Minor changes for video. Please test pictograph quests in Wind Waker.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3818 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
18e45baafc
commit
598d640042
|
@ -1159,14 +1159,9 @@ void Update()
|
|||
|
||||
// TODO: What's the correct behavior for progressive mode?
|
||||
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
if (m_InterruptRegister[i].VCT == m_VBeamPos)
|
||||
{
|
||||
m_InterruptRegister[i].IR_INT = 1;
|
||||
UpdateInterrupts();
|
||||
}
|
||||
}
|
||||
m_VBeamPos++;
|
||||
if (m_VBeamPos > s_lineCount)
|
||||
m_VBeamPos = 1;
|
||||
|
||||
if (m_VBeamPos == s_upperFieldBegin)
|
||||
BeginField(m_DisplayControlRegister.NIN ? FIELD_PROGRESSIVE : FIELD_UPPER);
|
||||
|
@ -1180,9 +1175,14 @@ void Update()
|
|||
if (m_VBeamPos == s_lowerFieldEnd)
|
||||
EndField();
|
||||
|
||||
m_VBeamPos++;
|
||||
if (m_VBeamPos > s_lineCount)
|
||||
m_VBeamPos = 1;
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
if (m_InterruptRegister[i].VCT == m_VBeamPos)
|
||||
{
|
||||
m_InterruptRegister[i].IR_INT = 1;
|
||||
UpdateInterrupts();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
|
|
@ -580,6 +580,9 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
|
|||
|
||||
case PEEK_COLOR:
|
||||
{
|
||||
// TODO: Find some way to test PEEK_COLOR. Wind Waker may be using it
|
||||
// for pictograph quests.
|
||||
|
||||
if (s_MSAASamples > 1)
|
||||
{
|
||||
// Resolve our rectangle.
|
||||
|
@ -591,12 +594,13 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
|
|||
int srcX = (targetPixelRc.left + targetPixelRc.right) / 2;
|
||||
int srcY = (targetPixelRc.top + targetPixelRc.bottom) / 2;
|
||||
|
||||
// Read back pixel in BGRA format, then byteswap to get GameCube's
|
||||
// ARGB format.
|
||||
u32 color = 0;
|
||||
glReadPixels(srcX, srcY, 1, 1, GL_RGBA, GL_UNSIGNED_INT, &color);
|
||||
glReadPixels(srcX, srcY, 1, 1, GL_BGRA, GL_UNSIGNED_BYTE, &color);
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
// TODO: Find some way to test PEEK_COLOR.
|
||||
return color;
|
||||
return Common::swap32(color);
|
||||
}
|
||||
|
||||
case POKE_COLOR:
|
||||
|
|
|
@ -376,11 +376,11 @@ void Video_Prepare(void)
|
|||
VertexLoaderManager::Init();
|
||||
TextureConverter::Init();
|
||||
|
||||
s_swapRequested = false;
|
||||
s_swapRequested = FALSE;
|
||||
s_swapResponseEvent.Init();
|
||||
s_swapResponseEvent.Set();
|
||||
|
||||
s_efbAccessRequested = false;
|
||||
s_efbAccessRequested = FALSE;
|
||||
s_efbResponseEvent.Init();
|
||||
|
||||
s_PluginInitialized = true;
|
||||
|
@ -455,13 +455,12 @@ void VideoFifo_CheckSwapRequest()
|
|||
{
|
||||
if (Common::AtomicLoadAcquire(s_swapRequested))
|
||||
{
|
||||
s_swapRequested = FALSE;
|
||||
|
||||
Renderer::Swap(s_beginFieldArgs.xfbAddr, s_beginFieldArgs.field, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
|
||||
|
||||
// TODO: Find better name for this because I don't know if it means what it says.
|
||||
g_VideoInitialize.pCopiedToXFB();
|
||||
|
||||
s_swapRequested = FALSE;
|
||||
s_swapResponseEvent.Set();
|
||||
}
|
||||
}
|
||||
|
@ -514,7 +513,10 @@ void Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
|||
// Run from the CPU thread (from VideoInterface.cpp)
|
||||
void Video_EndField()
|
||||
{
|
||||
if (s_PluginInitialized)
|
||||
{
|
||||
Common::AtomicStoreRelease(s_swapRequested, TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
static volatile struct
|
||||
|
@ -530,10 +532,9 @@ void VideoFifo_CheckEFBAccess()
|
|||
{
|
||||
if (Common::AtomicLoadAcquire(s_efbAccessRequested))
|
||||
{
|
||||
s_efbAccessRequested = FALSE;
|
||||
|
||||
s_AccessEFBResult = Renderer::AccessEFB(s_accessEFBArgs.type, s_accessEFBArgs.x, s_accessEFBArgs.y);
|
||||
|
||||
s_efbAccessRequested = FALSE;
|
||||
s_efbResponseEvent.Set();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue