D3D12: Clean up debug device creation path
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@ -423,10 +423,8 @@ HRESULT Create(HWND wnd)
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swap_chain_desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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swap_chain_desc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
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#if defined(_DEBUG) || defined(DEBUGFAST)
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// Creating debug devices can sometimes fail if the user doesn't have the correct
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// version of the DirectX SDK. If it does, simply fallback to a non-debug device.
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{
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#if defined(_DEBUG) || defined(DEBUGFAST) || defined(USE_D3D12_DEBUG_LAYER)
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// Enabling the debug layer will fail if the Graphics Tools feature is not installed.
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if (SUCCEEDED(hr))
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{
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ID3D12Debug* debug_controller;
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@ -438,38 +436,17 @@ HRESULT Create(HWND wnd)
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}
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else
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{
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MessageBox(wnd, _T("Failed to initialize Direct3D debug layer, please make sure it is installed."), _T("Dolphin Direct3D 12 backend"), MB_OK | MB_ICONERROR);
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}
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hr = d3d12_create_device(adapter, D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&device12));
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s_feat_level = D3D_FEATURE_LEVEL_11_0;
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MessageBox(wnd, _T("WARNING: Failed to enable D3D12 debug layer, please ensure the Graphics Tools feature is installed."), _T("Dolphin Direct3D 12 backend"), MB_OK | MB_ICONERROR);
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}
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}
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if (FAILED(hr))
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#endif
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{
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if (SUCCEEDED(hr))
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{
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#ifdef USE_D3D12_DEBUG_LAYER
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ID3D12Debug* debug_controller;
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hr = d3d12_get_debug_interface(IID_PPV_ARGS(&debug_controller));
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if (SUCCEEDED(hr))
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{
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debug_controller->EnableDebugLayer();
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debug_controller->Release();
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}
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else
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{
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MessageBox(wnd, _T("Failed to initialize Direct3D debug layer."), _T("Dolphin Direct3D 12 backend"), MB_OK | MB_ICONERROR);
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}
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#endif
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hr = d3d12_create_device(adapter, D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&device12));
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s_feat_level = D3D_FEATURE_LEVEL_11_0;
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}
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}
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if (SUCCEEDED(hr))
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{
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