WiimoteEmu: Get rid of an unused clamp function
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@ -80,13 +80,6 @@ void EmulateSwing(AccelData* const accel
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, ControllerEmu::Force* const tilt_group
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, const bool sideways = false, const bool upright = false);
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inline double trim(double a)
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{
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if (a<=0) return 0;
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if (a>=255) return 255;
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return a;
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}
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enum
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{
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ACCEL_ZERO_G = 0x80,
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