Remove the Maps folder from the Sys directory
It only had two out of date and game-specific maps from decades ago
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.text
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.text
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800031f0 0000001c 800031f0 0 load_sp_rtoc
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80007924 00000014 80007924 0 .pop_matrix_stack
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80007a50 00000170 80007a50 0 .mult_matrix?
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80007ecc 000000bc 80007ecc 0 .weird_vector_op_status_in_cr2
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80007f88 00000074 80007f88 0 .weird_param_in_p1_p2
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800080fc 00000078 800080fc 0 .evil_normalize
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80008174 00000078 80008174 0 .evil_vec_setlength
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800081ec 00000070 800081ec 0 .evil_vec_cosine
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80008538 000000f0 80008538 0 .calls_evil1
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8000875c 00000088 8000875c 0 .another_caller
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800087e4 0000008c 800087e4 0 .another_caller2
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80008d30 000001b4 80008d30 0 .another_caller3
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80036544 000001b4 80036544 0 .fctiwi_weird2
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80043b48 000005bc 80043b48 0 .fctwi_weird3
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@ -200,7 +200,6 @@ These folders are installed read-only and should not be changed:
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* `GameSettings`: per-game default settings database
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* `GC`: DSP and font dumps
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* `Maps`: symbol tables (dev only)
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* `Shaders`: post-processing shaders
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* `Themes`: icon themes for GUI
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* `Resources`: icons that are theme-agnostic
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@ -362,17 +362,11 @@ void CBoot::UpdateDebugger_MapLoaded()
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bool CBoot::FindMapFile(std::string* existing_map_file, std::string* writable_map_file)
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{
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const std::string& game_id = SConfig::GetInstance().m_debugger_game_id;
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std::string path = File::GetUserPath(D_MAPS_IDX) + game_id + ".map";
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if (writable_map_file)
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*writable_map_file = File::GetUserPath(D_MAPS_IDX) + game_id + ".map";
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*writable_map_file = path;
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static const std::array<std::string, 2> maps_directories{
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File::GetUserPath(D_MAPS_IDX),
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File::GetSysDirectory() + MAPS_DIR DIR_SEP,
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};
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for (const auto& directory : maps_directories)
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{
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std::string path = directory + game_id + ".map";
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if (File::Exists(path))
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{
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if (existing_map_file)
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@ -380,7 +374,6 @@ bool CBoot::FindMapFile(std::string* existing_map_file, std::string* writable_ma
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return true;
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}
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}
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return false;
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}
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