Fix for issue 831, add .gcz to the cache file of compressed iso and corrected fullscreen tool tip message
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2929 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -172,6 +172,11 @@ std::string GameListItem::CreateCacheFilename()
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{
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{
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std::string Filename;
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std::string Filename;
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SplitPath(m_FileName, NULL, &Filename, NULL);
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SplitPath(m_FileName, NULL, &Filename, NULL);
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// We add gcz to the cache file if the file is compressed to avoid it reading
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// the uncompressed file's cache if it has the same name, but not the same ext.
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if (DiscIO::IsCompressedBlob(m_FileName.c_str()))
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Filename.append(".gcz");
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Filename.append(".cache");
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Filename.append(".cache");
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std::string fullname(FULL_CACHE_DIR);
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std::string fullname(FULL_CACHE_DIR);
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@ -925,7 +925,7 @@ void CISOProperties::ActionReplayButtonClicked(wxCommandEvent& event)
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break;
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break;
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case ID_ADDCHEAT:
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case ID_ADDCHEAT:
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{
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{
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CARCodeAddEdit dlg(-1, this, 1, _("Add AR Code"));
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CARCodeAddEdit dlg(-1, this, 1, _("Add ActionReplay Code"));
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if (dlg.ShowModal() == wxID_OK)
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if (dlg.ShowModal() == wxID_OK)
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{
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{
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Cheats->Append(wxString::FromAscii(arCodes.back().name.c_str()));
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Cheats->Append(wxString::FromAscii(arCodes.back().name.c_str()));
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@ -283,7 +283,7 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
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dwStyle = WS_OVERLAPPEDWINDOW;
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dwStyle = WS_OVERLAPPEDWINDOW;
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}
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}
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RECT rc = {0, 0, s_backbuffer_width, s_backbuffer_height};
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RECT rc = {0, 0, s_backbuffer_width, s_backbuffer_height};
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AdjustWindowRectEx(&rc, dwStyle, FALSE, dwExStyle);
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AdjustWindowRectEx(&rc, dwStyle, FALSE, dwExStyle);
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int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
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int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
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@ -205,9 +205,8 @@ void ConfigDialog::CreateGUIControls()
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// Tool tips
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// Tool tips
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m_Fullscreen->SetToolTip(wxT(
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m_Fullscreen->SetToolTip(wxT(
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"This option use a separate rendering window and can only be used when"
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"This will create a Fullscreen window using the chosen Fullscreen resolution."
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" 'Render to main window' is unchecked. The only way to exit this mode\n"
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"\nPress Esc key to switch between Fullscreen and Windowed mode."
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" is with Alt + F4 (that also close Dolphin)."
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));
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));
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m_NativeResolution->SetToolTip(wxT(
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m_NativeResolution->SetToolTip(wxT(
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"This will use the game's native resolution and stretch it to fill the"
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"This will use the game's native resolution and stretch it to fill the"
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@ -165,16 +165,16 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
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{
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{
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// Get out of fullscreen
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// Get out of fullscreen
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g_Config.bFullscreen = false;
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g_Config.bFullscreen = false;
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RECT rc = {0, 0, w_fs, h_fs};
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if (strlen(g_Config.iWindowedRes) > 1)
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if (strlen(g_Config.iWindowedRes) > 1)
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sscanf(g_Config.iWindowedRes, "%dx%d", &w_fs, &h_fs);
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sscanf(g_Config.iWindowedRes, "%dx%d", &w_fs, &h_fs);
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RECT rcdesktop;
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RECT rc = {0, 0, w_fs, h_fs};
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GetWindowRect(GetDesktopWindow(), &rcdesktop);
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// FullScreen -> Desktop
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// FullScreen -> Desktop
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ChangeDisplaySettings(NULL, 0);
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ChangeDisplaySettings(NULL, 0);
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RECT rcdesktop; // Get desktop resolution
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GetWindowRect(GetDesktopWindow(), &rcdesktop);
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// Re-Enable the cursor
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// Re-Enable the cursor
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ShowCursor(TRUE);
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ShowCursor(TRUE);
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