diff --git a/Source/Plugins/Plugin_Wiimote/Src/EmuMain.cpp b/Source/Plugins/Plugin_Wiimote/Src/EmuMain.cpp index 9f7b7ae12c..37bb924874 100644 --- a/Source/Plugins/Plugin_Wiimote/Src/EmuMain.cpp +++ b/Source/Plugins/Plugin_Wiimote/Src/EmuMain.cpp @@ -613,9 +613,9 @@ void ControlChannel(int _number, u16 _channelID, const void* _pData, u32 _Size) else { // AyuanX: My experiment shows Control Channel is never used - // In case it happens, we will send back a handshake which means report failed/rejected - // (TO_BE_VERIFIED) - // + // shuffle2: but homebrew uses this, so we'll do what we must :) + HidOutputReport(_channelID, (wm_report*)hidp->data); + u8 handshake = HID_HANDSHAKE_SUCCESS; g_WiimoteInitialize.pWiimoteInput(g_ID, _channelID, &handshake, 1);