Merge pull request #2993 from JosJuice/dol-elf-qt
DolphinQt: Support ELF and DOL files in the game list
This commit is contained in:
commit
5db4a60995
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@ -2,12 +2,14 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <memory>
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#include <QDataStream>
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#include <QDir>
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#include <QFile>
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#include <QFileInfo>
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#include <QXmlStreamReader>
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#include "Common/Common.h"
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#include "Common/CommonPaths.h"
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@ -24,7 +26,7 @@
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#include "DolphinQt/GameList/GameFile.h"
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#include "DolphinQt/Utils/Utils.h"
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static const u32 CACHE_REVISION = 0x00B; // Last changed in PR 2598
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static const u32 CACHE_REVISION = 0x00C; // Last changed in PR 2993
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static const u32 DATASTREAM_REVISION = 15; // Introduced in Qt 5.2
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static QMap<DiscIO::IVolume::ELanguage, QString> ConvertLocalizedStrings(std::map<DiscIO::IVolume::ELanguage, std::string> strings)
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@ -71,6 +73,10 @@ static QString GetLanguageString(DiscIO::IVolume::ELanguage language, QMap<DiscI
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GameFile::GameFile(const QString& fileName)
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: m_file_name(fileName)
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{
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QFileInfo info(m_file_name);
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QDir directory = info.absoluteDir();
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m_folder_name = directory.dirName();
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if (LoadFromCache())
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{
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m_valid = true;
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@ -111,9 +117,6 @@ GameFile::GameFile(const QString& fileName)
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m_disc_number = volume->GetDiscNumber();
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m_revision = volume->GetRevision();
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QFileInfo info(m_file_name);
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m_folder_name = info.absoluteDir().dirName();
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ReadBanner(*volume);
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m_valid = true;
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@ -132,6 +135,27 @@ GameFile::GameFile(const QString& fileName)
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ini.GetIfExists("EmuState", "EmulationIssues", &issues_temp);
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m_issues = QString::fromStdString(issues_temp);
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}
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if (!IsValid() && IsElfOrDol())
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{
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m_valid = true;
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m_file_size = info.size();
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m_platform = DiscIO::IVolume::ELF_DOL;
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}
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// Metadata can optionally be stored in XML and PNG files. Typical for DOLs and ELFs, but also works
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// with volumes. icon.png and meta.xml are the file names used by Homebrew Channel. The ability to use
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// files with the same name as the main file is provided as an alternative for those who want to have
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// multiple files in one folder instead of having a Homebrew Channel-style folder structure.
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if (!ReadXML(directory.filePath(info.baseName() + SL(".xml"))))
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ReadXML(directory.filePath(SL("meta.xml")));
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QImage banner(directory.filePath(info.baseName() + SL(".png")));
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if (banner.isNull())
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banner.load(directory.filePath(SL("icon.png")));
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if (!banner.isNull())
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m_banner = QPixmap::fromImage(banner);
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}
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bool GameFile::LoadFromCache()
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@ -160,8 +184,7 @@ bool GameFile::LoadFromCache()
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QMap<u8, QString> short_names;
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QMap<u8, QString> long_names;
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QMap<u8, QString> descriptions;
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stream >> m_folder_name
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>> short_names
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stream >> short_names
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>> long_names
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>> descriptions
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>> m_company
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@ -203,8 +226,7 @@ void GameFile::SaveToCache()
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stream.setVersion(DATASTREAM_REVISION);
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stream << CACHE_REVISION;
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stream << m_folder_name
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<< CastLocalizedStrings<u8>(m_short_names)
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stream << CastLocalizedStrings<u8>(m_short_names)
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<< CastLocalizedStrings<u8>(m_long_names)
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<< CastLocalizedStrings<u8>(m_descriptions)
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<< m_company
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@ -219,7 +241,22 @@ void GameFile::SaveToCache()
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<< m_revision;
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}
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QString GameFile::CreateCacheFilename()
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bool GameFile::IsElfOrDol() const
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{
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const std::string name = m_file_name.toStdString();
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const size_t pos = name.rfind('.');
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if (pos != std::string::npos)
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{
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std::string ext = name.substr(pos);
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std::transform(ext.begin(), ext.end(), ext.begin(), ::tolower);
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return ext == ".elf" || ext == ".dol";
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}
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return false;
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}
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QString GameFile::CreateCacheFilename() const
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{
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std::string filename, pathname, extension;
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SplitPath(m_file_name.toStdString(), &pathname, &filename, &extension);
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@ -238,6 +275,7 @@ QString GameFile::CreateCacheFilename()
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return fullname;
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}
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// Outputs to m_banner
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void GameFile::ReadBanner(const DiscIO::IVolume& volume)
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{
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int width, height;
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@ -255,6 +293,50 @@ void GameFile::ReadBanner(const DiscIO::IVolume& volume)
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m_banner = QPixmap::fromImage(banner);
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}
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// Outputs to m_short_names, m_long_names, m_descriptions, m_company.
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// Returns whether a file was found, not whether it contained useful data.
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bool GameFile::ReadXML(const QString& file_path)
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{
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// The format of Homebrew Channel XML metadata is described at:
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// http://wiibrew.org/wiki/Homebrew_Channel#Adding_Text
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QFile file(file_path);
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if (!file.open(QIODevice::ReadOnly))
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return false;
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QXmlStreamReader reader(&file);
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if (reader.readNextStartElement() && reader.name() == SL("app"))
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{
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while (reader.readNextStartElement())
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{
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QStringRef name = reader.name();
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if (name == SL("name"))
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{
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m_short_names = { { DiscIO::IVolume::LANGUAGE_UNKNOWN, reader.readElementText() } };
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m_long_names = m_short_names;
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}
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else if (name == SL("short_description"))
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{
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m_descriptions = { { DiscIO::IVolume::LANGUAGE_UNKNOWN, reader.readElementText() } };
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}
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else if (name == SL("coder"))
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{
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m_company = reader.readElementText();
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}
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else
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{
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reader.skipCurrentElement();
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}
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// Elements that we aren't using:
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// version (can be written in any format)
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// release_date (YYYYmmddHHMMSS format)
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// long_description (can be several screens long!)
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}
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}
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return true;
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}
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QString GameFile::GetDescription(DiscIO::IVolume::ELanguage language) const
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{
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return GetLanguageString(language, m_descriptions);
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@ -278,9 +360,9 @@ QString GameFile::GetName(bool prefer_long) const
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if (name.isEmpty())
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{
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// No usable name, return filename (better than nothing)
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std::string nametemp;
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SplitPath(m_file_name.toStdString(), nullptr, &nametemp, nullptr);
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name = QString::fromStdString(nametemp);
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std::string name_temp, extension;
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SplitPath(m_file_name.toStdString(), nullptr, &name_temp, &extension);
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name = QString::fromStdString(name_temp + extension);
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}
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return name;
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}
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@ -66,7 +66,7 @@ private:
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quint64 m_file_size = 0;
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quint64 m_volume_size = 0;
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DiscIO::IVolume::ECountry m_country;
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DiscIO::IVolume::ECountry m_country = DiscIO::IVolume::COUNTRY_UNKNOWN;
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DiscIO::IVolume::EPlatform m_platform;
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u16 m_revision = 0;
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@ -78,7 +78,12 @@ private:
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bool LoadFromCache();
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void SaveToCache();
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QString CreateCacheFilename();
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bool IsElfOrDol() const;
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QString CreateCacheFilename() const;
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// Outputs to m_banner
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void ReadBanner(const DiscIO::IVolume& volume);
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// Outputs to m_short_names, m_long_names, m_descriptions, m_company.
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// Returns whether a file was found, not whether it contained useful data.
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bool ReadXML(const QString& file_path);
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};
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@ -102,6 +102,11 @@ void DGameTracker::ScanForGames()
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}
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if (SConfig::GetInstance().m_ListWad)
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exts.push_back("*.wad");
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if (SConfig::GetInstance().m_ListElfDol)
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{
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exts.push_back("*.dol");
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exts.push_back("*.elf");
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}
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auto rFilenames = DoFileSearch(exts, SConfig::GetInstance().m_ISOFolder, SConfig::GetInstance().m_RecursiveISOFolder);
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QList<GameFile*> newItems;
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@ -40,7 +40,7 @@ void Resources::Init()
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m_regions[DiscIO::IVolume::COUNTRY_WORLD].load(GIFN("Flag_Europe")); // Uses European flag as a placeholder
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m_regions[DiscIO::IVolume::COUNTRY_UNKNOWN].load(GIFN("Flag_Unknown"));
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m_platforms.resize(3);
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m_platforms.resize(4);
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m_platforms[0].load(GIFN("Platform_Gamecube"));
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m_platforms[1].load(GIFN("Platform_Wii"));
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m_platforms[2].load(GIFN("Platform_Wad"));
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@ -77,6 +77,8 @@ void Resources::UpdatePixmaps()
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// TODO: toolbar[MEMCARD];
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// TODO: toolbar[HOTKEYS];
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m_pixmaps[BANNER_MISSING].load(GIFN("nobanner"));
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// TODO: Make this consistent with the other files
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m_platforms[3].load(GIFN("fileplatform"));
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}
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QString Resources::GetImageFilename(QString name, QString dir)
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