Don't set common globals from Video Backends

This commit is contained in:
Scott Mansell 2023-01-28 14:53:19 +13:00
parent d37f83ffeb
commit 58b70b2fb2
7 changed files with 65 additions and 35 deletions

View File

@ -71,14 +71,9 @@ void VideoBackend::InitBackendInfo()
bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
{
g_gfx = std::make_unique<NullGfx>();
g_renderer = std::make_unique<NullRenderer>();
g_bounding_box = std::make_unique<NullBoundingBox>();
g_vertex_manager = std::make_unique<VertexManager>();
g_perf_query = std::make_unique<PerfQuery>();
InitializeShared();
return true;
return InitializeShared(std::make_unique<NullGfx>(), std::make_unique<VertexManager>(),
std::make_unique<PerfQuery>(), std::make_unique<NullBoundingBox>(),
std::make_unique<NullRenderer>(), std::make_unique<TextureCache>());
}
void VideoBackend::Shutdown()

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@ -187,17 +187,16 @@ bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
if (!InitializeGLExtensions(main_gl_context.get()) || !FillBackendInfo())
return false;
g_gfx = std::make_unique<OGLGfx>(std::move(main_gl_context), wsi.render_surface_scale);
auto gfx = std::make_unique<OGLGfx>(std::move(main_gl_context), wsi.render_surface_scale);
ProgramShaderCache::Init();
g_vertex_manager = std::make_unique<VertexManager>();
g_perf_query = GetPerfQuery();
g_sampler_cache = std::make_unique<SamplerCache>();
g_bounding_box = std::make_unique<OGLBoundingBox>();
InitializeShared();
auto vertex_manager = std::make_unique<VertexManager>();
auto perf_query = GetPerfQuery(gfx->IsGLES());
auto bounding_box = std::make_unique<OGLBoundingBox>();
return true;
return InitializeShared(std::move(gfx), std::move(vertex_manager), std::move(perf_query),
std::move(bounding_box));
}
void VideoBackend::Shutdown()

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@ -15,9 +15,8 @@
namespace OGL
{
std::unique_ptr<PerfQueryBase> GetPerfQuery()
std::unique_ptr<PerfQueryBase> GetPerfQuery(bool is_gles)
{
const bool is_gles = static_cast<OGLGfx*>(g_gfx.get())->IsGLES();
if (is_gles && GLExtensions::Supports("GL_NV_occlusion_query_samples"))
return std::make_unique<PerfQueryGLESNV>();
else if (is_gles)

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@ -12,7 +12,7 @@
namespace OGL
{
std::unique_ptr<PerfQueryBase> GetPerfQuery();
std::unique_ptr<PerfQueryBase> GetPerfQuery(bool is_gles);
class PerfQuery : public PerfQueryBase
{

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@ -106,14 +106,10 @@ bool VideoSoftware::Initialize(const WindowSystemInfo& wsi)
Clipper::Init();
Rasterizer::Init();
g_gfx = std::make_unique<SWGfx>(std::move(window));
g_bounding_box = std::make_unique<SWBoundingBox>();
g_vertex_manager = std::make_unique<SWVertexLoader>();
g_perf_query = std::make_unique<PerfQuery>();
InitializeShared();
return true;
return InitializeShared(std::make_unique<SWGfx>(std::move(window)),
std::make_unique<SWVertexLoader>(), std::make_unique<PerfQuery>(),
std::make_unique<SWBoundingBox>(), std::make_unique<SWRenderer>(),
std::make_unique<TextureCache>());
}
void VideoSoftware::Shutdown()

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@ -317,7 +317,25 @@ void VideoBackendBase::DoState(PointerWrap& p)
system.GetFifo().GpuMaySleep();
}
void VideoBackendBase::InitializeShared()
bool VideoBackendBase::InitializeShared(std::unique_ptr<AbstractGfx> gfx,
std::unique_ptr<VertexManagerBase> vertex_manager,
std::unique_ptr<PerfQueryBase> perf_query,
std::unique_ptr<BoundingBox> bounding_box)
{
// All hardware backends use the default RendererBase and TextureCacheBase.
// Only Null and Software backends override them
return InitializeShared(std::move(gfx), std::move(vertex_manager), std::move(perf_query),
std::move(bounding_box), std::make_unique<Renderer>(),
std::make_unique<TextureCacheBase>());
}
bool VideoBackendBase::InitializeShared(std::unique_ptr<AbstractGfx> gfx,
std::unique_ptr<VertexManagerBase> vertex_manager,
std::unique_ptr<PerfQueryBase> perf_query,
std::unique_ptr<BoundingBox> bounding_box,
std::unique_ptr<Renderer> renderer,
std::unique_ptr<TextureCacheBase> texture_cache)
{
memset(reinterpret_cast<u8*>(&g_main_cp_state), 0, sizeof(g_main_cp_state));
memset(reinterpret_cast<u8*>(&g_preprocess_cp_state), 0, sizeof(g_preprocess_cp_state));
@ -326,14 +344,17 @@ void VideoBackendBase::InitializeShared()
// do not initialize again for the config window
m_initialized = true;
if (!g_renderer)
{
// Null and Software Backends supply their own Renderer
g_renderer = std::make_unique<Renderer>();
}
g_gfx = std::move(gfx);
g_vertex_manager = std::move(vertex_manager);
g_perf_query = std::move(perf_query);
g_bounding_box = std::move(bounding_box);
// Null and Software Backends supply their own derived Renderer and Texture Cache
g_texture_cache = std::move(texture_cache);
g_renderer = std::move(renderer);
g_presenter = std::make_unique<VideoCommon::Presenter>();
g_frame_dumper = std::make_unique<FrameDumper>();
g_texture_cache = std::make_unique<TextureCacheBase>();
g_framebuffer_manager = std::make_unique<FramebufferManager>();
g_shader_cache = std::make_unique<VideoCommon::ShaderCache>();
@ -355,13 +376,15 @@ void VideoBackendBase::InitializeShared()
{
PanicAlertFmtT("Failed to initialize renderer classes");
Shutdown();
return;
return false;
}
g_Config.VerifyValidity();
UpdateActiveConfig();
g_shader_cache->InitializeShaderCache();
return true;
}
void VideoBackendBase::ShutdownShared()

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@ -18,6 +18,12 @@ class Mapping;
}
class PointerWrap;
class AbstractGfx;
class BoundingBox;
class Renderer;
class TextureCacheBase;
class VertexManagerBase;
enum class FieldType
{
Odd,
@ -71,7 +77,19 @@ public:
void DoState(PointerWrap& p);
protected:
void InitializeShared();
// For hardware backends
bool InitializeShared(std::unique_ptr<AbstractGfx> gfx,
std::unique_ptr<VertexManagerBase> vertex_manager,
std::unique_ptr<PerfQueryBase> perf_query,
std::unique_ptr<BoundingBox> bounding_box);
// For software and null backends. Allows overriding the default Renderer and Texture Cache
bool InitializeShared(std::unique_ptr<AbstractGfx> gfx,
std::unique_ptr<VertexManagerBase> vertex_manager,
std::unique_ptr<PerfQueryBase> perf_query,
std::unique_ptr<BoundingBox> bounding_box,
std::unique_ptr<Renderer> renderer,
std::unique_ptr<TextureCacheBase> texture_cache);
void ShutdownShared();
bool m_initialized = false;