DSPHLE/Zelda: fix use of wrong reverb buffer

This commit is contained in:
Tillmann Karras 2023-12-29 02:24:37 +01:00
parent ca69c60e1b
commit 594b55c448
1 changed files with 1 additions and 1 deletions

View File

@ -991,7 +991,7 @@ void ZeldaAudioRenderer::PrepareFrame()
0xB820);
AddBuffersWithVolume(m_buf_front_left_reverb.data(), m_buf_back_right_reverb.data() + 0x28, 0x28,
0xB820);
AddBuffersWithVolume(m_buf_front_right_reverb.data(), m_buf_back_left_reverb.data() + 0x28, 0x28,
AddBuffersWithVolume(m_buf_front_right_reverb.data(), m_buf_back_right_reverb.data() + 0x28, 0x28,
0x7FFF);
m_buf_back_left_reverb.fill(0);
m_buf_back_right_reverb.fill(0);