Align stack variables on a 16-bytes boundary in SSSE3 functions
Fixes issue 4450. Thanks to pholklore1 for his patch.
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@ -179,8 +179,8 @@ void Pos_ReadIndex_Float_SSSE3(int Index)
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if(Index < MaxSize)
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if(Index < MaxSize)
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{
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{
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const u32* pData = (const u32 *)(cached_arraybases[ARRAY_POSITION] + (Index * arraystrides[ARRAY_POSITION]));
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const u32* pData = (const u32 *)(cached_arraybases[ARRAY_POSITION] + (Index * arraystrides[ARRAY_POSITION]));
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const __m128i a = _mm_loadu_si128((__m128i*)pData);
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GC_ALIGNED128(const __m128i a = _mm_loadu_si128((__m128i*)pData));
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__m128i b = _mm_shuffle_epi8(a, three ? kMaskSwap32_3 : kMaskSwap32_2);
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GC_ALIGNED128(__m128i b = _mm_shuffle_epi8(a, three ? kMaskSwap32_3 : kMaskSwap32_2));
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_mm_storeu_si128((__m128i*)VertexManager::s_pCurBufferPointer, b);
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_mm_storeu_si128((__m128i*)VertexManager::s_pCurBufferPointer, b);
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LOG_VTX();
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LOG_VTX();
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VertexManager::s_pCurBufferPointer += 12;
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VertexManager::s_pCurBufferPointer += 12;
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@ -353,8 +353,8 @@ void LOADERDECL TexCoord_ReadIndex16_Float2_SSSE3()
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{
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{
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u16 Index = DataReadU16();
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u16 Index = DataReadU16();
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const u32 *pData = (const u32 *)(cached_arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]));
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const u32 *pData = (const u32 *)(cached_arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]));
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const __m128i a = _mm_loadl_epi64((__m128i*)pData);
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GC_ALIGNED128(const __m128i a = _mm_loadl_epi64((__m128i*)pData));
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const __m128i b = _mm_shuffle_epi8(a, kMaskSwap32);
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GC_ALIGNED128(const __m128i b = _mm_shuffle_epi8(a, kMaskSwap32));
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u8* p = VertexManager::s_pCurBufferPointer;
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u8* p = VertexManager::s_pCurBufferPointer;
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_mm_storel_epi64((__m128i*)p, b);
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_mm_storel_epi64((__m128i*)p, b);
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LOG_TEX2();
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LOG_TEX2();
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