Don't set common globals from Video Backends
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d37f83ffeb
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@ -71,14 +71,9 @@ void VideoBackend::InitBackendInfo()
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bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
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{
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g_gfx = std::make_unique<NullGfx>();
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g_renderer = std::make_unique<NullRenderer>();
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g_bounding_box = std::make_unique<NullBoundingBox>();
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g_vertex_manager = std::make_unique<VertexManager>();
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g_perf_query = std::make_unique<PerfQuery>();
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InitializeShared();
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return true;
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return InitializeShared(std::make_unique<NullGfx>(), std::make_unique<VertexManager>(),
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std::make_unique<PerfQuery>(), std::make_unique<NullBoundingBox>(),
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std::make_unique<NullRenderer>(), std::make_unique<TextureCache>());
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}
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void VideoBackend::Shutdown()
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@ -187,17 +187,16 @@ bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
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if (!InitializeGLExtensions(main_gl_context.get()) || !FillBackendInfo())
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return false;
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g_gfx = std::make_unique<OGLGfx>(std::move(main_gl_context), wsi.render_surface_scale);
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auto gfx = std::make_unique<OGLGfx>(std::move(main_gl_context), wsi.render_surface_scale);
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ProgramShaderCache::Init();
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g_vertex_manager = std::make_unique<VertexManager>();
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g_perf_query = GetPerfQuery();
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g_sampler_cache = std::make_unique<SamplerCache>();
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g_bounding_box = std::make_unique<OGLBoundingBox>();
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InitializeShared();
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auto vertex_manager = std::make_unique<VertexManager>();
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auto perf_query = GetPerfQuery(gfx->IsGLES());
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auto bounding_box = std::make_unique<OGLBoundingBox>();
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return true;
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return InitializeShared(std::move(gfx), std::move(vertex_manager), std::move(perf_query),
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std::move(bounding_box));
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}
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void VideoBackend::Shutdown()
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@ -15,9 +15,8 @@
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namespace OGL
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{
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std::unique_ptr<PerfQueryBase> GetPerfQuery()
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std::unique_ptr<PerfQueryBase> GetPerfQuery(bool is_gles)
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{
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const bool is_gles = static_cast<OGLGfx*>(g_gfx.get())->IsGLES();
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if (is_gles && GLExtensions::Supports("GL_NV_occlusion_query_samples"))
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return std::make_unique<PerfQueryGLESNV>();
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else if (is_gles)
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@ -12,7 +12,7 @@
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namespace OGL
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{
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std::unique_ptr<PerfQueryBase> GetPerfQuery();
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std::unique_ptr<PerfQueryBase> GetPerfQuery(bool is_gles);
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class PerfQuery : public PerfQueryBase
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{
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@ -106,14 +106,10 @@ bool VideoSoftware::Initialize(const WindowSystemInfo& wsi)
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Clipper::Init();
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Rasterizer::Init();
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g_gfx = std::make_unique<SWGfx>(std::move(window));
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g_bounding_box = std::make_unique<SWBoundingBox>();
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g_vertex_manager = std::make_unique<SWVertexLoader>();
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g_perf_query = std::make_unique<PerfQuery>();
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InitializeShared();
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return true;
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return InitializeShared(std::make_unique<SWGfx>(std::move(window)),
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std::make_unique<SWVertexLoader>(), std::make_unique<PerfQuery>(),
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std::make_unique<SWBoundingBox>(), std::make_unique<SWRenderer>(),
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std::make_unique<TextureCache>());
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}
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void VideoSoftware::Shutdown()
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@ -317,7 +317,25 @@ void VideoBackendBase::DoState(PointerWrap& p)
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system.GetFifo().GpuMaySleep();
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}
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void VideoBackendBase::InitializeShared()
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bool VideoBackendBase::InitializeShared(std::unique_ptr<AbstractGfx> gfx,
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std::unique_ptr<VertexManagerBase> vertex_manager,
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std::unique_ptr<PerfQueryBase> perf_query,
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std::unique_ptr<BoundingBox> bounding_box)
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{
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// All hardware backends use the default RendererBase and TextureCacheBase.
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// Only Null and Software backends override them
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return InitializeShared(std::move(gfx), std::move(vertex_manager), std::move(perf_query),
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std::move(bounding_box), std::make_unique<Renderer>(),
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std::make_unique<TextureCacheBase>());
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}
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bool VideoBackendBase::InitializeShared(std::unique_ptr<AbstractGfx> gfx,
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std::unique_ptr<VertexManagerBase> vertex_manager,
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std::unique_ptr<PerfQueryBase> perf_query,
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std::unique_ptr<BoundingBox> bounding_box,
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std::unique_ptr<Renderer> renderer,
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std::unique_ptr<TextureCacheBase> texture_cache)
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{
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memset(reinterpret_cast<u8*>(&g_main_cp_state), 0, sizeof(g_main_cp_state));
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memset(reinterpret_cast<u8*>(&g_preprocess_cp_state), 0, sizeof(g_preprocess_cp_state));
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@ -326,14 +344,17 @@ void VideoBackendBase::InitializeShared()
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// do not initialize again for the config window
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m_initialized = true;
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if (!g_renderer)
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{
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// Null and Software Backends supply their own Renderer
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g_renderer = std::make_unique<Renderer>();
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}
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g_gfx = std::move(gfx);
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g_vertex_manager = std::move(vertex_manager);
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g_perf_query = std::move(perf_query);
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g_bounding_box = std::move(bounding_box);
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// Null and Software Backends supply their own derived Renderer and Texture Cache
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g_texture_cache = std::move(texture_cache);
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g_renderer = std::move(renderer);
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g_presenter = std::make_unique<VideoCommon::Presenter>();
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g_frame_dumper = std::make_unique<FrameDumper>();
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g_texture_cache = std::make_unique<TextureCacheBase>();
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g_framebuffer_manager = std::make_unique<FramebufferManager>();
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g_shader_cache = std::make_unique<VideoCommon::ShaderCache>();
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@ -355,13 +376,15 @@ void VideoBackendBase::InitializeShared()
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{
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PanicAlertFmtT("Failed to initialize renderer classes");
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Shutdown();
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return;
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return false;
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}
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g_Config.VerifyValidity();
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UpdateActiveConfig();
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g_shader_cache->InitializeShaderCache();
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return true;
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}
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void VideoBackendBase::ShutdownShared()
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@ -18,6 +18,12 @@ class Mapping;
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}
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class PointerWrap;
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class AbstractGfx;
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class BoundingBox;
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class Renderer;
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class TextureCacheBase;
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class VertexManagerBase;
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enum class FieldType
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{
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Odd,
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@ -71,7 +77,19 @@ public:
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void DoState(PointerWrap& p);
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protected:
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void InitializeShared();
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// For hardware backends
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bool InitializeShared(std::unique_ptr<AbstractGfx> gfx,
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std::unique_ptr<VertexManagerBase> vertex_manager,
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std::unique_ptr<PerfQueryBase> perf_query,
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std::unique_ptr<BoundingBox> bounding_box);
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// For software and null backends. Allows overriding the default Renderer and Texture Cache
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bool InitializeShared(std::unique_ptr<AbstractGfx> gfx,
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std::unique_ptr<VertexManagerBase> vertex_manager,
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std::unique_ptr<PerfQueryBase> perf_query,
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std::unique_ptr<BoundingBox> bounding_box,
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std::unique_ptr<Renderer> renderer,
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std::unique_ptr<TextureCacheBase> texture_cache);
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void ShutdownShared();
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bool m_initialized = false;
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