Added a "Keep window on top" option in the graphics options.
This commit is contained in:
parent
87954dacad
commit
5d9ac22d58
|
@ -190,6 +190,7 @@ void SConfig::SaveSettings()
|
|||
ini.Set("Display", "RenderWindowWidth", m_LocalCoreStartupParameter.iRenderWindowWidth);
|
||||
ini.Set("Display", "RenderWindowHeight", m_LocalCoreStartupParameter.iRenderWindowHeight);
|
||||
ini.Set("Display", "RenderWindowAutoSize", m_LocalCoreStartupParameter.bRenderWindowAutoSize);
|
||||
ini.Set("Display", "KeepWindowOnTop", m_LocalCoreStartupParameter.bKeepWindowOnTop);
|
||||
ini.Set("Display", "ProgressiveScan", m_LocalCoreStartupParameter.bProgressive);
|
||||
ini.Set("Display", "DisableScreenSaver", m_LocalCoreStartupParameter.bDisableScreenSaver);
|
||||
ini.Set("Display", "ForceNTSCJ", m_LocalCoreStartupParameter.bForceNTSCJ);
|
||||
|
@ -319,6 +320,7 @@ void SConfig::LoadSettings()
|
|||
ini.Get("Display", "RenderWindowWidth", &m_LocalCoreStartupParameter.iRenderWindowWidth, 640);
|
||||
ini.Get("Display", "RenderWindowHeight", &m_LocalCoreStartupParameter.iRenderWindowHeight, 480);
|
||||
ini.Get("Display", "RenderWindowAutoSize", &m_LocalCoreStartupParameter.bRenderWindowAutoSize, false);
|
||||
ini.Get("Display", "KeepWindowOnTop", &m_LocalCoreStartupParameter.bKeepWindowOnTop, false);
|
||||
ini.Get("Display", "ProgressiveScan", &m_LocalCoreStartupParameter.bProgressive, false);
|
||||
ini.Get("Display", "DisableScreenSaver", &m_LocalCoreStartupParameter.bDisableScreenSaver, true);
|
||||
ini.Get("Display", "ForceNTSCJ", &m_LocalCoreStartupParameter.bForceNTSCJ, false);
|
||||
|
|
|
@ -56,7 +56,7 @@ SCoreStartupParameter::SCoreStartupParameter()
|
|||
bAutoHideCursor(false), bUsePanicHandlers(true),
|
||||
iRenderWindowXPos(-1), iRenderWindowYPos(-1),
|
||||
iRenderWindowWidth(640), iRenderWindowHeight(480),
|
||||
bRenderWindowAutoSize(false),
|
||||
bRenderWindowAutoSize(false), bKeepWindowOnTop(false),
|
||||
bFullscreen(false), bRenderToMain(false),
|
||||
bProgressive(false), bDisableScreenSaver(false),
|
||||
iTheme(0),
|
||||
|
|
|
@ -132,7 +132,7 @@ struct SCoreStartupParameter
|
|||
std::string strFullscreenResolution;
|
||||
int iRenderWindowXPos, iRenderWindowYPos;
|
||||
int iRenderWindowWidth, iRenderWindowHeight;
|
||||
bool bRenderWindowAutoSize;
|
||||
bool bRenderWindowAutoSize, bKeepWindowOnTop;
|
||||
bool bFullscreen, bRenderToMain;
|
||||
bool bProgressive, bDisableScreenSaver;
|
||||
|
||||
|
|
|
@ -915,6 +915,10 @@ void CFrame::StartGame(const std::string& filename)
|
|||
|
||||
m_RenderParent = m_Panel;
|
||||
m_RenderFrame = this;
|
||||
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bKeepWindowOnTop)
|
||||
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP);
|
||||
else
|
||||
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -929,6 +933,11 @@ void CFrame::StartGame(const std::string& filename)
|
|||
#endif
|
||||
|
||||
m_RenderFrame = new CRenderFrame((wxFrame*)this, wxID_ANY, _("Dolphin"), position);
|
||||
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bKeepWindowOnTop)
|
||||
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP);
|
||||
else
|
||||
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
|
||||
|
||||
wxSize size(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth,
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight);
|
||||
m_RenderFrame->SetClientSize(size.GetWidth(), size.GetHeight());
|
||||
|
|
|
@ -75,6 +75,7 @@ wxString adapter_desc = wxTRANSLATE("Select a hardware adapter to use.\n\nIf uns
|
|||
wxString display_res_desc = wxTRANSLATE("Selects the display resolution used in fullscreen mode.\nThis should always be bigger than or equal to the internal resolution. Performance impact is negligible.\n\nIf unsure, use your desktop resolution.\nIf still unsure, use the highest resolution which works for you.");
|
||||
wxString use_fullscreen_desc = wxTRANSLATE("Enable this if you want the whole screen to be used for rendering.\nIf this is disabled, a render window will be created instead.\n\nIf unsure, leave this unchecked.");
|
||||
wxString auto_window_size_desc = wxTRANSLATE("Automatically adjusts the window size to your internal resolution.\n\nIf unsure, leave this unchecked.");
|
||||
wxString keep_window_on_top_desc = wxTRANSLATE("Keep the game window on top of all other windows.\n\nIf unsure, leave this unchecked.");
|
||||
wxString hide_mouse_cursor_desc = wxTRANSLATE("Hides the mouse cursor if it's on top of the emulation window.\n\nIf unsure, leave this checked.");
|
||||
wxString render_to_main_win_desc = wxTRANSLATE("Enable this if you want to use the main Dolphin window for rendering rather than a separate render window.\n\nIf unsure, leave this unchecked.");
|
||||
wxString prog_scan_desc = wxTRANSLATE("Enables progressive scan if supported by the emulated software.\nMost games don't care about this.\n\nIf unsure, leave this unchecked.");
|
||||
|
@ -301,6 +302,7 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
|
|||
SettingCheckBox* render_to_main_cb;
|
||||
szr_other->Add(CreateCheckBox(page_general, _("Show FPS"), wxGetTranslation(show_fps_desc), vconfig.bShowFPS));
|
||||
szr_other->Add(CreateCheckBox(page_general, _("Auto adjust Window Size"), wxGetTranslation(auto_window_size_desc), SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderWindowAutoSize));
|
||||
szr_other->Add(CreateCheckBox(page_general, _("Keep window on top"), wxGetTranslation(keep_window_on_top_desc), SConfig::GetInstance().m_LocalCoreStartupParameter.bKeepWindowOnTop));
|
||||
szr_other->Add(CreateCheckBox(page_general, _("Hide Mouse Cursor"), wxGetTranslation(hide_mouse_cursor_desc), SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor));
|
||||
szr_other->Add(render_to_main_cb = CreateCheckBox(page_general, _("Render to Main Window"), wxGetTranslation(render_to_main_win_desc), SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain));
|
||||
|
||||
|
|
Loading…
Reference in New Issue