NetPlay: Fix server peer initialization hang
The implementation of peer initialization would hang if the initial packet was never received. This fixes that issue by deferring the initialization to the packet receive loop.
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1805f51d79
commit
5c81285b91
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@ -144,6 +144,20 @@ NetPlayServer::NetPlayServer(const u16 port, const bool forward_port,
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}
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}
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static PlayerId* PeerPlayerId(ENetPeer* peer)
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{
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return static_cast<PlayerId*>(peer->data);
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}
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static void ClearPeerPlayerId(ENetPeer* peer)
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{
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if (peer->data)
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{
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delete PeerPlayerId(peer);
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peer->data = nullptr;
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}
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}
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// called from ---NETPLAY--- thread
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void NetPlayServer::ThreadFunc()
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{
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@ -191,26 +205,10 @@ void NetPlayServer::ThreadFunc()
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{
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case ENET_EVENT_TYPE_CONNECT:
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{
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ENetPeer* accept_peer = netEvent.peer;
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unsigned int error;
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{
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std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
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error = OnConnect(accept_peer);
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}
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if (error)
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{
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sf::Packet spac;
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spac << (MessageId)error;
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// don't need to lock, this client isn't in the client map
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Send(accept_peer, spac);
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if (netEvent.peer->data)
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{
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delete (PlayerId*)netEvent.peer->data;
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netEvent.peer->data = nullptr;
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}
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enet_peer_disconnect_later(accept_peer, 0);
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}
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// Actual client initialization is deferred to the receive event, so here
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// we'll just log the new connection.
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INFO_LOG(NETPLAY, "Peer connected from: %x:%u", netEvent.peer->address.host,
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netEvent.peer->address.port);
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}
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break;
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case ENET_EVENT_TYPE_RECEIVE:
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@ -218,7 +216,29 @@ void NetPlayServer::ThreadFunc()
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sf::Packet rpac;
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rpac.append(netEvent.packet->data, netEvent.packet->dataLength);
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auto it = m_players.find(*(PlayerId*)netEvent.peer->data);
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if (!netEvent.peer->data)
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{
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// uninitialized client, we'll assume this is their initialization packet
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unsigned int error;
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{
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std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
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error = OnConnect(netEvent.peer, rpac);
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}
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if (error)
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{
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sf::Packet spac;
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spac << static_cast<MessageId>(error);
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// don't need to lock, this client isn't in the client map
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Send(netEvent.peer, spac);
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ClearPeerPlayerId(netEvent.peer);
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enet_peer_disconnect_later(netEvent.peer, 0);
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}
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}
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else
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{
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auto it = m_players.find(*PeerPlayerId(netEvent.peer));
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Client& client = it->second;
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if (OnData(rpac, client) != 0)
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{
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@ -226,10 +246,7 @@ void NetPlayServer::ThreadFunc()
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std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
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OnDisconnect(client);
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if (netEvent.peer->data)
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{
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delete (PlayerId*)netEvent.peer->data;
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netEvent.peer->data = nullptr;
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ClearPeerPlayerId(netEvent.peer);
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}
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}
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enet_packet_destroy(netEvent.packet);
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@ -240,17 +257,13 @@ void NetPlayServer::ThreadFunc()
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std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
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if (!netEvent.peer->data)
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break;
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auto it = m_players.find(*(PlayerId*)netEvent.peer->data);
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auto it = m_players.find(*PeerPlayerId(netEvent.peer));
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if (it != m_players.end())
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{
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Client& client = it->second;
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OnDisconnect(client);
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if (netEvent.peer->data)
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{
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delete (PlayerId*)netEvent.peer->data;
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netEvent.peer->data = nullptr;
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}
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ClearPeerPlayerId(netEvent.peer);
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}
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}
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break;
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@ -263,23 +276,14 @@ void NetPlayServer::ThreadFunc()
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// close listening socket and client sockets
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for (auto& player_entry : m_players)
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{
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delete (PlayerId*)player_entry.second.socket->data;
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player_entry.second.socket->data = nullptr;
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ClearPeerPlayerId(player_entry.second.socket);
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enet_peer_disconnect(player_entry.second.socket, 0);
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}
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}
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// called from ---NETPLAY--- thread
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unsigned int NetPlayServer::OnConnect(ENetPeer* socket)
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unsigned int NetPlayServer::OnConnect(ENetPeer* socket, sf::Packet& rpac)
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{
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sf::Packet rpac;
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ENetPacket* epack;
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do
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{
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epack = enet_peer_receive(socket, nullptr);
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} while (epack == nullptr);
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rpac.append(epack->data, epack->dataLength);
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// give new client first available id
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PlayerId pid = 1;
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for (auto i = m_players.begin(); i != m_players.end(); ++i)
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@ -316,7 +320,6 @@ unsigned int NetPlayServer::OnConnect(ENetPeer* socket)
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rpac >> player.revision;
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rpac >> player.name;
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enet_packet_destroy(epack);
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// try to automatically assign new user a pad
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for (PadMapping& mapping : m_pad_map)
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{
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@ -398,7 +401,7 @@ unsigned int NetPlayServer::OnConnect(ENetPeer* socket)
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// add client to the player list
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{
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std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
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m_players.emplace(*(PlayerId*)player.socket->data, std::move(player));
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m_players.emplace(*PeerPlayerId(player.socket), std::move(player));
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UpdatePadMapping(); // sync pad mappings with everyone
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UpdateWiimoteMapping();
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}
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@ -125,7 +125,7 @@ private:
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void SendToClients(const sf::Packet& packet, PlayerId skip_pid = 0,
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u8 channel_id = DEFAULT_CHANNEL);
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void Send(ENetPeer* socket, const sf::Packet& packet, u8 channel_id = DEFAULT_CHANNEL);
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unsigned int OnConnect(ENetPeer* socket);
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unsigned int OnConnect(ENetPeer* socket, sf::Packet& rpac);
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unsigned int OnDisconnect(const Client& player);
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unsigned int OnData(sf::Packet& packet, Client& player);
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