Merge pull request #1949 from skidau/hotkey-input
Added the ability to map gamepad buttons to hotkeys.
This commit is contained in:
commit
5e645732f2
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@ -9,6 +9,7 @@ set(SRCS ActionReplay.cpp
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ec_wii.cpp
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GeckoCodeConfig.cpp
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GeckoCode.cpp
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HotkeyManager.cpp
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MemTools.cpp
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Movie.cpp
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NetPlayClient.cpp
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@ -94,6 +94,7 @@
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<ClCompile Include="HLE\HLE.cpp" />
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<ClCompile Include="HLE\HLE_Misc.cpp" />
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<ClCompile Include="HLE\HLE_OS.cpp" />
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<ClCompile Include="HotkeyManager.cpp" />
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<ClCompile Include="HW\AudioInterface.cpp" />
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<ClCompile Include="HW\BBA-TAP\TAP_Win32.cpp" />
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<ClCompile Include="HW\CPU.cpp" />
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@ -306,6 +307,7 @@
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<ClInclude Include="HLE\HLE_Misc.h" />
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<ClInclude Include="HLE\HLE_OS.h" />
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<ClInclude Include="Host.h" />
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<ClInclude Include="HotkeyManager.h" />
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<ClInclude Include="HW\AudioInterface.h" />
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<ClInclude Include="HW\BBA-TAP\TAP_Win32.h" />
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<ClInclude Include="HW\CPU.h" />
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@ -144,6 +144,7 @@
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<ClCompile Include="CoreParameter.cpp" />
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<ClCompile Include="CoreTiming.cpp" />
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<ClCompile Include="ec_wii.cpp" />
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<ClCompile Include="HotkeyManager.cpp" />
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<ClCompile Include="MemTools.cpp" />
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<ClCompile Include="Movie.cpp" />
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<ClCompile Include="NetPlayClient.cpp" />
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@ -735,6 +736,7 @@
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<ClInclude Include="CoreTiming.h" />
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<ClInclude Include="ec_wii.h" />
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<ClInclude Include="Host.h" />
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<ClInclude Include="HotkeyManager.h" />
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<ClInclude Include="MemTools.h" />
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<ClInclude Include="Movie.h" />
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<ClInclude Include="NetPlayClient.h" />
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@ -0,0 +1,546 @@
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "Core/ConfigManager.h"
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#include "Core/CoreParameter.h"
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#include "Core/HotkeyManager.h"
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static const u32 hotkey_bitmasks[] =
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{
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1 << 0,
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1 << 1,
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1 << 2,
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1 << 3,
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1 << 4,
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1 << 5,
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1 << 6,
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1 << 7,
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1 << 8,
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1 << 9,
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1 << 10,
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1 << 11,
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1 << 12,
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1 << 13,
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1 << 14,
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1 << 15,
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1 << 16,
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1 << 17,
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1 << 18,
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1 << 19,
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1 << 20,
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1 << 21,
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1 << 22,
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1 << 23,
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1 << 24,
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1 << 25,
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1 << 26,
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1 << 27,
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1 << 28,
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1 << 29,
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1 << 30,
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1u << 31u
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};
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const std::string hotkey_labels[] =
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{
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_trans("Open"),
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_trans("Change Disc"),
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_trans("Refresh List"),
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_trans("Play/Pause"),
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_trans("Stop"),
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_trans("Reset"),
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_trans("Frame Advance"),
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_trans("Start Recording"),
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_trans("Play Recording"),
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_trans("Export Recording"),
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_trans("Read-only mode"),
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_trans("Toggle Fullscreen"),
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_trans("Take Screenshot"),
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_trans("Exit"),
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_trans("Connect Wiimote 1"),
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_trans("Connect Wiimote 2"),
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_trans("Connect Wiimote 3"),
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_trans("Connect Wiimote 4"),
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_trans("Connect Balance Board"),
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_trans("Volume Up"),
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_trans("Volume Down"),
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_trans("Volume Toggle Mute"),
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_trans("Toggle IR"),
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_trans("Toggle Aspect Ratio"),
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_trans("Toggle EFB Copies"),
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_trans("Toggle Fog"),
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_trans("Toggle Frame limit"),
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_trans("Increase Frame limit"),
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_trans("Decrease Frame limit"),
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_trans("Freelook Decrease Speed"),
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_trans("Freelook Increase Speed"),
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_trans("Freelook Reset Speed"),
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_trans("Freelook Move Up"),
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_trans("Freelook Move Down"),
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_trans("Freelook Move Left"),
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_trans("Freelook Move Right"),
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_trans("Freelook Zoom In"),
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_trans("Freelook Zoom Out"),
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_trans("Freelook Reset"),
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_trans("Increase Depth"),
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_trans("Decrease Depth"),
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_trans("Increase Convergence"),
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_trans("Decrease Convergence"),
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_trans("Load State Slot 1"),
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_trans("Load State Slot 2"),
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_trans("Load State Slot 3"),
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_trans("Load State Slot 4"),
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_trans("Load State Slot 5"),
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_trans("Load State Slot 6"),
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_trans("Load State Slot 7"),
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_trans("Load State Slot 8"),
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_trans("Load State Slot 9"),
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_trans("Load State Slot 10"),
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_trans("Save State Slot 1"),
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_trans("Save State Slot 2"),
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_trans("Save State Slot 3"),
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_trans("Save State Slot 4"),
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_trans("Save State Slot 5"),
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_trans("Save State Slot 6"),
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_trans("Save State Slot 7"),
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_trans("Save State Slot 8"),
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_trans("Save State Slot 9"),
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_trans("Save State Slot 10"),
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_trans("Select State Slot 1"),
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_trans("Select State Slot 2"),
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_trans("Select State Slot 3"),
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_trans("Select State Slot 4"),
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_trans("Select State Slot 5"),
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_trans("Select State Slot 6"),
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_trans("Select State Slot 7"),
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_trans("Select State Slot 8"),
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_trans("Select State Slot 9"),
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_trans("Select State Slot 10"),
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_trans("Save to selected slot"),
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_trans("Load from selected slot"),
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_trans("Load State Last 1"),
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_trans("Load State Last 2"),
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_trans("Load State Last 3"),
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_trans("Load State Last 4"),
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_trans("Load State Last 5"),
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_trans("Load State Last 6"),
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_trans("Load State Last 7"),
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_trans("Load State Last 8"),
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_trans("Save Oldest State"),
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_trans("Undo Load State"),
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_trans("Undo Save State"),
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_trans("Save State"),
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_trans("Load State"),
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};
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const int num_hotkeys = (sizeof(hotkey_labels) / sizeof(hotkey_labels[0]));
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namespace HotkeyManagerEmu
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{
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static InputConfig s_config("Hotkeys", _trans("Hotkeys"), "Hotkeys");
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InputConfig* GetConfig()
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{
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return &s_config;
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}
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void GetStatus(u8 _port, HotkeyStatus* _pHotkeyStatus)
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{
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memset(_pHotkeyStatus, 0, sizeof(*_pHotkeyStatus));
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_pHotkeyStatus->err = PAD_ERR_NONE;
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std::unique_lock<std::recursive_mutex> lk(s_config.controls_lock, std::try_to_lock);
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if (!lk.owns_lock())
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{
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// if gui has lock (messing with controls), skip this input cycle
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for (int i = 0; i < 6; i++)
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_pHotkeyStatus->button[i] = 0;
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return;
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}
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// get input
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((HotkeyManager*)s_config.controllers[_port])->GetInput(_pHotkeyStatus);
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}
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bool IsPressed(int Id, bool held)
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{
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HotkeyStatus hotkey;
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memset(&hotkey, 0, sizeof(hotkey));
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GetStatus(0, &hotkey);
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unsigned int set = Id / 32;
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unsigned int setKey = Id % 32;
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if (hotkey.button[set] & (1 << setKey))
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{
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hotkeyDown[set] |= (1 << setKey);
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if (held)
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return true;
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}
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else
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{
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bool pressed = !!(hotkeyDown[set] & (1 << setKey));
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hotkeyDown[set] &= ~(1 << setKey);
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if (pressed)
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return true;
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}
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return false;
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}
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void Initialize(void* const hwnd)
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{
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s_config.controllers.push_back(new HotkeyManager());
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g_controller_interface.Initialize(hwnd);
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// load the saved controller config
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s_config.LoadConfig(true);
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for (unsigned int i = 0; i < 6; ++i)
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hotkeyDown[i] = 0;
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}
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void Shutdown()
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{
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std::vector<ControllerEmu*>::const_iterator
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i = s_config.controllers.begin(),
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e = s_config.controllers.end();
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for (; i != e; ++i)
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delete *i;
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s_config.controllers.clear();
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g_controller_interface.Shutdown();
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}
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}
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HotkeyManager::HotkeyManager()
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{
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for (int set = 0; set < 6; set++)
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{
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// buttons
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if ((set * 32) < num_hotkeys)
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groups.emplace_back(m_keys[set] = new Buttons(_trans("Keys")));
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for (int key = 0; key < 32; key++)
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{
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if ((set * 32 + key) < num_hotkeys)
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{
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m_keys[set]->controls.emplace_back(new ControlGroup::Input(hotkey_labels[set * 32 + key]));
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}
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}
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}
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groups.emplace_back(m_options = new ControlGroup(_trans("Options")));
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m_options->settings.emplace_back(new ControlGroup::BackgroundInputSetting(_trans("Background Input")));
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m_options->settings.emplace_back(new ControlGroup::IterateUI(_trans("Iterative Input")));
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}
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HotkeyManager::~HotkeyManager()
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{
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}
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std::string HotkeyManager::GetName() const
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{
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return std::string("Hotkeys") + char('1' + 0);
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}
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void HotkeyManager::GetInput(HotkeyStatus* const kb)
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{
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for (int set = 0; set < 6; set++)
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if ((set * 32) < num_hotkeys)
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m_keys[set]->GetState(&kb->button[set], hotkey_bitmasks);
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}
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void HotkeyManager::LoadDefaults(const ControllerInterface& ciface)
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{
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#define set_control(group, num, str) (group)->controls[num]->control_ref->expression = (str)
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ControllerEmu::LoadDefaults(ciface);
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// Buttons
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#ifdef _WIN32
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set_control(m_keys[0], 0, "(LCONTROL | RCONTROL) & L"); // Open
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set_control(m_keys[0], 1, ""); // ChangeDisc
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set_control(m_keys[0], 2, ""); // RefreshList
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set_control(m_keys[0], 3, "F10"); // PlayPause
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set_control(m_keys[0], 4, "ESCAPE"); // Stop
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set_control(m_keys[0], 5, ""); // Reset
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set_control(m_keys[0], 6, ""); // FrameAdvance
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set_control(m_keys[0], 7, ""); // StartRecording
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set_control(m_keys[0], 8, ""); // PlayRecording
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set_control(m_keys[0], 9, ""); // ExportRecording
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set_control(m_keys[0], 10, ""); // Readonlymode
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set_control(m_keys[0], 11, "(LMENU | RMENU) & RETURN"); // ToggleFullscreen
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set_control(m_keys[0], 12, "`F9` & !(LMENU | RMENU)"); // Screenshot
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set_control(m_keys[0], 13, ""); // Exit
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set_control(m_keys[0], 14, "(LMENU | RMENU) & `F5`"); // Wiimote1Connect
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set_control(m_keys[0], 15, "(LMENU | RMENU) & `F6`"); // Wiimote2Connect
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set_control(m_keys[0], 16, "(LMENU | RMENU) & `F7`"); // Wiimote3Connect
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set_control(m_keys[0], 17, "(LMENU | RMENU) & `F8`"); // Wiimote4Connect
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set_control(m_keys[0], 18, "(LMENU | RMENU) & `F9`"); // BalanceBoardConnect
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set_control(m_keys[0], 19, ""); // VolumeDown
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set_control(m_keys[0], 20, ""); // VolumeUp
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set_control(m_keys[0], 21, ""); // VolumeToggleMute
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set_control(m_keys[0], 22, ""); // ToggleIR
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set_control(m_keys[0], 23, ""); // ToggleAspectRatio
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set_control(m_keys[0], 24, ""); // ToggleEFBCopies
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set_control(m_keys[0], 25, ""); // ToggleFog
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set_control(m_keys[0], 26, "TAB"); // ToggleThrottle
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set_control(m_keys[0], 27, ""); // DecreaseFrameLimit
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set_control(m_keys[0], 28, ""); // IncreaseFrameLimit
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set_control(m_keys[0], 29, "1"); // FreelookDecreaseSpeed
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set_control(m_keys[0], 30, "2"); // FreelookIncreaseSpeed
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set_control(m_keys[0], 31, "F"); // FreelookResetSpeed
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set_control(m_keys[1], 0, "E"); // FreelookUp
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set_control(m_keys[1], 1, "Q"); // FreelookDown
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set_control(m_keys[1], 2, "A"); // FreelookLeft
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set_control(m_keys[1], 3, "D"); // FreelookRight
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set_control(m_keys[1], 4, "W"); // FreelookZoomIn
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set_control(m_keys[1], 5, "S"); // FreelookZoomOut
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set_control(m_keys[1], 6, "R"); // FreelookReset
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set_control(m_keys[1], 7, ""); // DecreaseDepth
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set_control(m_keys[1], 8, ""); // IncreaseDepth
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set_control(m_keys[1], 9, ""); // DecreaseConvergence
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set_control(m_keys[1], 10, ""); // IncreaseConvergence
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set_control(m_keys[1], 11, "`F1` & !(LSHIFT | RSHIFT) & !(LMENU | RMENU)"); // LoadStateSlot1
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set_control(m_keys[1], 12, "`F2` & !(LSHIFT | RSHIFT) & !(LMENU | RMENU)"); // LoadStateSlot2
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set_control(m_keys[1], 13, "`F3` & !(LSHIFT | RSHIFT) & !(LMENU | RMENU)"); // LoadStateSlot3
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set_control(m_keys[1], 14, "`F4` & !(LSHIFT | RSHIFT) & !(LMENU | RMENU)"); // LoadStateSlot4
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set_control(m_keys[1], 15, "`F5` & !(LSHIFT | RSHIFT) & !(LMENU | RMENU)"); // LoadStateSlot5
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set_control(m_keys[1], 16, "`F6` & !(LSHIFT | RSHIFT) & !(LMENU | RMENU)"); // LoadStateSlot6
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set_control(m_keys[1], 17, "`F7` & !(LSHIFT | RSHIFT) & !(LMENU | RMENU)"); // LoadStateSlot7
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set_control(m_keys[1], 18, "`F8` & !(LSHIFT | RSHIFT) & !(LMENU | RMENU)"); // LoadStateSlot8
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set_control(m_keys[1], 19, ""); // LoadStateSlot9
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set_control(m_keys[1], 20, ""); // LoadStateSlot10
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set_control(m_keys[1], 21, "(LSHIFT | RSHIFT) & `F1`"); // SaveStateSlot1
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set_control(m_keys[1], 22, "(LSHIFT | RSHIFT) & `F2`"); // SaveStateSlot2
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set_control(m_keys[1], 23, "(LSHIFT | RSHIFT) & `F3`"); // SaveStateSlot3
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set_control(m_keys[1], 24, "(LSHIFT | RSHIFT) & `F4`"); // SaveStateSlot4
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set_control(m_keys[1], 25, "(LSHIFT | RSHIFT) & `F5`"); // SaveStateSlot5
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set_control(m_keys[1], 26, "(LSHIFT | RSHIFT) & `F6`"); // SaveStateSlot6
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set_control(m_keys[1], 27, "(LSHIFT | RSHIFT) & `F7`"); // SaveStateSlot7
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set_control(m_keys[1], 28, "(LSHIFT | RSHIFT) & `F8`"); // SaveStateSlot8
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set_control(m_keys[1], 29, ""); // SaveStateSlot9
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set_control(m_keys[1], 30, ""); // SaveStateSlot10
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set_control(m_keys[1], 31, ""); // SelectStateSlot1
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set_control(m_keys[2], 0, ""); // SelectStateSlot2
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set_control(m_keys[2], 1, ""); // SelectStateSlot3
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set_control(m_keys[2], 2, ""); // SelectStateSlot4
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set_control(m_keys[2], 3, ""); // SelectStateSlot5
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set_control(m_keys[2], 4, ""); // SelectStateSlot6
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set_control(m_keys[2], 5, ""); // SelectStateSlot7
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set_control(m_keys[2], 6, ""); // SelectStateSlot8
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set_control(m_keys[2], 7, ""); // SelectStateSlot9
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set_control(m_keys[2], 8, ""); // SelectStateSlot10
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set_control(m_keys[2], 9, ""); // SaveSelectedSlot
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set_control(m_keys[2], 10, ""); // LoadSelectedSlot
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set_control(m_keys[2], 11, ""); // LoadLastState1
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set_control(m_keys[2], 12, ""); // LoadLastState2
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set_control(m_keys[2], 13, ""); // LoadLastState3
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set_control(m_keys[2], 14, ""); // LoadLastState4
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set_control(m_keys[2], 15, ""); // LoadLastState5
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set_control(m_keys[2], 16, ""); // LoadLastState6
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set_control(m_keys[2], 17, ""); // LoadLastState7
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set_control(m_keys[2], 18, ""); // LoadLastState8
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set_control(m_keys[2], 19, ""); // SaveFirstState
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set_control(m_keys[2], 20, "`F12` & !(LSHIFT | RSHIFT)"); // UndoLoadState
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set_control(m_keys[2], 21, "(LSHIFT | RSHIFT) & `F12`"); // UndoSaveState
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set_control(m_keys[2], 22, ""); // SaveStateFile
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set_control(m_keys[2], 23, ""); // LoadStateFile
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#elif __APPLE__
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set_control(m_keys[0], 0, "(`Left Command` | `Right Command`) & `O`"); // Open
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||||
set_control(m_keys[0], 1, ""); // ChangeDisc
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set_control(m_keys[0], 2, ""); // RefreshList
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||||
set_control(m_keys[0], 3, "(`Left Command` | `Right Command`) & `P`"); // PlayPause
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||||
set_control(m_keys[0], 4, "(`Left Command` | `Right Command`) & `W`"); // Stop
|
||||
set_control(m_keys[0], 5, ""); // Reset
|
||||
set_control(m_keys[0], 6, ""); // FrameAdvance
|
||||
set_control(m_keys[0], 7, ""); // StartRecording
|
||||
set_control(m_keys[0], 8, ""); // PlayRecording
|
||||
set_control(m_keys[0], 9, ""); // ExportRecording
|
||||
set_control(m_keys[0], 10, ""); // Readonlymode
|
||||
set_control(m_keys[0], 11, "(`Left Command` | `Right Command`) & `F`"); // ToggleFullscreen
|
||||
set_control(m_keys[0], 12, "(`Left Command` | `Right Command`) & `S`"); // Screenshot
|
||||
set_control(m_keys[0], 13, ""); // Exit
|
||||
set_control(m_keys[0], 14, "(`Left Command` | `Right Command`) & `1`"); // Wiimote1Connect
|
||||
set_control(m_keys[0], 15, "(`Left Command` | `Right Command`) & `2`"); // Wiimote2Connect
|
||||
set_control(m_keys[0], 16, "(`Left Command` | `Right Command`) & `3`"); // Wiimote3Connect
|
||||
set_control(m_keys[0], 17, "(`Left Command` | `Right Command`) & `4`"); // Wiimote4Connect
|
||||
set_control(m_keys[0], 18, "(`Left Command` | `Right Command`) & `5`"); // BalanceBoardConnect
|
||||
set_control(m_keys[0], 19, ""); // VolumeDown
|
||||
set_control(m_keys[0], 20, ""); // VolumeUp
|
||||
set_control(m_keys[0], 21, ""); // VolumeToggleMute
|
||||
set_control(m_keys[0], 22, ""); // ToggleIR
|
||||
set_control(m_keys[0], 23, ""); // ToggleAspectRatio
|
||||
set_control(m_keys[0], 24, ""); // ToggleEFBCopies
|
||||
set_control(m_keys[0], 25, ""); // ToggleFog
|
||||
set_control(m_keys[0], 26, "Tab"); // ToggleThrottle
|
||||
set_control(m_keys[0], 27, ""); // DecreaseFrameLimit
|
||||
set_control(m_keys[0], 28, ""); // IncreaseFrameLimit
|
||||
set_control(m_keys[0], 29, "`1` & !(`Left Command` | `Right Command`)"); // FreelookDecreaseSpeed
|
||||
set_control(m_keys[0], 30, "`2` & !(`Left Command` | `Right Command`)"); // FreelookIncreaseSpeed
|
||||
set_control(m_keys[0], 31, "`F` & !(`Left Command` | `Right Command`)"); // FreelookResetSpeed
|
||||
set_control(m_keys[1], 0, "`E` & !(`Left Command` | `Right Command`)"); // FreelookUp
|
||||
set_control(m_keys[1], 1, "`Q` & !(`Left Command` | `Right Command`)"); // FreelookDown
|
||||
set_control(m_keys[1], 2, "`A` & !(`Left Command` | `Right Command`)"); // FreelookLeft
|
||||
set_control(m_keys[1], 3, "`D` & !(`Left Command` | `Right Command`)"); // FreelookRight
|
||||
set_control(m_keys[1], 4, "`W` & !(`Left Command` | `Right Command`)"); // FreelookZoomIn
|
||||
set_control(m_keys[1], 5, "`S` & !(`Left Command` | `Right Command`)"); // FreelookZoomOut
|
||||
set_control(m_keys[1], 6, "`R` & !(`Left Command` | `Right Command`)"); // FreelookReset
|
||||
set_control(m_keys[1], 7, ""); // DecreaseDepth
|
||||
set_control(m_keys[1], 8, ""); // IncreaseDepth
|
||||
set_control(m_keys[1], 9, ""); // DecreaseConvergence
|
||||
set_control(m_keys[1], 10, ""); // IncreaseConvergence
|
||||
set_control(m_keys[1], 11, "`F1` & !(`Left Shift` | `Right Shift`)"); // LoadStateSlot1
|
||||
set_control(m_keys[1], 12, "`F2` & !(`Left Shift` | `Right Shift`)"); // LoadStateSlot2
|
||||
set_control(m_keys[1], 13, "`F3` & !(`Left Shift` | `Right Shift`)"); // LoadStateSlot3
|
||||
set_control(m_keys[1], 14, "`F4` & !(`Left Shift` | `Right Shift`)"); // LoadStateSlot4
|
||||
set_control(m_keys[1], 15, "`F5` & !(`Left Shift` | `Right Shift`)"); // LoadStateSlot5
|
||||
set_control(m_keys[1], 16, "`F6` & !(`Left Shift` | `Right Shift`)"); // LoadStateSlot6
|
||||
set_control(m_keys[1], 17, "`F7` & !(`Left Shift` | `Right Shift`)"); // LoadStateSlot7
|
||||
set_control(m_keys[1], 18, "`F8` & !(`Left Shift` | `Right Shift`)"); // LoadStateSlot8
|
||||
set_control(m_keys[1], 19, ""); // LoadStateSlot9
|
||||
set_control(m_keys[1], 20, ""); // LoadStateSlot10
|
||||
set_control(m_keys[1], 21, "(`Left Shift` | `Right Shift`) & `F1`"); // SaveStateSlot1
|
||||
set_control(m_keys[1], 22, "(`Left Shift` | `Right Shift`) & `F2`"); // SaveStateSlot2
|
||||
set_control(m_keys[1], 23, "(`Left Shift` | `Right Shift`) & `F3`"); // SaveStateSlot3
|
||||
set_control(m_keys[1], 24, "(`Left Shift` | `Right Shift`) & `F4`"); // SaveStateSlot4
|
||||
set_control(m_keys[1], 25, "(`Left Shift` | `Right Shift`) & `F5`"); // SaveStateSlot5
|
||||
set_control(m_keys[1], 26, "(`Left Shift` | `Right Shift`) & `F6`"); // SaveStateSlot6
|
||||
set_control(m_keys[1], 27, "(`Left Shift` | `Right Shift`) & `F7`"); // SaveStateSlot7
|
||||
set_control(m_keys[1], 28, "(`Left Shift` | `Right Shift`) & `F8`"); // SaveStateSlot8
|
||||
set_control(m_keys[1], 29, ""); // SaveStateSlot9
|
||||
set_control(m_keys[1], 30, ""); // SaveStateSlot10
|
||||
set_control(m_keys[1], 31, ""); // SelectStateSlot1
|
||||
set_control(m_keys[2], 0, ""); // SelectStateSlot2
|
||||
set_control(m_keys[2], 1, ""); // SelectStateSlot3
|
||||
set_control(m_keys[2], 2, ""); // SelectStateSlot4
|
||||
set_control(m_keys[2], 3, ""); // SelectStateSlot5
|
||||
set_control(m_keys[2], 4, ""); // SelectStateSlot6
|
||||
set_control(m_keys[2], 5, ""); // SelectStateSlot7
|
||||
set_control(m_keys[2], 6, ""); // SelectStateSlot8
|
||||
set_control(m_keys[2], 7, ""); // SelectStateSlot9
|
||||
set_control(m_keys[2], 8, ""); // SelectStateSlot10
|
||||
set_control(m_keys[2], 9, ""); // SaveSelectedSlot
|
||||
set_control(m_keys[2], 10, ""); // LoadSelectedSlot
|
||||
set_control(m_keys[2], 11, ""); // LoadLastState1
|
||||
set_control(m_keys[2], 12, ""); // LoadLastState2
|
||||
set_control(m_keys[2], 13, ""); // LoadLastState3
|
||||
set_control(m_keys[2], 14, ""); // LoadLastState4
|
||||
set_control(m_keys[2], 15, ""); // LoadLastState5
|
||||
set_control(m_keys[2], 16, ""); // LoadLastState6
|
||||
set_control(m_keys[2], 17, ""); // LoadLastState7
|
||||
set_control(m_keys[2], 18, ""); // LoadLastState8
|
||||
set_control(m_keys[2], 19, ""); // SaveFirstState
|
||||
set_control(m_keys[2], 20, "`F12` & !(`Left Shift` | `Right Shift`)"); // UndoLoadState
|
||||
set_control(m_keys[2], 21, "(`Left Shift` | `Right Shift`) & `F12`"); // UndoSaveState
|
||||
set_control(m_keys[2], 22, ""); // SaveStateFile
|
||||
set_control(m_keys[2], 23, ""); // LoadStateFile
|
||||
#else // linux
|
||||
set_control(m_keys[0], 0, "(Control_L | Control_R) & `O`"); // Open
|
||||
set_control(m_keys[0], 1, ""); // ChangeDisc
|
||||
set_control(m_keys[0], 2, ""); // RefreshList
|
||||
set_control(m_keys[0], 3, "F10"); // PlayPause
|
||||
set_control(m_keys[0], 4, "Escape"); // Stop
|
||||
set_control(m_keys[0], 5, ""); // Reset
|
||||
set_control(m_keys[0], 6, ""); // FrameAdvance
|
||||
set_control(m_keys[0], 7, ""); // StartRecording
|
||||
set_control(m_keys[0], 8, ""); // PlayRecording
|
||||
set_control(m_keys[0], 9, ""); // ExportRecording
|
||||
set_control(m_keys[0], 10, ""); // Readonlymode
|
||||
set_control(m_keys[0], 11, "(Alt_L | Alt_R) & `Return`"); // ToggleFullscreen
|
||||
set_control(m_keys[0], 12, "`F9` & !(Alt_L | Alt_R)"); // Screenshot
|
||||
set_control(m_keys[0], 13, ""); // Exit
|
||||
set_control(m_keys[0], 14, "(Alt_L | Alt_R) & `F5`"); // Wiimote1Connect
|
||||
set_control(m_keys[0], 15, "(Alt_L | Alt_R) & `F6`"); // Wiimote2Connect
|
||||
set_control(m_keys[0], 16, "(Alt_L | Alt_R) & `F7`"); // Wiimote3Connect
|
||||
set_control(m_keys[0], 17, "(Alt_L | Alt_R) & `F8`"); // Wiimote4Connect
|
||||
set_control(m_keys[0], 18, "(Alt_L | Alt_R) & `F9`"); // BalanceBoardConnect
|
||||
set_control(m_keys[0], 19, ""); // VolumeDown
|
||||
set_control(m_keys[0], 20, ""); // VolumeUp
|
||||
set_control(m_keys[0], 21, ""); // VolumeToggleMute
|
||||
set_control(m_keys[0], 22, ""); // ToggleIR
|
||||
set_control(m_keys[0], 23, ""); // ToggleAspectRatio
|
||||
set_control(m_keys[0], 24, ""); // ToggleEFBCopies
|
||||
set_control(m_keys[0], 25, ""); // ToggleFog
|
||||
set_control(m_keys[0], 26, "Tab"); // ToggleThrottle
|
||||
set_control(m_keys[0], 27, ""); // DecreaseFrameLimit
|
||||
set_control(m_keys[0], 28, ""); // IncreaseFrameLimit
|
||||
set_control(m_keys[0], 29, "1"); // FreelookDecreaseSpeed
|
||||
set_control(m_keys[0], 30, "2"); // FreelookIncreaseSpeed
|
||||
set_control(m_keys[0], 31, "F"); // FreelookResetSpeed
|
||||
set_control(m_keys[1], 0, "E"); // FreelookUp
|
||||
set_control(m_keys[1], 1, "Q"); // FreelookDown
|
||||
set_control(m_keys[1], 2, "A"); // FreelookLeft
|
||||
set_control(m_keys[1], 3, "D"); // FreelookRight
|
||||
set_control(m_keys[1], 4, "W"); // FreelookZoomIn
|
||||
set_control(m_keys[1], 5, "S"); // FreelookZoomOut
|
||||
set_control(m_keys[1], 6, "R"); // FreelookReset
|
||||
set_control(m_keys[1], 7, ""); // DecreaseDepth
|
||||
set_control(m_keys[1], 8, ""); // IncreaseDepth
|
||||
set_control(m_keys[1], 9, ""); // DecreaseConvergence
|
||||
set_control(m_keys[1], 10, ""); // IncreaseConvergence
|
||||
set_control(m_keys[1], 11, "`F1` & !(Shift_L | Shift_R) & !(Alt_L | Alt_R)"); // LoadStateSlot1
|
||||
set_control(m_keys[1], 12, "`F2` & !(Shift_L | Shift_R) & !(Alt_L | Alt_R)"); // LoadStateSlot2
|
||||
set_control(m_keys[1], 13, "`F3` & !(Shift_L | Shift_R) & !(Alt_L | Alt_R)"); // LoadStateSlot3
|
||||
set_control(m_keys[1], 14, "`F4` & !(Shift_L | Shift_R) & !(Alt_L | Alt_R)"); // LoadStateSlot4
|
||||
set_control(m_keys[1], 15, "`F5` & !(Shift_L | Shift_R) & !(Alt_L | Alt_R)"); // LoadStateSlot5
|
||||
set_control(m_keys[1], 16, "`F6` & !(Shift_L | Shift_R) & !(Alt_L | Alt_R)"); // LoadStateSlot6
|
||||
set_control(m_keys[1], 17, "`F7` & !(Shift_L | Shift_R) & !(Alt_L | Alt_R)"); // LoadStateSlot7
|
||||
set_control(m_keys[1], 18, "`F8` & !(Shift_L | Shift_R) & !(Alt_L | Alt_R)"); // LoadStateSlot8
|
||||
set_control(m_keys[1], 19, ""); // LoadStateSlot9
|
||||
set_control(m_keys[1], 20, ""); // LoadStateSlot10
|
||||
set_control(m_keys[1], 21, "(Shift_L | Shift_R) & `F1`"); // SaveStateSlot1
|
||||
set_control(m_keys[1], 22, "(Shift_L | Shift_R) & `F2`"); // SaveStateSlot2
|
||||
set_control(m_keys[1], 23, "(Shift_L | Shift_R) & `F3`"); // SaveStateSlot3
|
||||
set_control(m_keys[1], 24, "(Shift_L | Shift_R) & `F4`"); // SaveStateSlot4
|
||||
set_control(m_keys[1], 25, "(Shift_L | Shift_R) & `F5`"); // SaveStateSlot5
|
||||
set_control(m_keys[1], 26, "(Shift_L | Shift_R) & `F6`"); // SaveStateSlot6
|
||||
set_control(m_keys[1], 27, "(Shift_L | Shift_R) & `F7`"); // SaveStateSlot7
|
||||
set_control(m_keys[1], 28, "(Shift_L | Shift_R) & `F8`"); // SaveStateSlot8
|
||||
set_control(m_keys[1], 29, ""); // SaveStateSlot9
|
||||
set_control(m_keys[1], 30, ""); // SaveStateSlot10
|
||||
set_control(m_keys[1], 31, ""); // SelectStateSlot1
|
||||
set_control(m_keys[2], 0, ""); // SelectStateSlot2
|
||||
set_control(m_keys[2], 1, ""); // SelectStateSlot3
|
||||
set_control(m_keys[2], 2, ""); // SelectStateSlot4
|
||||
set_control(m_keys[2], 3, ""); // SelectStateSlot5
|
||||
set_control(m_keys[2], 4, ""); // SelectStateSlot6
|
||||
set_control(m_keys[2], 5, ""); // SelectStateSlot7
|
||||
set_control(m_keys[2], 6, ""); // SelectStateSlot8
|
||||
set_control(m_keys[2], 7, ""); // SelectStateSlot9
|
||||
set_control(m_keys[2], 8, ""); // SelectStateSlot10
|
||||
set_control(m_keys[2], 9, ""); // SaveSelectedSlot
|
||||
set_control(m_keys[2], 10, ""); // LoadSelectedSlot
|
||||
set_control(m_keys[2], 11, ""); // LoadLastState1
|
||||
set_control(m_keys[2], 12, ""); // LoadLastState2
|
||||
set_control(m_keys[2], 13, ""); // LoadLastState3
|
||||
set_control(m_keys[2], 14, ""); // LoadLastState4
|
||||
set_control(m_keys[2], 15, ""); // LoadLastState5
|
||||
set_control(m_keys[2], 16, ""); // LoadLastState6
|
||||
set_control(m_keys[2], 17, ""); // LoadLastState7
|
||||
set_control(m_keys[2], 18, ""); // LoadLastState8
|
||||
set_control(m_keys[2], 19, ""); // SaveFirstState
|
||||
set_control(m_keys[2], 20, "`F12` & !(Shift_L | Shift_R)"); // UndoLoadState
|
||||
set_control(m_keys[2], 21, "(Shift_L | Shift_R) & `F12`"); // UndoSaveState
|
||||
set_control(m_keys[2], 22, ""); // SaveStateFile
|
||||
set_control(m_keys[2], 23, ""); // LoadStateFile
|
||||
#endif
|
||||
}
|
|
@ -0,0 +1,41 @@
|
|||
// Copyright 2013 Dolphin Emulator Project
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Core/CoreParameter.h"
|
||||
#include "InputCommon/InputConfig.h"
|
||||
|
||||
struct HotkeyStatus
|
||||
{
|
||||
u32 button[6];
|
||||
s8 err;
|
||||
};
|
||||
|
||||
class HotkeyManager : public ControllerEmu
|
||||
{
|
||||
public:
|
||||
HotkeyManager();
|
||||
~HotkeyManager();
|
||||
|
||||
std::string GetName() const;
|
||||
void GetInput(HotkeyStatus* const hk);
|
||||
void LoadDefaults(const ControllerInterface& ciface);
|
||||
|
||||
private:
|
||||
Buttons* m_keys[6];
|
||||
ControlGroup* m_options;
|
||||
};
|
||||
|
||||
namespace HotkeyManagerEmu
|
||||
{
|
||||
void Initialize(void* const hwnd);
|
||||
void Shutdown();
|
||||
|
||||
InputConfig* GetConfig();
|
||||
void GetStatus(u8 _port, HotkeyStatus* _pKeyboardStatus);
|
||||
bool IsPressed(int Id, bool held);
|
||||
|
||||
static u32 hotkeyDown[6];
|
||||
}
|
|
@ -32,6 +32,7 @@
|
|||
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "Core/Core.h"
|
||||
#include "Core/HotkeyManager.h"
|
||||
#include "Core/Movie.h"
|
||||
#include "Core/NetPlayProto.h"
|
||||
#include "Core/HW/EXI.h"
|
||||
|
@ -47,10 +48,13 @@
|
|||
#include "DolphinWX/Frame.h"
|
||||
#include "DolphinWX/Globals.h"
|
||||
#include "DolphinWX/HotkeyDlg.h"
|
||||
#include "DolphinWX/InputConfigDiag.h"
|
||||
#include "DolphinWX/Main.h"
|
||||
#include "DolphinWX/WxUtils.h"
|
||||
#include "DolphinWX/Debugger/CodeWindow.h"
|
||||
|
||||
#include "InputCommon/InputConfig.h"
|
||||
|
||||
#include "VideoCommon/VideoBackendBase.h"
|
||||
|
||||
#define TEXT_BOX(page, text) new wxStaticText(page, wxID_ANY, text)
|
||||
|
@ -924,8 +928,34 @@ void CConfigMain::DisplaySettingsChanged(wxCommandEvent& event)
|
|||
break;
|
||||
case ID_HOTKEY_CONFIG:
|
||||
{
|
||||
HotkeyConfigDialog m_HotkeyDialog(this);
|
||||
m_HotkeyDialog.ShowModal();
|
||||
bool was_init = false;
|
||||
|
||||
InputConfig* const hotkey_plugin = HotkeyManagerEmu::GetConfig();
|
||||
|
||||
// check if game is running
|
||||
if (g_controller_interface.IsInit())
|
||||
{
|
||||
was_init = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
#if defined(HAVE_X11) && HAVE_X11
|
||||
Window win = X11Utils::XWindowFromHandle(GetHandle());
|
||||
HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(win));
|
||||
#else
|
||||
HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(GetHandle()));
|
||||
#endif
|
||||
}
|
||||
|
||||
InputConfigDialog m_ConfigFrame(this, *hotkey_plugin, _("Dolphin Hotkeys"), 0);
|
||||
m_ConfigFrame.ShowModal();
|
||||
m_ConfigFrame.Destroy();
|
||||
|
||||
// if game isn't running
|
||||
if (!was_init)
|
||||
{
|
||||
HotkeyManagerEmu::Shutdown();
|
||||
}
|
||||
}
|
||||
// Update the GUI in case menu accelerators were changed
|
||||
main_frame->UpdateGUI();
|
||||
|
|
|
@ -46,6 +46,7 @@
|
|||
#include "Core/ConfigManager.h"
|
||||
#include "Core/Core.h"
|
||||
#include "Core/CoreParameter.h"
|
||||
#include "Core/HotkeyManager.h"
|
||||
#include "Core/Movie.h"
|
||||
#include "Core/State.h"
|
||||
#include "Core/HW/DVDInterface.h"
|
||||
|
@ -269,6 +270,7 @@ EVT_MENU(IDM_CONFIG_GFX_BACKEND, CFrame::OnConfigGFX)
|
|||
EVT_MENU(IDM_CONFIG_AUDIO, CFrame::OnConfigAudio)
|
||||
EVT_MENU(IDM_CONFIG_CONTROLLERS, CFrame::OnConfigControllers)
|
||||
EVT_MENU(IDM_CONFIG_HOTKEYS, CFrame::OnConfigHotkey)
|
||||
EVT_MENU(IDM_CONFIG_MENU_COMMANDS, CFrame::OnConfigMenuCommands)
|
||||
|
||||
EVT_MENU(IDM_SAVE_PERSPECTIVE, CFrame::OnPerspectiveMenu)
|
||||
EVT_MENU(IDM_EDIT_PERSPECTIVES, CFrame::OnPerspectiveMenu)
|
||||
|
@ -342,6 +344,22 @@ END_EVENT_TABLE()
|
|||
// ---------------
|
||||
// Creation and close, quit functions
|
||||
|
||||
|
||||
bool CFrame::InitHotkeys()
|
||||
{
|
||||
if (!g_controller_interface.IsInit())
|
||||
{
|
||||
#if defined(HAVE_X11) && HAVE_X11
|
||||
Window win = X11Utils::XWindowFromHandle(GetHandle());
|
||||
HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(win));
|
||||
#else
|
||||
HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(GetHandle()));
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
CFrame::CFrame(wxFrame* parent,
|
||||
wxWindowID id,
|
||||
const wxString& title,
|
||||
|
@ -477,10 +495,24 @@ CFrame::CFrame(wxFrame* parent,
|
|||
UpdateGUI();
|
||||
if (g_pCodeWindow)
|
||||
g_pCodeWindow->UpdateButtonStates();
|
||||
|
||||
// check if game is running
|
||||
m_bHotkeysInit = InitHotkeys();
|
||||
|
||||
m_poll_hotkey_timer = new wxTimer(this);
|
||||
Bind(wxEVT_TIMER, &CFrame::PollHotkeys, this);
|
||||
m_poll_hotkey_timer->Start(1000 / 60, wxTIMER_CONTINUOUS);
|
||||
}
|
||||
// Destructor
|
||||
CFrame::~CFrame()
|
||||
{
|
||||
m_poll_hotkey_timer->Stop();
|
||||
|
||||
if (m_bHotkeysInit)
|
||||
{
|
||||
HotkeyManagerEmu::Shutdown();
|
||||
}
|
||||
|
||||
drives.clear();
|
||||
|
||||
#if defined(HAVE_XRANDR) && HAVE_XRANDR
|
||||
|
@ -904,11 +936,15 @@ void CFrame::OnGameListCtrl_ItemActivated(wxListEvent& WXUNUSED (event))
|
|||
}
|
||||
}
|
||||
|
||||
static bool IsHotkey(wxKeyEvent &event, int Id)
|
||||
static bool IsHotkey(wxKeyEvent &event, int Id, bool keyUp = false)
|
||||
{
|
||||
return (event.GetKeyCode() != WXK_NONE &&
|
||||
event.GetKeyCode() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkey[Id] &&
|
||||
event.GetModifiers() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkeyModifier[Id]);
|
||||
// Input event hotkey
|
||||
if (event.GetKeyCode() == WXK_NONE)
|
||||
{
|
||||
return HotkeyManagerEmu::IsPressed(Id, keyUp);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
int GetCmdForHotkey(unsigned int key)
|
||||
|
@ -1045,202 +1081,12 @@ bool TASInputHasFocus()
|
|||
return false;
|
||||
}
|
||||
|
||||
|
||||
void CFrame::OnKeyDown(wxKeyEvent& event)
|
||||
{
|
||||
if (Core::GetState() != Core::CORE_UNINITIALIZED &&
|
||||
(RendererHasFocus() || TASInputHasFocus()))
|
||||
{
|
||||
int WiimoteId = -1;
|
||||
// Toggle fullscreen
|
||||
if (IsHotkey(event, HK_FULLSCREEN))
|
||||
DoFullscreen(!RendererIsFullscreen());
|
||||
// Send Debugger keys to CodeWindow
|
||||
else if (g_pCodeWindow && (event.GetKeyCode() >= WXK_F9 && event.GetKeyCode() <= WXK_F11))
|
||||
event.Skip();
|
||||
// Pause and Unpause
|
||||
else if (IsHotkey(event, HK_PLAY_PAUSE))
|
||||
DoPause();
|
||||
// Stop
|
||||
else if (IsHotkey(event, HK_STOP))
|
||||
DoStop();
|
||||
// Screenshot hotkey
|
||||
else if (IsHotkey(event, HK_SCREENSHOT))
|
||||
Core::SaveScreenShot();
|
||||
else if (IsHotkey(event, HK_EXIT))
|
||||
wxPostEvent(this, wxCommandEvent(wxID_EXIT));
|
||||
else if (IsHotkey(event, HK_VOLUME_DOWN))
|
||||
AudioCommon::DecreaseVolume(3);
|
||||
else if (IsHotkey(event, HK_VOLUME_UP))
|
||||
AudioCommon::IncreaseVolume(3);
|
||||
else if (IsHotkey(event, HK_VOLUME_TOGGLE_MUTE))
|
||||
AudioCommon::ToggleMuteVolume();
|
||||
// Wiimote connect and disconnect hotkeys
|
||||
else if (IsHotkey(event, HK_WIIMOTE1_CONNECT))
|
||||
WiimoteId = 0;
|
||||
else if (IsHotkey(event, HK_WIIMOTE2_CONNECT))
|
||||
WiimoteId = 1;
|
||||
else if (IsHotkey(event, HK_WIIMOTE3_CONNECT))
|
||||
WiimoteId = 2;
|
||||
else if (IsHotkey(event, HK_WIIMOTE4_CONNECT))
|
||||
WiimoteId = 3;
|
||||
else if (IsHotkey(event, HK_BALANCEBOARD_CONNECT))
|
||||
WiimoteId = 4;
|
||||
else if (IsHotkey(event, HK_TOGGLE_IR))
|
||||
{
|
||||
OSDChoice = 1;
|
||||
// Toggle native resolution
|
||||
if (++g_Config.iEFBScale > SCALE_4X)
|
||||
g_Config.iEFBScale = SCALE_AUTO;
|
||||
}
|
||||
else if (IsHotkey(event, HK_TOGGLE_AR))
|
||||
{
|
||||
OSDChoice = 2;
|
||||
// Toggle aspect ratio
|
||||
g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3;
|
||||
}
|
||||
else if (IsHotkey(event, HK_TOGGLE_EFBCOPIES))
|
||||
{
|
||||
OSDChoice = 3;
|
||||
// Toggle EFB copies between EFB2RAM and EFB2Texture
|
||||
if (!g_Config.bEFBCopyEnable)
|
||||
{
|
||||
OSD::AddMessage("EFB Copies are disabled, enable them in Graphics settings for toggling", 6000);
|
||||
}
|
||||
else
|
||||
{
|
||||
g_Config.bCopyEFBToTexture = !g_Config.bCopyEFBToTexture;
|
||||
}
|
||||
}
|
||||
else if (IsHotkey(event, HK_TOGGLE_FOG))
|
||||
{
|
||||
OSDChoice = 4;
|
||||
g_Config.bDisableFog = !g_Config.bDisableFog;
|
||||
}
|
||||
else if (IsHotkey(event, HK_TOGGLE_THROTTLE))
|
||||
{
|
||||
Core::SetIsFramelimiterTempDisabled(true);
|
||||
}
|
||||
else if (IsHotkey(event, HK_DECREASE_FRAME_LIMIT))
|
||||
{
|
||||
if (--SConfig::GetInstance().m_Framelimit > 0x19)
|
||||
SConfig::GetInstance().m_Framelimit = 0x19;
|
||||
}
|
||||
else if (IsHotkey(event, HK_INCREASE_FRAME_LIMIT))
|
||||
{
|
||||
if (++SConfig::GetInstance().m_Framelimit > 0x19)
|
||||
SConfig::GetInstance().m_Framelimit = 0;
|
||||
}
|
||||
else if (IsHotkey(event, HK_SAVE_STATE_SLOT_SELECTED))
|
||||
{
|
||||
State::Save(g_saveSlot);
|
||||
}
|
||||
else if (IsHotkey(event, HK_LOAD_STATE_SLOT_SELECTED))
|
||||
{
|
||||
State::Load(g_saveSlot);
|
||||
}
|
||||
else if (IsHotkey(event, HK_DECREASE_DEPTH))
|
||||
{
|
||||
if (--g_Config.iStereoDepth < 0)
|
||||
g_Config.iStereoDepth = 0;
|
||||
}
|
||||
else if (IsHotkey(event, HK_INCREASE_DEPTH))
|
||||
{
|
||||
if (++g_Config.iStereoDepth > 100)
|
||||
g_Config.iStereoDepth = 100;
|
||||
}
|
||||
else if (IsHotkey(event, HK_DECREASE_CONVERGENCE))
|
||||
{
|
||||
if (--g_Config.iStereoConvergence < 0)
|
||||
g_Config.iStereoConvergence = 0;
|
||||
}
|
||||
else if (IsHotkey(event, HK_INCREASE_CONVERGENCE))
|
||||
{
|
||||
if (++g_Config.iStereoConvergence > 500)
|
||||
g_Config.iStereoConvergence = 500;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
for (int i = HK_SELECT_STATE_SLOT_1; i < HK_SELECT_STATE_SLOT_10; ++i)
|
||||
{
|
||||
if (IsHotkey (event, i))
|
||||
{
|
||||
wxCommandEvent slot_event;
|
||||
slot_event.SetId(i + IDM_SELECT_SLOT_1 - HK_SELECT_STATE_SLOT_1);
|
||||
CFrame::OnSelectSlot(slot_event);
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int i = NUM_HOTKEYS;
|
||||
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain || TASInputHasFocus())
|
||||
{
|
||||
for (i = 0; i < NUM_HOTKEYS; i++)
|
||||
{
|
||||
if (IsHotkey(event, i))
|
||||
{
|
||||
int cmd = GetCmdForHotkey(i);
|
||||
if (cmd >= 0)
|
||||
{
|
||||
wxCommandEvent evt(wxEVT_MENU, cmd);
|
||||
wxMenuItem *item = GetMenuBar()->FindItem(cmd);
|
||||
if (item && item->IsCheckable())
|
||||
{
|
||||
item->wxMenuItemBase::Toggle();
|
||||
evt.SetInt(item->IsChecked());
|
||||
}
|
||||
GetEventHandler()->AddPendingEvent(evt);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// On OS X, we claim all keyboard events while
|
||||
// emulation is running to avoid wxWidgets sounding
|
||||
// the system beep for unhandled key events when
|
||||
// receiving pad/Wiimote keypresses which take an
|
||||
// entirely different path through the HID subsystem.
|
||||
#ifndef __APPLE__
|
||||
// On other platforms, we leave the key event alone
|
||||
// so it can be passed on to the windowing system.
|
||||
if (i == NUM_HOTKEYS)
|
||||
event.Skip();
|
||||
#endif
|
||||
}
|
||||
|
||||
// Actually perform the Wiimote connection or disconnection
|
||||
if (WiimoteId >= 0)
|
||||
{
|
||||
wxCommandEvent evt;
|
||||
evt.SetId(IDM_CONNECT_WIIMOTE1 + WiimoteId);
|
||||
OnConnectWiimote(evt);
|
||||
}
|
||||
|
||||
if (g_Config.bFreeLook)
|
||||
{
|
||||
static float debugSpeed = 1.0f;
|
||||
|
||||
if (IsHotkey(event, HK_FREELOOK_DECREASE_SPEED))
|
||||
debugSpeed /= 2.0f;
|
||||
else if (IsHotkey(event, HK_FREELOOK_INCREASE_SPEED))
|
||||
debugSpeed *= 2.0f;
|
||||
else if (IsHotkey(event, HK_FREELOOK_RESET_SPEED))
|
||||
debugSpeed = 1.0f;
|
||||
else if (IsHotkey(event, HK_FREELOOK_UP))
|
||||
VertexShaderManager::TranslateView(0.0f, 0.0f, -debugSpeed);
|
||||
else if (IsHotkey(event, HK_FREELOOK_DOWN))
|
||||
VertexShaderManager::TranslateView(0.0f, 0.0f, debugSpeed);
|
||||
else if (IsHotkey(event, HK_FREELOOK_LEFT))
|
||||
VertexShaderManager::TranslateView(debugSpeed, 0.0f);
|
||||
else if (IsHotkey(event, HK_FREELOOK_RIGHT))
|
||||
VertexShaderManager::TranslateView(-debugSpeed, 0.0f);
|
||||
else if (IsHotkey(event, HK_FREELOOK_ZOOM_IN))
|
||||
VertexShaderManager::TranslateView(0.0f, debugSpeed);
|
||||
else if (IsHotkey(event, HK_FREELOOK_ZOOM_OUT))
|
||||
VertexShaderManager::TranslateView(0.0f, -debugSpeed);
|
||||
else if (IsHotkey(event, HK_FREELOOK_RESET))
|
||||
VertexShaderManager::ResetView();
|
||||
}
|
||||
ParseHotkeys(event);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1410,3 +1256,223 @@ const CGameListCtrl *CFrame::GetGameListCtrl() const
|
|||
{
|
||||
return m_GameListCtrl;
|
||||
}
|
||||
|
||||
void CFrame::PollHotkeys(wxTimerEvent& event)
|
||||
{
|
||||
if (Core::GetState() == Core::CORE_UNINITIALIZED || Core::GetState() == Core::CORE_PAUSE)
|
||||
{
|
||||
InitHotkeys();
|
||||
g_controller_interface.UpdateInput();
|
||||
}
|
||||
|
||||
if (Core::GetState() != Core::CORE_STOPPING)
|
||||
{
|
||||
wxKeyEvent keyevent = 0;
|
||||
|
||||
if (IsHotkey(keyevent, HK_TOGGLE_THROTTLE))
|
||||
{
|
||||
Core::SetIsFramelimiterTempDisabled(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
ParseHotkeys(keyevent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CFrame::ParseHotkeys(wxKeyEvent &event)
|
||||
{
|
||||
int WiimoteId = -1;
|
||||
// Toggle fullscreen
|
||||
if (IsHotkey(event, HK_FULLSCREEN))
|
||||
DoFullscreen(!RendererIsFullscreen());
|
||||
// Send Debugger keys to CodeWindow
|
||||
else if (g_pCodeWindow && (event.GetKeyCode() >= WXK_F9 && event.GetKeyCode() <= WXK_F11))
|
||||
event.Skip();
|
||||
// Pause and Unpause
|
||||
else if (IsHotkey(event, HK_PLAY_PAUSE))
|
||||
DoPause();
|
||||
// Stop
|
||||
else if (IsHotkey(event, HK_STOP))
|
||||
DoStop();
|
||||
// Screenshot hotkey
|
||||
else if (IsHotkey(event, HK_SCREENSHOT))
|
||||
Core::SaveScreenShot();
|
||||
else if (IsHotkey(event, HK_EXIT))
|
||||
wxPostEvent(this, wxCommandEvent(wxID_EXIT));
|
||||
else if (IsHotkey(event, HK_VOLUME_DOWN))
|
||||
AudioCommon::DecreaseVolume(3);
|
||||
else if (IsHotkey(event, HK_VOLUME_UP))
|
||||
AudioCommon::IncreaseVolume(3);
|
||||
else if (IsHotkey(event, HK_VOLUME_TOGGLE_MUTE))
|
||||
AudioCommon::ToggleMuteVolume();
|
||||
// Wiimote connect and disconnect hotkeys
|
||||
else if (IsHotkey(event, HK_WIIMOTE1_CONNECT))
|
||||
WiimoteId = 0;
|
||||
else if (IsHotkey(event, HK_WIIMOTE2_CONNECT))
|
||||
WiimoteId = 1;
|
||||
else if (IsHotkey(event, HK_WIIMOTE3_CONNECT))
|
||||
WiimoteId = 2;
|
||||
else if (IsHotkey(event, HK_WIIMOTE4_CONNECT))
|
||||
WiimoteId = 3;
|
||||
else if (IsHotkey(event, HK_BALANCEBOARD_CONNECT))
|
||||
WiimoteId = 4;
|
||||
else if (IsHotkey(event, HK_TOGGLE_IR))
|
||||
{
|
||||
OSDChoice = 1;
|
||||
// Toggle native resolution
|
||||
if (++g_Config.iEFBScale > SCALE_4X)
|
||||
g_Config.iEFBScale = SCALE_AUTO;
|
||||
}
|
||||
else if (IsHotkey(event, HK_TOGGLE_AR))
|
||||
{
|
||||
OSDChoice = 2;
|
||||
// Toggle aspect ratio
|
||||
g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3;
|
||||
}
|
||||
else if (IsHotkey(event, HK_TOGGLE_EFBCOPIES))
|
||||
{
|
||||
OSDChoice = 3;
|
||||
// Toggle EFB copies between EFB2RAM and EFB2Texture
|
||||
if (!g_Config.bEFBCopyEnable)
|
||||
{
|
||||
OSD::AddMessage("EFB Copies are disabled, enable them in Graphics settings for toggling", 6000);
|
||||
}
|
||||
else
|
||||
{
|
||||
g_Config.bCopyEFBToTexture = !g_Config.bCopyEFBToTexture;
|
||||
}
|
||||
}
|
||||
else if (IsHotkey(event, HK_TOGGLE_FOG))
|
||||
{
|
||||
OSDChoice = 4;
|
||||
g_Config.bDisableFog = !g_Config.bDisableFog;
|
||||
}
|
||||
else if (IsHotkey(event, HK_TOGGLE_THROTTLE, true))
|
||||
{
|
||||
Core::SetIsFramelimiterTempDisabled(true);
|
||||
}
|
||||
else if (IsHotkey(event, HK_DECREASE_FRAME_LIMIT))
|
||||
{
|
||||
if (--SConfig::GetInstance().m_Framelimit > 0x19)
|
||||
SConfig::GetInstance().m_Framelimit = 0x19;
|
||||
}
|
||||
else if (IsHotkey(event, HK_INCREASE_FRAME_LIMIT))
|
||||
{
|
||||
if (++SConfig::GetInstance().m_Framelimit > 0x19)
|
||||
SConfig::GetInstance().m_Framelimit = 0;
|
||||
}
|
||||
else if (IsHotkey(event, HK_SAVE_STATE_SLOT_SELECTED))
|
||||
{
|
||||
State::Save(g_saveSlot);
|
||||
}
|
||||
else if (IsHotkey(event, HK_LOAD_STATE_SLOT_SELECTED))
|
||||
{
|
||||
State::Load(g_saveSlot);
|
||||
}
|
||||
else if (IsHotkey(event, HK_DECREASE_DEPTH))
|
||||
{
|
||||
if (--g_Config.iStereoDepth < 0)
|
||||
g_Config.iStereoDepth = 0;
|
||||
}
|
||||
else if (IsHotkey(event, HK_INCREASE_DEPTH))
|
||||
{
|
||||
if (++g_Config.iStereoDepth > 100)
|
||||
g_Config.iStereoDepth = 100;
|
||||
}
|
||||
else if (IsHotkey(event, HK_DECREASE_CONVERGENCE))
|
||||
{
|
||||
if (--g_Config.iStereoConvergence < 0)
|
||||
g_Config.iStereoConvergence = 0;
|
||||
}
|
||||
else if (IsHotkey(event, HK_INCREASE_CONVERGENCE))
|
||||
{
|
||||
if (++g_Config.iStereoConvergence > 500)
|
||||
g_Config.iStereoConvergence = 500;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
for (int i = HK_SELECT_STATE_SLOT_1; i < HK_SELECT_STATE_SLOT_10; ++i)
|
||||
{
|
||||
if (IsHotkey(event, i))
|
||||
{
|
||||
wxCommandEvent slot_event;
|
||||
slot_event.SetId(i + IDM_SELECT_SLOT_1 - HK_SELECT_STATE_SLOT_1);
|
||||
CFrame::OnSelectSlot(slot_event);
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int i = NUM_HOTKEYS;
|
||||
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain || TASInputHasFocus())
|
||||
{
|
||||
for (i = 0; i < NUM_HOTKEYS; i++)
|
||||
{
|
||||
if (IsHotkey(event, i))
|
||||
{
|
||||
int cmd = GetCmdForHotkey(i);
|
||||
if (cmd >= 0)
|
||||
{
|
||||
wxCommandEvent evt(wxEVT_MENU, cmd);
|
||||
wxMenuItem *item = GetMenuBar()->FindItem(cmd);
|
||||
if (item && item->IsCheckable())
|
||||
{
|
||||
item->wxMenuItemBase::Toggle();
|
||||
evt.SetInt(item->IsChecked());
|
||||
}
|
||||
GetEventHandler()->AddPendingEvent(evt);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// On OS X, we claim all keyboard events while
|
||||
// emulation is running to avoid wxWidgets sounding
|
||||
// the system beep for unhandled key events when
|
||||
// receiving pad/Wiimote keypresses which take an
|
||||
// entirely different path through the HID subsystem.
|
||||
#ifndef __APPLE__
|
||||
// On other platforms, we leave the key event alone
|
||||
// so it can be passed on to the windowing system.
|
||||
if (i == NUM_HOTKEYS)
|
||||
event.Skip();
|
||||
#endif
|
||||
}
|
||||
|
||||
// Actually perform the Wiimote connection or disconnection
|
||||
if (Core::GetState() != Core::CORE_UNINITIALIZED)
|
||||
{
|
||||
if (WiimoteId >= 0)
|
||||
{
|
||||
wxCommandEvent evt;
|
||||
evt.SetId(IDM_CONNECT_WIIMOTE1 + WiimoteId);
|
||||
OnConnectWiimote(evt);
|
||||
}
|
||||
|
||||
if (g_Config.bFreeLook)
|
||||
{
|
||||
static float debugSpeed = 1.0f;
|
||||
|
||||
if (IsHotkey(event, HK_FREELOOK_DECREASE_SPEED))
|
||||
debugSpeed /= 2.0f;
|
||||
else if (IsHotkey(event, HK_FREELOOK_INCREASE_SPEED))
|
||||
debugSpeed *= 2.0f;
|
||||
else if (IsHotkey(event, HK_FREELOOK_RESET_SPEED))
|
||||
debugSpeed = 1.0f;
|
||||
else if (IsHotkey(event, HK_FREELOOK_UP))
|
||||
VertexShaderManager::TranslateView(0.0f, 0.0f, -debugSpeed);
|
||||
else if (IsHotkey(event, HK_FREELOOK_DOWN))
|
||||
VertexShaderManager::TranslateView(0.0f, 0.0f, debugSpeed);
|
||||
else if (IsHotkey(event, HK_FREELOOK_LEFT))
|
||||
VertexShaderManager::TranslateView(debugSpeed, 0.0f);
|
||||
else if (IsHotkey(event, HK_FREELOOK_RIGHT))
|
||||
VertexShaderManager::TranslateView(-debugSpeed, 0.0f);
|
||||
else if (IsHotkey(event, HK_FREELOOK_ZOOM_IN))
|
||||
VertexShaderManager::TranslateView(0.0f, debugSpeed);
|
||||
else if (IsHotkey(event, HK_FREELOOK_ZOOM_OUT))
|
||||
VertexShaderManager::TranslateView(0.0f, -debugSpeed);
|
||||
else if (IsHotkey(event, HK_FREELOOK_RESET))
|
||||
VertexShaderManager::ResetView();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -47,6 +47,8 @@ class wxAuiNotebook;
|
|||
class wxAuiNotebookEvent;
|
||||
class wxListEvent;
|
||||
class wxMenuItem;
|
||||
class wxTimer;
|
||||
class wxTimerEvent;
|
||||
class wxWindow;
|
||||
|
||||
class CRenderFrame : public wxFrame
|
||||
|
@ -175,6 +177,7 @@ private:
|
|||
bool m_bGameLoading;
|
||||
bool m_bClosing;
|
||||
bool m_confirmStop;
|
||||
bool m_bHotkeysInit;
|
||||
|
||||
std::vector<std::string> drives;
|
||||
|
||||
|
@ -195,6 +198,8 @@ private:
|
|||
EToolbar_Max
|
||||
};
|
||||
|
||||
wxTimer* m_poll_hotkey_timer;
|
||||
|
||||
wxBitmap m_Bitmaps[EToolbar_Max];
|
||||
wxBitmap m_BitmapsMenu[EToolbar_Max];
|
||||
|
||||
|
@ -295,6 +300,7 @@ private:
|
|||
void OnConfigAudio(wxCommandEvent& event);
|
||||
void OnConfigControllers(wxCommandEvent& event);
|
||||
void OnConfigHotkey(wxCommandEvent& event);
|
||||
void OnConfigMenuCommands(wxCommandEvent& event);
|
||||
|
||||
void OnToggleFullscreen(wxCommandEvent& event);
|
||||
void OnToggleDualCore(wxCommandEvent& event);
|
||||
|
@ -337,6 +343,11 @@ private:
|
|||
void OnSaveCurrentSlot(wxCommandEvent& event);
|
||||
void OnLoadCurrentSlot(wxCommandEvent& event);
|
||||
|
||||
void PollHotkeys(wxTimerEvent&);
|
||||
void ParseHotkeys(wxKeyEvent &event);
|
||||
|
||||
bool InitHotkeys();
|
||||
|
||||
// Event table
|
||||
DECLARE_EVENT_TABLE();
|
||||
};
|
||||
|
|
|
@ -46,6 +46,7 @@
|
|||
#include "Core/Core.h"
|
||||
#include "Core/CoreParameter.h"
|
||||
#include "Core/Host.h"
|
||||
#include "Core/HotkeyManager.h"
|
||||
#include "Core/Movie.h"
|
||||
#include "Core/State.h"
|
||||
#include "Core/HW/CPU.h"
|
||||
|
@ -238,6 +239,7 @@ wxMenuBar* CFrame::CreateMenu()
|
|||
pOptionsMenu->Append(IDM_CONFIG_AUDIO, _("&Audio Settings"));
|
||||
pOptionsMenu->Append(IDM_CONFIG_CONTROLLERS, _("&Controller Settings"));
|
||||
pOptionsMenu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings"));
|
||||
pOptionsMenu->Append(IDM_CONFIG_MENU_COMMANDS, _("&Menu Accelerators"));
|
||||
if (g_pCodeWindow)
|
||||
{
|
||||
pOptionsMenu->AppendSeparator();
|
||||
|
@ -1350,11 +1352,48 @@ void CFrame::OnConfigControllers(wxCommandEvent& WXUNUSED (event))
|
|||
config_dlg.Destroy();
|
||||
}
|
||||
|
||||
void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED (event))
|
||||
void CFrame::OnConfigMenuCommands(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
HotkeyConfigDialog *m_HotkeyDialog = new HotkeyConfigDialog(this);
|
||||
m_HotkeyDialog->ShowModal();
|
||||
m_HotkeyDialog->Destroy();
|
||||
|
||||
// Update the GUI in case menu accelerators were changed
|
||||
UpdateGUI();
|
||||
}
|
||||
|
||||
|
||||
void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED (event))
|
||||
{
|
||||
bool was_init = false;
|
||||
|
||||
InputConfig* const hotkey_plugin = HotkeyManagerEmu::GetConfig();
|
||||
|
||||
// check if game is running
|
||||
if (g_controller_interface.IsInit())
|
||||
{
|
||||
was_init = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
#if defined(HAVE_X11) && HAVE_X11
|
||||
Window win = X11Utils::XWindowFromHandle(GetHandle());
|
||||
HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(win));
|
||||
#else
|
||||
HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(GetHandle()));
|
||||
#endif
|
||||
}
|
||||
|
||||
InputConfigDialog m_ConfigFrame(this, *hotkey_plugin, _("Dolphin Hotkeys"), 0);
|
||||
m_ConfigFrame.ShowModal();
|
||||
m_ConfigFrame.Destroy();
|
||||
|
||||
// if game isn't running
|
||||
if (!was_init)
|
||||
{
|
||||
HotkeyManagerEmu::Shutdown();
|
||||
}
|
||||
|
||||
// Update the GUI in case menu accelerators were changed
|
||||
UpdateGUI();
|
||||
}
|
||||
|
|
|
@ -149,6 +149,7 @@ enum
|
|||
IDM_CONFIG_AUDIO,
|
||||
IDM_CONFIG_CONTROLLERS,
|
||||
IDM_CONFIG_HOTKEYS,
|
||||
IDM_CONFIG_MENU_COMMANDS,
|
||||
IDM_CONFIG_LOGGER,
|
||||
|
||||
// Views
|
||||
|
|
|
@ -185,16 +185,8 @@ void HotkeyConfigDialog::OnButtonClick(wxCommandEvent& event)
|
|||
|
||||
#define HOTKEY_NUM_COLUMNS 2
|
||||
|
||||
void HotkeyConfigDialog::CreateHotkeyGUIControls()
|
||||
const wxString hkText[] =
|
||||
{
|
||||
const wxString pageNames[] =
|
||||
{
|
||||
_("General"),
|
||||
_("State Saves")
|
||||
};
|
||||
|
||||
const wxString hkText[] =
|
||||
{
|
||||
_("Open"),
|
||||
_("Change Disc"),
|
||||
_("Refresh List"),
|
||||
|
@ -297,6 +289,14 @@ void HotkeyConfigDialog::CreateHotkeyGUIControls()
|
|||
_("Undo Save State"),
|
||||
_("Save State"),
|
||||
_("Load State"),
|
||||
};
|
||||
|
||||
void HotkeyConfigDialog::CreateHotkeyGUIControls()
|
||||
{
|
||||
const wxString pageNames[] =
|
||||
{
|
||||
_("General"),
|
||||
_("State Saves")
|
||||
};
|
||||
|
||||
const int page_breaks[3] = {HK_OPEN, HK_LOAD_STATE_SLOT_1, NUM_HOTKEYS};
|
||||
|
|
|
@ -29,7 +29,7 @@ class HotkeyConfigDialog : public wxDialog
|
|||
public:
|
||||
HotkeyConfigDialog(wxWindow* parent,
|
||||
wxWindowID id = wxID_ANY,
|
||||
const wxString &title = _("Hotkey Configuration"),
|
||||
const wxString &title = _("Menu Accelerators"),
|
||||
const wxPoint& pos = wxDefaultPosition,
|
||||
const wxSize& size = wxDefaultSize,
|
||||
long style = wxDEFAULT_DIALOG_STYLE);
|
||||
|
|
|
@ -839,7 +839,7 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
|
|||
// Draw buttons in rows of 8
|
||||
unsigned int button_cols = group->controls.size() > 8 ? 8 : group->controls.size();
|
||||
unsigned int button_rows = ceil((float)group->controls.size() / 8.0f);
|
||||
wxBitmap bitmap(int(12 * button_cols + 1), (12 * button_rows) - (button_rows - 1));
|
||||
wxBitmap bitmap(int(12 * button_cols + 1), (11 * button_rows) + 1);
|
||||
|
||||
dc.SelectObject(bitmap);
|
||||
dc.Clear();
|
||||
|
@ -1074,6 +1074,7 @@ InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputConfig& config
|
|||
szr->Add(m_pad_notebook, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5);
|
||||
szr->Add(CreateButtonSizer(wxOK | wxCANCEL | wxNO_DEFAULT), 0, wxEXPAND|wxALL, 5);
|
||||
|
||||
SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED);
|
||||
SetSizerAndFit(szr);
|
||||
Center();
|
||||
|
||||
|
|
|
@ -119,12 +119,12 @@ void DrawButton(unsigned int* const bitmasks, unsigned int buttons, unsigned int
|
|||
unsigned char amt = 255 - g->control_group->controls[(row * 8) + n]->control_ref->State() * 128;
|
||||
dc.SetBrush(wxBrush(wxColour(amt, amt, amt)));
|
||||
}
|
||||
dc.DrawRectangle(n * 12, (row == 0) ? 0 : (row * 12 - 1), 14, 12);
|
||||
dc.DrawRectangle(n * 12, (row == 0) ? 0 : (row * 11), 14, 12);
|
||||
|
||||
// text
|
||||
const std::string name = g->control_group->controls[(row * 8) + n]->name;
|
||||
// bit of hax so ZL, ZR show up as L, R
|
||||
dc.DrawText(StrToWxStr(std::string(1, (name[1] && name[1] < 'a') ? name[1] : name[0])), n * 12 + 2, 1 + ((row == 0) ? 0 : (row * 12 - 1)));
|
||||
dc.DrawText(StrToWxStr(std::string(1, (name[1] && name[1] < 'a') ? name[1] : name[0])), n * 12 + 2, 1 + ((row == 0) ? 0 : (row * 11)));
|
||||
}
|
||||
|
||||
static void DrawControlGroupBox(wxDC &dc, ControlGroupBox *g)
|
||||
|
|
Loading…
Reference in New Issue