Some fixes to Stop() process.
Unbreak linux stop on Single Core, remove an unnecessary wait event, fix DSP HLE/DSP LLE/OGL plugin hang on stop when the config dialog has been opened (nJoy and Wiimote still need to be fixed), avoid the CpuThread to be stuck in the efb/swap loop by setting a flag before the thread is actually shutdown (contrary to r4756 which was setting it.. after :D) Clear the status bar Framerate/Core message when the game is stopped. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4769 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
25abd0f944
commit
5877961354
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@ -102,7 +102,6 @@ SCoreStartupParameter g_CoreStartupParameter;
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// This event is set when the emuthread starts.
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Common::Event emuThreadGoing;
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Common::Event cpuRunloopQuit;
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Common::Event gpuRunloopQuit;
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// Display messages and return values
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@ -208,32 +207,32 @@ void Stop() // - Hammertime!
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if (PowerPC::GetState() == PowerPC::CPU_POWERDOWN)
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return;
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WARN_LOG(CONSOLE, "%s", StopMessage(true, "Stop CPU").c_str());
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// Stop the CPU
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WARN_LOG(CONSOLE, "%s", StopMessage(true, "Stop CPU").c_str());
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PowerPC::Stop();
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CCPU::StepOpcode(); // Kick it if it's waiting (code stepping wait loop)
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// If dual core mode, the CPU thread should immediately exit here.
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if (_CoreParameter.bCPUThread)
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{
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NOTICE_LOG(CONSOLE, "%s", StopMessage(true, "Wait for Video Loop to exit ...").c_str());
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CPluginManager::GetInstance().GetVideo()->Video_ExitLoop();
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}
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// Video_EnterLoop() should now exit so that EmuThread() will continue concurrently with the rest
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// of the commands in this function. We no longer rely on Postmessage.
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NOTICE_LOG(CONSOLE, "%s", StopMessage(true, "Wait for Video Loop to exit ...").c_str());
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CPluginManager::GetInstance().GetVideo()->Video_ExitLoop();
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// Wait until the CPU finishes exiting the main run loop
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cpuRunloopQuit.Wait();
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}
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// Close the trace file
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Core::StopTrace();
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WARN_LOG(CONSOLE, "%s", StopMessage(true, "Shutting down core").c_str());
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// Update mouse pointer
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Host_SetWaitCursor(false);
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WARN_LOG(CONSOLE, "%s", StopMessage(true, "Stopping Emu thread ...").c_str());
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#ifdef _WIN32
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DWORD Wait = g_EmuThread->WaitForDeath(5000);
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// The whole shutdown process shouldn't take more than ~200ms. 2000ms timeout is more than enough.
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DWORD Wait = g_EmuThread->WaitForDeath(2000);
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switch(Wait)
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{
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case WAIT_ABANDONED:
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@ -292,11 +291,9 @@ THREAD_RETURN CpuThread(void *pArg)
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CCPU::Run();
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// The shutdown function of OpenGL is not thread safe
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// So we have to do it here
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// So we have to call the shutdown from the thread that started it.
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if (!_CoreParameter.bCPUThread)
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{
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// Wait for GPU loop to exit
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gpuRunloopQuit.Wait();
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Plugins.ShutdownVideoPlugin();
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}
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@ -310,7 +307,6 @@ THREAD_RETURN CpuThread(void *pArg)
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THREAD_RETURN EmuThread(void *pArg)
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{
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cpuRunloopQuit.Init();
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gpuRunloopQuit.Init();
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Common::SetCurrentThreadName("Emuthread - starting");
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const SCoreStartupParameter& _CoreParameter = SConfig::GetInstance().m_LocalCoreStartupParameter;
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@ -320,7 +316,7 @@ THREAD_RETURN EmuThread(void *pArg)
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Common::Thread::SetCurrentThreadAffinity(2); // Force to second core
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INFO_LOG(OSREPORT, "Starting core = %s mode", _CoreParameter.bWii ? "Wii" : "Gamecube");
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INFO_LOG(OSREPORT, "CPU Thread seperate = %s", _CoreParameter.bCPUThread ? "Yes" : "No");
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INFO_LOG(OSREPORT, "CPU Thread separate = %s", _CoreParameter.bCPUThread ? "Yes" : "No");
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HW::Init();
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@ -450,6 +446,11 @@ THREAD_RETURN EmuThread(void *pArg)
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Callback_PeekMessages();
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Common::SleepCurrentThread(20);
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}
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// Wait for CpuThread to exit
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NOTICE_LOG(CONSOLE, "%s", StopMessage(true, "Stopping CPU-GPU thread ...").c_str());
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cpuRunloopQuit.Wait();
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NOTICE_LOG(CONSOLE, "%s", StopMessage(true, "CPU thread stopped.").c_str());
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#else
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// On unix platforms, the Emulation main thread IS the CPU & video thread
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// So there's only one thread, imho, that's much better than on windows :P
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@ -457,18 +458,16 @@ THREAD_RETURN EmuThread(void *pArg)
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#endif
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}
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NOTICE_LOG(CONSOLE, "%s", StopMessage(false, "Stop() and Video Loop Ended").c_str());
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// We have now exited the Video Loop
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gpuRunloopQuit.Set();
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// Wait for cpu loop to exit
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cpuRunloopQuit.Wait();
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NOTICE_LOG(CONSOLE, "%s", StopMessage(false, "Stop() and Video Loop Ended").c_str());
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// At this point, the CpuThread has already returned in SC mode.
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// But it may still be waiting in Dual Core mode.
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if (cpuThread)
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{
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NOTICE_LOG(CONSOLE, "%s", StopMessage(true, "Stopping CPU thread ...").c_str());
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// There is a CPU thread - join it.
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#ifdef _WIN32
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DWORD Wait = cpuThread->WaitForDeath(3000);
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DWORD Wait = cpuThread->WaitForDeath(1000);
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switch(Wait)
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{
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case WAIT_ABANDONED:
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@ -492,29 +491,28 @@ THREAD_RETURN EmuThread(void *pArg)
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cpuThread = NULL;
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}
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// We must set up this flag before executing HW::Shutdown()
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g_bHwInit = false;
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// Stop audio thread.
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// Stop audio thread - Actually this does nothing on HLE plugin.
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// But stops the DSP Interpreter on LLE plugin.
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Plugins.GetDSP()->DSP_StopSoundStream();
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// For single core mode, video plugin is already shut down
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// but doing it again doesn't hurt
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Plugins.ShutdownVideoPlugin();
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WARN_LOG(CONSOLE, "%s", StopMessage(false, "Shutting down plugins").c_str());
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Plugins.ShutdownPlugins();
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NOTICE_LOG(CONSOLE, "%s", StopMessage(false, "Plugins shutdown").c_str());
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// We must set up this flag before executing HW::Shutdown()
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g_bHwInit = false;
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NOTICE_LOG(CONSOLE, "%s", StopMessage(false, "Shutting down HW").c_str());
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HW::Shutdown();
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NOTICE_LOG(CONSOLE, "%s", StopMessage(false, "HW shutdown").c_str());
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WARN_LOG(CONSOLE, "%s", StopMessage(false, "Shutting down plugins").c_str());
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// In single core mode, this has already been called.
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if (_CoreParameter.bCPUThread)
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Plugins.ShutdownVideoPlugin();
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Plugins.ShutdownPlugins();
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NOTICE_LOG(CONSOLE, "%s", StopMessage(false, "Plugins shutdown").c_str());
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NOTICE_LOG(CONSOLE, "%s", StopMessage(true, "Main thread stopped").c_str());
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NOTICE_LOG(CONSOLE, "Stop [Main Thread]\t\t---- Shutdown complete ----");
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cpuRunloopQuit.Shutdown();
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gpuRunloopQuit.Shutdown();
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g_bStopping = false;
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return 0;
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}
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@ -654,11 +654,6 @@ void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED (event))
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// Stop the emulation
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void CFrame::DoStop()
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{
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// Rerecording
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#ifdef RERECORDING
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Core::RerecordingStop();
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#endif
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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{
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// Ask for confirmation in case the user accidently clicked Stop / Escape
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@ -674,6 +669,9 @@ void CFrame::DoStop()
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Core::Stop();
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UpdateGUI();
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// Clean framerate indications from the status bar.
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m_pStatusBar->SetStatusText(wxT(" "), 0);
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}
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}
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@ -661,11 +661,7 @@ void Host_SetWiiMoteConnectionState(int _State)
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case 2: event.SetString(wxString::FromAscii("Wiimote Connected")); break;
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}
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// Update field 1 or 2
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#ifdef RERECORDING
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event.SetInt(2);
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#else
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event.SetInt(1);
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#endif
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main_frame->AddPendingEvent(event);
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}
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@ -176,11 +176,8 @@ void DllConfig(HWND _hParent)
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g_Config.GameIniLoad(globals->game_ini);
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if (!m_ConfigFrame)
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{
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m_ConfigFrame = new DSPConfigDialogHLE(GetParentedWxWindow(_hParent));
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else if (!m_ConfigFrame->GetParent()->IsShown())
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m_ConfigFrame->Close(true);
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m_ConfigFrame->ClearBackends();
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// add backends
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std::vector<std::string> backends = AudioCommon::GetSoundBackends();
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@ -192,10 +189,11 @@ void DllConfig(HWND _hParent)
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}
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// Only allow one open at a time
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if (!m_ConfigFrame->IsShown())
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m_ConfigFrame->ShowModal();
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else
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m_ConfigFrame->Hide();
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delete m_ConfigFrame;
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m_ConfigFrame = 0;
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}
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#endif
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}
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@ -358,5 +356,5 @@ void DSP_SendAIBuffer(unsigned int address, unsigned int num_samples)
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void DSP_ClearAudioBuffer()
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{
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if (soundStream)
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soundStream->Clear(*g_dspInitialize.pEmulatorState);
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soundStream->Clear(!!*g_dspInitialize.pEmulatorState);
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}
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@ -142,24 +142,24 @@ void DllConfig(HWND _hParent)
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{
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#if defined(HAVE_WX) && HAVE_WX
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if (!m_ConfigFrame)
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{
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m_ConfigFrame = new DSPConfigDialogLLE(GetParentedWxWindow(_hParent));
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else if (!m_ConfigFrame->GetParent()->IsShown())
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m_ConfigFrame->Close(true);
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m_ConfigFrame->ClearBackends();
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// add backends
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std::vector<std::string> backends = AudioCommon::GetSoundBackends();
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for (std::vector<std::string>::const_iterator iter = backends.begin();
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iter != backends.end(); ++iter) {
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iter != backends.end(); ++iter)
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{
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m_ConfigFrame->AddBackend((*iter).c_str());
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}
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// Only allow one open at a time
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if (!m_ConfigFrame->IsShown())
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m_ConfigFrame->ShowModal();
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else
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m_ConfigFrame->Hide();
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delete m_ConfigFrame;
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m_ConfigFrame = 0;
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}
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#endif
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}
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@ -115,8 +115,12 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
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case WM_CLOSE:
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// When the user closes the window, we post an event to the main window to call Stop()
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// Which then handles all the necessary steps to Shutdown the core + the plugins
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if (m_hParent == NULL)
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{
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PostMessage( m_hMain, WM_USER, WM_USER_STOP, 0 );
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return 0;
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}
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break;
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case WM_USER:
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// if (wParam == TOGGLE_FULLSCREEN)
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@ -170,6 +174,7 @@ HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const T
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else
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{
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m_hMain = parent;
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m_hParent = NULL;
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DWORD style = g_Config.bFullscreen ? WS_POPUP : WS_OVERLAPPEDWINDOW;
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@ -207,10 +212,13 @@ HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR *title)
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}
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void Close()
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{
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if (m_hWnd && !g_Config.RenderToMainframe)
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{
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DestroyWindow(m_hWnd);
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UnregisterClass(m_szClassName, m_hInstance);
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}
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}
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void SetSize(int width, int height)
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{
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@ -68,7 +68,9 @@ PLUGIN_GLOBALS* globals = NULL;
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bool s_initialized;
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static u32 s_efbAccessRequested = FALSE;
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static u32 s_FifoShuttingDown = FALSE;
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static bool s_swapRequested = false;
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static volatile struct
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{
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u32 xfbAddr;
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@ -261,6 +263,10 @@ void Initialize(void *init)
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void Video_Prepare()
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{
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// Better be safe...
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s_efbAccessRequested = FALSE;
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s_FifoShuttingDown = FALSE;
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Renderer::Init();
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TextureCache::Init();
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BPInit();
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@ -279,6 +285,7 @@ void Video_Prepare()
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void Shutdown()
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{
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s_efbAccessRequested = FALSE;
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s_FifoShuttingDown = FALSE;
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Fifo_Shutdown();
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VertexManager::Shutdown();
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@ -311,6 +318,8 @@ void Video_EnterLoop()
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void Video_ExitLoop()
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{
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Fifo_ExitLoop();
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s_FifoShuttingDown = TRUE;
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}
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void Video_SetRendering(bool bEnabled) {
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@ -451,7 +460,7 @@ u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y)
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if (g_VideoInitialize.bOnThread)
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{
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while (Common::AtomicLoadAcquire(s_efbAccessRequested) && s_initialized)
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while (Common::AtomicLoadAcquire(s_efbAccessRequested) && !s_FifoShuttingDown)
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Common::YieldCPU();
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}
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else
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@ -107,6 +107,7 @@ static bool s_PluginInitialized = false;
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static u32 s_swapRequested = FALSE;
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static u32 s_efbAccessRequested = FALSE;
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static u32 s_FifoShuttingDown = FALSE;
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static bool ForceSwap = true;
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bool IsD3D()
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UpdateActiveConfig();
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#if defined(HAVE_WX) && HAVE_WX
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// Prevent user to show more than 1 config window at same time
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if (allowConfigShow) {
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if (allowConfigShow)
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{
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m_ConfigFrame = new GFXConfigDialogOGL(GetParentedWxWindow(_hParent));
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#if defined(_WIN32)
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allowConfigShow = false;
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m_ConfigFrame->CreateGUIControls();
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allowConfigShow = m_ConfigFrame->ShowModal() == 1 ? true : false;
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delete m_ConfigFrame;
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m_ConfigFrame = 0;
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}
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#endif
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}
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@ -382,6 +387,10 @@ void Video_Prepare(void)
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exit(1);
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}
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s_swapRequested = FALSE;
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s_efbAccessRequested = FALSE;
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s_FifoShuttingDown = FALSE;
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CommandProcessor::Init();
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PixelEngine::Init();
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@ -400,8 +409,6 @@ void Video_Prepare(void)
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VertexLoaderManager::Init();
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TextureConverter::Init();
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DLCache::Init();
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s_swapRequested = FALSE;
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s_efbAccessRequested = FALSE;
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s_PluginInitialized = true;
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INFO_LOG(VIDEO, "Video plugin initialized.");
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@ -414,6 +421,7 @@ void Shutdown(void)
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s_efbAccessRequested = FALSE;
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s_swapRequested = FALSE;
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s_FifoShuttingDown = FALSE;
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DLCache::Shutdown();
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Fifo_Shutdown();
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@ -443,6 +451,8 @@ void Video_EnterLoop()
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void Video_ExitLoop()
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{
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Fifo_ExitLoop();
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s_FifoShuttingDown = TRUE;
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}
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// Screenshot and screen message
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@ -517,7 +527,7 @@ void Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
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// Make sure previous swap request has made it to the screen
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if (g_VideoInitialize.bOnThread)
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{
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while (Common::AtomicLoadAcquire(s_swapRequested) && s_PluginInitialized)
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while (Common::AtomicLoadAcquire(s_swapRequested) && !s_FifoShuttingDown)
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Common::YieldCPU();
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}
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else
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@ -570,7 +580,7 @@ u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y)
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if (g_VideoInitialize.bOnThread)
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{
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while (Common::AtomicLoadAcquire(s_efbAccessRequested) && s_PluginInitialized)
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while (Common::AtomicLoadAcquire(s_efbAccessRequested) && !s_FifoShuttingDown)
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Common::YieldCPU();
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}
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else
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