Merge pull request #1713 from degasus/vertex-loader

virtual vertex loader
This commit is contained in:
Ryan Houdek 2014-12-22 03:02:02 -06:00
commit 5af426df33
24 changed files with 621 additions and 534 deletions

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@ -43,7 +43,6 @@
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/PixelEngine.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexLoader.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexShaderGen.h"
#include "VideoCommon/VertexShaderManager.h"

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@ -74,7 +74,6 @@ Make AA apply instantly during gameplay if possible
#include "VideoCommon/OpcodeDecoding.h"
#include "VideoCommon/PixelEngine.h"
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/VertexLoader.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoConfig.h"

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@ -7,14 +7,6 @@
#include "Common/ChunkFile.h"
#include "VideoBackends/Software/Vec3.h"
#ifdef WIN32
#define LOADERDECL __cdecl
#else
#define LOADERDECL
#endif
typedef void (LOADERDECL *TPipelineFunction)();
struct Vec4
{
float x;

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@ -13,12 +13,8 @@
#include "VideoBackends/Software/TransformUnit.h"
#include "VideoBackends/Software/XFMemLoader.h"
#include "VideoCommon/VertexLoader.h"
#include "VideoCommon/VertexLoader_Color.h"
#include "VideoCommon/VertexLoader_Normal.h"
#include "VideoCommon/VertexLoader_Position.h"
#include "VideoCommon/VertexLoader_TextCoord.h"
#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VertexLoaderBase.h"
#include "VideoCommon/VertexLoaderUtils.h"
SWVertexLoader::SWVertexLoader() :
m_VertexSize(0)
@ -42,11 +38,11 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
if (!m_CurrentLoader)
{
m_CurrentLoader = new VertexLoader(g_main_cp_state.vtx_desc, g_main_cp_state.vtx_attr[m_attributeIndex]);
m_VertexLoaderMap[uid] = std::unique_ptr<VertexLoader>(m_CurrentLoader);
m_CurrentLoader = VertexLoaderBase::CreateVertexLoader(g_main_cp_state.vtx_desc, g_main_cp_state.vtx_attr[m_attributeIndex]);
m_VertexLoaderMap[uid] = std::unique_ptr<VertexLoaderBase>(m_CurrentLoader);
}
m_VertexSize = m_CurrentLoader->GetVertexSize();
m_VertexSize = m_CurrentLoader->m_VertexSize;
m_CurrentVat = &g_main_cp_state.vtx_attr[m_attributeIndex];
@ -168,7 +164,7 @@ void SWVertexLoader::ParseVertex(const PortableVertexDeclaration& vdec)
void SWVertexLoader::LoadVertex()
{
const PortableVertexDeclaration& vdec = m_CurrentLoader->GetNativeVertexDeclaration();
const PortableVertexDeclaration& vdec = m_CurrentLoader->m_native_vtx_decl;
// reserve memory for the destination of the vertex loader
m_LoadedVertices.resize(vdec.stride + 4);
@ -176,11 +172,11 @@ void SWVertexLoader::LoadVertex()
// convert the vertex from the gc format to the videocommon (hardware optimized) format
u8* old = g_video_buffer_read_ptr;
m_CurrentLoader->RunVertices(
g_main_cp_state.vtx_attr[m_attributeIndex], m_primitiveType, 1,
m_primitiveType, 1,
DataReader(g_video_buffer_read_ptr, nullptr), // src
DataReader(m_LoadedVertices.data(), m_LoadedVertices.data() + m_LoadedVertices.size()) // dst
);
g_video_buffer_read_ptr = old + m_CurrentLoader->GetVertexSize();
g_video_buffer_read_ptr = old + m_CurrentLoader->m_VertexSize;
// parse the videocommon format to our own struct format (m_Vertex)
ParseVertex(vdec);

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@ -9,7 +9,7 @@
#include "VideoBackends/Software/CPMemLoader.h"
#include "VideoBackends/Software/NativeVertexFormat.h"
#include "VideoCommon/VertexLoader.h"
#include "VideoCommon/VertexLoaderBase.h"
class PointerWrap;
class SetupUnit;
@ -28,9 +28,9 @@ class SWVertexLoader
bool m_TexGenSpecialCase;
std::map<VertexLoaderUID, std::unique_ptr<VertexLoader>> m_VertexLoaderMap;
std::unordered_map<VertexLoaderUID, std::unique_ptr<VertexLoaderBase>> m_VertexLoaderMap;
std::vector<u8> m_LoadedVertices;
VertexLoader* m_CurrentLoader;
VertexLoaderBase* m_CurrentLoader;
u8 m_attributeIndex;
u8 m_primitiveType;

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@ -21,7 +21,6 @@
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/TextureDecoder.h"
#include "VideoCommon/VertexLoader.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"

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@ -30,7 +30,7 @@ static TVtxDesc vertexDesc;
static PortableVertexDeclaration vertexDecl;
// Gets the pointer to the current buffer position
void LOADERDECL SetVertexBufferPosition()
void LOADERDECL SetVertexBufferPosition(VertexLoader* loader)
{
bufferPos = g_vertex_manager_write_ptr;
}
@ -76,7 +76,7 @@ void Prepare(const VAT & vat, int primitive, const TVtxDesc & vtxDesc, const Por
}
// Updates the bounding box
void LOADERDECL Update()
void LOADERDECL Update(VertexLoader* loader)
{
if (!active)
return;

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@ -31,8 +31,8 @@ extern u8 posMtxIdx;
// Texture matrix indexes
extern u8 texMtxIdx[8];
void LOADERDECL SetVertexBufferPosition();
void LOADERDECL Update();
void LOADERDECL SetVertexBufferPosition(VertexLoader* loader);
void LOADERDECL Update(VertexLoader* loader);
void Prepare(const VAT & vat, int primitive, const TVtxDesc & vtxDesc, const PortableVertexDeclaration & vtxDecl);
// Save state

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@ -28,6 +28,7 @@ set(SRCS BoundingBox.cpp
TextureConversionShader.cpp
TextureDecoder_Common.cpp
VertexLoader.cpp
VertexLoaderBase.cpp
VertexLoaderManager.cpp
VertexLoader_Color.cpp
VertexLoader_Normal.cpp

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@ -45,13 +45,6 @@ enum
FORMAT_32B_8888 = 5,
};
enum
{
VAT_0_FRACBITS = 0x3e0001f0,
VAT_1_FRACBITS = 0x07c3e1f0,
VAT_2_FRACBITS = 0xf87c3e1f,
};
#pragma pack(4)
union TVtxDesc
{
@ -239,7 +232,7 @@ struct VAT
UVAT_group2 g2;
};
class VertexLoader;
class VertexLoaderBase;
// STATE_TO_SAVE
struct CPState final
@ -254,7 +247,7 @@ struct CPState final
// Attributes that actually belong to VertexLoaderManager:
BitSet32 attr_dirty;
VertexLoader* vertex_loaders[8];
VertexLoaderBase* vertex_loaders[8];
};
class PointerWrap;

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@ -44,14 +44,6 @@ enum
VB_HAS_UVTEXMTXSHIFT=13,
};
#ifdef WIN32
#define LOADERDECL __cdecl
#else
#define LOADERDECL
#endif
typedef void (LOADERDECL *TPipelineFunction)();
enum VarType
{
VAR_UNSIGNED_BYTE, // GX_U8 = 0

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@ -4,7 +4,6 @@
#include "Common/CommonTypes.h"
#include "Common/MemoryUtil.h"
#include "Common/StringUtil.h"
#include "Common/x64ABI.h"
#include "Common/x64Emitter.h"
@ -30,97 +29,88 @@
#define inline
#endif
// Matrix components are first in GC format but later in PC format - we need to store it temporarily
// when decoding each vertex.
static u8 s_curposmtx = g_main_cp_state.matrix_index_a.PosNormalMtxIdx;
static u8 s_curtexmtx[8];
static int s_texmtxwrite = 0;
static int s_texmtxread = 0;
// Vertex loaders read these. Although the scale ones should be baked into the shader.
int tcIndex;
int colIndex;
int colElements[2];
// Duplicated (4x and 2x respectively) and used in SSE code in the vertex loader JIT
GC_ALIGNED128(float posScale[4]);
GC_ALIGNED64(float tcScale[8][2]);
// This pointer is used as the source/dst for all fixed function loader calls
u8* g_video_buffer_read_ptr;
u8* g_vertex_manager_write_ptr;
static const float fractionTable[32] = {
1.0f / (1U << 0), 1.0f / (1U << 1), 1.0f / (1U << 2), 1.0f / (1U << 3),
1.0f / (1U << 4), 1.0f / (1U << 5), 1.0f / (1U << 6), 1.0f / (1U << 7),
1.0f / (1U << 8), 1.0f / (1U << 9), 1.0f / (1U << 10), 1.0f / (1U << 11),
1.0f / (1U << 12), 1.0f / (1U << 13), 1.0f / (1U << 14), 1.0f / (1U << 15),
1.0f / (1U << 16), 1.0f / (1U << 17), 1.0f / (1U << 18), 1.0f / (1U << 19),
1.0f / (1U << 20), 1.0f / (1U << 21), 1.0f / (1U << 22), 1.0f / (1U << 23),
1.0f / (1U << 24), 1.0f / (1U << 25), 1.0f / (1U << 26), 1.0f / (1U << 27),
1.0f / (1U << 28), 1.0f / (1U << 29), 1.0f / (1U << 30), 1.0f / (1U << 31),
};
using namespace Gen;
static void LOADERDECL PosMtx_ReadDirect_UByte()
void* VertexLoader::operator new (size_t size)
{
BoundingBox::posMtxIdx = s_curposmtx = DataReadU8() & 0x3f;
PRIM_LOG("posmtx: %d, ", s_curposmtx);
return AllocateAlignedMemory(size, 16);
}
static void LOADERDECL PosMtx_Write()
void VertexLoader::operator delete (void *p)
{
FreeAlignedMemory(p);
}
static void LOADERDECL PosMtx_ReadDirect_UByte(VertexLoader* loader)
{
BoundingBox::posMtxIdx = loader->m_curposmtx = DataReadU8() & 0x3f;
PRIM_LOG("posmtx: %d, ", loader->m_curposmtx);
}
static void LOADERDECL PosMtx_Write(VertexLoader* loader)
{
// u8, 0, 0, 0
DataWrite<u32>(s_curposmtx);
DataWrite<u32>(loader->m_curposmtx);
}
static void LOADERDECL TexMtx_ReadDirect_UByte()
static void LOADERDECL TexMtx_ReadDirect_UByte(VertexLoader* loader)
{
BoundingBox::texMtxIdx[s_texmtxread] = s_curtexmtx[s_texmtxread] = DataReadU8() & 0x3f;
BoundingBox::texMtxIdx[loader->m_texmtxread] = loader->m_curtexmtx[loader->m_texmtxread] = DataReadU8() & 0x3f;
PRIM_LOG("texmtx%d: %d, ", s_texmtxread, s_curtexmtx[s_texmtxread]);
s_texmtxread++;
PRIM_LOG("texmtx%d: %d, ", loader->m_texmtxread, loader->m_curtexmtx[loader->m_texmtxread]);
loader->m_texmtxread++;
}
static void LOADERDECL TexMtx_Write_Float()
static void LOADERDECL TexMtx_Write_Float(VertexLoader* loader)
{
DataWrite(float(s_curtexmtx[s_texmtxwrite++]));
DataWrite(float(loader->m_curtexmtx[loader->m_texmtxwrite++]));
}
static void LOADERDECL TexMtx_Write_Float2()
static void LOADERDECL TexMtx_Write_Float2(VertexLoader* loader)
{
DataWrite(0.f);
DataWrite(float(s_curtexmtx[s_texmtxwrite++]));
DataWrite(float(loader->m_curtexmtx[loader->m_texmtxwrite++]));
}
static void LOADERDECL TexMtx_Write_Float4()
static void LOADERDECL TexMtx_Write_Float4(VertexLoader* loader)
{
#if _M_SSE >= 0x200
__m128 output = _mm_cvtsi32_ss(_mm_castsi128_ps(_mm_setzero_si128()), s_curtexmtx[s_texmtxwrite++]);
__m128 output = _mm_cvtsi32_ss(_mm_castsi128_ps(_mm_setzero_si128()), loader->m_curtexmtx[loader->m_texmtxwrite++]);
_mm_storeu_ps((float*)g_vertex_manager_write_ptr, _mm_shuffle_ps(output, output, 0x45 /* 1, 1, 0, 1 */));
g_vertex_manager_write_ptr += sizeof(float) * 4;
#else
DataWrite(0.f);
DataWrite(0.f);
DataWrite(float(s_curtexmtx[s_texmtxwrite++]));
DataWrite(float(loader->m_curtexmtx[loader->m_texmtxwrite++]));
// Just to fill out with 0.
DataWrite(0.f);
#endif
}
static void LOADERDECL SkipVertex(VertexLoader* loader)
{
if (loader->m_vertexSkip)
{
// reset the output buffer
g_vertex_manager_write_ptr -= loader->m_native_vtx_decl.stride;
loader->m_skippedVertices++;
}
}
VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
: VertexLoaderBase(vtx_desc, vtx_attr)
{
m_compiledCode = nullptr;
m_numLoadedVertices = 0;
m_VertexSize = 0;
m_native_vertex_format = nullptr;
VertexLoader_Normal::Init();
VertexLoader_Position::Init();
VertexLoader_TextCoord::Init();
m_VtxDesc = vtx_desc;
SetVAT(vtx_attr);
#ifdef USE_VERTEX_LOADER_JIT
AllocCodeSpace(COMPILED_CODE_SIZE);
CompileVertexTranslator();
@ -130,6 +120,13 @@ VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
CompileVertexTranslator();
#endif
// generate frac factors
m_posScale[0] = m_posScale[1] = m_posScale[2] = m_posScale[3] = 1.0f / (1U << m_VtxAttr.PosFrac);
for (int i = 0; i < 8; i++)
m_tcScale[i][0] = m_tcScale[i][1] = 1.0f / (1U << m_VtxAttr.texCoord[i].Frac);
for (int i = 0; i < 2; i++)
m_colElements[i] = m_VtxAttr.color[i].Elements;
}
VertexLoader::~VertexLoader()
@ -150,11 +147,14 @@ void VertexLoader::CompileVertexTranslator()
m_compiledCode = GetCodePtr();
// We only use RAX (caller saved) and RBX (callee saved).
ABI_PushRegistersAndAdjustStack({RBX}, 8);
ABI_PushRegistersAndAdjustStack({RBX, RBP}, 8);
// save count
MOV(64, R(RBX), R(ABI_PARAM1));
// save loader
MOV(64, R(RBP), R(ABI_PARAM2));
// Start loop here
const u8 *loop_start = GetCodePtr();
@ -162,17 +162,17 @@ void VertexLoader::CompileVertexTranslator()
if (m_VtxDesc.Tex0Coord || m_VtxDesc.Tex1Coord || m_VtxDesc.Tex2Coord || m_VtxDesc.Tex3Coord ||
m_VtxDesc.Tex4Coord || m_VtxDesc.Tex5Coord || m_VtxDesc.Tex6Coord || m_VtxDesc.Tex7Coord)
{
WriteSetVariable(32, &tcIndex, Imm32(0));
WriteSetVariable(32, &m_tcIndex, Imm32(0));
}
if (m_VtxDesc.Color0 || m_VtxDesc.Color1)
{
WriteSetVariable(32, &colIndex, Imm32(0));
WriteSetVariable(32, &m_colIndex, Imm32(0));
}
if (m_VtxDesc.Tex0MatIdx || m_VtxDesc.Tex1MatIdx || m_VtxDesc.Tex2MatIdx || m_VtxDesc.Tex3MatIdx ||
m_VtxDesc.Tex4MatIdx || m_VtxDesc.Tex5MatIdx || m_VtxDesc.Tex6MatIdx || m_VtxDesc.Tex7MatIdx)
{
WriteSetVariable(32, &s_texmtxwrite, Imm32(0));
WriteSetVariable(32, &s_texmtxread, Imm32(0));
WriteSetVariable(32, &m_texmtxwrite, Imm32(0));
WriteSetVariable(32, &m_texmtxread, Imm32(0));
}
#else
// Reset pipeline
@ -404,6 +404,12 @@ void VertexLoader::CompileVertexTranslator()
nat_offset += 4;
}
// indexed position formats may skip a the vertex
if (m_VtxDesc.Position & 2)
{
WriteCall(SkipVertex);
}
m_native_components = components;
m_native_vtx_decl.stride = nat_offset;
@ -412,7 +418,7 @@ void VertexLoader::CompileVertexTranslator()
SUB(64, R(RBX), Imm8(1));
J_CC(CC_NZ, loop_start);
ABI_PopRegistersAndAdjustStack({RBX}, 8);
ABI_PopRegistersAndAdjustStack({RBX, RBP}, 8);
RET();
#endif
}
@ -420,6 +426,7 @@ void VertexLoader::CompileVertexTranslator()
void VertexLoader::WriteCall(TPipelineFunction func)
{
#ifdef USE_VERTEX_LOADER_JIT
MOV(64, R(ABI_PARAM1), R(RBP));
ABI_CallFunction((const void*)func);
#else
m_PipelineStages[m_numPipelineStages++] = func;
@ -444,179 +451,34 @@ void VertexLoader::WriteSetVariable(int bits, void *address, OpArg value)
}
#endif
void VertexLoader::SetupRunVertices(const VAT& vat, int primitive, int const count)
int VertexLoader::RunVertices(int primitive, int count, DataReader src, DataReader dst)
{
dst.WritePointer(&g_vertex_manager_write_ptr);
src.WritePointer(&g_video_buffer_read_ptr);
m_numLoadedVertices += count;
// Load position and texcoord scale factors.
m_VtxAttr.PosFrac = vat.g0.PosFrac;
m_VtxAttr.texCoord[0].Frac = vat.g0.Tex0Frac;
m_VtxAttr.texCoord[1].Frac = vat.g1.Tex1Frac;
m_VtxAttr.texCoord[2].Frac = vat.g1.Tex2Frac;
m_VtxAttr.texCoord[3].Frac = vat.g1.Tex3Frac;
m_VtxAttr.texCoord[4].Frac = vat.g2.Tex4Frac;
m_VtxAttr.texCoord[5].Frac = vat.g2.Tex5Frac;
m_VtxAttr.texCoord[6].Frac = vat.g2.Tex6Frac;
m_VtxAttr.texCoord[7].Frac = vat.g2.Tex7Frac;
posScale[0] = posScale[1] = posScale[2] = posScale[3] = fractionTable[m_VtxAttr.PosFrac];
if (m_native_components & VB_HAS_UVALL)
for (int i = 0; i < 8; i++)
tcScale[i][0] = tcScale[i][1] = fractionTable[m_VtxAttr.texCoord[i].Frac];
for (int i = 0; i < 2; i++)
colElements[i] = m_VtxAttr.color[i].Elements;
m_skippedVertices = 0;
// Prepare bounding box
if (!g_ActiveConfig.backend_info.bSupportsBBox)
BoundingBox::Prepare(vat, primitive, m_VtxDesc, m_native_vtx_decl);
}
BoundingBox::Prepare(m_vat, primitive, m_VtxDesc, m_native_vtx_decl);
void VertexLoader::ConvertVertices ( int count )
{
#ifdef USE_VERTEX_LOADER_JIT
if (count > 0)
{
((void (*)(int))(void*)m_compiledCode)(count);
((void (*)(int, VertexLoader* loader))(void*)m_compiledCode)(count, this);
}
#else
for (int s = 0; s < count; s++)
{
tcIndex = 0;
colIndex = 0;
s_texmtxwrite = s_texmtxread = 0;
m_tcIndex = 0;
m_colIndex = 0;
m_texmtxwrite = m_texmtxread = 0;
for (int i = 0; i < m_numPipelineStages; i++)
m_PipelineStages[i]();
m_PipelineStages[i](this);
PRIM_LOG("\n");
}
#endif
return count - m_skippedVertices;
}
int VertexLoader::RunVertices(const VAT& vat, int primitive, int count, DataReader src, DataReader dst)
{
dst.WritePointer(&g_vertex_manager_write_ptr);
src.WritePointer(&g_video_buffer_read_ptr);
SetupRunVertices(vat, primitive, count);
ConvertVertices(count);
return count;
}
void VertexLoader::SetVAT(const VAT& vat)
{
m_VtxAttr.PosElements = vat.g0.PosElements;
m_VtxAttr.PosFormat = vat.g0.PosFormat;
m_VtxAttr.PosFrac = vat.g0.PosFrac;
m_VtxAttr.NormalElements = vat.g0.NormalElements;
m_VtxAttr.NormalFormat = vat.g0.NormalFormat;
m_VtxAttr.color[0].Elements = vat.g0.Color0Elements;
m_VtxAttr.color[0].Comp = vat.g0.Color0Comp;
m_VtxAttr.color[1].Elements = vat.g0.Color1Elements;
m_VtxAttr.color[1].Comp = vat.g0.Color1Comp;
m_VtxAttr.texCoord[0].Elements = vat.g0.Tex0CoordElements;
m_VtxAttr.texCoord[0].Format = vat.g0.Tex0CoordFormat;
m_VtxAttr.texCoord[0].Frac = vat.g0.Tex0Frac;
m_VtxAttr.ByteDequant = vat.g0.ByteDequant;
m_VtxAttr.NormalIndex3 = vat.g0.NormalIndex3;
m_VtxAttr.texCoord[1].Elements = vat.g1.Tex1CoordElements;
m_VtxAttr.texCoord[1].Format = vat.g1.Tex1CoordFormat;
m_VtxAttr.texCoord[1].Frac = vat.g1.Tex1Frac;
m_VtxAttr.texCoord[2].Elements = vat.g1.Tex2CoordElements;
m_VtxAttr.texCoord[2].Format = vat.g1.Tex2CoordFormat;
m_VtxAttr.texCoord[2].Frac = vat.g1.Tex2Frac;
m_VtxAttr.texCoord[3].Elements = vat.g1.Tex3CoordElements;
m_VtxAttr.texCoord[3].Format = vat.g1.Tex3CoordFormat;
m_VtxAttr.texCoord[3].Frac = vat.g1.Tex3Frac;
m_VtxAttr.texCoord[4].Elements = vat.g1.Tex4CoordElements;
m_VtxAttr.texCoord[4].Format = vat.g1.Tex4CoordFormat;
m_VtxAttr.texCoord[4].Frac = vat.g2.Tex4Frac;
m_VtxAttr.texCoord[5].Elements = vat.g2.Tex5CoordElements;
m_VtxAttr.texCoord[5].Format = vat.g2.Tex5CoordFormat;
m_VtxAttr.texCoord[5].Frac = vat.g2.Tex5Frac;
m_VtxAttr.texCoord[6].Elements = vat.g2.Tex6CoordElements;
m_VtxAttr.texCoord[6].Format = vat.g2.Tex6CoordFormat;
m_VtxAttr.texCoord[6].Frac = vat.g2.Tex6Frac;
m_VtxAttr.texCoord[7].Elements = vat.g2.Tex7CoordElements;
m_VtxAttr.texCoord[7].Format = vat.g2.Tex7CoordFormat;
m_VtxAttr.texCoord[7].Frac = vat.g2.Tex7Frac;
if (!m_VtxAttr.ByteDequant)
{
ERROR_LOG(VIDEO, "ByteDequant is set to zero");
}
};
void VertexLoader::AppendToString(std::string *dest) const
{
dest->reserve(250);
static const char *posMode[4] = {
"Inv",
"Dir",
"I8",
"I16",
};
static const char *posFormats[5] = {
"u8", "s8", "u16", "s16", "flt",
};
static const char *colorFormat[8] = {
"565",
"888",
"888x",
"4444",
"6666",
"8888",
"Inv",
"Inv",
};
dest->append(StringFromFormat("%ib skin: %i P: %i %s-%s ",
m_VertexSize, (u32)m_VtxDesc.PosMatIdx,
m_VtxAttr.PosElements ? 3 : 2, posMode[m_VtxDesc.Position], posFormats[m_VtxAttr.PosFormat]));
if (m_VtxDesc.Normal)
{
dest->append(StringFromFormat("Nrm: %i %s-%s ",
m_VtxAttr.NormalElements, posMode[m_VtxDesc.Normal], posFormats[m_VtxAttr.NormalFormat]));
}
u64 color_mode[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
for (int i = 0; i < 2; i++)
{
if (color_mode[i])
{
dest->append(StringFromFormat("C%i: %i %s-%s ", i, m_VtxAttr.color[i].Elements, posMode[color_mode[i]], colorFormat[m_VtxAttr.color[i].Comp]));
}
}
u64 tex_mode[8] = {
m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord
};
for (int i = 0; i < 8; i++)
{
if (tex_mode[i])
{
dest->append(StringFromFormat("T%i: %i %s-%s ",
i, m_VtxAttr.texCoord[i].Elements, posMode[tex_mode[i]], posFormats[m_VtxAttr.texCoord[i].Format]));
}
}
dest->append(StringFromFormat(" - %i v\n", m_numLoadedVertices));
}
NativeVertexFormat* VertexLoader::GetNativeVertexFormat()
{
if (m_native_vertex_format)
return m_native_vertex_format;
auto& native = s_native_vertex_map[m_native_vtx_decl];
if (!native)
{
auto raw_pointer = g_vertex_manager->CreateNativeVertexFormat();
native = std::unique_ptr<NativeVertexFormat>(raw_pointer);
native->Initialize(m_native_vtx_decl);
native->m_components = m_native_components;
}
m_native_vertex_format = native.get();
return native.get();
}
std::unordered_map<PortableVertexDeclaration, std::unique_ptr<NativeVertexFormat>> VertexLoader::s_native_vertex_map;

View File

@ -8,9 +8,7 @@
// Metroid Prime: P I16-flt N I16-s16 T0 I16-u16 T1 i16-flt
#include <algorithm>
#include <memory>
#include <string>
#include <unordered_map>
#include "Common/CommonTypes.h"
#include "Common/x64Emitter.h"
@ -18,6 +16,7 @@
#include "VideoCommon/CPMemory.h"
#include "VideoCommon/DataReader.h"
#include "VideoCommon/NativeVertexFormat.h"
#include "VideoCommon/VertexLoaderBase.h"
#include "VideoCommon/VertexLoaderUtils.h"
#if _M_SSE >= 0x401
@ -31,130 +30,60 @@
#define USE_VERTEX_LOADER_JIT
#endif
// They are used for the communication with the loader functions
extern int tcIndex;
extern int colIndex;
extern int colElements[2];
GC_ALIGNED128(extern float posScale[4]);
GC_ALIGNED64(extern float tcScale[8][2]);
#ifdef WIN32
#define LOADERDECL __cdecl
#else
#define LOADERDECL
#endif
class VertexLoaderUID
{
u32 vid[5];
size_t hash;
public:
VertexLoaderUID()
{
}
VertexLoaderUID(const TVtxDesc& vtx_desc, const VAT& vat)
{
vid[0] = vtx_desc.Hex & 0xFFFFFFFF;
vid[1] = vtx_desc.Hex >> 32;
vid[2] = vat.g0.Hex & ~VAT_0_FRACBITS;
vid[3] = vat.g1.Hex & ~VAT_1_FRACBITS;
vid[4] = vat.g2.Hex & ~VAT_2_FRACBITS;
hash = CalculateHash();
}
bool operator < (const VertexLoaderUID &other) const
{
// This is complex because of speed.
if (vid[0] < other.vid[0])
return true;
else if (vid[0] > other.vid[0])
return false;
for (int i = 1; i < 5; ++i)
{
if (vid[i] < other.vid[i])
return true;
else if (vid[i] > other.vid[i])
return false;
}
return false;
}
bool operator == (const VertexLoaderUID& rh) const
{
return hash == rh.hash && std::equal(vid, vid + sizeof(vid) / sizeof(vid[0]), rh.vid);
}
size_t GetHash() const
{
return hash;
}
private:
size_t CalculateHash()
{
size_t h = -1;
for (auto word : vid)
{
h = h * 137 + word;
}
return h;
}
};
class VertexLoader;
typedef void (LOADERDECL *TPipelineFunction)(VertexLoader* loader);
// ARMTODO: This should be done in a better way
#ifndef _M_GENERIC
class VertexLoader : public Gen::X64CodeBlock
class VertexLoader : public Gen::X64CodeBlock, public VertexLoaderBase
#else
class VertexLoader
class VertexLoader : public VertexLoaderBase
#endif
{
public:
// This class need a 16 byte alignment. As this is broken on
// MSVC right now (Dec 2014), we use custom allocation.
void* operator new (size_t size);
void operator delete (void *p);
VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr);
~VertexLoader();
int GetVertexSize() const {return m_VertexSize;}
u32 GetNativeComponents() const { return m_native_components; }
const PortableVertexDeclaration& GetNativeVertexDeclaration() const
{ return m_native_vtx_decl; }
int RunVertices(int primitive, int count, DataReader src, DataReader dst) override;
std::string GetName() const override { return "OldLoader"; }
bool IsInitialized() override { return true; } // This vertex loader supports all formats
void SetupRunVertices(const VAT& vat, int primitive, int const count);
int RunVertices(const VAT& vat, int primitive, int count, DataReader src, DataReader dst);
// They are used for the communication with the loader functions
// Duplicated (4x and 2x respectively) and used in SSE code in the vertex loader JIT
GC_ALIGNED128(float m_posScale[4]);
GC_ALIGNED64(float m_tcScale[8][2]);
int m_tcIndex;
int m_colIndex;
int m_colElements[2];
// For debugging / profiling
void AppendToString(std::string *dest) const;
int GetNumLoadedVerts() const { return m_numLoadedVertices; }
NativeVertexFormat* GetNativeVertexFormat();
static void ClearNativeVertexFormatCache() { s_native_vertex_map.clear(); }
// Matrix components are first in GC format but later in PC format - we need to store it temporarily
// when decoding each vertex.
u8 m_curposmtx;
u8 m_curtexmtx[8];
int m_texmtxwrite;
int m_texmtxread;
bool m_vertexSkip;
int m_skippedVertices;
private:
int m_VertexSize; // number of bytes of a raw GC vertex. Computed by CompileVertexTranslator.
// GC vertex format
TVtxAttr m_VtxAttr; // VAT decoded into easy format
TVtxDesc m_VtxDesc; // Not really used currently - or well it is, but could be easily avoided.
// PC vertex format
u32 m_native_components;
PortableVertexDeclaration m_native_vtx_decl;
#ifndef USE_VERTEX_LOADER_JIT
// Pipeline.
TPipelineFunction m_PipelineStages[64]; // TODO - figure out real max. it's lower.
int m_numPipelineStages;
#endif
const u8 *m_compiledCode;
int m_numLoadedVertices;
NativeVertexFormat* m_native_vertex_format;
static std::unordered_map<PortableVertexDeclaration, std::unique_ptr<NativeVertexFormat>> s_native_vertex_map;
void SetVAT(const VAT& vat);
void CompileVertexTranslator();
void ConvertVertices(int count);
void WriteCall(TPipelineFunction);
@ -162,6 +91,8 @@ private:
void WriteGetVariable(int bits, Gen::OpArg dest, void *address);
void WriteSetVariable(int bits, void *address, Gen::OpArg dest);
#endif
const u8 *m_compiledCode;
};
#if _M_SSE >= 0x301

View File

@ -0,0 +1,199 @@
// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <vector>
#include "Common/StringUtil.h"
#include "VideoCommon/VertexLoader.h"
#include "VideoCommon/VertexLoaderBase.h"
VertexLoaderBase::VertexLoaderBase(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
{
m_numLoadedVertices = 0;
m_VertexSize = 0;
m_native_vertex_format = nullptr;
SetVAT(vtx_attr);
m_VtxDesc = vtx_desc;
m_vat = vtx_attr;
}
void VertexLoaderBase::SetVAT(const VAT& vat)
{
m_VtxAttr.PosElements = vat.g0.PosElements;
m_VtxAttr.PosFormat = vat.g0.PosFormat;
m_VtxAttr.PosFrac = vat.g0.PosFrac;
m_VtxAttr.NormalElements = vat.g0.NormalElements;
m_VtxAttr.NormalFormat = vat.g0.NormalFormat;
m_VtxAttr.color[0].Elements = vat.g0.Color0Elements;
m_VtxAttr.color[0].Comp = vat.g0.Color0Comp;
m_VtxAttr.color[1].Elements = vat.g0.Color1Elements;
m_VtxAttr.color[1].Comp = vat.g0.Color1Comp;
m_VtxAttr.texCoord[0].Elements = vat.g0.Tex0CoordElements;
m_VtxAttr.texCoord[0].Format = vat.g0.Tex0CoordFormat;
m_VtxAttr.texCoord[0].Frac = vat.g0.Tex0Frac;
m_VtxAttr.ByteDequant = vat.g0.ByteDequant;
m_VtxAttr.NormalIndex3 = vat.g0.NormalIndex3;
m_VtxAttr.texCoord[1].Elements = vat.g1.Tex1CoordElements;
m_VtxAttr.texCoord[1].Format = vat.g1.Tex1CoordFormat;
m_VtxAttr.texCoord[1].Frac = vat.g1.Tex1Frac;
m_VtxAttr.texCoord[2].Elements = vat.g1.Tex2CoordElements;
m_VtxAttr.texCoord[2].Format = vat.g1.Tex2CoordFormat;
m_VtxAttr.texCoord[2].Frac = vat.g1.Tex2Frac;
m_VtxAttr.texCoord[3].Elements = vat.g1.Tex3CoordElements;
m_VtxAttr.texCoord[3].Format = vat.g1.Tex3CoordFormat;
m_VtxAttr.texCoord[3].Frac = vat.g1.Tex3Frac;
m_VtxAttr.texCoord[4].Elements = vat.g1.Tex4CoordElements;
m_VtxAttr.texCoord[4].Format = vat.g1.Tex4CoordFormat;
m_VtxAttr.texCoord[4].Frac = vat.g2.Tex4Frac;
m_VtxAttr.texCoord[5].Elements = vat.g2.Tex5CoordElements;
m_VtxAttr.texCoord[5].Format = vat.g2.Tex5CoordFormat;
m_VtxAttr.texCoord[5].Frac = vat.g2.Tex5Frac;
m_VtxAttr.texCoord[6].Elements = vat.g2.Tex6CoordElements;
m_VtxAttr.texCoord[6].Format = vat.g2.Tex6CoordFormat;
m_VtxAttr.texCoord[6].Frac = vat.g2.Tex6Frac;
m_VtxAttr.texCoord[7].Elements = vat.g2.Tex7CoordElements;
m_VtxAttr.texCoord[7].Format = vat.g2.Tex7CoordFormat;
m_VtxAttr.texCoord[7].Frac = vat.g2.Tex7Frac;
if (!m_VtxAttr.ByteDequant)
{
ERROR_LOG(VIDEO, "ByteDequant is set to zero");
}
};
void VertexLoaderBase::AppendToString(std::string *dest) const
{
dest->reserve(250);
dest->append(GetName());
dest->append(": ");
static const char *posMode[4] = {
"Inv",
"Dir",
"I8",
"I16",
};
static const char *posFormats[5] = {
"u8", "s8", "u16", "s16", "flt",
};
static const char *colorFormat[8] = {
"565",
"888",
"888x",
"4444",
"6666",
"8888",
"Inv",
"Inv",
};
dest->append(StringFromFormat("%ib skin: %i P: %i %s-%s ",
m_VertexSize, (u32)m_VtxDesc.PosMatIdx,
m_VtxAttr.PosElements ? 3 : 2, posMode[m_VtxDesc.Position], posFormats[m_VtxAttr.PosFormat]));
if (m_VtxDesc.Normal)
{
dest->append(StringFromFormat("Nrm: %i %s-%s ",
m_VtxAttr.NormalElements, posMode[m_VtxDesc.Normal], posFormats[m_VtxAttr.NormalFormat]));
}
u64 color_mode[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
for (int i = 0; i < 2; i++)
{
if (color_mode[i])
{
dest->append(StringFromFormat("C%i: %i %s-%s ", i, m_VtxAttr.color[i].Elements, posMode[color_mode[i]], colorFormat[m_VtxAttr.color[i].Comp]));
}
}
u64 tex_mode[8] = {
m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord
};
for (int i = 0; i < 8; i++)
{
if (tex_mode[i])
{
dest->append(StringFromFormat("T%i: %i %s-%s ",
i, m_VtxAttr.texCoord[i].Elements, posMode[tex_mode[i]], posFormats[m_VtxAttr.texCoord[i].Format]));
}
}
dest->append(StringFromFormat(" - %i v\n", m_numLoadedVertices));
}
// a hacky implementation to compare two vertex loaders
class VertexLoaderTester : public VertexLoaderBase
{
public:
VertexLoaderTester(VertexLoaderBase* _a, VertexLoaderBase* _b, const TVtxDesc& vtx_desc, const VAT& vtx_attr)
: VertexLoaderBase(vtx_desc, vtx_attr)
{
a = _a;
b = _b;
m_initialized = a && b && a->IsInitialized() && b->IsInitialized();
m_initialized = m_initialized && (a->m_VertexSize == b->m_VertexSize);
m_initialized = m_initialized && (a->m_native_vtx_decl.stride == b->m_native_vtx_decl.stride);
}
~VertexLoaderTester()
{
delete a;
delete b;
}
int RunVertices(int primitive, int count, DataReader src, DataReader dst) override
{
buffer_a.resize(count * a->m_native_vtx_decl.stride);
buffer_b.resize(count * b->m_native_vtx_decl.stride);
int count_a = a->RunVertices(primitive, count, src, DataReader(buffer_a.data(), buffer_a.data()+buffer_a.size()));
int count_b = b->RunVertices(primitive, count, src, DataReader(buffer_b.data(), buffer_b.data()+buffer_b.size()));
if (count_a != count_b)
ERROR_LOG(VIDEO, "Both vertexloaders have loaded a different amount of vertices.");
if (memcmp(buffer_a.data(), buffer_b.data(), std::min(count_a, count_b)))
ERROR_LOG(VIDEO, "Both vertexloaders have loaded different data.");
u8* dstptr;
dst.WritePointer(&dstptr);
memcpy(dstptr, buffer_a.data(), count_a);
return count_a;
}
std::string GetName() const override { return "CompareLoader"; }
bool IsInitialized() override { return m_initialized; }
private:
VertexLoaderBase *a, *b;
bool m_initialized;
std::vector<u8> buffer_a, buffer_b;
};
VertexLoaderBase* VertexLoaderBase::CreateVertexLoader(const TVtxDesc& vtx_desc, const VAT& vtx_attr)
{
VertexLoaderBase* loader;
#if 0
// first try: Any new VertexLoader vs the old one
loader = new VertexLoaderTester(
new VertexLoader(vtx_desc, vtx_attr), // the software one
new VertexLoader(vtx_desc, vtx_attr), // the new one to compare
vtx_desc, vtx_attr);
if (loader->IsInitialized())
return loader;
delete loader;
#endif
// last try: The old VertexLoader
loader = new VertexLoader(vtx_desc, vtx_attr);
if (loader->IsInitialized())
return loader;
delete loader;
PanicAlert("No Vertex Loader found.");
return nullptr;
}

View File

@ -0,0 +1,103 @@
// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <string>
#include "Common/CommonTypes.h"
#include "VideoCommon/CPMemory.h"
#include "VideoCommon/DataReader.h"
#include "VideoCommon/NativeVertexFormat.h"
class VertexLoaderUID
{
std::array<u32, 5> vid;
size_t hash;
public:
VertexLoaderUID()
{
}
VertexLoaderUID(const TVtxDesc& vtx_desc, const VAT& vat)
{
vid[0] = vtx_desc.Hex & 0xFFFFFFFF;
vid[1] = vtx_desc.Hex >> 32;
vid[2] = vat.g0.Hex;
vid[3] = vat.g1.Hex;
vid[4] = vat.g2.Hex;
hash = CalculateHash();
}
bool operator == (const VertexLoaderUID& rh) const
{
return vid == rh.vid;
}
size_t GetHash() const
{
return hash;
}
private:
size_t CalculateHash() const
{
size_t h = -1;
for (auto word : vid)
{
h = h * 137 + word;
}
return h;
}
};
namespace std
{
template <> struct hash<VertexLoaderUID>
{
size_t operator()(const VertexLoaderUID& uid) const
{
return uid.GetHash();
}
};
}
class VertexLoaderBase
{
public:
static VertexLoaderBase* CreateVertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr);
virtual ~VertexLoaderBase() {};
virtual int RunVertices(int primitive, int count, DataReader src, DataReader dst) = 0;
virtual bool IsInitialized() = 0;
// For debugging / profiling
void AppendToString(std::string *dest) const;
virtual std::string GetName() const = 0;
// per loader public state
int m_VertexSize; // number of bytes of a raw GC vertex
PortableVertexDeclaration m_native_vtx_decl;
u32 m_native_components;
// used by VertexLoaderManager
NativeVertexFormat* m_native_vertex_format;
int m_numLoadedVertices;
protected:
VertexLoaderBase(const TVtxDesc &vtx_desc, const VAT &vtx_attr);
void SetVAT(const VAT& vat);
// GC vertex format
TVtxAttr m_VtxAttr; // VAT decoded into easy format
TVtxDesc m_VtxDesc; // Not really used currently - or well it is, but could be easily avoided.
VAT m_vat;
};

View File

@ -15,33 +15,22 @@
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/IndexGenerator.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexLoader.h"
#include "VideoCommon/VertexLoaderBase.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoCommon.h"
static NativeVertexFormat* s_current_vtx_fmt;
namespace std
{
template <>
struct hash<VertexLoaderUID>
{
size_t operator()(const VertexLoaderUID& uid) const
{
return uid.GetHash();
}
};
}
typedef std::unordered_map<VertexLoaderUID, std::unique_ptr<VertexLoader>> VertexLoaderMap;
namespace VertexLoaderManager
{
typedef std::unordered_map<PortableVertexDeclaration, std::unique_ptr<NativeVertexFormat>> NativeVertexFormatMap;
static NativeVertexFormatMap s_native_vertex_map;
static NativeVertexFormat* s_current_vtx_fmt;
typedef std::unordered_map<VertexLoaderUID, std::unique_ptr<VertexLoaderBase>> VertexLoaderMap;
static std::mutex s_vertex_loader_map_lock;
static VertexLoaderMap s_vertex_loader_map;
// TODO - change into array of pointers. Keep a map of all seen so far.
@ -60,7 +49,7 @@ void Shutdown()
{
std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock);
s_vertex_loader_map.clear();
VertexLoader::ClearNativeVertexFormatCache();
s_native_vertex_map.clear();
}
namespace
@ -86,7 +75,7 @@ void AppendListToString(std::string *dest)
{
entry e;
map_entry.second->AppendToString(&e.text);
e.num_verts = map_entry.second->GetNumLoadedVerts();
e.num_verts = map_entry.second->m_numLoadedVertices;
entries.push_back(e);
total_size += e.text.size() + 1;
}
@ -104,9 +93,9 @@ void MarkAllDirty()
g_preprocess_cp_state.attr_dirty = BitSet32::AllTrue(8);
}
static VertexLoader* RefreshLoader(int vtx_attr_group, CPState* state)
static VertexLoaderBase* RefreshLoader(int vtx_attr_group, CPState* state)
{
VertexLoader* loader;
VertexLoaderBase* loader;
if (state->attr_dirty[vtx_attr_group])
{
VertexLoaderUID uid(state->vtx_desc, state->vtx_attr[vtx_attr_group]);
@ -118,8 +107,21 @@ static VertexLoader* RefreshLoader(int vtx_attr_group, CPState* state)
}
else
{
loader = new VertexLoader(state->vtx_desc, state->vtx_attr[vtx_attr_group]);
s_vertex_loader_map[uid] = std::unique_ptr<VertexLoader>(loader);
loader = VertexLoaderBase::CreateVertexLoader(state->vtx_desc, state->vtx_attr[vtx_attr_group]);
s_vertex_loader_map[uid] = std::unique_ptr<VertexLoaderBase>(loader);
// search for a cached native vertex format
const PortableVertexDeclaration& format = loader->m_native_vtx_decl;
auto& native = s_native_vertex_map[format];
if (!native)
{
auto raw_pointer = g_vertex_manager->CreateNativeVertexFormat();
native = std::unique_ptr<NativeVertexFormat>(raw_pointer);
native->Initialize(format);
native->m_components = loader->m_native_components;
}
loader->m_native_vertex_format = native.get();
INCSTAT(stats.numVertexLoaders);
}
state->vertex_loaders[vtx_attr_group] = loader;
@ -137,9 +139,9 @@ int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bo
CPState* state = &g_main_cp_state;
VertexLoader* loader = RefreshLoader(vtx_attr_group, state);
VertexLoaderBase* loader = RefreshLoader(vtx_attr_group, state);
int size = count * loader->GetVertexSize();
int size = count * loader->m_VertexSize;
if ((int)src.size() < size)
return -1;
@ -149,21 +151,19 @@ int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bo
return size;
}
NativeVertexFormat* native = loader->GetNativeVertexFormat();
// If the native vertex format changed, force a flush.
if (native != s_current_vtx_fmt)
if (loader->m_native_vertex_format != s_current_vtx_fmt)
VertexManager::Flush();
s_current_vtx_fmt = native;
s_current_vtx_fmt = loader->m_native_vertex_format;
DataReader dst = VertexManager::PrepareForAdditionalData(primitive, count,
loader->GetNativeVertexDeclaration().stride);
loader->m_native_vtx_decl.stride);
count = loader->RunVertices(state->vtx_attr[vtx_attr_group], primitive, count, src, dst);
count = loader->RunVertices(primitive, count, src, dst);
IndexGenerator::AddIndices(primitive, count);
VertexManager::FlushData(count, loader->GetNativeVertexDeclaration().stride);
VertexManager::FlushData(count, loader->m_native_vtx_decl.stride);
ADDSTAT(stats.thisFrame.numPrims, count);
INCSTAT(stats.thisFrame.numPrimitiveJoins);
@ -172,7 +172,7 @@ int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bo
int GetVertexSize(int vtx_attr_group, bool preprocess)
{
return RefreshLoader(vtx_attr_group, preprocess ? &g_preprocess_cp_state : &g_main_cp_state)->GetVertexSize();
return RefreshLoader(vtx_attr_group, preprocess ? &g_preprocess_cp_state : &g_main_cp_state)->m_VertexSize;
}
NativeVertexFormat* GetCurrentVertexFormat()

View File

@ -16,46 +16,46 @@
#define ASHIFT 24
#define AMASK 0xFF000000
__forceinline void _SetCol(u32 val)
__forceinline void _SetCol(VertexLoader* loader, u32 val)
{
DataWrite(val);
colIndex++;
loader->m_colIndex++;
}
//color comes in format BARG in 16 bits
//BARG -> AABBGGRR
__forceinline void _SetCol4444(u16 val)
__forceinline void _SetCol4444(VertexLoader* loader, u16 val)
{
u32 col = (val & 0xF0); // col = 000000R0;
col |= (val & 0xF ) << 12; // col |= 0000G000;
col |= (((u32)val) & 0xF000) << 8; // col |= 00B00000;
col |= (((u32)val) & 0x0F00) << 20; // col |= A0000000;
col |= col >> 4; // col = A0B0G0R0 | 0A0B0G0R;
_SetCol(col);
_SetCol(loader, col);
}
//color comes in format RGBA
//RRRRRRGG GGGGBBBB BBAAAAAA
__forceinline void _SetCol6666(u32 val)
__forceinline void _SetCol6666(VertexLoader* loader, u32 val)
{
u32 col = (val >> 16) & 0xFC;
col |= (val >> 2) & 0xFC00;
col |= (val << 12) & 0xFC0000;
col |= (val << 26) & 0xFC000000;
col |= (col >> 6) & 0x03030303;
_SetCol(col);
_SetCol(loader, col);
}
//color comes in RGB
//RRRRRGGG GGGBBBBB
__forceinline void _SetCol565(u16 val)
__forceinline void _SetCol565(VertexLoader* loader, u16 val)
{
u32 col = (val >> 8) & 0xF8;
col |= (val << 5) & 0xFC00;
col |=(((u32)val) << 19) & 0xF80000;
col |= (col >> 5) & 0x070007;
col |= (col >> 6) & 0x000300;
_SetCol(col | AMASK);
_SetCol(loader, col | AMASK);
}
__forceinline u32 _Read24(const u8 *addr)
@ -69,29 +69,29 @@ __forceinline u32 _Read32(const u8 *addr)
}
void LOADERDECL Color_ReadDirect_24b_888()
void LOADERDECL Color_ReadDirect_24b_888(VertexLoader* loader)
{
_SetCol(_Read24(DataGetPosition()));
_SetCol(loader, _Read24(DataGetPosition()));
DataSkip(3);
}
void LOADERDECL Color_ReadDirect_32b_888x()
void LOADERDECL Color_ReadDirect_32b_888x(VertexLoader* loader)
{
_SetCol(_Read24(DataGetPosition()));
_SetCol(loader, _Read24(DataGetPosition()));
DataSkip(4);
}
void LOADERDECL Color_ReadDirect_16b_565()
void LOADERDECL Color_ReadDirect_16b_565(VertexLoader* loader)
{
_SetCol565(DataReadU16());
_SetCol565(loader, DataReadU16());
}
void LOADERDECL Color_ReadDirect_16b_4444()
void LOADERDECL Color_ReadDirect_16b_4444(VertexLoader* loader)
{
_SetCol4444(*(u16*)DataGetPosition());
_SetCol4444(loader, *(u16*)DataGetPosition());
DataSkip(2);
}
void LOADERDECL Color_ReadDirect_24b_6666()
void LOADERDECL Color_ReadDirect_24b_6666(VertexLoader* loader)
{
_SetCol6666(Common::swap32(DataGetPosition() - 1));
_SetCol6666(loader, Common::swap32(DataGetPosition() - 1));
DataSkip(3);
}
// F|RES: i am not 100 percent sure, but the colElements seems to be important for rendering only
@ -101,77 +101,77 @@ void LOADERDECL Color_ReadDirect_24b_6666()
// else
// col |= 0xFF<<ASHIFT;
//
void LOADERDECL Color_ReadDirect_32b_8888()
void LOADERDECL Color_ReadDirect_32b_8888(VertexLoader* loader)
{
// TODO (mb2): check this
u32 col = DataReadU32Unswapped();
// "kill" the alpha
if (!colElements[colIndex])
if (!loader->m_colElements[loader->m_colIndex])
col |= 0xFF << ASHIFT;
_SetCol(col);
_SetCol(loader, col);
}
template <typename I>
void Color_ReadIndex_16b_565()
void Color_ReadIndex_16b_565(VertexLoader* loader)
{
auto const Index = DataRead<I>();
u16 val = Common::swap16(*(const u16 *)(cached_arraybases[ARRAY_COLOR+colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR+colIndex])));
_SetCol565(val);
u16 val = Common::swap16(*(const u16 *)(cached_arraybases[ARRAY_COLOR+loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR+loader->m_colIndex])));
_SetCol565(loader, val);
}
template <typename I>
void Color_ReadIndex_24b_888()
void Color_ReadIndex_24b_888(VertexLoader* loader)
{
auto const Index = DataRead<I>();
const u8 *iAddress = cached_arraybases[ARRAY_COLOR+colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR+colIndex]);
_SetCol(_Read24(iAddress));
const u8 *iAddress = cached_arraybases[ARRAY_COLOR+loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR+loader->m_colIndex]);
_SetCol(loader, _Read24(iAddress));
}
template <typename I>
void Color_ReadIndex_32b_888x()
void Color_ReadIndex_32b_888x(VertexLoader* loader)
{
auto const Index = DataRead<I>();
const u8 *iAddress = cached_arraybases[ARRAY_COLOR+colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR+colIndex]);
_SetCol(_Read24(iAddress));
const u8 *iAddress = cached_arraybases[ARRAY_COLOR+loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR+loader->m_colIndex]);
_SetCol(loader, _Read24(iAddress));
}
template <typename I>
void Color_ReadIndex_16b_4444()
void Color_ReadIndex_16b_4444(VertexLoader* loader)
{
auto const Index = DataRead<I>();
u16 val = *(const u16 *)(cached_arraybases[ARRAY_COLOR+colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR+colIndex]));
_SetCol4444(val);
u16 val = *(const u16 *)(cached_arraybases[ARRAY_COLOR+loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR+loader->m_colIndex]));
_SetCol4444(loader, val);
}
template <typename I>
void Color_ReadIndex_24b_6666()
void Color_ReadIndex_24b_6666(VertexLoader* loader)
{
auto const Index = DataRead<I>();
const u8* pData = cached_arraybases[ARRAY_COLOR+colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR+colIndex]) - 1;
const u8* pData = cached_arraybases[ARRAY_COLOR+loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR+loader->m_colIndex]) - 1;
u32 val = Common::swap32(pData);
_SetCol6666(val);
_SetCol6666(loader, val);
}
template <typename I>
void Color_ReadIndex_32b_8888()
void Color_ReadIndex_32b_8888(VertexLoader* loader)
{
auto const Index = DataRead<I>();
const u8 *iAddress = cached_arraybases[ARRAY_COLOR+colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR+colIndex]);
_SetCol(_Read32(iAddress));
const u8 *iAddress = cached_arraybases[ARRAY_COLOR+loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR+loader->m_colIndex]);
_SetCol(loader, _Read32(iAddress));
}
void LOADERDECL Color_ReadIndex8_16b_565() { Color_ReadIndex_16b_565<u8>(); }
void LOADERDECL Color_ReadIndex8_24b_888() { Color_ReadIndex_24b_888<u8>(); }
void LOADERDECL Color_ReadIndex8_32b_888x() { Color_ReadIndex_32b_888x<u8>(); }
void LOADERDECL Color_ReadIndex8_16b_4444() { Color_ReadIndex_16b_4444<u8>(); }
void LOADERDECL Color_ReadIndex8_24b_6666() { Color_ReadIndex_24b_6666<u8>(); }
void LOADERDECL Color_ReadIndex8_32b_8888() { Color_ReadIndex_32b_8888<u8>(); }
void LOADERDECL Color_ReadIndex8_16b_565(VertexLoader* loader) { Color_ReadIndex_16b_565<u8>(loader); }
void LOADERDECL Color_ReadIndex8_24b_888(VertexLoader* loader) { Color_ReadIndex_24b_888<u8>(loader); }
void LOADERDECL Color_ReadIndex8_32b_888x(VertexLoader* loader) { Color_ReadIndex_32b_888x<u8>(loader); }
void LOADERDECL Color_ReadIndex8_16b_4444(VertexLoader* loader) { Color_ReadIndex_16b_4444<u8>(loader); }
void LOADERDECL Color_ReadIndex8_24b_6666(VertexLoader* loader) { Color_ReadIndex_24b_6666<u8>(loader); }
void LOADERDECL Color_ReadIndex8_32b_8888(VertexLoader* loader) { Color_ReadIndex_32b_8888<u8>(loader); }
void LOADERDECL Color_ReadIndex16_16b_565() { Color_ReadIndex_16b_565<u16>(); }
void LOADERDECL Color_ReadIndex16_24b_888() { Color_ReadIndex_24b_888<u16>(); }
void LOADERDECL Color_ReadIndex16_32b_888x() { Color_ReadIndex_32b_888x<u16>(); }
void LOADERDECL Color_ReadIndex16_16b_4444() { Color_ReadIndex_16b_4444<u16>(); }
void LOADERDECL Color_ReadIndex16_24b_6666() { Color_ReadIndex_24b_6666<u16>(); }
void LOADERDECL Color_ReadIndex16_32b_8888() { Color_ReadIndex_32b_8888<u16>(); }
void LOADERDECL Color_ReadIndex16_16b_565(VertexLoader* loader) { Color_ReadIndex_16b_565<u16>(loader); }
void LOADERDECL Color_ReadIndex16_24b_888(VertexLoader* loader) { Color_ReadIndex_24b_888<u16>(loader); }
void LOADERDECL Color_ReadIndex16_32b_888x(VertexLoader* loader) { Color_ReadIndex_32b_888x<u16>(loader); }
void LOADERDECL Color_ReadIndex16_16b_4444(VertexLoader* loader) { Color_ReadIndex_16b_4444<u16>(loader); }
void LOADERDECL Color_ReadIndex16_24b_6666(VertexLoader* loader) { Color_ReadIndex_24b_6666<u16>(loader); }
void LOADERDECL Color_ReadIndex16_32b_8888(VertexLoader* loader) { Color_ReadIndex_32b_8888<u16>(loader); }

View File

@ -6,23 +6,25 @@
#include "VideoCommon/NativeVertexFormat.h"
void LOADERDECL Color_ReadDirect_24b_888();
void LOADERDECL Color_ReadDirect_32b_888x();
void LOADERDECL Color_ReadDirect_16b_565();
void LOADERDECL Color_ReadDirect_16b_4444();
void LOADERDECL Color_ReadDirect_24b_6666();
void LOADERDECL Color_ReadDirect_32b_8888();
class VertexLoader;
void LOADERDECL Color_ReadIndex8_16b_565();
void LOADERDECL Color_ReadIndex8_24b_888();
void LOADERDECL Color_ReadIndex8_32b_888x();
void LOADERDECL Color_ReadIndex8_16b_4444();
void LOADERDECL Color_ReadIndex8_24b_6666();
void LOADERDECL Color_ReadIndex8_32b_8888();
void LOADERDECL Color_ReadDirect_24b_888(VertexLoader* loader);
void LOADERDECL Color_ReadDirect_32b_888x(VertexLoader* loader);
void LOADERDECL Color_ReadDirect_16b_565(VertexLoader* loader);
void LOADERDECL Color_ReadDirect_16b_4444(VertexLoader* loader);
void LOADERDECL Color_ReadDirect_24b_6666(VertexLoader* loader);
void LOADERDECL Color_ReadDirect_32b_8888(VertexLoader* loader);
void LOADERDECL Color_ReadIndex16_16b_565();
void LOADERDECL Color_ReadIndex16_24b_888();
void LOADERDECL Color_ReadIndex16_32b_888x();
void LOADERDECL Color_ReadIndex16_16b_4444();
void LOADERDECL Color_ReadIndex16_24b_6666();
void LOADERDECL Color_ReadIndex16_32b_8888();
void LOADERDECL Color_ReadIndex8_16b_565(VertexLoader* loader);
void LOADERDECL Color_ReadIndex8_24b_888(VertexLoader* loader);
void LOADERDECL Color_ReadIndex8_32b_888x(VertexLoader* loader);
void LOADERDECL Color_ReadIndex8_16b_4444(VertexLoader* loader);
void LOADERDECL Color_ReadIndex8_24b_6666(VertexLoader* loader);
void LOADERDECL Color_ReadIndex8_32b_8888(VertexLoader* loader);
void LOADERDECL Color_ReadIndex16_16b_565(VertexLoader* loader);
void LOADERDECL Color_ReadIndex16_24b_888(VertexLoader* loader);
void LOADERDECL Color_ReadIndex16_32b_888x(VertexLoader* loader);
void LOADERDECL Color_ReadIndex16_16b_4444(VertexLoader* loader);
void LOADERDECL Color_ReadIndex16_24b_6666(VertexLoader* loader);
void LOADERDECL Color_ReadIndex16_32b_8888(VertexLoader* loader);

View File

@ -57,7 +57,7 @@ __forceinline void ReadIndirect(const T* data)
template <typename T, int N>
struct Normal_Direct
{
static void LOADERDECL function()
static void LOADERDECL function(VertexLoader* loader)
{
auto const source = reinterpret_cast<const T*>(DataGetPosition());
ReadIndirect<T, N * 3>(source);
@ -81,7 +81,7 @@ __forceinline void Normal_Index_Offset()
template <typename I, typename T, int N>
struct Normal_Index
{
static void LOADERDECL function()
static void LOADERDECL function(VertexLoader* loader)
{
Normal_Index_Offset<I, T, N, 0>();
}
@ -92,7 +92,7 @@ struct Normal_Index
template <typename I, typename T>
struct Normal_Index_Indices3
{
static void LOADERDECL function()
static void LOADERDECL function(VertexLoader* loader)
{
Normal_Index_Offset<I, T, 1, 0>();
Normal_Index_Offset<I, T, 1, 1>();
@ -106,7 +106,7 @@ struct Normal_Index_Indices3
template <typename T, int N>
struct Normal_Direct_SSSE3
{
static void LOADERDECL function()
static void LOADERDECL function(VertexLoader* loader)
{
const T* pData = reinterpret_cast<const T*>(DataGetPosition());
const float frac = 1. / float(1u << (sizeof(T) * 8 - std::is_signed<T>::value - 1));
@ -136,7 +136,7 @@ __forceinline void Normal_Index_Offset_SSSE3()
template <typename I, typename T, int N>
struct Normal_Index_SSSE3
{
static void LOADERDECL function()
static void LOADERDECL function(VertexLoader* loader)
{
Normal_Index_Offset_SSSE3<I, T, N, 0>();
}
@ -147,7 +147,7 @@ struct Normal_Index_SSSE3
template <typename I, typename T>
struct Normal_Index_Indices3_SSSE3
{
static void LOADERDECL function()
static void LOADERDECL function(VertexLoader* loader)
{
Normal_Index_Offset_SSSE3<I, T, 1, 0>();
Normal_Index_Offset_SSSE3<I, T, 1, 1>();

View File

@ -71,10 +71,10 @@ float PosScale(float val, float scale)
}
template <typename T, int N>
void LOADERDECL Pos_ReadDirect()
void LOADERDECL Pos_ReadDirect(VertexLoader* loader)
{
static_assert(N <= 3, "N > 3 is not sane!");
auto const scale = posScale[0];
auto const scale = loader->m_posScale[0];;
DataReader dst(g_vertex_manager_write_ptr, nullptr);
DataReader src(g_video_buffer_read_ptr, nullptr);
@ -87,14 +87,15 @@ void LOADERDECL Pos_ReadDirect()
}
template <typename I, typename T, int N>
void LOADERDECL Pos_ReadIndex()
void LOADERDECL Pos_ReadIndex(VertexLoader* loader)
{
static_assert(std::is_unsigned<I>::value, "Only unsigned I is sane!");
static_assert(N <= 3, "N > 3 is not sane!");
auto const index = DataRead<I>();
loader->m_vertexSkip = index == std::numeric_limits<I>::max();
auto const data = reinterpret_cast<const T*>(cached_arraybases[ARRAY_POSITION] + (index * g_main_cp_state.array_strides[ARRAY_POSITION]));
auto const scale = posScale[0];
auto const scale = loader->m_posScale[0];
DataReader dst(g_vertex_manager_write_ptr, nullptr);
for (int i = 0; i < 3; ++i)
@ -106,21 +107,22 @@ void LOADERDECL Pos_ReadIndex()
#if _M_SSE >= 0x301
template <typename T, bool three>
void LOADERDECL Pos_ReadDirect_SSSE3()
void LOADERDECL Pos_ReadDirect_SSSE3(VertexLoader* loader)
{
const T* pData = reinterpret_cast<const T*>(DataGetPosition());
Vertex_Read_SSSE3<T, three, true>(pData, *(__m128*)posScale);
Vertex_Read_SSSE3<T, three, true>(pData, *(__m128*)loader->m_posScale);
DataSkip<(2 + three) * sizeof(T)>();
LOG_VTX();
}
template <typename I, typename T, bool three>
void LOADERDECL Pos_ReadIndex_SSSE3()
void LOADERDECL Pos_ReadIndex_SSSE3(VertexLoader* loader)
{
static_assert(std::is_unsigned<I>::value, "Only unsigned I is sane!");
auto const index = DataRead<I>();
loader->m_vertexSkip = index == std::numeric_limits<I>::max();
const T* pData = (const T*)(cached_arraybases[ARRAY_POSITION] + (index * g_main_cp_state.array_strides[ARRAY_POSITION]));
Vertex_Read_SSSE3<T, three, true>(pData, *(__m128*)posScale);
Vertex_Read_SSSE3<T, three, true>(pData, *(__m128*)loader->m_posScale);
LOG_VTX();
}
#endif

View File

@ -29,9 +29,9 @@ __forceinline void LOG_TEX<2>()
// PRIM_LOG("tex: %f %f, ", ((float*)g_vertex_manager_write_ptr)[-2], ((float*)g_vertex_manager_write_ptr)[-1]);
}
static void LOADERDECL TexCoord_Read_Dummy()
static void LOADERDECL TexCoord_Read_Dummy(VertexLoader* loader)
{
tcIndex++;
loader->m_tcIndex++;
}
template <typename T>
@ -47,9 +47,9 @@ float TCScale(float val, float scale)
}
template <typename T, int N>
void LOADERDECL TexCoord_ReadDirect()
void LOADERDECL TexCoord_ReadDirect(VertexLoader* loader)
{
auto const scale = tcScale[tcIndex][0];
auto const scale = loader->m_tcScale[loader->m_tcIndex][0];
DataReader dst(g_vertex_manager_write_ptr, nullptr);
DataReader src(g_video_buffer_read_ptr, nullptr);
@ -60,18 +60,18 @@ void LOADERDECL TexCoord_ReadDirect()
src.WritePointer(&g_video_buffer_read_ptr);
LOG_TEX<N>();
++tcIndex;
++loader->m_tcIndex;
}
template <typename I, typename T, int N>
void LOADERDECL TexCoord_ReadIndex()
void LOADERDECL TexCoord_ReadIndex(VertexLoader* loader)
{
static_assert(std::is_unsigned<I>::value, "Only unsigned I is sane!");
auto const index = DataRead<I>();
auto const data = reinterpret_cast<const T*>(cached_arraybases[ARRAY_TEXCOORD0 + tcIndex]
+ (index * g_main_cp_state.array_strides[ARRAY_TEXCOORD0 + tcIndex]));
auto const scale = tcScale[tcIndex][0];
auto const data = reinterpret_cast<const T*>(cached_arraybases[ARRAY_TEXCOORD0 + loader->m_tcIndex]
+ (index * g_main_cp_state.array_strides[ARRAY_TEXCOORD0 + loader->m_tcIndex]));
auto const scale = loader->m_tcScale[loader->m_tcIndex][0];
DataReader dst(g_vertex_manager_write_ptr, nullptr);
for (int i = 0; i != N; ++i)
@ -79,32 +79,32 @@ void LOADERDECL TexCoord_ReadIndex()
dst.WritePointer(&g_vertex_manager_write_ptr);
LOG_TEX<N>();
++tcIndex;
++loader->m_tcIndex;
}
#if _M_SSE >= 0x301
template <typename T>
void LOADERDECL TexCoord_ReadDirect2_SSSE3()
void LOADERDECL TexCoord_ReadDirect2_SSSE3(VertexLoader* loader)
{
const T* pData = reinterpret_cast<const T*>(DataGetPosition());
__m128 scale = _mm_castsi128_ps(_mm_loadl_epi64((__m128i*)tcScale[tcIndex]));
__m128 scale = _mm_castsi128_ps(_mm_loadl_epi64((__m128i*)loader->m_tcScale[loader->m_tcIndex]));
Vertex_Read_SSSE3<T, false, false>(pData, scale);
DataSkip<2 * sizeof(T)>();
LOG_TEX<2>();
tcIndex++;
loader->m_tcIndex++;
}
template <typename I, typename T>
void LOADERDECL TexCoord_ReadIndex2_SSSE3()
void LOADERDECL TexCoord_ReadIndex2_SSSE3(VertexLoader* loader)
{
static_assert(std::is_unsigned<I>::value, "Only unsigned I is sane!");
auto const index = DataRead<I>();
const T* pData = (const T*)(cached_arraybases[ARRAY_TEXCOORD0 + tcIndex] + (index * g_main_cp_state.array_strides[ARRAY_TEXCOORD0 + tcIndex]));
__m128 scale = _mm_castsi128_ps(_mm_loadl_epi64((__m128i*)tcScale[tcIndex]));
const T* pData = (const T*)(cached_arraybases[ARRAY_TEXCOORD0 + loader->m_tcIndex] + (index * g_main_cp_state.array_strides[ARRAY_TEXCOORD0 + loader->m_tcIndex]));
__m128 scale = _mm_castsi128_ps(_mm_loadl_epi64((__m128i*)loader->m_tcScale[loader->m_tcIndex]));
Vertex_Read_SSSE3<T, false, false>(pData, scale);
LOG_TEX<2>();
tcIndex++;
loader->m_tcIndex++;
}
#endif

View File

@ -65,6 +65,7 @@
<ClCompile Include="TextureCacheBase.cpp" />
<ClCompile Include="TextureConversionShader.cpp" />
<ClCompile Include="VertexLoader.cpp" />
<ClCompile Include="VertexLoaderBase.cpp" />
<ClCompile Include="VertexLoaderManager.cpp" />
<ClCompile Include="VertexLoader_Color.cpp" />
<ClCompile Include="VertexLoader_Normal.cpp" />
@ -118,6 +119,7 @@
<ClInclude Include="TextureConversionShader.h" />
<ClInclude Include="TextureDecoder.h" />
<ClInclude Include="VertexLoader.h" />
<ClInclude Include="VertexLoaderBase.h" />
<ClInclude Include="VertexLoaderManager.h" />
<ClInclude Include="VertexLoaderUtils.h" />
<ClInclude Include="VertexLoader_Color.h" />

View File

@ -119,6 +119,9 @@
<ClCompile Include="VertexLoader.cpp">
<Filter>Vertex Loading</Filter>
</ClCompile>
<ClCompile Include="VertexLoaderBase.cpp">
<Filter>Vertex Loading</Filter>
</ClCompile>
<ClCompile Include="VertexLoader_Color.cpp">
<Filter>Vertex Loading</Filter>
</ClCompile>
@ -263,6 +266,9 @@
<ClInclude Include="VertexLoader.h">
<Filter>Vertex Loading</Filter>
</ClInclude>
<ClInclude Include="VertexLoaderBase.h">
<Filter>Vertex Loading</Filter>
</ClInclude>
<ClInclude Include="VertexLoader_Color.h">
<Filter>Vertex Loading</Filter>
</ClInclude>

View File

@ -1,8 +1,8 @@
#include <set>
#include <unordered_set>
#include "Common/Common.h"
#include "VideoCommon/DataReader.h"
#include "VideoCommon/VertexLoader.h"
#include "VideoCommon/VertexLoaderBase.h"
// Needs to be included later because it defines a TEST macro that conflicts
// with a TEST method definition in x64Emitter.h.
@ -10,7 +10,7 @@
TEST(VertexLoaderUID, UniqueEnough)
{
std::set<VertexLoaderUID> uids;
std::unordered_set<VertexLoaderUID> uids;
TVtxDesc vtx_desc;
memset(&vtx_desc, 0, sizeof (vtx_desc));
@ -93,10 +93,10 @@ TEST_F(VertexLoaderTest, PositionDirectFloatXYZ)
m_vtx_attr.g0.PosElements = 1; // XYZ
m_vtx_attr.g0.PosFormat = 4; // Float
VertexLoader loader(m_vtx_desc, m_vtx_attr);
VertexLoaderBase* loader = VertexLoaderBase::CreateVertexLoader(m_vtx_desc, m_vtx_attr);
ASSERT_EQ(3 * sizeof (float), (u32)loader.GetNativeVertexDeclaration().stride);
ASSERT_EQ(3 * sizeof (float), (u32)loader.GetVertexSize());
ASSERT_EQ(3 * sizeof (float), (u32)loader->m_native_vtx_decl.stride);
ASSERT_EQ(3 * sizeof (float), (u32)loader->m_VertexSize);
// Write some vertices.
Input(0.0f); Input(0.0f); Input(0.0f);
@ -105,9 +105,10 @@ TEST_F(VertexLoaderTest, PositionDirectFloatXYZ)
Input(0.0f); Input(0.0f); Input(1.0f);
// Convert 4 points. "7" -> primitive are points.
int count = loader.RunVertices(m_vtx_attr, 7, 4, src, dst);
src.Skip(4 * loader.GetVertexSize());
dst.Skip(count * loader.GetNativeVertexDeclaration().stride);
int count = loader->RunVertices(7, 4, src, dst);
src.Skip(4 * loader->m_VertexSize);
dst.Skip(count * loader->m_native_vtx_decl.stride);
delete loader;
ExpectOut(0.0f); ExpectOut(0.0f); ExpectOut(0.0f);
ExpectOut(1.0f); ExpectOut(0.0f); ExpectOut(0.0f);
@ -117,10 +118,12 @@ TEST_F(VertexLoaderTest, PositionDirectFloatXYZ)
// Test that scale does nothing for floating point inputs.
Input(1.0f); Input(2.0f); Input(4.0f);
m_vtx_attr.g0.PosFrac = 1;
count = loader.RunVertices(m_vtx_attr, 7, 1, src, dst);
src.Skip(1 * loader.GetVertexSize());
dst.Skip(count * loader.GetNativeVertexDeclaration().stride);
loader = VertexLoaderBase::CreateVertexLoader(m_vtx_desc, m_vtx_attr);
count = loader->RunVertices(7, 1, src, dst);
src.Skip(1 * loader->m_VertexSize);
dst.Skip(count * loader->m_native_vtx_decl.stride);
ExpectOut(1.0f); ExpectOut(2.0f); ExpectOut(4.0f);
delete loader;
}
TEST_F(VertexLoaderTest, PositionDirectU16XY)
@ -129,10 +132,10 @@ TEST_F(VertexLoaderTest, PositionDirectU16XY)
m_vtx_attr.g0.PosElements = 0; // XY
m_vtx_attr.g0.PosFormat = 2; // U16
VertexLoader loader(m_vtx_desc, m_vtx_attr);
VertexLoaderBase* loader = VertexLoaderBase::CreateVertexLoader(m_vtx_desc, m_vtx_attr);
ASSERT_EQ(3 * sizeof (float), (u32)loader.GetNativeVertexDeclaration().stride);
ASSERT_EQ(2 * sizeof (u16), (u32)loader.GetVertexSize());
ASSERT_EQ(3 * sizeof (float), (u32)loader->m_native_vtx_decl.stride);
ASSERT_EQ(2 * sizeof (u16), (u32)loader->m_VertexSize);
// Write some vertices.
Input<u16>(0); Input<u16>(0);
@ -142,9 +145,10 @@ TEST_F(VertexLoaderTest, PositionDirectU16XY)
Input<u16>(12345); Input<u16>(54321);
// Convert 5 points. "7" -> primitive are points.
int count = loader.RunVertices(m_vtx_attr, 7, 5, src, dst);
src.Skip(5 * loader.GetVertexSize());
dst.Skip(count * loader.GetNativeVertexDeclaration().stride);
int count = loader->RunVertices(7, 5, src, dst);
src.Skip(5 * loader->m_VertexSize);
dst.Skip(count * loader->m_native_vtx_decl.stride);
delete loader;
ExpectOut(0.0f); ExpectOut(0.0f); ExpectOut(0.0f);
ExpectOut(1.0f); ExpectOut(2.0f); ExpectOut(0.0f);
@ -155,10 +159,12 @@ TEST_F(VertexLoaderTest, PositionDirectU16XY)
// Test that scale works on U16 inputs.
Input<u16>(42); Input<u16>(24);
m_vtx_attr.g0.PosFrac = 1;
count = loader.RunVertices(m_vtx_attr, 7, 1, src, dst);
src.Skip(1 * loader.GetVertexSize());
dst.Skip(count * loader.GetNativeVertexDeclaration().stride);
loader = VertexLoaderBase::CreateVertexLoader(m_vtx_desc, m_vtx_attr);
count = loader->RunVertices(7, 1, src, dst);
src.Skip(1 * loader->m_VertexSize);
dst.Skip(count * loader->m_native_vtx_decl.stride);
ExpectOut(21.0f); ExpectOut(12.0f); ExpectOut(0.0f);
delete loader;
}
TEST_F(VertexLoaderTest, PositionDirectFloatXYZSpeed)
@ -167,18 +173,19 @@ TEST_F(VertexLoaderTest, PositionDirectFloatXYZSpeed)
m_vtx_attr.g0.PosElements = 1; // XYZ
m_vtx_attr.g0.PosFormat = 4; // Float
VertexLoader loader(m_vtx_desc, m_vtx_attr);
VertexLoaderBase* loader = VertexLoaderBase::CreateVertexLoader(m_vtx_desc, m_vtx_attr);
ASSERT_EQ(3 * sizeof (float), (u32)loader.GetNativeVertexDeclaration().stride);
ASSERT_EQ(3 * sizeof (float), (u32)loader.GetVertexSize());
ASSERT_EQ(3 * sizeof (float), (u32)loader->m_native_vtx_decl.stride);
ASSERT_EQ(3 * sizeof (float), (u32)loader->m_VertexSize);
for (int i = 0; i < 1000; ++i)
{
ResetPointers();
int count = loader.RunVertices(m_vtx_attr, 7, 100000, src, dst);
src.Skip(100000 * loader.GetVertexSize());
dst.Skip(count * loader.GetNativeVertexDeclaration().stride);
int count = loader->RunVertices(7, 100000, src, dst);
src.Skip(100000 * loader->m_VertexSize);
dst.Skip(count * loader->m_native_vtx_decl.stride);
}
delete loader;
}
TEST_F(VertexLoaderTest, PositionDirectU16XYSpeed)
@ -187,18 +194,19 @@ TEST_F(VertexLoaderTest, PositionDirectU16XYSpeed)
m_vtx_attr.g0.PosElements = 0; // XY
m_vtx_attr.g0.PosFormat = 2; // U16
VertexLoader loader(m_vtx_desc, m_vtx_attr);
VertexLoaderBase* loader = VertexLoaderBase::CreateVertexLoader(m_vtx_desc, m_vtx_attr);
ASSERT_EQ(3 * sizeof (float), (u32)loader.GetNativeVertexDeclaration().stride);
ASSERT_EQ(2 * sizeof (u16), (u32)loader.GetVertexSize());
ASSERT_EQ(3 * sizeof (float), (u32)loader->m_native_vtx_decl.stride);
ASSERT_EQ(2 * sizeof (u16), (u32)loader->m_VertexSize);
for (int i = 0; i < 1000; ++i)
{
ResetPointers();
int count = loader.RunVertices(m_vtx_attr, 7, 100000, src, dst);
src.Skip(100000 * loader.GetVertexSize());
dst.Skip(count * loader.GetNativeVertexDeclaration().stride);
int count = loader->RunVertices(7, 100000, src, dst);
src.Skip(100000 * loader->m_VertexSize);
dst.Skip(count * loader->m_native_vtx_decl.stride);
}
delete loader;
}
TEST_F(VertexLoaderTest, LargeFloatVertexSpeed)
@ -251,15 +259,16 @@ TEST_F(VertexLoaderTest, LargeFloatVertexSpeed)
m_vtx_attr.g2.Tex7CoordElements = 1; // ST
m_vtx_attr.g2.Tex7CoordFormat = 4; // Float
VertexLoader loader(m_vtx_desc, m_vtx_attr);
VertexLoaderBase* loader = VertexLoaderBase::CreateVertexLoader(m_vtx_desc, m_vtx_attr);
// This test is only done 100x in a row since it's ~20x slower using the
// current vertex loader implementation.
for (int i = 0; i < 100; ++i)
{
ResetPointers();
int count = loader.RunVertices(m_vtx_attr, 7, 100000, src, dst);
src.Skip(100000 * loader.GetVertexSize());
dst.Skip(count * loader.GetNativeVertexDeclaration().stride);
int count = loader->RunVertices(7, 100000, src, dst);
src.Skip(100000 * loader->m_VertexSize);
dst.Skip(count * loader->m_native_vtx_decl.stride);
}
delete loader;
}