Merge pull request #5492 from leoetlino/boot-cleanup
Clean up the boot code
This commit is contained in:
commit
591aade936
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@ -25,6 +25,7 @@
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#include "Common/Logging/LogManager.h"
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#include "Common/MsgHandler.h"
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#include "Core/Boot/Boot.h"
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#include "Core/BootManager.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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@ -794,7 +795,7 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Run(JNIEnv*
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// No use running the loop when booting fails
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s_have_wm_user_stop = false;
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if (BootManager::BootCore(s_filename.c_str(), SConfig::BOOT_DEFAULT))
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if (BootManager::BootCore(BootParameters::GenerateFromFile(s_filename)))
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{
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static constexpr int TIMEOUT = 10000;
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static constexpr int WAIT_STEP = 25;
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@ -4,13 +4,16 @@
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#include "Core/Boot/Boot.h"
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#include <algorithm>
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#include <optional>
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#include <string>
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#include <unordered_set>
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#include <vector>
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#include <zlib.h>
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#include "Common/Align.h"
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#include "Common/CDUtils.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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@ -18,10 +21,12 @@
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "Core/Boot/Boot_DOL.h"
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#include "Core/Boot/DolReader.h"
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#include "Core/Boot/ElfReader.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/Debugger/Debugger_SymbolMap.h"
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#include "Core/FifoPlayer/FifoPlayer.h"
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#include "Core/HLE/HLE.h"
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#include "Core/HW/DVD/DVDInterface.h"
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#include "Core/HW/EXI/EXI_DeviceIPL.h"
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@ -39,6 +44,76 @@
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#include "DiscIO/NANDContentLoader.h"
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#include "DiscIO/Volume.h"
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BootParameters::BootParameters(Parameters&& parameters_) : parameters(std::move(parameters_))
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{
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}
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std::unique_ptr<BootParameters> BootParameters::GenerateFromFile(const std::string& path)
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{
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const bool is_drive = cdio_is_cdrom(path);
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// Check if the file exist, we may have gotten it from a --elf command line
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// that gave an incorrect file name
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if (!is_drive && !File::Exists(path))
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{
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PanicAlertT("The specified file \"%s\" does not exist", path.c_str());
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return {};
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}
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std::string extension;
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SplitPath(path, nullptr, nullptr, &extension);
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std::transform(extension.begin(), extension.end(), extension.begin(), ::tolower);
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static const std::unordered_set<std::string> disc_image_extensions = {
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{".gcm", ".iso", ".tgc", ".wbfs", ".ciso", ".gcz"}};
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if (disc_image_extensions.find(extension) != disc_image_extensions.end() || is_drive)
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{
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auto volume = DiscIO::CreateVolumeFromFilename(path);
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if (!volume)
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{
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if (is_drive)
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{
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PanicAlertT("Could not read \"%s\". "
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"There is no disc in the drive or it is not a GameCube/Wii backup. "
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"Please note that Dolphin cannot play games directly from the original "
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"GameCube and Wii discs.",
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path.c_str());
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}
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else
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{
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PanicAlertT("\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO.", path.c_str());
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}
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return {};
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}
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return std::make_unique<BootParameters>(Disc{path, std::move(volume)});
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}
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if (extension == ".elf")
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return std::make_unique<BootParameters>(Executable{path, std::make_unique<ElfReader>(path)});
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if (extension == ".dol")
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return std::make_unique<BootParameters>(Executable{path, std::make_unique<DolReader>(path)});
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if (extension == ".dff")
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return std::make_unique<BootParameters>(DFF{path});
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if (DiscIO::NANDContentManager::Access().GetNANDLoader(path).IsValid())
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return std::make_unique<BootParameters>(NAND{path});
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PanicAlertT("Could not recognize file %s", path.c_str());
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return {};
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}
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BootParameters::IPL::IPL(DiscIO::Region region_) : region(region_)
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{
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const std::string directory = SConfig::GetInstance().GetDirectoryForRegion(region);
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path = SConfig::GetInstance().GetBootROMPath(directory);
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}
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BootParameters::IPL::IPL(DiscIO::Region region_, Disc&& disc_) : IPL(region_)
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{
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disc = std::move(disc_);
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}
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// Inserts a disc into the emulated disc drive and returns a pointer to it.
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// The returned pointer must only be used while we are still booting,
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// because DVDThread can do whatever it wants to the disc after that.
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@ -102,57 +177,20 @@ void CBoot::UpdateDebugger_MapLoaded()
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Host_NotifyMapLoaded();
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}
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bool CBoot::FindMapFile(std::string* existing_map_file, std::string* writable_map_file,
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std::string* title_id)
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// Get map file paths for the active title.
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bool CBoot::FindMapFile(std::string* existing_map_file, std::string* writable_map_file)
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{
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std::string title_id_str;
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size_t name_begin_index;
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SConfig& _StartupPara = SConfig::GetInstance();
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switch (_StartupPara.m_BootType)
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{
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case SConfig::BOOT_WII_NAND:
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{
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const DiscIO::NANDContentLoader& Loader =
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DiscIO::NANDContentManager::Access().GetNANDLoader(_StartupPara.m_strFilename);
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if (Loader.IsValid())
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{
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u64 TitleID = Loader.GetTMD().GetTitleId();
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title_id_str = StringFromFormat("%08X_%08X", (u32)(TitleID >> 32) & 0xFFFFFFFF,
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(u32)TitleID & 0xFFFFFFFF);
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}
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break;
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}
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case SConfig::BOOT_ELF:
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case SConfig::BOOT_DOL:
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// Strip the .elf/.dol file extension and directories before the name
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name_begin_index = _StartupPara.m_strFilename.find_last_of("/") + 1;
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if ((_StartupPara.m_strFilename.find_last_of("\\") + 1) > name_begin_index)
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{
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name_begin_index = _StartupPara.m_strFilename.find_last_of("\\") + 1;
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}
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title_id_str = _StartupPara.m_strFilename.substr(
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name_begin_index, _StartupPara.m_strFilename.size() - 4 - name_begin_index);
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break;
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default:
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title_id_str = _StartupPara.GetGameID();
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break;
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}
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const std::string& game_id = SConfig::GetInstance().m_debugger_game_id;
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if (writable_map_file)
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*writable_map_file = File::GetUserPath(D_MAPS_IDX) + title_id_str + ".map";
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if (title_id)
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*title_id = title_id_str;
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*writable_map_file = File::GetUserPath(D_MAPS_IDX) + game_id + ".map";
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bool found = false;
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static const std::string maps_directories[] = {File::GetUserPath(D_MAPS_IDX),
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File::GetSysDirectory() + MAPS_DIR DIR_SEP};
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for (size_t i = 0; !found && i < ArraySize(maps_directories); ++i)
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{
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std::string path = maps_directories[i] + title_id_str + ".map";
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std::string path = maps_directories[i] + game_id + ".map";
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if (File::Exists(path))
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{
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found = true;
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@ -270,199 +308,170 @@ bool CBoot::Load_BS2(const std::string& boot_rom_filename)
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return true;
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}
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// Third boot step after BootManager and Core. See Call schedule in BootManager.cpp
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bool CBoot::BootUp()
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static const DiscIO::Volume* SetDefaultDisc()
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{
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SConfig& _StartupPara = SConfig::GetInstance();
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const SConfig& config = SConfig::GetInstance();
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// load default image or create virtual drive from directory
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if (!config.m_strDVDRoot.empty())
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return SetDisc(DiscIO::CreateVolumeFromDirectory(config.m_strDVDRoot, config.bWii));
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if (!config.m_strDefaultISO.empty())
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return SetDisc(DiscIO::CreateVolumeFromFilename(config.m_strDefaultISO));
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return nullptr;
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}
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if (_StartupPara.m_BootType == SConfig::BOOT_BS2)
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NOTICE_LOG(BOOT, "Booting %s", _StartupPara.m_strBootROM.c_str());
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else
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NOTICE_LOG(BOOT, "Booting %s", _StartupPara.m_strFilename.c_str());
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// Third boot step after BootManager and Core. See Call schedule in BootManager.cpp
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bool CBoot::BootUp(std::unique_ptr<BootParameters> boot)
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{
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SConfig& config = SConfig::GetInstance();
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g_symbolDB.Clear();
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// PAL Wii uses NTSC framerate and linecount in 60Hz modes
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VideoInterface::Preset(DiscIO::IsNTSC(_StartupPara.m_region) ||
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(_StartupPara.bWii && _StartupPara.bPAL60));
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VideoInterface::Preset(DiscIO::IsNTSC(config.m_region) || (config.bWii && config.bPAL60));
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switch (_StartupPara.m_BootType)
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struct BootTitle
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{
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case SConfig::BOOT_ISO:
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{
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const DiscIO::Volume* volume =
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SetDisc(DiscIO::CreateVolumeFromFilename(_StartupPara.m_strFilename));
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if (!volume)
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return false;
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if ((volume->GetVolumeType() == DiscIO::Platform::WII_DISC) != _StartupPara.bWii)
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BootTitle() : config(SConfig::GetInstance()) {}
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bool operator()(BootParameters::Disc& disc) const
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{
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PanicAlertT("Warning - starting ISO in wrong console mode!");
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}
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NOTICE_LOG(BOOT, "Booting from disc: %s", disc.path.c_str());
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const DiscIO::Volume* volume = SetDisc(std::move(disc.volume));
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_StartupPara.bWii = volume->GetVolumeType() == DiscIO::Platform::WII_DISC;
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if (!volume)
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return false;
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// We HLE the bootrom if requested or if LLEing it fails
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if (_StartupPara.bHLE_BS2 || !Load_BS2(_StartupPara.m_strBootROM))
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EmulatedBS2(_StartupPara.bWii, volume);
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if (!EmulatedBS2(config.bWii, volume))
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return false;
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PatchEngine::LoadPatches();
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// Scan for common HLE functions
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if (_StartupPara.bHLE_BS2 && !_StartupPara.bEnableDebugging)
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{
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PPCAnalyst::FindFunctions(0x80004000, 0x811fffff, &g_symbolDB);
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SignatureDB db(SignatureDB::HandlerType::DSY);
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if (db.Load(File::GetSysDirectory() + TOTALDB))
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{
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db.Apply(&g_symbolDB);
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// Try to load the symbol map if there is one, and then scan it for
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// and eventually replace code
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if (LoadMapFromFilename())
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HLE::PatchFunctions();
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db.Clear();
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return true;
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}
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bool operator()(const BootParameters::Executable& executable) const
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{
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NOTICE_LOG(BOOT, "Booting from executable: %s", executable.path.c_str());
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if (!executable.reader->IsValid())
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return false;
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const DiscIO::Volume* volume = nullptr;
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// VolumeDirectory only works with DOLs.
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if (StringEndsWith(executable.path, ".dol"))
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{
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if (!config.m_strDVDRoot.empty())
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{
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NOTICE_LOG(BOOT, "Setting DVDRoot %s", config.m_strDVDRoot.c_str());
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volume = SetDisc(DiscIO::CreateVolumeFromDirectory(
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config.m_strDVDRoot, config.bWii, config.m_strApploader, executable.path));
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}
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else if (!config.m_strDefaultISO.empty())
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{
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NOTICE_LOG(BOOT, "Loading default ISO %s", config.m_strDefaultISO.c_str());
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volume = SetDisc(DiscIO::CreateVolumeFromFilename(config.m_strDefaultISO));
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}
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}
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else
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{
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volume = SetDefaultDisc();
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}
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if (!executable.reader->LoadIntoMemory())
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{
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PanicAlertT("Failed to load the executable to memory.");
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return false;
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}
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// Poor man's bootup
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if (config.bWii)
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{
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HID4.SBE = 1;
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SetupMSR();
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SetupBAT(config.bWii);
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// Because there is no TMD to get the requested system (IOS) version from,
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// we default to IOS58, which is the version used by the Homebrew Channel.
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SetupWiiMemory(volume, 0x000000010000003a);
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}
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else
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{
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EmulatedBS2_GC(volume, true);
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}
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Load_FST(config.bWii, volume);
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PC = executable.reader->GetEntryPoint();
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if (executable.reader->LoadSymbols() || LoadMapFromFilename())
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{
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UpdateDebugger_MapLoaded();
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HLE::PatchFunctions();
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}
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return true;
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}
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// Try to load the symbol map if there is one, and then scan it for
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// and eventually replace code
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if (LoadMapFromFilename())
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HLE::PatchFunctions();
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break;
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}
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case SConfig::BOOT_DOL:
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{
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CDolLoader dolLoader(_StartupPara.m_strFilename);
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if (!dolLoader.IsValid())
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return false;
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// Check if we have gotten a Wii file or not
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bool dolWii = dolLoader.IsWii();
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if (dolWii != _StartupPara.bWii)
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bool operator()(const BootParameters::NAND& nand) const
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{
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PanicAlertT("Warning - starting DOL in wrong console mode!");
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NOTICE_LOG(BOOT, "Booting from NAND: %s", nand.content_path.c_str());
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SetDefaultDisc();
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return Boot_WiiWAD(nand.content_path);
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}
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const DiscIO::Volume* volume = nullptr;
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if (!_StartupPara.m_strDVDRoot.empty())
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bool operator()(const BootParameters::IPL& ipl) const
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{
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NOTICE_LOG(BOOT, "Setting DVDRoot %s", _StartupPara.m_strDVDRoot.c_str());
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volume = SetDisc(DiscIO::CreateVolumeFromDirectory(_StartupPara.m_strDVDRoot, dolWii,
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_StartupPara.m_strApploader,
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_StartupPara.m_strFilename));
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NOTICE_LOG(BOOT, "Booting GC IPL: %s", ipl.path.c_str());
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if (!File::Exists(ipl.path))
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{
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if (ipl.disc)
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PanicAlertT("Cannot start the game, because the GC IPL could not be found.");
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else
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PanicAlertT("Cannot find the GC IPL.");
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return false;
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}
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if (!Load_BS2(ipl.path))
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return false;
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if (ipl.disc)
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{
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NOTICE_LOG(BOOT, "Inserting disc: %s", ipl.disc->path.c_str());
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SetDisc(DiscIO::CreateVolumeFromFilename(ipl.disc->path));
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}
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if (LoadMapFromFilename())
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HLE::PatchFunctions();
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return true;
|
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}
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else if (!_StartupPara.m_strDefaultISO.empty())
|
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|
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bool operator()(const BootParameters::DFF& dff) const
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{
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NOTICE_LOG(BOOT, "Loading default ISO %s", _StartupPara.m_strDefaultISO.c_str());
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volume = SetDisc(DiscIO::CreateVolumeFromFilename(_StartupPara.m_strDefaultISO));
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NOTICE_LOG(BOOT, "Booting DFF: %s", dff.dff_path.c_str());
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return FifoPlayer::GetInstance().Open(dff.dff_path);
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}
|
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|
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// Poor man's bootup
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if (dolWii)
|
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{
|
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HID4.SBE = 1;
|
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SetupMSR();
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SetupBAT(dolWii);
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private:
|
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const SConfig& config;
|
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};
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// Because there is no TMD to get the requested system (IOS) version from,
|
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// we default to IOS58, which is the version used by the Homebrew Channel.
|
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SetupWiiMemory(volume, 0x000000010000003a);
|
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}
|
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else
|
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{
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EmulatedBS2_GC(volume, true);
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}
|
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|
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Load_FST(dolWii, volume);
|
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dolLoader.Load();
|
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PC = dolLoader.GetEntryPoint();
|
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|
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if (LoadMapFromFilename())
|
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HLE::PatchFunctions();
|
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|
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break;
|
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}
|
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|
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case SConfig::BOOT_ELF:
|
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{
|
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const DiscIO::Volume* volume = nullptr;
|
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|
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// load image or create virtual drive from directory
|
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if (!_StartupPara.m_strDVDRoot.empty())
|
||||
{
|
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NOTICE_LOG(BOOT, "Setting DVDRoot %s", _StartupPara.m_strDVDRoot.c_str());
|
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volume =
|
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SetDisc(DiscIO::CreateVolumeFromDirectory(_StartupPara.m_strDVDRoot, _StartupPara.bWii));
|
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}
|
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else if (!_StartupPara.m_strDefaultISO.empty())
|
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{
|
||||
NOTICE_LOG(BOOT, "Loading default ISO %s", _StartupPara.m_strDefaultISO.c_str());
|
||||
volume = SetDisc(DiscIO::CreateVolumeFromFilename(_StartupPara.m_strDefaultISO));
|
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}
|
||||
|
||||
// Poor man's bootup
|
||||
if (_StartupPara.bWii)
|
||||
{
|
||||
// Because there is no TMD to get the requested system (IOS) version from,
|
||||
// we default to IOS58, which is the version used by the Homebrew Channel.
|
||||
SetupWiiMemory(volume, 0x000000010000003a);
|
||||
}
|
||||
else
|
||||
{
|
||||
EmulatedBS2_GC(volume, true);
|
||||
}
|
||||
|
||||
Load_FST(_StartupPara.bWii, volume);
|
||||
if (!Boot_ELF(_StartupPara.m_strFilename))
|
||||
return false;
|
||||
|
||||
// Note: Boot_ELF calls HLE::PatchFunctions()
|
||||
|
||||
UpdateDebugger_MapLoaded();
|
||||
Dolphin_Debugger::AddAutoBreakpoints();
|
||||
break;
|
||||
}
|
||||
|
||||
case SConfig::BOOT_WII_NAND:
|
||||
Boot_WiiWAD(_StartupPara.m_strFilename);
|
||||
|
||||
PatchEngine::LoadPatches();
|
||||
|
||||
// Not bootstrapped yet, can't translate memory addresses. Thus, prevents Symbol Map usage.
|
||||
// if (LoadMapFromFilename())
|
||||
// HLE::PatchFunctions();
|
||||
|
||||
// load default image or create virtual drive from directory
|
||||
if (!_StartupPara.m_strDVDRoot.empty())
|
||||
SetDisc(DiscIO::CreateVolumeFromDirectory(_StartupPara.m_strDVDRoot, true));
|
||||
else if (!_StartupPara.m_strDefaultISO.empty())
|
||||
SetDisc(DiscIO::CreateVolumeFromFilename(_StartupPara.m_strDefaultISO));
|
||||
|
||||
break;
|
||||
|
||||
// Bootstrap 2 (AKA: Initial Program Loader, "BIOS")
|
||||
case SConfig::BOOT_BS2:
|
||||
{
|
||||
if (!Load_BS2(_StartupPara.m_strBootROM))
|
||||
return false;
|
||||
|
||||
if (LoadMapFromFilename())
|
||||
HLE::PatchFunctions();
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case SConfig::BOOT_DFF:
|
||||
// do nothing
|
||||
break;
|
||||
|
||||
default:
|
||||
{
|
||||
PanicAlertT("Tried to load an unknown file type.");
|
||||
if (!std::visit(BootTitle(), boot->parameters))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
PatchEngine::LoadPatches();
|
||||
HLE::PatchFixedFunctions();
|
||||
return true;
|
||||
}
|
||||
|
||||
BootExecutableReader::BootExecutableReader(const std::string& file_name)
|
||||
{
|
||||
m_bytes.resize(File::GetSize(file_name));
|
||||
File::IOFile file{file_name, "rb"};
|
||||
file.ReadBytes(m_bytes.data(), m_bytes.size());
|
||||
}
|
||||
|
||||
BootExecutableReader::BootExecutableReader(const std::vector<u8>& bytes) : m_bytes(bytes)
|
||||
{
|
||||
}
|
||||
|
||||
BootExecutableReader::~BootExecutableReader() = default;
|
||||
|
|
|
@ -5,15 +5,15 @@
|
|||
#pragma once
|
||||
|
||||
#include <cstdlib>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <variant>
|
||||
#include <vector>
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
|
||||
namespace DiscIO
|
||||
{
|
||||
class Volume;
|
||||
struct Partition;
|
||||
}
|
||||
#include "DiscIO/Enums.h"
|
||||
#include "DiscIO/Volume.h"
|
||||
|
||||
struct RegionSetting
|
||||
{
|
||||
|
@ -23,11 +23,54 @@ struct RegionSetting
|
|||
const std::string code;
|
||||
};
|
||||
|
||||
class BootExecutableReader;
|
||||
|
||||
struct BootParameters
|
||||
{
|
||||
struct Disc
|
||||
{
|
||||
std::string path;
|
||||
std::unique_ptr<DiscIO::Volume> volume;
|
||||
};
|
||||
|
||||
struct Executable
|
||||
{
|
||||
std::string path;
|
||||
std::unique_ptr<BootExecutableReader> reader;
|
||||
};
|
||||
|
||||
struct NAND
|
||||
{
|
||||
std::string content_path;
|
||||
};
|
||||
|
||||
struct IPL
|
||||
{
|
||||
explicit IPL(DiscIO::Region region_);
|
||||
IPL(DiscIO::Region region_, Disc&& disc_);
|
||||
std::string path;
|
||||
DiscIO::Region region;
|
||||
// It is possible to boot the IPL with a disc inserted (with "skip IPL" disabled).
|
||||
std::optional<Disc> disc;
|
||||
};
|
||||
|
||||
struct DFF
|
||||
{
|
||||
std::string dff_path;
|
||||
};
|
||||
|
||||
static std::unique_ptr<BootParameters> GenerateFromFile(const std::string& path);
|
||||
|
||||
using Parameters = std::variant<Disc, Executable, NAND, IPL, DFF>;
|
||||
BootParameters(Parameters&& parameters_);
|
||||
|
||||
Parameters parameters;
|
||||
};
|
||||
|
||||
class CBoot
|
||||
{
|
||||
public:
|
||||
static bool BootUp();
|
||||
static bool IsElfWii(const std::string& filename);
|
||||
static bool BootUp(std::unique_ptr<BootParameters> boot);
|
||||
|
||||
// Tries to find a map file for the current game by looking first in the
|
||||
// local user directory, then in the shared user directory.
|
||||
|
@ -38,11 +81,8 @@ public:
|
|||
// If writable_map_file is not nullptr, it is set to the path to where a map
|
||||
// file should be saved.
|
||||
//
|
||||
// If title_id is not nullptr, it is set to the title id
|
||||
//
|
||||
// Returns true if a map file exists, false if none could be found.
|
||||
static bool FindMapFile(std::string* existing_map_file, std::string* writable_map_file,
|
||||
std::string* title_id = nullptr);
|
||||
static bool FindMapFile(std::string* existing_map_file, std::string* writable_map_file);
|
||||
static bool LoadMapFromFilename();
|
||||
|
||||
private:
|
||||
|
@ -52,7 +92,6 @@ private:
|
|||
|
||||
static void UpdateDebugger_MapLoaded();
|
||||
|
||||
static bool Boot_ELF(const std::string& filename);
|
||||
static bool Boot_WiiWAD(const std::string& filename);
|
||||
|
||||
static void SetupMSR();
|
||||
|
@ -66,3 +105,20 @@ private:
|
|||
|
||||
static bool SetupWiiMemory(const DiscIO::Volume* volume, u64 ios_title_id);
|
||||
};
|
||||
|
||||
class BootExecutableReader
|
||||
{
|
||||
public:
|
||||
BootExecutableReader(const std::string& file_name);
|
||||
BootExecutableReader(const std::vector<u8>& buffer);
|
||||
virtual ~BootExecutableReader();
|
||||
|
||||
virtual u32 GetEntryPoint() const = 0;
|
||||
virtual bool IsValid() const = 0;
|
||||
virtual bool IsWii() const = 0;
|
||||
virtual bool LoadIntoMemory(bool only_in_mem1 = false) const = 0;
|
||||
virtual bool LoadSymbols() const = 0;
|
||||
|
||||
protected:
|
||||
std::vector<u8> m_bytes;
|
||||
};
|
||||
|
|
|
@ -1,89 +0,0 @@
|
|||
// Copyright 2008 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "Common/FileUtil.h"
|
||||
#include "Common/Swap.h"
|
||||
#include "Core/Boot/Boot.h"
|
||||
#include "Core/Boot/ElfReader.h"
|
||||
#include "Core/HLE/HLE.h"
|
||||
#include "Core/PowerPC/PowerPC.h"
|
||||
|
||||
bool CBoot::IsElfWii(const std::string& filename)
|
||||
{
|
||||
/* We already check if filename existed before we called this function, so
|
||||
there is no need for another check, just read the file right away */
|
||||
|
||||
size_t filesize = File::GetSize(filename);
|
||||
auto elf = std::make_unique<u8[]>(filesize);
|
||||
|
||||
{
|
||||
File::IOFile f(filename, "rb");
|
||||
f.ReadBytes(elf.get(), filesize);
|
||||
}
|
||||
|
||||
// Use the same method as the DOL loader uses: search for mfspr from HID4,
|
||||
// which should only be used in Wii ELFs.
|
||||
//
|
||||
// Likely to have some false positives/negatives, patches implementing a
|
||||
// better heuristic are welcome.
|
||||
|
||||
// Swap these once, instead of swapping every word in the file.
|
||||
u32 HID4_pattern = Common::swap32(0x7c13fba6);
|
||||
u32 HID4_mask = Common::swap32(0xfc1fffff);
|
||||
ElfReader reader(elf.get());
|
||||
|
||||
for (int i = 0; i < reader.GetNumSegments(); ++i)
|
||||
{
|
||||
if (reader.IsCodeSegment(i))
|
||||
{
|
||||
u32* code = (u32*)reader.GetSegmentPtr(i);
|
||||
for (u32 j = 0; j < reader.GetSegmentSize(i) / sizeof(u32); ++j)
|
||||
{
|
||||
if ((code[j] & HID4_mask) == HID4_pattern)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CBoot::Boot_ELF(const std::string& filename)
|
||||
{
|
||||
// Read ELF from file
|
||||
size_t filesize = File::GetSize(filename);
|
||||
auto elf = std::make_unique<u8[]>(filesize);
|
||||
|
||||
{
|
||||
File::IOFile f(filename, "rb");
|
||||
f.ReadBytes(elf.get(), filesize);
|
||||
}
|
||||
|
||||
// Load ELF into GameCube Memory
|
||||
ElfReader reader(elf.get());
|
||||
if (!reader.LoadIntoMemory())
|
||||
return false;
|
||||
|
||||
const bool is_wii = IsElfWii(filename);
|
||||
if (is_wii)
|
||||
HID4.SBE = 1;
|
||||
SetupMSR();
|
||||
SetupBAT(is_wii);
|
||||
|
||||
if (!reader.LoadSymbols())
|
||||
{
|
||||
if (LoadMapFromFilename())
|
||||
HLE::PatchFunctions();
|
||||
}
|
||||
else
|
||||
{
|
||||
HLE::PatchFunctions();
|
||||
}
|
||||
|
||||
PC = reader.GetEntryPoint();
|
||||
|
||||
return true;
|
||||
}
|
|
@ -11,6 +11,7 @@
|
|||
#include "Common/CommonPaths.h"
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Common/FileUtil.h"
|
||||
#include "Common/MsgHandler.h"
|
||||
#include "Common/NandPaths.h"
|
||||
|
||||
#include "Core/Boot/Boot.h"
|
||||
|
@ -78,6 +79,13 @@ bool CBoot::Boot_WiiWAD(const std::string& _pFilename)
|
|||
return false;
|
||||
|
||||
u64 titleID = ContentLoader.GetTMD().GetTitleId();
|
||||
|
||||
if (!IOS::ES::IsChannel(titleID))
|
||||
{
|
||||
PanicAlertT("This WAD is not bootable.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// create data directory
|
||||
File::CreateFullPath(Common::GetTitleDataPath(titleID, Common::FROM_SESSION_ROOT));
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "Core/Boot/Boot_DOL.h"
|
||||
#include "Core/Boot/DolReader.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
|
@ -12,29 +12,19 @@
|
|||
#include "Common/Swap.h"
|
||||
#include "Core/HW/Memmap.h"
|
||||
|
||||
CDolLoader::CDolLoader(const std::vector<u8>& buffer)
|
||||
DolReader::DolReader(const std::vector<u8>& buffer) : BootExecutableReader(buffer)
|
||||
{
|
||||
m_is_valid = Initialize(buffer);
|
||||
}
|
||||
|
||||
CDolLoader::CDolLoader(const std::string& filename)
|
||||
DolReader::DolReader(const std::string& filename) : BootExecutableReader(filename)
|
||||
{
|
||||
const u64 size = File::GetSize(filename);
|
||||
std::vector<u8> temp_buffer(size);
|
||||
|
||||
{
|
||||
File::IOFile pStream(filename, "rb");
|
||||
pStream.ReadBytes(temp_buffer.data(), temp_buffer.size());
|
||||
}
|
||||
|
||||
m_is_valid = Initialize(temp_buffer);
|
||||
m_is_valid = Initialize(m_bytes);
|
||||
}
|
||||
|
||||
CDolLoader::~CDolLoader()
|
||||
{
|
||||
}
|
||||
DolReader::~DolReader() = default;
|
||||
|
||||
bool CDolLoader::Initialize(const std::vector<u8>& buffer)
|
||||
bool DolReader::Initialize(const std::vector<u8>& buffer)
|
||||
{
|
||||
if (buffer.size() < sizeof(SDolHeader))
|
||||
return false;
|
||||
|
@ -97,17 +87,30 @@ bool CDolLoader::Initialize(const std::vector<u8>& buffer)
|
|||
return true;
|
||||
}
|
||||
|
||||
void CDolLoader::Load() const
|
||||
bool DolReader::LoadIntoMemory(bool only_in_mem1) const
|
||||
{
|
||||
if (!m_is_valid)
|
||||
return false;
|
||||
|
||||
// load all text (code) sections
|
||||
for (size_t i = 0; i < m_text_sections.size(); ++i)
|
||||
if (!m_text_sections[i].empty())
|
||||
if (!m_text_sections[i].empty() &&
|
||||
!(only_in_mem1 &&
|
||||
m_dolheader.textAddress[i] + m_text_sections[i].size() >= Memory::REALRAM_SIZE))
|
||||
{
|
||||
Memory::CopyToEmu(m_dolheader.textAddress[i], m_text_sections[i].data(),
|
||||
m_text_sections[i].size());
|
||||
}
|
||||
|
||||
// load all data sections
|
||||
for (size_t i = 0; i < m_data_sections.size(); ++i)
|
||||
if (!m_data_sections[i].empty())
|
||||
if (!m_data_sections[i].empty() &&
|
||||
!(only_in_mem1 &&
|
||||
m_dolheader.dataAddress[i] + m_data_sections[i].size() >= Memory::REALRAM_SIZE))
|
||||
{
|
||||
Memory::CopyToEmu(m_dolheader.dataAddress[i], m_data_sections[i].data(),
|
||||
m_data_sections[i].size());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
|
@ -8,20 +8,20 @@
|
|||
#include <vector>
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Core/Boot/Boot.h"
|
||||
|
||||
class CDolLoader
|
||||
class DolReader final : public BootExecutableReader
|
||||
{
|
||||
public:
|
||||
CDolLoader(const std::string& filename);
|
||||
CDolLoader(const std::vector<u8>& buffer);
|
||||
~CDolLoader();
|
||||
|
||||
bool IsValid() const { return m_is_valid; }
|
||||
bool IsWii() const { return m_is_wii; }
|
||||
u32 GetEntryPoint() const { return m_dolheader.entryPoint; }
|
||||
// Load into emulated memory
|
||||
void Load() const;
|
||||
DolReader(const std::string& filename);
|
||||
DolReader(const std::vector<u8>& buffer);
|
||||
~DolReader();
|
||||
|
||||
bool IsValid() const override { return m_is_valid; }
|
||||
bool IsWii() const override { return m_is_wii; }
|
||||
u32 GetEntryPoint() const override { return m_dolheader.entryPoint; }
|
||||
bool LoadIntoMemory(bool only_in_mem1 = false) const override;
|
||||
bool LoadSymbols() const override { return false; }
|
||||
private:
|
||||
enum
|
||||
{
|
|
@ -66,7 +66,17 @@ static void byteswapSection(Elf32_Shdr& sec)
|
|||
bswap(sec.sh_type);
|
||||
}
|
||||
|
||||
ElfReader::ElfReader(void* ptr)
|
||||
ElfReader::ElfReader(const std::vector<u8>& buffer) : BootExecutableReader(buffer)
|
||||
{
|
||||
Initialize(m_bytes.data());
|
||||
}
|
||||
|
||||
ElfReader::ElfReader(const std::string& filename) : BootExecutableReader(filename)
|
||||
{
|
||||
Initialize(m_bytes.data());
|
||||
}
|
||||
|
||||
void ElfReader::Initialize(u8* ptr)
|
||||
{
|
||||
base = (char*)ptr;
|
||||
base32 = (u32*)ptr;
|
||||
|
@ -86,6 +96,8 @@ ElfReader::ElfReader(void* ptr)
|
|||
byteswapSection(sections[i]);
|
||||
}
|
||||
entryPoint = header->e_entry;
|
||||
|
||||
bRelocate = (header->e_type != ET_EXEC);
|
||||
}
|
||||
|
||||
const char* ElfReader::GetSectionName(int section) const
|
||||
|
@ -103,13 +115,10 @@ const char* ElfReader::GetSectionName(int section) const
|
|||
}
|
||||
|
||||
// This is just a simple elf loader, good enough to load elfs generated by devkitPPC
|
||||
bool ElfReader::LoadIntoMemory(bool only_in_mem1)
|
||||
bool ElfReader::LoadIntoMemory(bool only_in_mem1) const
|
||||
{
|
||||
INFO_LOG(MASTER_LOG, "String section: %i", header->e_shstrndx);
|
||||
|
||||
// Should we relocate?
|
||||
bRelocate = (header->e_type != ET_EXEC);
|
||||
|
||||
if (bRelocate)
|
||||
{
|
||||
PanicAlert("Error: Dolphin doesn't know how to load a relocatable elf.");
|
||||
|
@ -160,7 +169,7 @@ SectionID ElfReader::GetSectionByName(const char* name, int firstSection) const
|
|||
return -1;
|
||||
}
|
||||
|
||||
bool ElfReader::LoadSymbols()
|
||||
bool ElfReader::LoadSymbols() const
|
||||
{
|
||||
bool hasSymbols = false;
|
||||
SectionID sec = GetSectionByName(".symtab");
|
||||
|
@ -205,3 +214,31 @@ bool ElfReader::LoadSymbols()
|
|||
g_symbolDB.Index();
|
||||
return hasSymbols;
|
||||
}
|
||||
|
||||
bool ElfReader::IsWii() const
|
||||
{
|
||||
// Use the same method as the DOL loader uses: search for mfspr from HID4,
|
||||
// which should only be used in Wii ELFs.
|
||||
//
|
||||
// Likely to have some false positives/negatives, patches implementing a
|
||||
// better heuristic are welcome.
|
||||
|
||||
// Swap these once, instead of swapping every word in the file.
|
||||
u32 HID4_pattern = Common::swap32(0x7c13fba6);
|
||||
u32 HID4_mask = Common::swap32(0xfc1fffff);
|
||||
|
||||
for (int i = 0; i < GetNumSegments(); ++i)
|
||||
{
|
||||
if (IsCodeSegment(i))
|
||||
{
|
||||
u32* code = (u32*)GetSegmentPtr(i);
|
||||
for (u32 j = 0; j < GetSegmentSize(i) / sizeof(u32); ++j)
|
||||
{
|
||||
if ((code[j] & HID4_mask) == HID4_pattern)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Core/Boot/Boot.h"
|
||||
#include "Core/Boot/ElfTypes.h"
|
||||
|
||||
enum KnownElfTypes
|
||||
|
@ -17,31 +18,23 @@ enum KnownElfTypes
|
|||
|
||||
typedef int SectionID;
|
||||
|
||||
class ElfReader
|
||||
class ElfReader final : public BootExecutableReader
|
||||
{
|
||||
private:
|
||||
char* base;
|
||||
u32* base32;
|
||||
|
||||
Elf32_Ehdr* header;
|
||||
Elf32_Phdr* segments;
|
||||
Elf32_Shdr* sections;
|
||||
|
||||
u32* sectionAddrs;
|
||||
bool bRelocate;
|
||||
u32 entryPoint;
|
||||
|
||||
public:
|
||||
explicit ElfReader(void* ptr);
|
||||
ElfReader(const std::string& filename);
|
||||
ElfReader(const std::vector<u8>& buffer);
|
||||
~ElfReader() {}
|
||||
u32 Read32(int off) const { return base32[off >> 2]; }
|
||||
// Quick accessors
|
||||
ElfType GetType() const { return (ElfType)(header->e_type); }
|
||||
ElfMachine GetMachine() const { return (ElfMachine)(header->e_machine); }
|
||||
u32 GetEntryPoint() const { return entryPoint; }
|
||||
u32 GetEntryPoint() const override { return entryPoint; }
|
||||
u32 GetFlags() const { return (u32)(header->e_flags); }
|
||||
bool LoadIntoMemory(bool only_in_mem1 = false);
|
||||
bool LoadSymbols();
|
||||
bool LoadIntoMemory(bool only_in_mem1 = false) const override;
|
||||
bool LoadSymbols() const override;
|
||||
// TODO: actually check for validity.
|
||||
bool IsValid() const override { return true; }
|
||||
bool IsWii() const override;
|
||||
|
||||
int GetNumSegments() const { return (int)(header->e_phnum); }
|
||||
int GetNumSections() const { return (int)(header->e_shnum); }
|
||||
|
@ -57,11 +50,24 @@ public:
|
|||
return nullptr;
|
||||
}
|
||||
bool IsCodeSegment(int segment) const { return segments[segment].p_flags & PF_X; }
|
||||
const u8* GetSegmentPtr(int segment) { return GetPtr(segments[segment].p_offset); }
|
||||
const u8* GetSegmentPtr(int segment) const { return GetPtr(segments[segment].p_offset); }
|
||||
int GetSegmentSize(int segment) const { return segments[segment].p_filesz; }
|
||||
u32 GetSectionAddr(SectionID section) const { return sectionAddrs[section]; }
|
||||
int GetSectionSize(SectionID section) const { return sections[section].sh_size; }
|
||||
SectionID GetSectionByName(const char* name, int firstSection = 0) const; //-1 for not found
|
||||
|
||||
bool DidRelocate() const { return bRelocate; }
|
||||
private:
|
||||
void Initialize(u8* bytes);
|
||||
|
||||
char* base;
|
||||
u32* base32;
|
||||
|
||||
Elf32_Ehdr* header;
|
||||
Elf32_Phdr* segments;
|
||||
Elf32_Shdr* sections;
|
||||
|
||||
u32* sectionAddrs;
|
||||
bool bRelocate;
|
||||
u32 entryPoint;
|
||||
};
|
||||
|
|
|
@ -31,6 +31,7 @@
|
|||
#include "Common/MsgHandler.h"
|
||||
#include "Common/StringUtil.h"
|
||||
|
||||
#include "Core/Boot/Boot.h"
|
||||
#include "Core/Config/Config.h"
|
||||
#include "Core/ConfigLoaders/GameConfigLoader.h"
|
||||
#include "Core/ConfigLoaders/NetPlayConfigLoader.h"
|
||||
|
@ -222,23 +223,23 @@ static GPUDeterminismMode ParseGPUDeterminismMode(const std::string& mode)
|
|||
}
|
||||
|
||||
// Boot the ISO or file
|
||||
bool BootCore(const std::string& filename, SConfig::EBootBS2 type)
|
||||
bool BootCore(std::unique_ptr<BootParameters> boot)
|
||||
{
|
||||
if (!boot)
|
||||
return false;
|
||||
|
||||
SConfig& StartUp = SConfig::GetInstance();
|
||||
|
||||
StartUp.m_BootType = SConfig::BOOT_ISO;
|
||||
StartUp.m_strFilename = filename;
|
||||
StartUp.bRunCompareClient = false;
|
||||
StartUp.bRunCompareServer = false;
|
||||
|
||||
config_cache.SaveConfig(StartUp);
|
||||
|
||||
// If for example the ISO file is bad we return here
|
||||
if (!StartUp.AutoSetup(type))
|
||||
if (!StartUp.SetPathsAndGameMetadata(*boot))
|
||||
return false;
|
||||
|
||||
// Load game specific settings
|
||||
if (type == SConfig::BOOT_DEFAULT)
|
||||
if (!std::holds_alternative<BootParameters::IPL>(boot->parameters))
|
||||
{
|
||||
std::string game_id = SConfig::GetInstance().GetGameID();
|
||||
u16 revision = SConfig::GetInstance().GetRevision();
|
||||
|
@ -400,15 +401,14 @@ bool BootCore(const std::string& filename, SConfig::EBootBS2 type)
|
|||
if (StartUp.bWii)
|
||||
StartUp.SaveSettingsToSysconf();
|
||||
|
||||
// Run the game
|
||||
// Init the core
|
||||
if (!Core::Init())
|
||||
const bool load_ipl = !StartUp.bWii && !StartUp.bHLE_BS2 &&
|
||||
std::holds_alternative<BootParameters::Disc>(boot->parameters);
|
||||
if (load_ipl)
|
||||
{
|
||||
PanicAlertT("Couldn't init the core.\nCheck your configuration.");
|
||||
return false;
|
||||
return Core::Init(std::make_unique<BootParameters>(BootParameters::IPL{
|
||||
StartUp.m_region, std::move(std::get<BootParameters::Disc>(boot->parameters))}));
|
||||
}
|
||||
|
||||
return true;
|
||||
return Core::Init(std::move(boot));
|
||||
}
|
||||
|
||||
void Stop()
|
||||
|
|
|
@ -4,13 +4,16 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
#include "Core/ConfigManager.h"
|
||||
|
||||
struct BootParameters;
|
||||
|
||||
namespace BootManager
|
||||
{
|
||||
bool BootCore(const std::string& filename, SConfig::EBootBS2 type);
|
||||
bool BootCore(std::unique_ptr<BootParameters> parameters);
|
||||
|
||||
// Stop the emulation core and restore the configuration.
|
||||
void Stop();
|
||||
|
|
|
@ -21,9 +21,8 @@ set(SRCS
|
|||
WiiRoot.cpp
|
||||
Boot/Boot_BS2Emu.cpp
|
||||
Boot/Boot.cpp
|
||||
Boot/Boot_DOL.cpp
|
||||
Boot/Boot_ELF.cpp
|
||||
Boot/Boot_WiiWAD.cpp
|
||||
Boot/DolReader.cpp
|
||||
Boot/ElfReader.cpp
|
||||
Config/Config.cpp
|
||||
Config/GraphicsSettings.cpp
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include <climits>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <variant>
|
||||
|
||||
#include "AudioCommon/AudioCommon.h"
|
||||
|
||||
|
@ -22,7 +23,6 @@
|
|||
|
||||
#include "Core/Analytics.h"
|
||||
#include "Core/Boot/Boot.h"
|
||||
#include "Core/Boot/Boot_DOL.h"
|
||||
#include "Core/Config/Config.h"
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "Core/Core.h"
|
||||
|
@ -753,6 +753,20 @@ void SConfig::SetRunningGameMetadata(const std::string& game_id, u64 title_id, u
|
|||
m_title_id = title_id;
|
||||
m_revision = revision;
|
||||
|
||||
if (game_id.length() == 6)
|
||||
{
|
||||
m_debugger_game_id = game_id;
|
||||
}
|
||||
else if (title_id != 0)
|
||||
{
|
||||
m_debugger_game_id =
|
||||
StringFromFormat("%08X_%08X", static_cast<u32>(title_id >> 32), static_cast<u32>(title_id));
|
||||
}
|
||||
else
|
||||
{
|
||||
m_debugger_game_id.clear();
|
||||
}
|
||||
|
||||
if (!was_changed)
|
||||
return;
|
||||
|
||||
|
@ -881,165 +895,98 @@ std::string SConfig::GetBootROMPath(const std::string& region_directory) const
|
|||
return path;
|
||||
}
|
||||
|
||||
// Sets m_region to the region parameter, or to PAL if the region parameter
|
||||
// is invalid. Set directory_name to the value returned by GetDirectoryForRegion
|
||||
// for m_region. Returns false if the region parameter is invalid.
|
||||
bool SConfig::SetRegion(DiscIO::Region region, std::string* directory_name)
|
||||
struct SetGameMetadata
|
||||
{
|
||||
SetGameMetadata(SConfig* config_, DiscIO::Region* region_) : config(config_), region(region_) {}
|
||||
bool operator()(const BootParameters::Disc& disc) const
|
||||
{
|
||||
config->SetRunningGameMetadata(*disc.volume, disc.volume->GetGamePartition());
|
||||
config->bWii = disc.volume->GetVolumeType() == DiscIO::Platform::WII_DISC;
|
||||
config->m_disc_booted_from_game_list = true;
|
||||
*region = disc.volume->GetRegion();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool operator()(const BootParameters::Executable& executable) const
|
||||
{
|
||||
if (!executable.reader->IsValid())
|
||||
return false;
|
||||
|
||||
config->bWii = executable.reader->IsWii();
|
||||
|
||||
// TODO: Right now GC homebrew boots in NTSC and Wii homebrew in PAL.
|
||||
// This is intentional so that Wii homebrew can boot in both 50Hz and 60Hz,
|
||||
// without forcing all GC homebrew to 50Hz.
|
||||
// In the future, it probably makes sense to add a Region setting for homebrew somewhere in
|
||||
// the emulator config.
|
||||
*region = config->bWii ? DiscIO::Region::PAL : DiscIO::Region::NTSC_U;
|
||||
|
||||
// Strip the .elf/.dol file extension and directories before the name
|
||||
SplitPath(executable.path, nullptr, &config->m_debugger_game_id, nullptr);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool operator()(const BootParameters::NAND& nand) const
|
||||
{
|
||||
const auto& loader = DiscIO::NANDContentManager::Access().GetNANDLoader(nand.content_path);
|
||||
if (!loader.IsValid())
|
||||
return false;
|
||||
|
||||
const IOS::ES::TMDReader& tmd = loader.GetTMD();
|
||||
|
||||
config->SetRunningGameMetadata(tmd);
|
||||
config->bWii = true;
|
||||
*region = tmd.GetRegion();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool operator()(const BootParameters::IPL& ipl) const
|
||||
{
|
||||
config->bWii = false;
|
||||
*region = ipl.region;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool operator()(const BootParameters::DFF& dff) const
|
||||
{
|
||||
std::unique_ptr<FifoDataFile> dff_file(FifoDataFile::Load(dff.dff_path, true));
|
||||
if (!dff_file)
|
||||
return false;
|
||||
|
||||
config->bWii = dff_file->GetIsWii();
|
||||
*region = DiscIO::Region::NTSC_U;
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
SConfig* config;
|
||||
DiscIO::Region* region;
|
||||
};
|
||||
|
||||
bool SConfig::SetPathsAndGameMetadata(const BootParameters& boot)
|
||||
{
|
||||
m_is_mios = false;
|
||||
m_disc_booted_from_game_list = false;
|
||||
DiscIO::Region region;
|
||||
if (!std::visit(SetGameMetadata(this, ®ion), boot.parameters))
|
||||
return false;
|
||||
|
||||
// Set up region
|
||||
const char* retrieved_region_dir = GetDirectoryForRegion(region);
|
||||
m_region = retrieved_region_dir ? region : DiscIO::Region::PAL;
|
||||
*directory_name = retrieved_region_dir ? retrieved_region_dir : EUR_DIR;
|
||||
return !!retrieved_region_dir;
|
||||
}
|
||||
|
||||
bool SConfig::AutoSetup(EBootBS2 _BootBS2)
|
||||
{
|
||||
std::string set_region_dir(EUR_DIR);
|
||||
|
||||
switch (_BootBS2)
|
||||
const std::string set_region_dir = retrieved_region_dir ? retrieved_region_dir : EUR_DIR;
|
||||
if (!retrieved_region_dir &&
|
||||
!PanicYesNoT("Your GCM/ISO file seems to be invalid (invalid country)."
|
||||
"\nContinue with PAL region?"))
|
||||
{
|
||||
case BOOT_DEFAULT:
|
||||
{
|
||||
bool bootDrive = cdio_is_cdrom(m_strFilename);
|
||||
// Check if the file exist, we may have gotten it from a --elf command line
|
||||
// that gave an incorrect file name
|
||||
if (!bootDrive && !File::Exists(m_strFilename))
|
||||
{
|
||||
PanicAlertT("The specified file \"%s\" does not exist", m_strFilename.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string Extension;
|
||||
SplitPath(m_strFilename, nullptr, nullptr, &Extension);
|
||||
if (!strcasecmp(Extension.c_str(), ".gcm") || !strcasecmp(Extension.c_str(), ".iso") ||
|
||||
!strcasecmp(Extension.c_str(), ".tgc") || !strcasecmp(Extension.c_str(), ".wbfs") ||
|
||||
!strcasecmp(Extension.c_str(), ".ciso") || !strcasecmp(Extension.c_str(), ".gcz") ||
|
||||
bootDrive)
|
||||
{
|
||||
m_BootType = BOOT_ISO;
|
||||
std::unique_ptr<DiscIO::Volume> pVolume(DiscIO::CreateVolumeFromFilename(m_strFilename));
|
||||
if (pVolume == nullptr)
|
||||
{
|
||||
if (bootDrive)
|
||||
PanicAlertT("Could not read \"%s\". "
|
||||
"There is no disc in the drive or it is not a GameCube/Wii backup. "
|
||||
"Please note that Dolphin cannot play games directly from the original "
|
||||
"GameCube and Wii discs.",
|
||||
m_strFilename.c_str());
|
||||
else
|
||||
PanicAlertT("\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO.",
|
||||
m_strFilename.c_str());
|
||||
return false;
|
||||
}
|
||||
SetRunningGameMetadata(*pVolume, pVolume->GetGamePartition());
|
||||
|
||||
// Check if we have a Wii disc
|
||||
bWii = pVolume->GetVolumeType() == DiscIO::Platform::WII_DISC;
|
||||
|
||||
if (!SetRegion(pVolume->GetRegion(), &set_region_dir))
|
||||
if (!PanicYesNoT("Your GCM/ISO file seems to be invalid (invalid country)."
|
||||
"\nContinue with PAL region?"))
|
||||
return false;
|
||||
}
|
||||
else if (!strcasecmp(Extension.c_str(), ".elf"))
|
||||
{
|
||||
bWii = CBoot::IsElfWii(m_strFilename);
|
||||
// TODO: Right now GC homebrew boots in NTSC and Wii homebrew in PAL.
|
||||
// This is intentional so that Wii homebrew can boot in both 50Hz and 60Hz, without forcing
|
||||
// all GC homebrew to 50Hz.
|
||||
// In the future, it probably makes sense to add a Region setting for homebrew somewhere in
|
||||
// the emulator config.
|
||||
SetRegion(bWii ? DiscIO::Region::PAL : DiscIO::Region::NTSC_U, &set_region_dir);
|
||||
m_BootType = BOOT_ELF;
|
||||
}
|
||||
else if (!strcasecmp(Extension.c_str(), ".dol"))
|
||||
{
|
||||
CDolLoader dolfile(m_strFilename);
|
||||
bWii = dolfile.IsWii();
|
||||
// TODO: See the ELF code above.
|
||||
SetRegion(bWii ? DiscIO::Region::PAL : DiscIO::Region::NTSC_U, &set_region_dir);
|
||||
m_BootType = BOOT_DOL;
|
||||
}
|
||||
else if (!strcasecmp(Extension.c_str(), ".dff"))
|
||||
{
|
||||
bWii = true;
|
||||
SetRegion(DiscIO::Region::NTSC_U, &set_region_dir);
|
||||
m_BootType = BOOT_DFF;
|
||||
|
||||
std::unique_ptr<FifoDataFile> ddfFile(FifoDataFile::Load(m_strFilename, true));
|
||||
|
||||
if (ddfFile)
|
||||
{
|
||||
bWii = ddfFile->GetIsWii();
|
||||
}
|
||||
}
|
||||
else if (DiscIO::NANDContentManager::Access().GetNANDLoader(m_strFilename).IsValid())
|
||||
{
|
||||
const DiscIO::NANDContentLoader& content_loader =
|
||||
DiscIO::NANDContentManager::Access().GetNANDLoader(m_strFilename);
|
||||
const IOS::ES::TMDReader& tmd = content_loader.GetTMD();
|
||||
|
||||
if (!IOS::ES::IsChannel(tmd.GetTitleId()))
|
||||
{
|
||||
PanicAlertT("This WAD is not bootable.");
|
||||
return false;
|
||||
}
|
||||
|
||||
SetRegion(tmd.GetRegion(), &set_region_dir);
|
||||
SetRunningGameMetadata(tmd);
|
||||
|
||||
bWii = true;
|
||||
m_BootType = BOOT_WII_NAND;
|
||||
}
|
||||
else
|
||||
{
|
||||
PanicAlertT("Could not recognize ISO file %s", m_strFilename.c_str());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case BOOT_BS2_USA:
|
||||
SetRegion(DiscIO::Region::NTSC_U, &set_region_dir);
|
||||
m_strFilename.clear();
|
||||
m_BootType = SConfig::BOOT_BS2;
|
||||
break;
|
||||
|
||||
case BOOT_BS2_JAP:
|
||||
SetRegion(DiscIO::Region::NTSC_J, &set_region_dir);
|
||||
m_strFilename.clear();
|
||||
m_BootType = SConfig::BOOT_BS2;
|
||||
break;
|
||||
|
||||
case BOOT_BS2_EUR:
|
||||
SetRegion(DiscIO::Region::PAL, &set_region_dir);
|
||||
m_strFilename.clear();
|
||||
m_BootType = SConfig::BOOT_BS2;
|
||||
break;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Setup paths
|
||||
// Set up paths
|
||||
CheckMemcardPath(SConfig::GetInstance().m_strMemoryCardA, set_region_dir, true);
|
||||
CheckMemcardPath(SConfig::GetInstance().m_strMemoryCardB, set_region_dir, false);
|
||||
m_strSRAM = File::GetUserPath(F_GCSRAM_IDX);
|
||||
if (!bWii)
|
||||
{
|
||||
if (!bHLE_BS2)
|
||||
{
|
||||
m_strBootROM = GetBootROMPath(set_region_dir);
|
||||
|
||||
if (!File::Exists(m_strBootROM))
|
||||
{
|
||||
WARN_LOG(BOOT, "Bootrom file %s not found - using HLE.", m_strBootROM.c_str());
|
||||
bHLE_BS2 = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (bWii && !bHLE_BS2)
|
||||
{
|
||||
WARN_LOG(BOOT, "GC bootrom file will not be loaded for Wii mode.");
|
||||
bHLE_BS2 = true;
|
||||
}
|
||||
m_strBootROM = GetBootROMPath(set_region_dir);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -51,6 +51,8 @@ enum GPUDeterminismMode
|
|||
GPU_DETERMINISM_FAKE_COMPLETION,
|
||||
};
|
||||
|
||||
struct BootParameters;
|
||||
|
||||
struct SConfig : NonCopyable
|
||||
{
|
||||
// Wii Devices
|
||||
|
@ -129,6 +131,7 @@ struct SConfig : NonCopyable
|
|||
bool bOverrideGCLanguage = false;
|
||||
|
||||
bool bWii = false;
|
||||
bool m_is_mios = false;
|
||||
|
||||
// Interface settings
|
||||
bool bConfirmStop = false;
|
||||
|
@ -181,26 +184,6 @@ struct SConfig : NonCopyable
|
|||
bool bEnableCustomRTC;
|
||||
u32 m_customRTCValue;
|
||||
|
||||
enum EBootBS2
|
||||
{
|
||||
BOOT_DEFAULT,
|
||||
BOOT_BS2_JAP,
|
||||
BOOT_BS2_USA,
|
||||
BOOT_BS2_EUR,
|
||||
};
|
||||
|
||||
enum EBootType
|
||||
{
|
||||
BOOT_ISO,
|
||||
BOOT_ELF,
|
||||
BOOT_DOL,
|
||||
BOOT_WII_NAND,
|
||||
BOOT_MIOS,
|
||||
BOOT_BS2,
|
||||
BOOT_DFF
|
||||
};
|
||||
|
||||
EBootType m_BootType;
|
||||
DiscIO::Region m_region;
|
||||
|
||||
std::string m_strVideoBackend;
|
||||
|
@ -210,7 +193,6 @@ struct SConfig : NonCopyable
|
|||
GPUDeterminismMode m_GPUDeterminismMode;
|
||||
|
||||
// files
|
||||
std::string m_strFilename;
|
||||
std::string m_strBootROM;
|
||||
std::string m_strSRAM;
|
||||
std::string m_strDefaultISO;
|
||||
|
@ -220,6 +202,10 @@ struct SConfig : NonCopyable
|
|||
|
||||
std::string m_perfDir;
|
||||
|
||||
std::string m_debugger_game_id;
|
||||
// TODO: remove this as soon as the ticket view hack in IOS/ES/Views is dropped.
|
||||
bool m_disc_booted_from_game_list = false;
|
||||
|
||||
const std::string& GetGameID() const { return m_game_id; }
|
||||
const std::string& GetTitleDescription() const { return m_title_description; }
|
||||
u64 GetTitleID() const { return m_title_id; }
|
||||
|
@ -231,7 +217,7 @@ struct SConfig : NonCopyable
|
|||
void LoadDefaults();
|
||||
static const char* GetDirectoryForRegion(DiscIO::Region region);
|
||||
std::string GetBootROMPath(const std::string& region_directory) const;
|
||||
bool AutoSetup(EBootBS2 _BootBS2);
|
||||
bool SetPathsAndGameMetadata(const BootParameters& boot);
|
||||
void CheckMemcardPath(std::string& memcardPath, const std::string& gameRegion, bool isSlotA);
|
||||
DiscIO::Language GetCurrentLanguage(bool wii) const;
|
||||
|
||||
|
@ -389,7 +375,6 @@ private:
|
|||
|
||||
void SetRunningGameMetadata(const std::string& game_id, u64 title_id, u16 revision,
|
||||
Core::TitleDatabase::TitleType type);
|
||||
bool SetRegion(DiscIO::Region region, std::string* directory_name);
|
||||
|
||||
static SConfig* m_Instance;
|
||||
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include <mutex>
|
||||
#include <queue>
|
||||
#include <utility>
|
||||
#include <variant>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
|
@ -122,7 +123,7 @@ static void InitIsCPUKey()
|
|||
}
|
||||
#endif
|
||||
|
||||
static void EmuThread();
|
||||
static void EmuThread(std::unique_ptr<BootParameters> boot);
|
||||
|
||||
bool GetIsThrottlerTempDisabled()
|
||||
{
|
||||
|
@ -221,7 +222,7 @@ bool WantsDeterminism()
|
|||
|
||||
// This is called from the GUI thread. See the booting call schedule in
|
||||
// BootManager.cpp
|
||||
bool Init()
|
||||
bool Init(std::unique_ptr<BootParameters> boot)
|
||||
{
|
||||
if (s_emu_thread.joinable())
|
||||
{
|
||||
|
@ -248,7 +249,7 @@ bool Init()
|
|||
s_window_handle = Host_GetRenderHandle();
|
||||
|
||||
// Start the emu thread
|
||||
s_emu_thread = std::thread(EmuThread);
|
||||
s_emu_thread = std::thread(EmuThread, std::move(boot));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -412,21 +413,18 @@ static void FifoPlayerThread()
|
|||
}
|
||||
|
||||
// Enter CPU run loop. When we leave it - we are done.
|
||||
if (FifoPlayer::GetInstance().Open(_CoreParameter.m_strFilename))
|
||||
if (auto cpu_core = FifoPlayer::GetInstance().GetCPUCore())
|
||||
{
|
||||
if (auto cpu_core = FifoPlayer::GetInstance().GetCPUCore())
|
||||
{
|
||||
PowerPC::InjectExternalCPUCore(cpu_core.get());
|
||||
s_is_started = true;
|
||||
PowerPC::InjectExternalCPUCore(cpu_core.get());
|
||||
s_is_started = true;
|
||||
|
||||
CPUSetInitialExecutionState();
|
||||
CPU::Run();
|
||||
CPUSetInitialExecutionState();
|
||||
CPU::Run();
|
||||
|
||||
s_is_started = false;
|
||||
PowerPC::InjectExternalCPUCore(nullptr);
|
||||
}
|
||||
FifoPlayer::GetInstance().Close();
|
||||
s_is_started = false;
|
||||
PowerPC::InjectExternalCPUCore(nullptr);
|
||||
}
|
||||
FifoPlayer::GetInstance().Close();
|
||||
|
||||
// If we did not enter the CPU Run Loop above then run a fake one instead.
|
||||
// We need to be IsRunningAndStarted() for DolphinWX to stop us.
|
||||
|
@ -450,7 +448,7 @@ static void FifoPlayerThread()
|
|||
// Initialize and create emulation thread
|
||||
// Call browser: Init():s_emu_thread().
|
||||
// See the BootManager.cpp file description for a complete call schedule.
|
||||
static void EmuThread()
|
||||
static void EmuThread(std::unique_ptr<BootParameters> boot)
|
||||
{
|
||||
const SConfig& core_parameter = SConfig::GetInstance();
|
||||
s_is_booting.Set();
|
||||
|
@ -474,12 +472,11 @@ static void EmuThread()
|
|||
DisplayMessage("WARNING: running at non-native CPU clock! Game may not be stable.", 8000);
|
||||
DisplayMessage(cpu_info.brand_string, 8000);
|
||||
DisplayMessage(cpu_info.Summarize(), 8000);
|
||||
DisplayMessage(core_parameter.m_strFilename, 3000);
|
||||
|
||||
// For a time this acts as the CPU thread...
|
||||
DeclareAsCPUThread();
|
||||
|
||||
Movie::Init();
|
||||
Movie::Init(*boot);
|
||||
Common::ScopeGuard movie_guard{Movie::Shutdown};
|
||||
|
||||
HW::Init();
|
||||
|
@ -560,7 +557,15 @@ static void EmuThread()
|
|||
// Load GCM/DOL/ELF whatever ... we boot with the interpreter core
|
||||
PowerPC::SetMode(PowerPC::CoreMode::Interpreter);
|
||||
|
||||
CBoot::BootUp();
|
||||
// Determine the CPU thread function
|
||||
void (*cpuThreadFunc)();
|
||||
if (std::holds_alternative<BootParameters::DFF>(boot->parameters))
|
||||
cpuThreadFunc = FifoPlayerThread;
|
||||
else
|
||||
cpuThreadFunc = CpuThread;
|
||||
|
||||
if (!CBoot::BootUp(std::move(boot)))
|
||||
return;
|
||||
|
||||
// This adds the SyncGPU handler to CoreTiming, so now CoreTiming::Advance might block.
|
||||
Fifo::Prepare();
|
||||
|
@ -583,13 +588,6 @@ static void EmuThread()
|
|||
Host_UpdateDisasmDialog();
|
||||
Host_UpdateMainFrame();
|
||||
|
||||
// Determine the CPU thread function
|
||||
void (*cpuThreadFunc)(void);
|
||||
if (core_parameter.m_BootType == SConfig::BOOT_DFF)
|
||||
cpuThreadFunc = FifoPlayerThread;
|
||||
else
|
||||
cpuThreadFunc = CpuThread;
|
||||
|
||||
// ENTER THE VIDEO THREAD LOOP
|
||||
if (core_parameter.bCPUThread)
|
||||
{
|
||||
|
|
|
@ -11,11 +11,14 @@
|
|||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
|
||||
struct BootParameters;
|
||||
|
||||
namespace Core
|
||||
{
|
||||
bool GetIsThrottlerTempDisabled();
|
||||
|
@ -31,7 +34,7 @@ enum class State
|
|||
Stopping
|
||||
};
|
||||
|
||||
bool Init();
|
||||
bool Init(std::unique_ptr<BootParameters> boot);
|
||||
void Stop();
|
||||
void Shutdown();
|
||||
|
||||
|
|
|
@ -52,9 +52,8 @@
|
|||
<ClCompile Include="BootManager.cpp" />
|
||||
<ClCompile Include="Boot\Boot.cpp" />
|
||||
<ClCompile Include="Boot\Boot_BS2Emu.cpp" />
|
||||
<ClCompile Include="Boot\Boot_DOL.cpp" />
|
||||
<ClCompile Include="Boot\Boot_ELF.cpp" />
|
||||
<ClCompile Include="Boot\Boot_WiiWAD.cpp" />
|
||||
<ClCompile Include="Boot\DolReader.cpp" />
|
||||
<ClCompile Include="Boot\ElfReader.cpp" />
|
||||
<ClCompile Include="Config\Config.cpp" />
|
||||
<ClCompile Include="Config\GraphicsSettings.cpp" />
|
||||
|
@ -308,7 +307,7 @@
|
|||
<ClInclude Include="ARDecrypt.h" />
|
||||
<ClInclude Include="BootManager.h" />
|
||||
<ClInclude Include="Boot\Boot.h" />
|
||||
<ClInclude Include="Boot\Boot_DOL.h" />
|
||||
<ClInclude Include="Boot\DolReader.h" />
|
||||
<ClInclude Include="Boot\ElfReader.h" />
|
||||
<ClInclude Include="Boot\ElfTypes.h" />
|
||||
<ClInclude Include="Config\Config.h" />
|
||||
|
@ -583,4 +582,4 @@
|
|||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
|
|
@ -182,15 +182,12 @@
|
|||
<ClCompile Include="Boot\Boot_BS2Emu.cpp">
|
||||
<Filter>Boot</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Boot\Boot_DOL.cpp">
|
||||
<Filter>Boot</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Boot\Boot_ELF.cpp">
|
||||
<Filter>Boot</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Boot\Boot_WiiWAD.cpp">
|
||||
<Filter>Boot</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Boot\DolReader.cpp">
|
||||
<Filter>Boot</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Boot\ElfReader.cpp">
|
||||
<Filter>Boot</Filter>
|
||||
</ClCompile>
|
||||
|
@ -888,7 +885,7 @@
|
|||
<ClInclude Include="Boot\Boot.h">
|
||||
<Filter>Boot</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Boot\Boot_DOL.h">
|
||||
<ClInclude Include="Boot\DolReader.h">
|
||||
<Filter>Boot</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Boot\ElfReader.h">
|
||||
|
|
|
@ -98,8 +98,18 @@ CEXIIPL::CEXIIPL() : m_uPosition(0), m_uAddress(0), m_uRWOffset(0), m_FontsLoade
|
|||
// Create the IPL
|
||||
m_pIPL = static_cast<u8*>(Common::AllocateMemoryPages(ROM_SIZE));
|
||||
|
||||
if (SConfig::GetInstance().bHLE_BS2)
|
||||
// Load whole ROM dump
|
||||
// Note: The Wii doesn't have a copy of the IPL, only fonts.
|
||||
if (!SConfig::GetInstance().bWii && LoadFileToIPL(SConfig::GetInstance().m_strBootROM, 0))
|
||||
{
|
||||
// Descramble the encrypted section (contains BS1 and BS2)
|
||||
Descrambler(m_pIPL + 0x100, 0x1afe00);
|
||||
INFO_LOG(BOOT, "Loaded bootrom: %s", m_pIPL); // yay for null-terminated strings ;p
|
||||
}
|
||||
else
|
||||
{
|
||||
// If we are in Wii mode or if loading the GC IPL fails, we should still try to load fonts.
|
||||
|
||||
// Copy header
|
||||
if (DiscIO::IsNTSC(SConfig::GetInstance().m_region))
|
||||
memcpy(m_pIPL, iplverNTSC, sizeof(iplverNTSC));
|
||||
|
@ -110,14 +120,6 @@ CEXIIPL::CEXIIPL() : m_uPosition(0), m_uAddress(0), m_uRWOffset(0), m_FontsLoade
|
|||
LoadFontFile((File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + FONT_SHIFT_JIS), 0x1aff00);
|
||||
LoadFontFile((File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + FONT_WINDOWS_1252), 0x1fcf00);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Load whole ROM dump
|
||||
LoadFileToIPL(SConfig::GetInstance().m_strBootROM, 0);
|
||||
// Descramble the encrypted section (contains BS1 and BS2)
|
||||
Descrambler(m_pIPL + 0x100, 0x1afe00);
|
||||
INFO_LOG(BOOT, "Loaded bootrom: %s", m_pIPL); // yay for null-terminated strings ;p
|
||||
}
|
||||
|
||||
// Clear RTC
|
||||
memset(m_RTC, 0, sizeof(m_RTC));
|
||||
|
@ -157,17 +159,19 @@ void CEXIIPL::DoState(PointerWrap& p)
|
|||
p.Do(m_FontsLoaded);
|
||||
}
|
||||
|
||||
void CEXIIPL::LoadFileToIPL(const std::string& filename, u32 offset)
|
||||
bool CEXIIPL::LoadFileToIPL(const std::string& filename, u32 offset)
|
||||
{
|
||||
File::IOFile stream(filename, "rb");
|
||||
if (!stream)
|
||||
return;
|
||||
return false;
|
||||
|
||||
u64 filesize = stream.GetSize();
|
||||
|
||||
stream.ReadBytes(m_pIPL + offset, filesize);
|
||||
if (!stream.ReadBytes(m_pIPL + offset, filesize))
|
||||
return false;
|
||||
|
||||
m_FontsLoaded = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string CEXIIPL::FindIPLDump(const std::string& path_prefix)
|
||||
|
@ -236,9 +240,7 @@ void CEXIIPL::SetCS(int _iCS)
|
|||
void CEXIIPL::UpdateRTC()
|
||||
{
|
||||
u32 epoch =
|
||||
(SConfig::GetInstance().bWii || SConfig::GetInstance().m_BootType == SConfig::BOOT_MIOS) ?
|
||||
WII_EPOCH :
|
||||
GC_EPOCH;
|
||||
(SConfig::GetInstance().bWii || SConfig::GetInstance().m_is_mios) ? WII_EPOCH : GC_EPOCH;
|
||||
u32 rtc = Common::swap32(GetEmulatedTime(epoch));
|
||||
std::memcpy(m_RTC, &rtc, sizeof(u32));
|
||||
}
|
||||
|
|
|
@ -74,7 +74,7 @@ private:
|
|||
void TransferByte(u8& _uByte) override;
|
||||
bool IsWriteCommand() const { return !!(m_uAddress & (1 << 31)); }
|
||||
u32 CommandRegion() const { return (m_uAddress & ~(1 << 31)) >> 8; }
|
||||
void LoadFileToIPL(const std::string& filename, u32 offset);
|
||||
bool LoadFileToIPL(const std::string& filename, u32 offset);
|
||||
void LoadFontFile(const std::string& filename, u32 offset);
|
||||
std::string FindIPLDump(const std::string& path_prefix);
|
||||
};
|
||||
|
|
|
@ -38,7 +38,7 @@ static bool ShouldReturnFakeViewsForIOSes(u64 title_id, const TitleContext& cont
|
|||
const bool ios = IsTitleType(title_id, IOS::ES::TitleType::System) && title_id != TITLEID_SYSMENU;
|
||||
const bool disc_title = context.active && IOS::ES::IsDiscTitle(context.tmd.GetTitleId());
|
||||
return Core::WantsDeterminism() ||
|
||||
(ios && SConfig::GetInstance().m_BootType == SConfig::BOOT_ISO && disc_title);
|
||||
(ios && SConfig::GetInstance().m_disc_booted_from_game_list && disc_title);
|
||||
}
|
||||
|
||||
IPCCommandResult ES::GetTicketViewCount(const IOCtlVRequest& request)
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
#include "Common/ChunkFile.h"
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Common/Logging/Log.h"
|
||||
#include "Core/Boot/Boot_DOL.h"
|
||||
#include "Core/Boot/DolReader.h"
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "Core/Core.h"
|
||||
#include "Core/CoreTiming.h"
|
||||
|
@ -282,14 +282,15 @@ bool Kernel::BootstrapPPC(const DiscIO::NANDContentLoader& content_loader)
|
|||
if (!content)
|
||||
return false;
|
||||
|
||||
const auto dol_loader = std::make_unique<CDolLoader>(content->m_Data->Get());
|
||||
const auto dol_loader = std::make_unique<DolReader>(content->m_Data->Get());
|
||||
if (!dol_loader->IsValid())
|
||||
return false;
|
||||
|
||||
if (!SetupMemory(m_title_id, MemorySetupType::Full))
|
||||
return false;
|
||||
|
||||
dol_loader->Load();
|
||||
if (!dol_loader->LoadIntoMemory())
|
||||
return false;
|
||||
|
||||
// NAND titles start with address translation off at 0x3400 (via the PPC bootstub)
|
||||
// The state of other CPU registers (like the BAT registers) doesn't matter much
|
||||
|
|
|
@ -134,8 +134,7 @@ bool Load()
|
|||
return false;
|
||||
}
|
||||
|
||||
std::vector<u8> elf_bytes = mios.GetElf();
|
||||
ElfReader elf{elf_bytes.data()};
|
||||
ElfReader elf{mios.GetElf()};
|
||||
if (!elf.LoadIntoMemory(true))
|
||||
{
|
||||
PanicAlertT("Failed to load MIOS ELF into memory.");
|
||||
|
@ -168,7 +167,7 @@ bool Load()
|
|||
|
||||
Memory::Write_U32(0x00000000, ADDRESS_INIT_SEMAPHORE);
|
||||
NOTICE_LOG(IOS, "IPL ready.");
|
||||
SConfig::GetInstance().m_BootType = SConfig::BOOT_MIOS;
|
||||
SConfig::GetInstance().m_is_mios = true;
|
||||
DVDInterface::UpdateRunningGameMetadata();
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include <mutex>
|
||||
#include <thread>
|
||||
#include <utility>
|
||||
#include <variant>
|
||||
#include <vector>
|
||||
|
||||
#include "Common/Assert.h"
|
||||
|
@ -23,6 +24,7 @@
|
|||
#include "Common/NandPaths.h"
|
||||
#include "Common/StringUtil.h"
|
||||
#include "Common/Timer.h"
|
||||
#include "Core/Boot/Boot.h"
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "Core/Core.h"
|
||||
#include "Core/CoreTiming.h"
|
||||
|
@ -97,6 +99,8 @@ static std::string s_InputDisplay[8];
|
|||
static GCManipFunction s_gc_manip_func;
|
||||
static WiiManipFunction s_wii_manip_func;
|
||||
|
||||
static std::string s_current_file_name;
|
||||
|
||||
// NOTE: Host / CPU Thread
|
||||
static void EnsureTmpInputSize(size_t bound)
|
||||
{
|
||||
|
@ -216,11 +220,19 @@ void FrameUpdate()
|
|||
s_bPolled = false;
|
||||
}
|
||||
|
||||
static void CheckMD5();
|
||||
static void GetMD5();
|
||||
|
||||
// called when game is booting up, even if no movie is active,
|
||||
// but potentially after BeginRecordingInput or PlayInput has been called.
|
||||
// NOTE: EmuThread
|
||||
void Init()
|
||||
void Init(const BootParameters& boot)
|
||||
{
|
||||
if (std::holds_alternative<BootParameters::Disc>(boot.parameters))
|
||||
s_current_file_name = std::get<BootParameters::Disc>(boot.parameters).path;
|
||||
else
|
||||
s_current_file_name.clear();
|
||||
|
||||
s_bPolled = false;
|
||||
s_bFrameStep = false;
|
||||
s_bSaveConfig = false;
|
||||
|
@ -1551,8 +1563,11 @@ void GetSettings()
|
|||
static const mbedtls_md_info_t* s_md5_info = mbedtls_md_info_from_type(MBEDTLS_MD_MD5);
|
||||
|
||||
// NOTE: Entrypoint for own thread
|
||||
void CheckMD5()
|
||||
static void CheckMD5()
|
||||
{
|
||||
if (s_current_file_name.empty())
|
||||
return;
|
||||
|
||||
for (int i = 0, n = 0; i < 16; ++i)
|
||||
{
|
||||
if (tmpHeader.md5[i] != 0)
|
||||
|
@ -1564,7 +1579,7 @@ void CheckMD5()
|
|||
Core::DisplayMessage("Verifying checksum...", 2000);
|
||||
|
||||
unsigned char gameMD5[16];
|
||||
mbedtls_md_file(s_md5_info, SConfig::GetInstance().m_strFilename.c_str(), gameMD5);
|
||||
mbedtls_md_file(s_md5_info, s_current_file_name.c_str(), gameMD5);
|
||||
|
||||
if (memcmp(gameMD5, s_MD5, 16) == 0)
|
||||
Core::DisplayMessage("Checksum of current game matches the recorded game.", 2000);
|
||||
|
@ -1573,11 +1588,14 @@ void CheckMD5()
|
|||
}
|
||||
|
||||
// NOTE: Entrypoint for own thread
|
||||
void GetMD5()
|
||||
static void GetMD5()
|
||||
{
|
||||
if (s_current_file_name.empty())
|
||||
return;
|
||||
|
||||
Core::DisplayMessage("Calculating checksum of game file...", 2000);
|
||||
memset(s_MD5, 0, sizeof(s_MD5));
|
||||
mbedtls_md_file(s_md5_info, SConfig::GetInstance().m_strFilename.c_str(), s_MD5);
|
||||
mbedtls_md_file(s_md5_info, s_current_file_name.c_str(), s_MD5);
|
||||
Core::DisplayMessage("Finished calculating checksum.", 2000);
|
||||
}
|
||||
|
||||
|
|
|
@ -9,6 +9,8 @@
|
|||
|
||||
#include "Common/CommonTypes.h"
|
||||
|
||||
struct BootParameters;
|
||||
|
||||
struct GCPadStatus;
|
||||
class PointerWrap;
|
||||
struct wiimote_key;
|
||||
|
@ -110,7 +112,7 @@ static_assert(sizeof(DTMHeader) == 256, "DTMHeader should be 256 bytes");
|
|||
|
||||
void FrameUpdate();
|
||||
void InputUpdate();
|
||||
void Init();
|
||||
void Init(const BootParameters& boot);
|
||||
|
||||
void SetPolledDevice();
|
||||
|
||||
|
@ -171,8 +173,6 @@ bool PlayWiimote(int wiimote, u8* data, const struct WiimoteEmu::ReportFeatures&
|
|||
void EndPlayInput(bool cont);
|
||||
void SaveRecording(const std::string& filename);
|
||||
void DoState(PointerWrap& p);
|
||||
void CheckMD5();
|
||||
void GetMD5();
|
||||
void Shutdown();
|
||||
void CheckPadStatus(GCPadStatus* PadStatus, int controllerID);
|
||||
void CheckWiimoteStatus(int wiimote, u8* data, const struct WiimoteEmu::ReportFeatures& rptf,
|
||||
|
|
|
@ -156,8 +156,7 @@ static std::string DoState(PointerWrap& p)
|
|||
return version_created_by;
|
||||
}
|
||||
|
||||
bool is_wii =
|
||||
SConfig::GetInstance().bWii || SConfig::GetInstance().m_BootType == SConfig::BOOT_MIOS;
|
||||
bool is_wii = SConfig::GetInstance().bWii || SConfig::GetInstance().m_is_mios;
|
||||
const bool is_wii_currently = is_wii;
|
||||
p.Do(is_wii);
|
||||
if (is_wii != is_wii_currently)
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include "Common/MsgHandler.h"
|
||||
|
||||
#include "Core/Analytics.h"
|
||||
#include "Core/Boot/Boot.h"
|
||||
#include "Core/BootManager.h"
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "Core/Core.h"
|
||||
|
@ -422,7 +423,7 @@ int main(int argc, char* argv[])
|
|||
|
||||
DolphinAnalytics::Instance()->ReportDolphinStart("nogui");
|
||||
|
||||
if (!BootManager::BootCore(boot_filename, SConfig::BOOT_DEFAULT))
|
||||
if (!BootManager::BootCore(BootParameters::GenerateFromFile(boot_filename)))
|
||||
{
|
||||
fprintf(stderr, "Could not boot %s\n", boot_filename.c_str());
|
||||
return 1;
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
|
||||
#include "Common/Common.h"
|
||||
|
||||
#include "Core/Boot/Boot.h"
|
||||
#include "Core/BootManager.h"
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "Core/Core.h"
|
||||
|
@ -287,7 +288,7 @@ void MainWindow::StartGame(const QString& path)
|
|||
return;
|
||||
}
|
||||
// Boot up, show an error if it fails to load the game.
|
||||
if (!BootManager::BootCore(path.toStdString(), SConfig::BOOT_DEFAULT))
|
||||
if (!BootManager::BootCore(BootParameters::GenerateFromFile(path.toStdString())))
|
||||
{
|
||||
QMessageBox::critical(this, tr("Error"), tr("Failed to init core"), QMessageBox::Ok);
|
||||
return;
|
||||
|
|
|
@ -173,8 +173,9 @@ void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
|
|||
if (!Core::IsRunning())
|
||||
return;
|
||||
|
||||
std::string existing_map_file, writable_map_file, title_id_str;
|
||||
bool map_exists = CBoot::FindMapFile(&existing_map_file, &writable_map_file, &title_id_str);
|
||||
const std::string& title_id_str = SConfig::GetInstance().m_debugger_game_id;
|
||||
std::string existing_map_file, writable_map_file;
|
||||
bool map_exists = CBoot::FindMapFile(&existing_map_file, &writable_map_file);
|
||||
switch (event.GetId())
|
||||
{
|
||||
case IDM_CLEAR_SYMBOLS:
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
#include <array>
|
||||
#include <cstddef>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
@ -28,6 +29,8 @@
|
|||
#include <IOKit/pwr_mgt/IOPMLib.h>
|
||||
#endif
|
||||
|
||||
struct BootParameters;
|
||||
|
||||
// Class declarations
|
||||
class CGameListCtrl;
|
||||
class CCodeWindow;
|
||||
|
@ -184,7 +187,7 @@ private:
|
|||
void InitializeTASDialogs();
|
||||
void InitializeCoreCallbacks();
|
||||
|
||||
void StartGame(const std::string& filename, SConfig::EBootBS2 type = SConfig::BOOT_DEFAULT);
|
||||
void StartGame(std::unique_ptr<BootParameters> boot);
|
||||
void SetDebuggerStartupParameters() const;
|
||||
|
||||
// Utility
|
||||
|
|
|
@ -30,6 +30,7 @@
|
|||
#include "Common/NandPaths.h"
|
||||
#include "Common/StringUtil.h"
|
||||
|
||||
#include "Core/Boot/Boot.h"
|
||||
#include "Core/BootManager.h"
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "Core/Core.h"
|
||||
|
@ -53,6 +54,7 @@
|
|||
#include "Core/PowerPC/PowerPC.h"
|
||||
#include "Core/State.h"
|
||||
|
||||
#include "DiscIO/Enums.h"
|
||||
#include "DiscIO/NANDContentLoader.h"
|
||||
#include "DiscIO/NANDImporter.h"
|
||||
#include "DiscIO/VolumeWad.h"
|
||||
|
@ -315,7 +317,7 @@ void CFrame::BootGame(const std::string& filename)
|
|||
}
|
||||
if (!bootfile.empty())
|
||||
{
|
||||
StartGame(bootfile);
|
||||
StartGame(BootParameters::GenerateFromFile(bootfile));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -627,7 +629,7 @@ void CFrame::ToggleDisplayMode(bool bFullscreen)
|
|||
}
|
||||
|
||||
// Prepare the GUI to start the game.
|
||||
void CFrame::StartGame(const std::string& filename, SConfig::EBootBS2 type)
|
||||
void CFrame::StartGame(std::unique_ptr<BootParameters> boot)
|
||||
{
|
||||
if (m_is_game_loading)
|
||||
return;
|
||||
|
@ -705,7 +707,7 @@ void CFrame::StartGame(const std::string& filename, SConfig::EBootBS2 type)
|
|||
|
||||
SetDebuggerStartupParameters();
|
||||
|
||||
if (!BootManager::BootCore(filename, type))
|
||||
if (!BootManager::BootCore(std::move(boot)))
|
||||
{
|
||||
DoFullscreen(false);
|
||||
|
||||
|
@ -1169,17 +1171,17 @@ void CFrame::OnMemcard(wxCommandEvent& WXUNUSED(event))
|
|||
|
||||
void CFrame::OnLoadGameCubeIPLJAP(wxCommandEvent&)
|
||||
{
|
||||
StartGame("", SConfig::BOOT_BS2_JAP);
|
||||
StartGame(std::make_unique<BootParameters>(BootParameters::IPL{DiscIO::Region::NTSC_J}));
|
||||
}
|
||||
|
||||
void CFrame::OnLoadGameCubeIPLUSA(wxCommandEvent&)
|
||||
{
|
||||
StartGame("", SConfig::BOOT_BS2_USA);
|
||||
StartGame(std::make_unique<BootParameters>(BootParameters::IPL{DiscIO::Region::NTSC_U}));
|
||||
}
|
||||
|
||||
void CFrame::OnLoadGameCubeIPLEUR(wxCommandEvent&)
|
||||
{
|
||||
StartGame("", SConfig::BOOT_BS2_EUR);
|
||||
StartGame(std::make_unique<BootParameters>(BootParameters::IPL{DiscIO::Region::PAL}));
|
||||
}
|
||||
|
||||
void CFrame::OnExportAllSaves(wxCommandEvent& WXUNUSED(event))
|
||||
|
|
Loading…
Reference in New Issue