Re-enable Leaderboards Tab

This commit is contained in:
LillyJadeKatrin 2024-07-17 22:51:43 -04:00
parent e7504d0b12
commit 5ccd157c94
1 changed files with 10 additions and 10 deletions

View File

@ -55,12 +55,12 @@ void AchievementsWindow::CreateMainLayout()
m_tab_widget = new QTabWidget(); m_tab_widget = new QTabWidget();
m_settings_widget = new AchievementSettingsWidget(m_tab_widget); m_settings_widget = new AchievementSettingsWidget(m_tab_widget);
m_progress_widget = new AchievementProgressWidget(m_tab_widget); m_progress_widget = new AchievementProgressWidget(m_tab_widget);
// m_leaderboard_widget = new AchievementLeaderboardWidget(m_tab_widget); m_leaderboard_widget = new AchievementLeaderboardWidget(m_tab_widget);
m_tab_widget->addTab(GetWrappedWidget(m_settings_widget, this, 125, 100), tr("Settings")); m_tab_widget->addTab(GetWrappedWidget(m_settings_widget, this, 125, 100), tr("Settings"));
m_tab_widget->addTab(GetWrappedWidget(m_progress_widget, this, 125, 100), tr("Progress")); m_tab_widget->addTab(GetWrappedWidget(m_progress_widget, this, 125, 100), tr("Progress"));
m_tab_widget->setTabVisible(1, is_game_loaded); m_tab_widget->setTabVisible(1, is_game_loaded);
// m_tab_widget->addTab(GetWrappedWidget(m_leaderboard_widget, this, 125, 100), m_tab_widget->addTab(GetWrappedWidget(m_leaderboard_widget, this, 125, 100), tr("Leaderboards"));
// tr("Leaderboards")); m_tab_widget->setTabVisible(2, is_game_loaded); m_tab_widget->setTabVisible(2, is_game_loaded);
m_button_box = new QDialogButtonBox(QDialogButtonBox::Close); m_button_box = new QDialogButtonBox(QDialogButtonBox::Close);
@ -84,9 +84,9 @@ void AchievementsWindow::UpdateData(AchievementManager::UpdatedItems updated_ite
{ {
m_header_widget->UpdateData(); m_header_widget->UpdateData();
m_progress_widget->UpdateData(true); m_progress_widget->UpdateData(true);
// m_leaderboard_widget->UpdateData(true); m_leaderboard_widget->UpdateData(true);
static_cast<QScrollArea*>(m_tab_widget->widget(1))->verticalScrollBar()->setValue(0); static_cast<QScrollArea*>(m_tab_widget->widget(1))->verticalScrollBar()->setValue(0);
// static_cast<QScrollArea*>(m_tab_widget->widget(2))->verticalScrollBar()->setValue(0); static_cast<QScrollArea*>(m_tab_widget->widget(2))->verticalScrollBar()->setValue(0);
} }
else else
{ {
@ -99,10 +99,10 @@ void AchievementsWindow::UpdateData(AchievementManager::UpdatedItems updated_ite
m_progress_widget->UpdateData(false); m_progress_widget->UpdateData(false);
else if (updated_items.achievements.size() > 0) else if (updated_items.achievements.size() > 0)
m_progress_widget->UpdateData(updated_items.achievements); m_progress_widget->UpdateData(updated_items.achievements);
// if (updated_items.all_leaderboards) if (updated_items.all_leaderboards)
// m_leaderboard_widget->UpdateData(false); m_leaderboard_widget->UpdateData(false);
// else if (updated_items.leaderboards.size() > 0) else if (updated_items.leaderboards.size() > 0)
// m_leaderboard_widget->UpdateData(updated_items.leaderboards); m_leaderboard_widget->UpdateData(updated_items.leaderboards);
} }
{ {
@ -111,7 +111,7 @@ void AchievementsWindow::UpdateData(AchievementManager::UpdatedItems updated_ite
const bool is_game_loaded = instance.IsGameLoaded(); const bool is_game_loaded = instance.IsGameLoaded();
m_header_widget->setVisible(instance.HasAPIToken()); m_header_widget->setVisible(instance.HasAPIToken());
m_tab_widget->setTabVisible(1, is_game_loaded); m_tab_widget->setTabVisible(1, is_game_loaded);
// m_tab_widget->setTabVisible(2, is_game_loaded); m_tab_widget->setTabVisible(2, is_game_loaded);
} }
update(); update();
} }