diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index 5a590f1793..5ec98b3813 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -94,7 +94,7 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A out.Write("#define InstanceID gl_InvocationID\n"); out.Write("in VertexData {\n"); - GenerateVSOutputMembers(out, ApiType); + GenerateVSOutputMembers(out, ApiType, g_ActiveConfig.backend_info.bSupportsBindingLayout ? "centroid" : "centroid in"); out.Write("} vs[%d];\n", vertex_in); out.Write("out VertexData {\n");