Fixed save states for games which use the MMU Speed Hack
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@ -373,6 +373,8 @@ void DoState(PointerWrap &p)
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p.DoArray(m_pPhysicalRAM, RAM_SIZE);
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p.DoArray(m_pPhysicalRAM, RAM_SIZE);
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// p.DoArray(m_pVirtualEFB, EFB_SIZE);
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// p.DoArray(m_pVirtualEFB, EFB_SIZE);
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p.DoArray(m_pVirtualL1Cache, L1_CACHE_SIZE);
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p.DoArray(m_pVirtualL1Cache, L1_CACHE_SIZE);
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if (bFakeVMEM)
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p.DoArray(m_pVirtualFakeVMEM, FAKEVMEM_SIZE);
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if (wii)
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if (wii)
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p.DoArray(m_pEXRAM, EXRAM_SIZE);
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p.DoArray(m_pEXRAM, EXRAM_SIZE);
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}
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}
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