.GetKeyCode() == WXK_NONE)
{
return HotkeyManagerEmu::IsPressed(Id, keyUp);
}
return false;
}
int GetCmdForHotkey(unsigned int key)
@ -1045,202 +1081,12 @@ bool TASInputHasFocus()
return false;
}
void CFrame::OnKeyDown(wxKeyEvent& event)
{
if (Core::GetState() != Core::CORE_UNINITIALIZED &&
(RendererHasFocus() || TASInputHasFocus()))
{
int WiimoteId = -1;
// Toggle fullscreen
if (IsHotkey(event, HK_FULLSCREEN))
DoFullscreen(!RendererIsFullscreen());
// Send Debugger keys to CodeWindow
else if (g_pCodeWindow && (event.GetKeyCode() >= WXK_F9 && event.GetKeyCode() <= WXK_F11))
event.Skip();
// Pause and Unpause
else if (IsHotkey(event, HK_PLAY_PAUSE))
DoPause();
// Stop
else if (IsHotkey(event, HK_STOP))
DoStop();
// Screenshot hotkey
else if (IsHotkey(event, HK_SCREENSHOT))
Core::SaveScreenShot();
else if (IsHotkey(event, HK_EXIT))
wxPostEvent(this, wxCommandEvent(wxID_EXIT));
else if (IsHotkey(event, HK_VOLUME_DOWN))
AudioCommon::DecreaseVolume(3);
else if (IsHotkey(event, HK_VOLUME_UP))
AudioCommon::IncreaseVolume(3);
else if (IsHotkey(event, HK_VOLUME_TOGGLE_MUTE))
AudioCommon::ToggleMuteVolume();
// Wiimote connect and disconnect hotkeys
else if (IsHotkey(event, HK_WIIMOTE1_CONNECT))
WiimoteId = 0;
else if (IsHotkey(event, HK_WIIMOTE2_CONNECT))
WiimoteId = 1;
else if (IsHotkey(event, HK_WIIMOTE3_CONNECT))
WiimoteId = 2;
else if (IsHotkey(event, HK_WIIMOTE4_CONNECT))
WiimoteId = 3;
else if (IsHotkey(event, HK_BALANCEBOARD_CONNECT))
WiimoteId = 4;
else if (IsHotkey(event, HK_TOGGLE_IR))
{
OSDChoice = 1;
// Toggle native resolution
if (++g_Config.iEFBScale > SCALE_4X)
g_Config.iEFBScale = SCALE_AUTO;
}
else if (IsHotkey(event, HK_TOGGLE_AR))
{
OSDChoice = 2;
// Toggle aspect ratio
g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3;
}
else if (IsHotkey(event, HK_TOGGLE_EFBCOPIES))
{
OSDChoice = 3;
// Toggle EFB copies between EFB2RAM and EFB2Texture
if (!g_Config.bEFBCopyEnable)
{
OSD::AddMessage("EFB Copies are disabled, enable them in Graphics settings for toggling", 6000);
}
else
{
g_Config.bCopyEFBToTexture = !g_Config.bCopyEFBToTexture;
}
}
else if (IsHotkey(event, HK_TOGGLE_FOG))
{
OSDChoice = 4;
g_Config.bDisableFog = !g_Config.bDisableFog;
}
else if (IsHotkey(event, HK_TOGGLE_THROTTLE))
{
Core::SetIsFramelimiterTempDisabled(true);
}
else if (IsHotkey(event, HK_DECREASE_FRAME_LIMIT))
{
if (--SConfig::GetInstance().m_Framelimit > 0x19)
SConfig::GetInstance().m_Framelimit = 0x19;
}
else if (IsHotkey(event, HK_INCREASE_FRAME_LIMIT))
{
if (++SConfig::GetInstance().m_Framelimit > 0x19)
SConfig::GetInstance().m_Framelimit = 0;
}
else if (IsHotkey(event, HK_SAVE_STATE_SLOT_SELECTED))
{
State::Save(g_saveSlot);
}
else if (IsHotkey(event, HK_LOAD_STATE_SLOT_SELECTED))
{
State::Load(g_saveSlot);
}
else if (IsHotkey(event, HK_DECREASE_DEPTH))
{
if (--g_Config.iStereoDepth < 0)
g_Config.iStereoDepth = 0;
}
else if (IsHotkey(event, HK_INCREASE_DEPTH))
{
if (++g_Config.iStereoDepth > 100)
g_Config.iStereoDepth = 100;
}
else if (IsHotkey(event, HK_DECREASE_CONVERGENCE))
{
if (--g_Config.iStereoConvergence < 0)
g_Config.iStereoConvergence = 0;
}
else if (IsHotkey(event, HK_INCREASE_CONVERGENCE))
{
if (++g_Config.iStereoConvergence > 500)
g_Config.iStereoConvergence = 500;
}
else
{
for (int i = HK_SELECT_STATE_SLOT_1; i < HK_SELECT_STATE_SLOT_10; ++i)
{
if (IsHotkey (event, i))
{
wxCommandEvent slot_event;
slot_event.SetId(i + IDM_SELECT_SLOT_1 - HK_SELECT_STATE_SLOT_1);
CFrame::OnSelectSlot(slot_event);
}
}
unsigned int i = NUM_HOTKEYS;
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain || TASInputHasFocus())
{
for (i = 0; i < NUM_HOTKEYS; i++)
{
if (IsHotkey(event, i))
{
int cmd = GetCmdForHotkey(i);
if (cmd >= 0)
{
wxCommandEvent evt(wxEVT_MENU, cmd);
wxMenuItem *item = GetMenuBar()->FindItem(cmd);
if (item && item->IsCheckable())
{
item->wxMenuItemBase::Toggle();
evt.SetInt(item->IsChecked());
}
GetEventHandler()->AddPendingEvent(evt);
break;
}
}
}
}
// On OS X, we claim all keyboard events while
// emulation is running to avoid wxWidgets sounding
// the system beep for unhandled key events when
// receiving pad/Wiimote keypresses which take an
// entirely different path through the HID subsystem.
#ifndef __APPLE__
// On other platforms, we leave the key event alone
// so it can be passed on to the windowing system.
if (i == NUM_HOTKEYS)
event.Skip();
#endif
}
// Actually perform the Wiimote connection or disconnection
if (WiimoteId >= 0)
{
wxCommandEvent evt;
evt.SetId(IDM_CONNECT_WIIMOTE1 + WiimoteId);
OnConnectWiimote(evt);
}
if (g_Config.bFreeLook)
{
static float debugSpeed = 1.0f;
if (IsHotkey(event, HK_FREELOOK_DECREASE_SPEED))
debugSpeed /= 2.0f;
else if (IsHotkey(event, HK_FREELOOK_INCREASE_SPEED))
debugSpeed *= 2.0f;
else if (IsHotkey(event, HK_FREELOOK_RESET_SPEED))
debugSpeed = 1.0f;
else if (IsHotkey(event, HK_FREELOOK_UP))
VertexShaderManager::TranslateView(0.0f, 0.0f, -debugSpeed);
else if (IsHotkey(event, HK_FREELOOK_DOWN))
VertexShaderManager::TranslateView(0.0f, 0.0f, debugSpeed);
else if (IsHotkey(event, HK_FREELOOK_LEFT))
VertexShaderManager::TranslateView(debugSpeed, 0.0f);
else if (IsHotkey(event, HK_FREELOOK_RIGHT))
VertexShaderManager::TranslateView(-debugSpeed, 0.0f);
else if (IsHotkey(event, HK_FREELOOK_ZOOM_IN))
VertexShaderManager::TranslateView(0.0f, debugSpeed);
else if (IsHotkey(event, HK_FREELOOK_ZOOM_OUT))
VertexShaderManager::TranslateView(0.0f, -debugSpeed);
else if (IsHotkey(event, HK_FREELOOK_RESET))
VertexShaderManager::ResetView();
}
ParseHotkeys(event);
}
else
{
@ -1410,3 +1256,223 @@ const CGameListCtrl *CFrame::GetGameListCtrl() const
{
return m_GameListCtrl;
}
void CFrame::PollHotkeys(wxTimerEvent& event)
{
if (Core::GetState() == Core::CORE_UNINITIALIZED || Core::GetState() == Core::CORE_PAUSE)
{
InitHotkeys();
g_controller_interface.UpdateInput();
}
if (Core::GetState() != Core::CORE_STOPPING)
{
wxKeyEvent keyevent = 0;
if (IsHotkey(keyevent, HK_TOGGLE_THROTTLE))
{
Core::SetIsFramelimiterTempDisabled(false);
}
else
{
ParseHotkeys(keyevent);
}
}
}
void CFrame::ParseHotkeys(wxKeyEvent &event)
{
int WiimoteId = -1;
// Toggle fullscreen
if (IsHotkey(event, HK_FULLSCREEN))
DoFullscreen(!RendererIsFullscreen());
// Send Debugger keys to CodeWindow
else if (g_pCodeWindow && (event.GetKeyCode() >= WXK_F9 && event.GetKeyCode() <= WXK_F11))
event.Skip();
// Pause and Unpause
else if (IsHotkey(event, HK_PLAY_PAUSE))
DoPause();
// Stop
else if (IsHotkey(event, HK_STOP))
DoStop();
// Screenshot hotkey
else if (IsHotkey(event, HK_SCREENSHOT))
Core::SaveScreenShot();
else if (IsHotkey(event, HK_EXIT))
wxPostEvent(this, wxCommandEvent(wxID_EXIT));
else if (IsHotkey(event, HK_VOLUME_DOWN))
AudioCommon::DecreaseVolume(3);
else if (IsHotkey(event, HK_VOLUME_UP))
AudioCommon::IncreaseVolume(3);
else if (IsHotkey(event, HK_VOLUME_TOGGLE_MUTE))
AudioCommon::ToggleMuteVolume();
// Wiimote connect and disconnect hotkeys
else if (IsHotkey(event, HK_WIIMOTE1_CONNECT))
WiimoteId = 0;
else if (IsHotkey(event, HK_WIIMOTE2_CONNECT))
WiimoteId = 1;
else if (IsHotkey(event, HK_WIIMOTE3_CONNECT))
WiimoteId = 2;
else if (IsHotkey(event, HK_WIIMOTE4_CONNECT))
WiimoteId = 3;
else if (IsHotkey(event, HK_BALANCEBOARD_CONNECT))
WiimoteId = 4;
else if (IsHotkey(event, HK_TOGGLE_IR))
{
OSDChoice = 1;
// Toggle native resolution
if (++g_Config.iEFBScale > SCALE_4X)
g_Config.iEFBScale = SCALE_AUTO;
}
else if (IsHotkey(event, HK_TOGGLE_AR))
{
OSDChoice = 2;
// Toggle aspect ratio
g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3;
}
else if (IsHotkey(event, HK_TOGGLE_EFBCOPIES))
{
OSDChoice = 3;
// Toggle EFB copies between EFB2RAM and EFB2Texture
if (!g_Config.bEFBCopyEnable)
{
OSD::AddMessage("EFB Copies are disabled, enable them in Graphics settings for toggling", 6000);
}
else
{
g_Config.bCopyEFBToTexture = !g_Config.bCopyEFBToTexture;
}
}
else if (IsHotkey(event, HK_TOGGLE_FOG))
{
OSDChoice = 4;
g_Config.bDisableFog = !g_Config.bDisableFog;
}
else if (IsHotkey(event, HK_TOGGLE_THROTTLE, true))
{
Core::SetIsFramelimiterTempDisabled(true);
}
else if (IsHotkey(event, HK_DECREASE_FRAME_LIMIT))
{
if (--SConfig::GetInstance().m_Framelimit > 0x19)
SConfig::GetInstance().m_Framelimit = 0x19;
}
else if (IsHotkey(event, HK_INCREASE_FRAME_LIMIT))
{
if (++SConfig::GetInstance().m_Framelimit > 0x19)
SConfig::GetInstance().m_Framelimit = 0;
}
else if (IsHotkey(event, HK_SAVE_STATE_SLOT_SELECTED))
{
State::Save(g_saveSlot);
}
else if (IsHotkey(event, HK_LOAD_STATE_SLOT_SELECTED))
{
State::Load(g_saveSlot);
}
else if (IsHotkey(event, HK_DECREASE_DEPTH))
{
if (--g_Config.iStereoDepth < 0)
g_Config.iStereoDepth = 0;
}
else if (IsHotkey(event, HK_INCREASE_DEPTH))
{
if (++g_Config.iStereoDepth > 100)
g_Config.iStereoDepth = 100;
}
else if (IsHotkey(event, HK_DECREASE_CONVERGENCE))
{
if (--g_Config.iStereoConvergence < 0)
g_Config.iStereoConvergence = 0;
}
else if (IsHotkey(event, HK_INCREASE_CONVERGENCE))
{
if (++g_Config.iStereoConvergence > 500)
g_Config.iStereoConvergence = 500;
}
else
{
for (int i = HK_SELECT_STATE_SLOT_1; i < HK_SELECT_STATE_SLOT_10; ++i)
{
if (IsHotkey(event, i))
{
wxCommandEvent slot_event;
slot_event.SetId(i + IDM_SELECT_SLOT_1 - HK_SELECT_STATE_SLOT_1);
CFrame::OnSelectSlot(slot_event);
}
}
unsigned int i = NUM_HOTKEYS;
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain || TASInputHasFocus())
{
for (i = 0; i < NUM_HOTKEYS; i++)
{
if (IsHotkey(event, i))
{
int cmd = GetCmdForHotkey(i);
if (cmd >= 0)
{
wxCommandEvent evt(wxEVT_MENU, cmd);
wxMenuItem *item = GetMenuBar()->FindItem(cmd);
if (item && item->IsCheckable())
{
item->wxMenuItemBase::Toggle();
evt.SetInt(item->IsChecked());
}
GetEventHandler()->AddPendingEvent(evt);
break;
}
}
}
}
// On OS X, we claim all keyboard events while
// emulation is running to avoid wxWidgets sounding
// the system beep for unhandled key events when
// receiving pad/Wiimote keypresses which take an
// entirely different path through the HID subsystem.
#ifndef __APPLE__
// On other platforms, we leave the key event alone
// so it can be passed on to the windowing system.
if (i == NUM_HOTKEYS)
event.Skip();
#endif
}
// Actually perform the Wiimote connection or disconnection
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
if (WiimoteId >= 0)
{
wxCommandEvent evt;
evt.SetId(IDM_CONNECT_WIIMOTE1 + WiimoteId);
OnConnectWiimote(evt);
}
if (g_Config.bFreeLook)
{
static float debugSpeed = 1.0f;
if (IsHotkey(event, HK_FREELOOK_DECREASE_SPEED))
debugSpeed /= 2.0f;
else if (IsHotkey(event, HK_FREELOOK_INCREASE_SPEED))
debugSpeed *= 2.0f;
else if (IsHotkey(event, HK_FREELOOK_RESET_SPEED))
debugSpeed = 1.0f;
else if (IsHotkey(event, HK_FREELOOK_UP))
VertexShaderManager::TranslateView(0.0f, 0.0f, -debugSpeed);
else if (IsHotkey(event, HK_FREELOOK_DOWN))
VertexShaderManager::TranslateView(0.0f, 0.0f, debugSpeed);
else if (IsHotkey(event, HK_FREELOOK_LEFT))
VertexShaderManager::TranslateView(debugSpeed, 0.0f);
else if (IsHotkey(event, HK_FREELOOK_RIGHT))
VertexShaderManager::TranslateView(-debugSpeed, 0.0f);
else if (IsHotkey(event, HK_FREELOOK_ZOOM_IN))
VertexShaderManager::TranslateView(0.0f, debugSpeed);
else if (IsHotkey(event, HK_FREELOOK_ZOOM_OUT))
VertexShaderManager::TranslateView(0.0f, -debugSpeed);
else if (IsHotkey(event, HK_FREELOOK_RESET))
VertexShaderManager::ResetView();
}
}
}

View File

@ -47,6 +47,8 @@ class wxAuiNotebook;
class wxAuiNotebookEvent;
class wxListEvent;
class wxMenuItem;
class wxTimer;
class wxTimerEvent;
class wxWindow;
class CRenderFrame : public wxFrame
@ -175,6 +177,7 @@ private:
bool m_bGameLoading;
bool m_bClosing;
bool m_confirmStop;
bool m_bHotkeysInit;
std::vector<std::string> drives;
@ -195,6 +198,8 @@ private:
EToolbar_Max
};
wxTimer* m_poll_hotkey_timer;
wxBitmap m_Bitmaps[EToolbar_Max];
wxBitmap m_BitmapsMenu[EToolbar_Max];
@ -295,6 +300,7 @@ private:
void OnConfigAudio(wxCommandEvent& event);
void OnConfigControllers(wxCommandEvent& event);
void OnConfigHotkey(wxCommandEvent& event);
void OnConfigMenuCommands(wxCommandEvent& event);
void OnToggleFullscreen(wxCommandEvent& event);
void OnToggleDualCore(wxCommandEvent& event);
@ -337,6 +343,11 @@ private:
void OnSaveCurrentSlot(wxCommandEvent& event);
void OnLoadCurrentSlot(wxCommandEvent& event);
void PollHotkeys(wxTimerEvent&);
void ParseHotkeys(wxKeyEvent &event);
bool InitHotkeys();
// Event table
DECLARE_EVENT_TABLE();
};

View File

@ -46,6 +46,7 @@
#include "Core/Core.h"
#include "Core/CoreParameter.h"
#include "Core/Host.h"
#include "Core/HotkeyManager.h"
#include "Core/Movie.h"
#include "Core/State.h"
#include "Core/HW/CPU.h"
@ -238,6 +239,7 @@ wxMenuBar* CFrame::CreateMenu()
pOptionsMenu->Append(IDM_CONFIG_AUDIO, _("&Audio Settings"));
pOptionsMenu->Append(IDM_CONFIG_CONTROLLERS, _("&Controller Settings"));
pOptionsMenu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings"));
pOptionsMenu->Append(IDM_CONFIG_MENU_COMMANDS, _("&Menu Accelerators"));
if (g_pCodeWindow)
{
pOptionsMenu->AppendSeparator();
@ -1350,11 +1352,48 @@ void CFrame::OnConfigControllers(wxCommandEvent& WXUNUSED (event))
config_dlg.Destroy();
}
void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED (event))
void CFrame::OnConfigMenuCommands(wxCommandEvent& WXUNUSED(event))
{
HotkeyConfigDialog *m_HotkeyDialog = new HotkeyConfigDialog(this);
m_HotkeyDialog->ShowModal();
m_HotkeyDialog->Destroy();
// Update the GUI in case menu accelerators were changed
UpdateGUI();
}
void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED (event))
{
bool was_init = false;
InputConfig* const hotkey_plugin = HotkeyManagerEmu::GetConfig();
// check if game is running
if (g_controller_interface.IsInit())
{
was_init = true;
}
else
{
#if defined(HAVE_X11) && HAVE_X11
Window win = X11Utils::XWindowFromHandle(GetHandle());
HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(win));
#else
HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(GetHandle()));
#endif
}
InputConfigDialog m_ConfigFrame(this, *hotkey_plugin, _("Dolphin Hotkeys"), 0);
m_ConfigFrame.ShowModal();
m_ConfigFrame.Destroy();
// if game isn't running
if (!was_init)
{
HotkeyManagerEmu::Shutdown();
}
// Update the GUI in case menu accelerators were changed
UpdateGUI();
}

View File

@ -149,6 +149,7 @@ enum
IDM_CONFIG_AUDIO,
IDM_CONFIG_CONTROLLERS,
IDM_CONFIG_HOTKEYS,
IDM_CONFIG_MENU_COMMANDS,
IDM_CONFIG_LOGGER,
// Views

View File

@ -185,16 +185,8 @@ void HotkeyConfigDialog::OnButtonClick(wxCommandEvent& event)
#define HOTKEY_NUM_COLUMNS 2
void HotkeyConfigDialog::CreateHotkeyGUIControls()
const wxString hkText[] =
{
const wxString pageNames[] =
{
_("General"),
_("State Saves")
};
const wxString hkText[] =
{
_("Open"),
_("Change Disc"),
_("Refresh List"),
@ -297,6 +289,14 @@ void HotkeyConfigDialog::CreateHotkeyGUIControls()
_("Undo Save State"),
_("Save State"),
_("Load State"),
};
void HotkeyConfigDialog::CreateHotkeyGUIControls()
{
const wxString pageNames[] =
{
_("General"),
_("State Saves")
};
const int page_breaks[3] = {HK_OPEN, HK_LOAD_STATE_SLOT_1, NUM_HOTKEYS};

View File

@ -29,7 +29,7 @@ class HotkeyConfigDialog : public wxDialog
public:
HotkeyConfigDialog(wxWindow* parent,
wxWindowID id = wxID_ANY,
const wxString &title = _("Hotkey Configuration"),
const wxString &title = _("Menu Accelerators"),
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE);

View File

@ -839,7 +839,7 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
// Draw buttons in rows of 8
unsigned int button_cols = group->controls.size() > 8 ? 8 : group->controls.size();
unsigned int button_rows = ceil((float)group->controls.size() / 8.0f);
wxBitmap bitmap(int(12 * button_cols + 1), (12 * button_rows) - (button_rows - 1));
wxBitmap bitmap(int(12 * button_cols + 1), (11 * button_rows) + 1);
dc.SelectObject(bitmap);
dc.Clear();
@ -1074,6 +1074,7 @@ InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputConfig& config
szr->Add(m_pad_notebook, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5);
szr->Add(CreateButtonSizer(wxOK | wxCANCEL | wxNO_DEFAULT), 0, wxEXPAND|wxALL, 5);
SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED);
SetSizerAndFit(szr);
Center();

View File

@ -119,12 +119,12 @@ void DrawButton(unsigned int* const bitmasks, unsigned int buttons, unsigned int
unsigned char amt = 255 - g->control_group->controls[(row * 8) + n]->control_ref->State() * 128;
dc.SetBrush(wxBrush(wxColour(amt, amt, amt)));
}
dc.DrawRectangle(n * 12, (row == 0) ? 0 : (row * 12 - 1), 14, 12);
dc.DrawRectangle(n * 12, (row == 0) ? 0 : (row * 11), 14, 12);
// text
const std::string name = g->control_group->controls[(row * 8) + n]->name;
// bit of hax so ZL, ZR show up as L, R
dc.DrawText(StrToWxStr(std::string(1, (name[1] && name[1] < 'a') ? name[1] : name[0])), n * 12 + 2, 1 + ((row == 0) ? 0 : (row * 12 - 1)));
dc.DrawText(StrToWxStr(std::string(1, (name[1] && name[1] < 'a') ? name[1] : name[0])), n * 12 + 2, 1 + ((row == 0) ? 0 : (row * 11)));
}
static void DrawControlGroupBox(wxDC &dc, ControlGroupBox *g)