Some fixes to Stop() process.

Unbreak linux stop on Single Core, remove an unnecessary wait event, fix DSP HLE/DSP LLE/OGL plugin hang on stop when the config dialog has been opened (nJoy and Wiimote still need to be fixed), avoid the CpuThread to be stuck in the efb/swap loop by setting a flag before the thread is actually shutdown (contrary to r4756 which was setting it.. after :D)
Clear the status bar Framerate/Core message when the game is stopped.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4769 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
sl1nk3.s 2010-01-01 03:55:39 +00:00
parent 25abd0f944
commit 5877961354
8 changed files with 113 additions and 96 deletions

View File

@ -102,7 +102,6 @@ SCoreStartupParameter g_CoreStartupParameter;
// This event is set when the emuthread starts. // This event is set when the emuthread starts.
Common::Event emuThreadGoing; Common::Event emuThreadGoing;
Common::Event cpuRunloopQuit; Common::Event cpuRunloopQuit;
Common::Event gpuRunloopQuit;
// Display messages and return values // Display messages and return values
@ -208,32 +207,32 @@ void Stop() // - Hammertime!
if (PowerPC::GetState() == PowerPC::CPU_POWERDOWN) if (PowerPC::GetState() == PowerPC::CPU_POWERDOWN)
return; return;
WARN_LOG(CONSOLE, "%s", StopMessage(true, "Stop CPU").c_str());
// Stop the CPU // Stop the CPU
WARN_LOG(CONSOLE, "%s", StopMessage(true, "Stop CPU").c_str());
PowerPC::Stop(); PowerPC::Stop();
CCPU::StepOpcode(); // Kick it if it's waiting (code stepping wait loop) CCPU::StepOpcode(); // Kick it if it's waiting (code stepping wait loop)
// If dual core mode, the CPU thread should immediately exit here.
if (_CoreParameter.bCPUThread) if (_CoreParameter.bCPUThread)
{ {
// Video_EnterLoop() should now exit so that EmuThread() will continue concurrently with the rest
// of the commands in this function. We no longer rely on Postmessage.
NOTICE_LOG(CONSOLE, "%s", StopMessage(true, "Wait for Video Loop to exit ...").c_str()); NOTICE_LOG(CONSOLE, "%s", StopMessage(true, "Wait for Video Loop to exit ...").c_str());
CPluginManager::GetInstance().GetVideo()->Video_ExitLoop(); CPluginManager::GetInstance().GetVideo()->Video_ExitLoop();
}
// Video_EnterLoop() should now exit so that EmuThread() will continue concurrently with the rest // Wait until the CPU finishes exiting the main run loop
// of the commands in this function. We no longer rely on Postmessage. cpuRunloopQuit.Wait();
}
// Close the trace file // Close the trace file
Core::StopTrace(); Core::StopTrace();
WARN_LOG(CONSOLE, "%s", StopMessage(true, "Shutting down core").c_str());
// Update mouse pointer // Update mouse pointer
Host_SetWaitCursor(false); Host_SetWaitCursor(false);
WARN_LOG(CONSOLE, "%s", StopMessage(true, "Stopping Emu thread ...").c_str()); WARN_LOG(CONSOLE, "%s", StopMessage(true, "Stopping Emu thread ...").c_str());
#ifdef _WIN32 #ifdef _WIN32
DWORD Wait = g_EmuThread->WaitForDeath(5000); // The whole shutdown process shouldn't take more than ~200ms. 2000ms timeout is more than enough.
DWORD Wait = g_EmuThread->WaitForDeath(2000);
switch(Wait) switch(Wait)
{ {
case WAIT_ABANDONED: case WAIT_ABANDONED:
@ -292,11 +291,9 @@ THREAD_RETURN CpuThread(void *pArg)
CCPU::Run(); CCPU::Run();
// The shutdown function of OpenGL is not thread safe // The shutdown function of OpenGL is not thread safe
// So we have to do it here // So we have to call the shutdown from the thread that started it.
if (!_CoreParameter.bCPUThread) if (!_CoreParameter.bCPUThread)
{ {
// Wait for GPU loop to exit
gpuRunloopQuit.Wait();
Plugins.ShutdownVideoPlugin(); Plugins.ShutdownVideoPlugin();
} }
@ -310,7 +307,6 @@ THREAD_RETURN CpuThread(void *pArg)
THREAD_RETURN EmuThread(void *pArg) THREAD_RETURN EmuThread(void *pArg)
{ {
cpuRunloopQuit.Init(); cpuRunloopQuit.Init();
gpuRunloopQuit.Init();
Common::SetCurrentThreadName("Emuthread - starting"); Common::SetCurrentThreadName("Emuthread - starting");
const SCoreStartupParameter& _CoreParameter = SConfig::GetInstance().m_LocalCoreStartupParameter; const SCoreStartupParameter& _CoreParameter = SConfig::GetInstance().m_LocalCoreStartupParameter;
@ -320,7 +316,7 @@ THREAD_RETURN EmuThread(void *pArg)
Common::Thread::SetCurrentThreadAffinity(2); // Force to second core Common::Thread::SetCurrentThreadAffinity(2); // Force to second core
INFO_LOG(OSREPORT, "Starting core = %s mode", _CoreParameter.bWii ? "Wii" : "Gamecube"); INFO_LOG(OSREPORT, "Starting core = %s mode", _CoreParameter.bWii ? "Wii" : "Gamecube");
INFO_LOG(OSREPORT, "CPU Thread seperate = %s", _CoreParameter.bCPUThread ? "Yes" : "No"); INFO_LOG(OSREPORT, "CPU Thread separate = %s", _CoreParameter.bCPUThread ? "Yes" : "No");
HW::Init(); HW::Init();
@ -450,6 +446,11 @@ THREAD_RETURN EmuThread(void *pArg)
Callback_PeekMessages(); Callback_PeekMessages();
Common::SleepCurrentThread(20); Common::SleepCurrentThread(20);
} }
// Wait for CpuThread to exit
NOTICE_LOG(CONSOLE, "%s", StopMessage(true, "Stopping CPU-GPU thread ...").c_str());
cpuRunloopQuit.Wait();
NOTICE_LOG(CONSOLE, "%s", StopMessage(true, "CPU thread stopped.").c_str());
#else #else
// On unix platforms, the Emulation main thread IS the CPU & video thread // On unix platforms, the Emulation main thread IS the CPU & video thread
// So there's only one thread, imho, that's much better than on windows :P // So there's only one thread, imho, that's much better than on windows :P
@ -457,18 +458,16 @@ THREAD_RETURN EmuThread(void *pArg)
#endif #endif
} }
NOTICE_LOG(CONSOLE, "%s", StopMessage(false, "Stop() and Video Loop Ended").c_str());
// We have now exited the Video Loop // We have now exited the Video Loop
gpuRunloopQuit.Set(); NOTICE_LOG(CONSOLE, "%s", StopMessage(false, "Stop() and Video Loop Ended").c_str());
// Wait for cpu loop to exit
cpuRunloopQuit.Wait();
// At this point, the CpuThread has already returned in SC mode.
// But it may still be waiting in Dual Core mode.
if (cpuThread) if (cpuThread)
{ {
NOTICE_LOG(CONSOLE, "%s", StopMessage(true, "Stopping CPU thread ...").c_str());
// There is a CPU thread - join it. // There is a CPU thread - join it.
#ifdef _WIN32 #ifdef _WIN32
DWORD Wait = cpuThread->WaitForDeath(3000); DWORD Wait = cpuThread->WaitForDeath(1000);
switch(Wait) switch(Wait)
{ {
case WAIT_ABANDONED: case WAIT_ABANDONED:
@ -479,7 +478,7 @@ THREAD_RETURN EmuThread(void *pArg)
break; break;
case WAIT_TIMEOUT: case WAIT_TIMEOUT:
ERROR_LOG(CONSOLE, "%s", StopMessage(true, "CPU wait returned: WAIT_TIMEOUT").c_str()); ERROR_LOG(CONSOLE, "%s", StopMessage(true, "CPU wait returned: WAIT_TIMEOUT").c_str());
break; break;
case WAIT_FAILED: case WAIT_FAILED:
ERROR_LOG(CONSOLE, "%s", StopMessage(true, "CPU wait returned: WAIT_FAILED").c_str()); ERROR_LOG(CONSOLE, "%s", StopMessage(true, "CPU wait returned: WAIT_FAILED").c_str());
break; break;
@ -491,30 +490,29 @@ THREAD_RETURN EmuThread(void *pArg)
// Returns after game exited // Returns after game exited
cpuThread = NULL; cpuThread = NULL;
} }
// Stop audio thread - Actually this does nothing on HLE plugin.
// But stops the DSP Interpreter on LLE plugin.
Plugins.GetDSP()->DSP_StopSoundStream();
// We must set up this flag before executing HW::Shutdown() // We must set up this flag before executing HW::Shutdown()
g_bHwInit = false; g_bHwInit = false;
// Stop audio thread.
Plugins.GetDSP()->DSP_StopSoundStream();
// For single core mode, video plugin is already shut down
// but doing it again doesn't hurt
Plugins.ShutdownVideoPlugin();
WARN_LOG(CONSOLE, "%s", StopMessage(false, "Shutting down plugins").c_str());
Plugins.ShutdownPlugins();
NOTICE_LOG(CONSOLE, "%s", StopMessage(false, "Plugins shutdown").c_str());
NOTICE_LOG(CONSOLE, "%s", StopMessage(false, "Shutting down HW").c_str()); NOTICE_LOG(CONSOLE, "%s", StopMessage(false, "Shutting down HW").c_str());
HW::Shutdown(); HW::Shutdown();
NOTICE_LOG(CONSOLE, "%s", StopMessage(false, "HW shutdown").c_str()); NOTICE_LOG(CONSOLE, "%s", StopMessage(false, "HW shutdown").c_str());
WARN_LOG(CONSOLE, "%s", StopMessage(false, "Shutting down plugins").c_str());
// In single core mode, this has already been called.
if (_CoreParameter.bCPUThread)
Plugins.ShutdownVideoPlugin();
Plugins.ShutdownPlugins();
NOTICE_LOG(CONSOLE, "%s", StopMessage(false, "Plugins shutdown").c_str());
NOTICE_LOG(CONSOLE, "%s", StopMessage(true, "Main thread stopped").c_str()); NOTICE_LOG(CONSOLE, "%s", StopMessage(true, "Main thread stopped").c_str());
NOTICE_LOG(CONSOLE, "Stop [Main Thread]\t\t---- Shutdown complete ----"); NOTICE_LOG(CONSOLE, "Stop [Main Thread]\t\t---- Shutdown complete ----");
cpuRunloopQuit.Shutdown(); cpuRunloopQuit.Shutdown();
gpuRunloopQuit.Shutdown();
g_bStopping = false; g_bStopping = false;
return 0; return 0;
} }

View File

@ -654,11 +654,6 @@ void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED (event))
// Stop the emulation // Stop the emulation
void CFrame::DoStop() void CFrame::DoStop()
{ {
// Rerecording
#ifdef RERECORDING
Core::RerecordingStop();
#endif
if (Core::GetState() != Core::CORE_UNINITIALIZED) if (Core::GetState() != Core::CORE_UNINITIALIZED)
{ {
// Ask for confirmation in case the user accidently clicked Stop / Escape // Ask for confirmation in case the user accidently clicked Stop / Escape
@ -674,6 +669,9 @@ void CFrame::DoStop()
Core::Stop(); Core::Stop();
UpdateGUI(); UpdateGUI();
// Clean framerate indications from the status bar.
m_pStatusBar->SetStatusText(wxT(" "), 0);
} }
} }

View File

@ -661,11 +661,7 @@ void Host_SetWiiMoteConnectionState(int _State)
case 2: event.SetString(wxString::FromAscii("Wiimote Connected")); break; case 2: event.SetString(wxString::FromAscii("Wiimote Connected")); break;
} }
// Update field 1 or 2 // Update field 1 or 2
#ifdef RERECORDING event.SetInt(1);
event.SetInt(2);
#else
event.SetInt(1);
#endif
main_frame->AddPendingEvent(event); main_frame->AddPendingEvent(event);
} }

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@ -176,26 +176,24 @@ void DllConfig(HWND _hParent)
g_Config.GameIniLoad(globals->game_ini); g_Config.GameIniLoad(globals->game_ini);
if (!m_ConfigFrame) if (!m_ConfigFrame)
m_ConfigFrame = new DSPConfigDialogHLE(GetParentedWxWindow(_hParent));
else if (!m_ConfigFrame->GetParent()->IsShown())
m_ConfigFrame->Close(true);
m_ConfigFrame->ClearBackends();
// add backends
std::vector<std::string> backends = AudioCommon::GetSoundBackends();
for (std::vector<std::string>::const_iterator iter = backends.begin();
iter != backends.end(); ++iter)
{ {
m_ConfigFrame->AddBackend((*iter).c_str()); m_ConfigFrame = new DSPConfigDialogHLE(GetParentedWxWindow(_hParent));
}
// Only allow one open at a time // add backends
if (!m_ConfigFrame->IsShown()) std::vector<std::string> backends = AudioCommon::GetSoundBackends();
for (std::vector<std::string>::const_iterator iter = backends.begin();
iter != backends.end(); ++iter)
{
m_ConfigFrame->AddBackend((*iter).c_str());
}
// Only allow one open at a time
m_ConfigFrame->ShowModal(); m_ConfigFrame->ShowModal();
else
m_ConfigFrame->Hide(); delete m_ConfigFrame;
m_ConfigFrame = 0;
}
#endif #endif
} }
@ -358,5 +356,5 @@ void DSP_SendAIBuffer(unsigned int address, unsigned int num_samples)
void DSP_ClearAudioBuffer() void DSP_ClearAudioBuffer()
{ {
if (soundStream) if (soundStream)
soundStream->Clear(*g_dspInitialize.pEmulatorState); soundStream->Clear(!!*g_dspInitialize.pEmulatorState);
} }

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@ -142,24 +142,24 @@ void DllConfig(HWND _hParent)
{ {
#if defined(HAVE_WX) && HAVE_WX #if defined(HAVE_WX) && HAVE_WX
if (!m_ConfigFrame) if (!m_ConfigFrame)
{
m_ConfigFrame = new DSPConfigDialogLLE(GetParentedWxWindow(_hParent)); m_ConfigFrame = new DSPConfigDialogLLE(GetParentedWxWindow(_hParent));
else if (!m_ConfigFrame->GetParent()->IsShown())
m_ConfigFrame->Close(true);
m_ConfigFrame->ClearBackends(); // add backends
// add backends std::vector<std::string> backends = AudioCommon::GetSoundBackends();
std::vector<std::string> backends = AudioCommon::GetSoundBackends();
for (std::vector<std::string>::const_iterator iter = backends.begin(); for (std::vector<std::string>::const_iterator iter = backends.begin();
iter != backends.end(); ++iter) { iter != backends.end(); ++iter)
m_ConfigFrame->AddBackend((*iter).c_str()); {
} m_ConfigFrame->AddBackend((*iter).c_str());
}
// Only allow one open at a time // Only allow one open at a time
if (!m_ConfigFrame->IsShown())
m_ConfigFrame->ShowModal(); m_ConfigFrame->ShowModal();
else
m_ConfigFrame->Hide(); delete m_ConfigFrame;
m_ConfigFrame = 0;
}
#endif #endif
} }

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@ -115,8 +115,12 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
case WM_CLOSE: case WM_CLOSE:
// When the user closes the window, we post an event to the main window to call Stop() // When the user closes the window, we post an event to the main window to call Stop()
// Which then handles all the necessary steps to Shutdown the core + the plugins // Which then handles all the necessary steps to Shutdown the core + the plugins
PostMessage( m_hMain, WM_USER, WM_USER_STOP, 0 ); if (m_hParent == NULL)
return 0; {
PostMessage( m_hMain, WM_USER, WM_USER_STOP, 0 );
return 0;
}
break;
case WM_USER: case WM_USER:
// if (wParam == TOGGLE_FULLSCREEN) // if (wParam == TOGGLE_FULLSCREEN)
@ -170,6 +174,7 @@ HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const T
else else
{ {
m_hMain = parent; m_hMain = parent;
m_hParent = NULL;
DWORD style = g_Config.bFullscreen ? WS_POPUP : WS_OVERLAPPEDWINDOW; DWORD style = g_Config.bFullscreen ? WS_POPUP : WS_OVERLAPPEDWINDOW;
@ -208,8 +213,11 @@ HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR *title)
void Close() void Close()
{ {
DestroyWindow(m_hWnd); if (m_hWnd && !g_Config.RenderToMainframe)
UnregisterClass(m_szClassName, m_hInstance); {
DestroyWindow(m_hWnd);
UnregisterClass(m_szClassName, m_hInstance);
}
} }
void SetSize(int width, int height) void SetSize(int width, int height)

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@ -68,7 +68,9 @@ PLUGIN_GLOBALS* globals = NULL;
bool s_initialized; bool s_initialized;
static u32 s_efbAccessRequested = FALSE; static u32 s_efbAccessRequested = FALSE;
static u32 s_FifoShuttingDown = FALSE;
static bool s_swapRequested = false; static bool s_swapRequested = false;
static volatile struct static volatile struct
{ {
u32 xfbAddr; u32 xfbAddr;
@ -261,6 +263,10 @@ void Initialize(void *init)
void Video_Prepare() void Video_Prepare()
{ {
// Better be safe...
s_efbAccessRequested = FALSE;
s_FifoShuttingDown = FALSE;
Renderer::Init(); Renderer::Init();
TextureCache::Init(); TextureCache::Init();
BPInit(); BPInit();
@ -279,6 +285,7 @@ void Video_Prepare()
void Shutdown() void Shutdown()
{ {
s_efbAccessRequested = FALSE; s_efbAccessRequested = FALSE;
s_FifoShuttingDown = FALSE;
Fifo_Shutdown(); Fifo_Shutdown();
VertexManager::Shutdown(); VertexManager::Shutdown();
@ -311,6 +318,8 @@ void Video_EnterLoop()
void Video_ExitLoop() void Video_ExitLoop()
{ {
Fifo_ExitLoop(); Fifo_ExitLoop();
s_FifoShuttingDown = TRUE;
} }
void Video_SetRendering(bool bEnabled) { void Video_SetRendering(bool bEnabled) {
@ -451,7 +460,7 @@ u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y)
if (g_VideoInitialize.bOnThread) if (g_VideoInitialize.bOnThread)
{ {
while (Common::AtomicLoadAcquire(s_efbAccessRequested) && s_initialized) while (Common::AtomicLoadAcquire(s_efbAccessRequested) && !s_FifoShuttingDown)
Common::YieldCPU(); Common::YieldCPU();
} }
else else

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@ -107,6 +107,7 @@ static bool s_PluginInitialized = false;
static u32 s_swapRequested = FALSE; static u32 s_swapRequested = FALSE;
static u32 s_efbAccessRequested = FALSE; static u32 s_efbAccessRequested = FALSE;
static u32 s_FifoShuttingDown = FALSE;
static bool ForceSwap = true; static bool ForceSwap = true;
bool IsD3D() bool IsD3D()
@ -295,8 +296,9 @@ void DllConfig(HWND _hParent)
g_Config.UpdateProjectionHack(); g_Config.UpdateProjectionHack();
UpdateActiveConfig(); UpdateActiveConfig();
#if defined(HAVE_WX) && HAVE_WX #if defined(HAVE_WX) && HAVE_WX
// Prevent user to show more than 1 config window at same time // Prevent user to show more than 1 config window at same time
if (allowConfigShow) { if (allowConfigShow)
{
m_ConfigFrame = new GFXConfigDialogOGL(GetParentedWxWindow(_hParent)); m_ConfigFrame = new GFXConfigDialogOGL(GetParentedWxWindow(_hParent));
#if defined(_WIN32) #if defined(_WIN32)
@ -307,15 +309,18 @@ void DllConfig(HWND _hParent)
CocaAddResolutions(); CocaAddResolutions();
#endif #endif
// CreateGUIControls() will crash because the array is empty. // CreateGUIControls() will crash because the array is empty.
if (m_ConfigFrame->arrayStringFor_FullscreenCB.size() == 0) { if (m_ConfigFrame->arrayStringFor_FullscreenCB.size() == 0) {
m_ConfigFrame->AddFSReso("<No resolutions found>"); m_ConfigFrame->AddFSReso("<No resolutions found>");
m_ConfigFrame->AddWindowReso("<No resolutions found>"); m_ConfigFrame->AddWindowReso("<No resolutions found>");
} }
allowConfigShow = false; allowConfigShow = false;
m_ConfigFrame->CreateGUIControls(); m_ConfigFrame->CreateGUIControls();
allowConfigShow = m_ConfigFrame->ShowModal() == 1 ? true : false; allowConfigShow = m_ConfigFrame->ShowModal() == 1 ? true : false;
delete m_ConfigFrame;
m_ConfigFrame = 0;
} }
#endif #endif
} }
@ -382,6 +387,10 @@ void Video_Prepare(void)
exit(1); exit(1);
} }
s_swapRequested = FALSE;
s_efbAccessRequested = FALSE;
s_FifoShuttingDown = FALSE;
CommandProcessor::Init(); CommandProcessor::Init();
PixelEngine::Init(); PixelEngine::Init();
@ -400,8 +409,6 @@ void Video_Prepare(void)
VertexLoaderManager::Init(); VertexLoaderManager::Init();
TextureConverter::Init(); TextureConverter::Init();
DLCache::Init(); DLCache::Init();
s_swapRequested = FALSE;
s_efbAccessRequested = FALSE;
s_PluginInitialized = true; s_PluginInitialized = true;
INFO_LOG(VIDEO, "Video plugin initialized."); INFO_LOG(VIDEO, "Video plugin initialized.");
@ -414,6 +421,7 @@ void Shutdown(void)
s_efbAccessRequested = FALSE; s_efbAccessRequested = FALSE;
s_swapRequested = FALSE; s_swapRequested = FALSE;
s_FifoShuttingDown = FALSE;
DLCache::Shutdown(); DLCache::Shutdown();
Fifo_Shutdown(); Fifo_Shutdown();
@ -443,6 +451,8 @@ void Video_EnterLoop()
void Video_ExitLoop() void Video_ExitLoop()
{ {
Fifo_ExitLoop(); Fifo_ExitLoop();
s_FifoShuttingDown = TRUE;
} }
// Screenshot and screen message // Screenshot and screen message
@ -517,7 +527,7 @@ void Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
// Make sure previous swap request has made it to the screen // Make sure previous swap request has made it to the screen
if (g_VideoInitialize.bOnThread) if (g_VideoInitialize.bOnThread)
{ {
while (Common::AtomicLoadAcquire(s_swapRequested) && s_PluginInitialized) while (Common::AtomicLoadAcquire(s_swapRequested) && !s_FifoShuttingDown)
Common::YieldCPU(); Common::YieldCPU();
} }
else else
@ -570,7 +580,7 @@ u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y)
if (g_VideoInitialize.bOnThread) if (g_VideoInitialize.bOnThread)
{ {
while (Common::AtomicLoadAcquire(s_efbAccessRequested) && s_PluginInitialized) while (Common::AtomicLoadAcquire(s_efbAccessRequested) && !s_FifoShuttingDown)
Common::YieldCPU(); Common::YieldCPU();
} }
else else