Update Video software plugin with latest cocoaGL.m file
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5076 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -582,6 +582,7 @@ void OpenGL_Shutdown()
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delete GLWin.glCanvas;
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delete GLWin.frame;
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#elif defined(HAVE_COCOA) && HAVE_COCOA
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cocoaGLDeleteWindow(GLWin.cocoaWin);
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cocoaGLDelete(GLWin.cocoaCtx);
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#elif defined(_WIN32)
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@ -19,6 +19,8 @@ NSOpenGLContext* cocoaGLInit(int mode);
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void cocoaGLDelete(NSOpenGLContext *ctx);
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void cocoaGLDeleteWindow(NSWindow *window);
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void cocoaGLSwap(NSOpenGLContext *ctx,NSWindow *window);
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#ifdef __cplusplus
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@ -4,11 +4,12 @@ NSWindow *cocoaGLCreateWindow(int w,int h)
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSWindow *window;
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window = [[NSWindow alloc] initWithContentRect:NSMakeRect(50,50,w,h)
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styleMask:NSTitledWindowMask | NSResizableWindowMask
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backing:NSBackingStoreBuffered
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defer:FALSE];
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NSWindow *window;
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window = [[NSWindow alloc] initWithContentRect:NSMakeRect(50,50,w,h)
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styleMask:NSTitledWindowMask | NSResizableWindowMask
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backing:NSBackingStoreBuffered
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defer:FALSE];
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[window setReleasedWhenClosed: YES];
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[window setTitle:@"Dolphin on OSX"];
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//[window makeKeyAndOrderFront: nil];
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@ -29,24 +30,22 @@ void cocoaGLSetTitle(NSWindow *win, const char *title)
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void cocoaGLMakeCurrent(NSOpenGLContext *ctx, NSWindow *win)
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{
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NSAutoreleasePool *pool;
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NSAutoreleasePool *pool;
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pool = [[NSAutoreleasePool alloc] init];
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int value = 0;
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[ctx setValues:&value forParameter:NSOpenGLCPSwapInterval];
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[ctx setValues:&value forParameter:NSOpenGLCPSwapInterval];
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if (ctx) {
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[ctx setView:[win contentView]];
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[ctx update];
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[ctx makeCurrentContext];
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} else {
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[NSOpenGLContext clearCurrentContext];
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}
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[pool release];
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if (ctx) {
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[ctx setView:[win contentView]];
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[ctx update];
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[ctx makeCurrentContext];
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}
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else
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[NSOpenGLContext clearCurrentContext];
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[pool release];
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}
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@ -54,10 +53,11 @@ void cocoaGLMakeCurrent(NSOpenGLContext *ctx, NSWindow *win)
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NSOpenGLContext* cocoaGLInit(int mode)
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{
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NSAutoreleasePool *pool;
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NSOpenGLPixelFormatAttribute attr[32];
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NSOpenGLPixelFormat *fmt;
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NSOpenGLContext *context;
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int i = 0;
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NSOpenGLPixelFormatAttribute attr[32];
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NSOpenGLPixelFormat *fmt;
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NSOpenGLContext *context;
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int i = 0;
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pool = [[NSAutoreleasePool alloc] init];
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@ -65,10 +65,11 @@ NSOpenGLContext* cocoaGLInit(int mode)
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attr[i++] = 24;
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attr[i++] = NSOpenGLPFADoubleBuffer;
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attr[i++] = NSOpenGLPFASampleBuffers;
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attr[i++] = mode;
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attr[i++] = NSOpenGLPFASamples;
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attr[i++] = 1;
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attr[i++] = NSOpenGLPFASampleBuffers;
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attr[i++] = mode;
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attr[i++] = NSOpenGLPFASamples;
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attr[i++] = 1;
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attr[i++] = NSOpenGLPFANoRecovery;
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#ifdef GL_VERSION_1_3
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@ -80,62 +81,69 @@ NSOpenGLContext* cocoaGLInit(int mode)
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attr[i++] = kCGLRendererGenericFloatID;
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#endif
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#endif
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attr[i++] = NSOpenGLPFAScreenMask;
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attr[i++] = CGDisplayIDToOpenGLDisplayMask(CGMainDisplayID());
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attr[i++] = NSOpenGLPFAScreenMask;
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attr[i++] = CGDisplayIDToOpenGLDisplayMask(CGMainDisplayID());
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attr[i] = 0;
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attr[i] = 0;
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fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
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fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
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if (fmt == nil) {
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printf("failed to create pixel format\n");
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[pool release];
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return NULL;
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}
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printf("failed to create pixel format\n");
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[pool release];
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return NULL;
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}
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context = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:nil];
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context = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:nil];
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[fmt release];
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[fmt release];
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if (context == nil) {
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printf("failed to create context\n");
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[pool release];
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return NULL;
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}
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if (context == nil) {
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printf("failed to create context\n");
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[pool release];
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return NULL;
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}
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[pool release];
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[pool release];
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return context;
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return context;
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}
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void cocoaGLDelete(NSOpenGLContext *ctx)
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{
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NSAutoreleasePool *pool;
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NSAutoreleasePool *pool;
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pool = [[NSAutoreleasePool alloc] init];
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pool = [[NSAutoreleasePool alloc] init];
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[ctx clearDrawable];
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[ctx release];
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[ctx clearDrawable];
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[ctx release];
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[pool release];
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[pool release];
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}
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void cocoaGLDeleteWindow(NSWindow *window)
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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[window close];
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[pool release];
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return window;
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}
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void cocoaGLSwap(NSOpenGLContext *ctx,NSWindow *window)
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{
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NSAutoreleasePool *pool;
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NSAutoreleasePool *pool;
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pool = [[NSAutoreleasePool alloc] init];
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pool = [[NSAutoreleasePool alloc] init];
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[window makeKeyAndOrderFront: nil];
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ctx = [NSOpenGLContext currentContext];
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if (ctx != nil) {
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[ctx flushBuffer];
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}
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ctx = [NSOpenGLContext currentContext];
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if (ctx != nil)
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[ctx flushBuffer];
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else
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{
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printf("bad cocoa gl ctx\n");
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}
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[pool release];
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[pool release];
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}
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