Merge pull request #2141 from Tilka/position_cache
zfreeze: cache vertex positions
This commit is contained in:
commit
588de63f9c
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@ -1823,6 +1823,7 @@ void XEmitter::PCMPGTD(X64Reg dest, const OpArg& arg) {WriteSSEOp(0x66, 0x66, d
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void XEmitter::PEXTRW(X64Reg dest, const OpArg& arg, u8 subreg) {WriteSSEOp(0x66, 0xC5, dest, arg); Write8(subreg);}
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void XEmitter::PINSRW(X64Reg dest, const OpArg& arg, u8 subreg) {WriteSSEOp(0x66, 0xC4, dest, arg); Write8(subreg);}
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void XEmitter::PINSRD(X64Reg dest, const OpArg& arg, u8 subreg) {WriteSSE41Op(0x66, 0x3A22, dest, arg); Write8(subreg);}
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void XEmitter::PMADDWD(X64Reg dest, const OpArg& arg) {WriteSSEOp(0x66, 0xF5, dest, arg); }
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void XEmitter::PSADBW(X64Reg dest, const OpArg& arg) {WriteSSEOp(0x66, 0xF6, dest, arg);}
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@ -711,6 +711,7 @@ public:
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void PEXTRW(X64Reg dest, const OpArg& arg, u8 subreg);
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void PINSRW(X64Reg dest, const OpArg& arg, u8 subreg);
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void PINSRD(X64Reg dest, const OpArg& arg, u8 subreg);
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void PMADDWD(X64Reg dest, const OpArg& arg);
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void PSADBW(X64Reg dest, const OpArg& arg);
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@ -14,6 +14,7 @@
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#include "VideoCommon/VertexLoader_Normal.h"
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#include "VideoCommon/VertexLoader_Position.h"
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#include "VideoCommon/VertexLoader_TextCoord.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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@ -24,6 +25,8 @@ u8* g_vertex_manager_write_ptr;
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static void LOADERDECL PosMtx_ReadDirect_UByte(VertexLoader* loader)
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{
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u32 posmtx = DataReadU8() & 0x3f;
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if (loader->m_counter < 3)
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VertexLoaderManager::position_matrix_index[loader->m_counter] = posmtx;
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DataWrite<u32>(posmtx);
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PRIM_LOG("posmtx: %d, ", posmtx);
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}
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@ -316,7 +319,7 @@ int VertexLoader::RunVertices(DataReader src, DataReader dst, int count)
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m_numLoadedVertices += count;
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m_skippedVertices = 0;
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for (int s = 0; s < count; s++)
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for (m_counter = count - 1; m_counter >= 0; m_counter--)
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{
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m_tcIndex = 0;
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m_colIndex = 0;
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@ -49,6 +49,7 @@ public:
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int m_texmtxread;
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bool m_vertexSkip;
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int m_skippedVertices;
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int m_counter;
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private:
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// Pipeline.
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@ -165,6 +165,18 @@ int VertexLoaderARM64::ReadVertex(u64 attribute, int format, int count_in, int c
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m_float_emit.ST1(32, 1, coords, EncodeRegTo64(scratch2_reg));
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}
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// Z-Freeze
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if (native_format == &m_native_vtx_decl.position)
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{
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CMP(count_reg, 3);
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FixupBranch dont_store = B(CC_GT);
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MOVI2R(EncodeRegTo64(scratch2_reg), (u64)VertexLoaderManager::position_cache);
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ORR(scratch1_reg, WSP, count_reg, ArithOption(count_reg, ST_LSL, 4));
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ADD(EncodeRegTo64(scratch1_reg), EncodeRegTo64(scratch1_reg), EncodeRegTo64(scratch2_reg));
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m_float_emit.STUR(write_size, coords, EncodeRegTo64(scratch1_reg), -16);
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SetJumpTarget(dont_store);
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}
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native_format->components = count_out;
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native_format->enable = true;
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native_format->offset = m_dst_ofs;
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@ -342,6 +354,14 @@ void VertexLoaderARM64::GenerateVertexLoader()
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LDRB(INDEX_UNSIGNED, scratch1_reg, src_reg, m_src_ofs);
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AND(scratch1_reg, scratch1_reg, 0, 5);
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STR(INDEX_UNSIGNED, scratch1_reg, dst_reg, m_dst_ofs);
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// Z-Freeze
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CMP(count_reg, 3);
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FixupBranch dont_store = B(CC_GT);
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MOVI2R(EncodeRegTo64(scratch2_reg), (u64)VertexLoaderManager::position_matrix_index - sizeof(u32));
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STR(INDEX_UNSIGNED, scratch1_reg, EncodeRegTo64(scratch2_reg), 0);
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SetJumpTarget(dont_store);
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m_native_components |= VB_HAS_POSMTXIDX;
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m_native_vtx_decl.posmtx.components = 4;
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m_native_vtx_decl.posmtx.enable = true;
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@ -26,6 +26,9 @@
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namespace VertexLoaderManager
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{
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float position_cache[3][4];
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u32 position_matrix_index[3];
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typedef std::unordered_map<PortableVertexDeclaration, std::unique_ptr<NativeVertexFormat>> NativeVertexFormatMap;
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static NativeVertexFormatMap s_native_vertex_map;
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static NativeVertexFormat* s_current_vtx_fmt;
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@ -28,5 +28,10 @@ namespace VertexLoaderManager
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// Resolved pointers to array bases. Used by vertex loaders.
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extern u8 *cached_arraybases[12];
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void UpdateVertexArrayPointers();
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// Position cache for zfreeze (3 vertices, 4 floats each to allow SIMD overwrite).
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// These arrays are in reverse order.
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extern float position_cache[3][4];
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extern u32 position_matrix_index[3];
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}
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@ -23,6 +23,11 @@ static const X64Reg base_reg = RBX;
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static const u8* memory_base_ptr = (u8*)&g_main_cp_state.array_strides;
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static OpArg MPIC(const void* ptr, X64Reg scale_reg, int scale = SCALE_1)
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{
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return MComplex(base_reg, scale_reg, scale, (s32)((u8*)ptr - memory_base_ptr));
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}
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static OpArg MPIC(const void* ptr)
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{
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return MDisp(base_reg, (s32)((u8*)ptr - memory_base_ptr));
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@ -77,7 +82,7 @@ OpArg VertexLoaderX64::GetVertexAddr(int array, u64 attribute)
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int VertexLoaderX64::ReadVertex(OpArg data, u64 attribute, int format, int count_in, int count_out, bool dequantize, u8 scaling_exponent, AttributeFormat* native_format)
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{
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static const __m128i shuffle_lut[4][3] = {
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static const __m128i shuffle_lut[5][3] = {
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{_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFF00L), // 1x u8
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_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFF01L, 0xFFFFFF00L), // 2x u8
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_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFF02L, 0xFFFFFF01L, 0xFFFFFF00L)}, // 3x u8
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@ -90,6 +95,9 @@ int VertexLoaderX64::ReadVertex(OpArg data, u64 attribute, int format, int count
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{_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFFFFL, 0x0001FFFFL), // 1x s16
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_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x0203FFFFL, 0x0001FFFFL), // 2x s16
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_mm_set_epi32(0xFFFFFFFFL, 0x0405FFFFL, 0x0203FFFFL, 0x0001FFFFL)}, // 3x s16
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{_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFFFFL, 0x00010203L), // 1x float
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_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x04050607L, 0x00010203L), // 2x float
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_mm_set_epi32(0xFFFFFFFFL, 0x08090A0BL, 0x04050607L, 0x00010203L)}, // 3x float
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};
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static const __m128 scale_factors[32] = {
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_mm_set_ps1(1./(1u<< 0)), _mm_set_ps1(1./(1u<< 1)), _mm_set_ps1(1./(1u<< 2)), _mm_set_ps1(1./(1u<< 3)),
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@ -119,21 +127,6 @@ int VertexLoaderX64::ReadVertex(OpArg data, u64 attribute, int format, int count
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if (attribute == DIRECT)
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m_src_ofs += load_bytes;
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if (format == FORMAT_FLOAT)
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{
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// Floats don't need to be scaled or converted,
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// so we can just load/swap/store them directly
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// and return early.
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for (int i = 0; i < count_in; i++)
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{
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LoadAndSwap(32, scratch3, data);
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MOV(32, dest, R(scratch3));
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data.AddMemOffset(sizeof(float));
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dest.AddMemOffset(sizeof(float));
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}
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return load_bytes;
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}
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if (cpu_info.bSSSE3)
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{
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if (load_bytes > 8)
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@ -194,13 +187,54 @@ int VertexLoaderX64::ReadVertex(OpArg data, u64 attribute, int format, int count
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else
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PSRLD(coords, 16);
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break;
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case FORMAT_FLOAT:
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// Floats don't need to be scaled or converted,
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// so we can just load/swap/store them directly
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// and return early.
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// (In SSSE3 we still need to store them.)
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for (int i = 0; i < count_in; i++)
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{
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LoadAndSwap(32, scratch3, data);
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MOV(32, dest, R(scratch3));
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data.AddMemOffset(sizeof(float));
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dest.AddMemOffset(sizeof(float));
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// zfreeze
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if (native_format == &m_native_vtx_decl.position)
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{
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if (cpu_info.bSSE4_1)
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{
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PINSRD(coords, R(scratch3), i);
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}
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else
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{
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PINSRW(coords, R(scratch3), 2 * i + 0);
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SHR(32, R(scratch3), Imm8(16));
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PINSRW(coords, R(scratch3), 2 * i + 1);
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}
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}
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}
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// zfreeze
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if (native_format == &m_native_vtx_decl.position)
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{
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CMP(32, R(count_reg), Imm8(3));
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FixupBranch dont_store = J_CC(CC_A);
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LEA(32, scratch3, MScaled(count_reg, SCALE_4, -4));
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MOVUPS(MPIC(VertexLoaderManager::position_cache, scratch3, SCALE_4), coords);
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SetJumpTarget(dont_store);
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}
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return load_bytes;
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}
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}
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if (format != FORMAT_FLOAT)
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{
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CVTDQ2PS(coords, R(coords));
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if (dequantize && scaling_exponent)
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MULPS(coords, MPIC(&scale_factors[scaling_exponent]));
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}
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switch (count_out)
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{
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@ -209,6 +243,16 @@ int VertexLoaderX64::ReadVertex(OpArg data, u64 attribute, int format, int count
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case 3: MOVUPS(dest, coords); break;
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}
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// zfreeze
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if (native_format == &m_native_vtx_decl.position)
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{
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CMP(32, R(count_reg), Imm8(3));
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FixupBranch dont_store = J_CC(CC_A);
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LEA(32, scratch3, MScaled(count_reg, SCALE_4, -4));
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MOVUPS(MPIC(VertexLoaderManager::position_cache, scratch3, SCALE_4), coords);
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SetJumpTarget(dont_store);
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}
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return load_bytes;
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}
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@ -384,6 +428,13 @@ void VertexLoaderX64::GenerateVertexLoader()
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MOVZX(32, 8, scratch1, MDisp(src_reg, m_src_ofs));
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AND(32, R(scratch1), Imm8(0x3F));
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MOV(32, MDisp(dst_reg, m_dst_ofs), R(scratch1));
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// zfreeze
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CMP(32, R(count_reg), Imm8(3));
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FixupBranch dont_store = J_CC(CC_A);
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MOV(32, MPIC(VertexLoaderManager::position_matrix_index - 1, count_reg, SCALE_4), R(scratch1));
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SetJumpTarget(dont_store);
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m_native_components |= VB_HAS_POSMTXIDX;
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m_native_vtx_decl.posmtx.components = 4;
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m_native_vtx_decl.posmtx.enable = true;
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@ -32,7 +32,12 @@ void LOADERDECL Pos_ReadDirect(VertexLoader* loader)
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DataReader src(g_video_buffer_read_ptr, nullptr);
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for (int i = 0; i < N; ++i)
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dst.Write(PosScale(src.Read<T>(), scale));
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{
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float value = PosScale(src.Read<T>(), scale);
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if (loader->m_counter < 3)
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VertexLoaderManager::position_cache[loader->m_counter][i] = value;
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dst.Write(value);
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}
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g_vertex_manager_write_ptr = dst.GetPointer();
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g_video_buffer_read_ptr = src.GetPointer();
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@ -52,7 +57,12 @@ void LOADERDECL Pos_ReadIndex(VertexLoader* loader)
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DataReader dst(g_vertex_manager_write_ptr, nullptr);
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for (int i = 0; i < N; ++i)
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dst.Write(PosScale(Common::FromBigEndian(data[i]), scale));
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{
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float value = PosScale(Common::FromBigEndian(data[i]), scale);
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if (loader->m_counter < 3)
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VertexLoaderManager::position_cache[loader->m_counter][i] = value;
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dst.Write(value);
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}
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g_vertex_manager_write_ptr = dst.GetPointer();
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LOG_VTX();
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@ -279,7 +279,6 @@ void VertexManager::DoState(PointerWrap& p)
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void VertexManager::CalculateZSlope(NativeVertexFormat* format)
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{
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float vtx[9];
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float out[12];
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float viewOffset[2] = { xfmem.viewport.xOrig - bpmem.scissorOffset.x * 2,
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xfmem.viewport.yOrig - bpmem.scissorOffset.y * 2};
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@ -290,31 +289,24 @@ void VertexManager::CalculateZSlope(NativeVertexFormat* format)
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// Global matrix ID.
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u32 mtxIdx = g_main_cp_state.matrix_index_a.PosNormalMtxIdx;
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const PortableVertexDeclaration vert_decl = format->GetVertexDeclaration();
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size_t posOff = vert_decl.position.offset;
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size_t mtxOff = vert_decl.posmtx.offset;
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// Make sure the buffer contains at least 3 vertices.
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if ((s_pCurBufferPointer - s_pBaseBufferPointer) < (vert_decl.stride * 3))
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return;
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// Lookup vertices of the last rendered triangle and software-transform them
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// This allows us to determine the depth slope, which will be used if z--freeze
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// This allows us to determine the depth slope, which will be used if z-freeze
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// is enabled in the following flush.
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for (unsigned int i = 0; i < 3; ++i)
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{
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u8* vtx_ptr = s_pCurBufferPointer - vert_decl.stride * (3 - i);
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vtx[0 + i * 3] = ((float*)(vtx_ptr + posOff))[0];
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vtx[1 + i * 3] = ((float*)(vtx_ptr + posOff))[1];
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if (vert_decl.position.components == 3)
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vtx[2 + i * 3] = ((float*)(vtx_ptr + posOff))[2];
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else
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vtx[2 + i * 3] = 0;
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// If this vertex format has per-vertex position matrix IDs, look it up.
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if (vert_decl.posmtx.enable)
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mtxIdx = *((u32*)(vtx_ptr + mtxOff));
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mtxIdx = VertexLoaderManager::position_matrix_index[2 - i];
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VertexShaderManager::TransformToClipSpace(&vtx[i * 3], &out[i * 4], mtxIdx);
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if (vert_decl.position.components == 2)
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VertexLoaderManager::position_cache[2 - i][2] = 0;
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VertexShaderManager::TransformToClipSpace(&VertexLoaderManager::position_cache[2 - i][0], &out[i * 4], mtxIdx);
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// Transform to Screenspace
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float inv_w = 1.0f / out[3 + i * 4];
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