Lua: Basic groundwork. Needs a lot more.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4364 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -20,6 +20,92 @@
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namespace Lua {
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namespace Lua {
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void OpenLuaContext(int uid, void(*print)(int uid, const char* str) = 0, void(*onstart)(int uid) = 0, void(*onstop)(int uid, bool statusOK) = 0);
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void RunLuaScriptFile(int uid, const char* filename);
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void StopLuaScript(int uid);
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void RequestAbortLuaScript(int uid, const char* message = 0);
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void CloseLuaContext(int uid);
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enum LuaCallID
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{
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LUACALL_BEFOREEMULATION,
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LUACALL_AFTEREMULATION,
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LUACALL_AFTEREMULATIONGUI,
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LUACALL_BEFOREEXIT,
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LUACALL_BEFORESAVE,
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LUACALL_AFTERLOAD,
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LUACALL_ONSTART,
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LUACALL_SCRIPT_HOTKEY_1,
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LUACALL_SCRIPT_HOTKEY_2,
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LUACALL_SCRIPT_HOTKEY_3,
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LUACALL_SCRIPT_HOTKEY_4,
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LUACALL_SCRIPT_HOTKEY_5,
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LUACALL_SCRIPT_HOTKEY_6,
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LUACALL_SCRIPT_HOTKEY_7,
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LUACALL_SCRIPT_HOTKEY_8,
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LUACALL_SCRIPT_HOTKEY_9,
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LUACALL_SCRIPT_HOTKEY_10,
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LUACALL_SCRIPT_HOTKEY_11,
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LUACALL_SCRIPT_HOTKEY_12,
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LUACALL_SCRIPT_HOTKEY_13,
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LUACALL_SCRIPT_HOTKEY_14,
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LUACALL_SCRIPT_HOTKEY_15,
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LUACALL_SCRIPT_HOTKEY_16,
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LUACALL_COUNT
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};
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void CallRegisteredLuaFunctions(LuaCallID calltype);
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enum LuaMemHookType
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{
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LUAMEMHOOK_WRITE,
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LUAMEMHOOK_READ,
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LUAMEMHOOK_EXEC,
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LUAMEMHOOK_WRITE_SUB,
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LUAMEMHOOK_READ_SUB,
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LUAMEMHOOK_EXEC_SUB,
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LUAMEMHOOK_COUNT
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};
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void CallRegisteredLuaMemHook(unsigned int address, int size, unsigned int value, LuaMemHookType hookType);
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struct LuaSaveData
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{
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LuaSaveData() { recordList = 0; }
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~LuaSaveData() { ClearRecords(); }
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struct Record
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{
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unsigned int key; // crc32
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unsigned int size; // size of data
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unsigned char* data;
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Record* next;
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};
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Record* recordList;
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void SaveRecord(int uid, unsigned int key); // saves Lua stack into a record and pops it
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void LoadRecord(int uid, unsigned int key, unsigned int itemsToLoad) const; // pushes a record's data onto the Lua stack
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void SaveRecordPartial(int uid, unsigned int key, int idx); // saves part of the Lua stack (at the given index) into a record and does NOT pop anything
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void ExportRecords(void* file) const; // writes all records to an already-open file
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void ImportRecords(void* file); // reads records from an already-open file
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void ClearRecords(); // deletes all record data
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private:
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// disallowed, it's dangerous to call this
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// (because the memory the destructor deletes isn't refcounted and shouldn't need to be copied)
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// so pass LuaSaveDatas by reference and this should never get called
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LuaSaveData(const LuaSaveData& copy) {}
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};
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void CallRegisteredLuaSaveFunctions(int savestateNumber, LuaSaveData& saveData);
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void CallRegisteredLuaLoadFunctions(int savestateNumber, const LuaSaveData& saveData);
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void StopAllLuaScripts();
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void RestartAllLuaScripts();
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void EnableStopAllLuaScripts(bool enable);
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void DontWorryLua();
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@ -24,8 +24,8 @@
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// Per-(video )Frame actions
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// Per-(video )Frame actions
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namespace Frame {
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namespace Frame {
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// Enumerations and structs
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enum PlayMode {
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enum PlayMode {
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MODE_NONE = 0,
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MODE_NONE = 0,
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MODE_RECORDING,
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MODE_RECORDING,
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@ -43,6 +43,18 @@ typedef struct {
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bool reserved[6]; // Reserved bits, 6 bits
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bool reserved[6]; // Reserved bits, 6 bits
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} ControllerState; // Total: 58 + 6 = 64 bits per frame
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} ControllerState; // Total: 58 + 6 = 64 bits per frame
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// Global declarations
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extern bool g_bFrameStep, g_bAutoFire, g_bFirstKey, g_bPolled;
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extern u32 g_autoFirstKey, g_autoSecondKey;
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extern PlayMode g_playMode;
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extern int g_framesToSkip, g_frameSkipCounter, g_numPads;
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extern ControllerState *g_padStates;
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extern FILE *g_recordfd;
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extern u64 g_frameCounter, g_lagCounter;
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typedef struct {
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typedef struct {
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u8 filetype[4]; // Unique Identifier (always "DTM"0x1A)
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u8 filetype[4]; // Unique Identifier (always "DTM"0x1A)
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