build fixin', warning fixin'.
Thanks soren for the macosx fixes, this fixes the windows build and eliminates some warning from the same. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5643 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -556,7 +556,7 @@ typedef struct wiimote_t {
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WCONST struct read_req_t* read_req; /**< list of data read requests */
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WCONST struct accel_t accel_calib; /**< wiimote accelerometer calibration */
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WCONST struct expansion_t exp; /**< wiimote expansion device */
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WCONST struct expansion_t expansion; /**< wiimote expansion device */
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WCONST struct vec3b_t accel; /**< current raw acceleration data */
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WCONST struct orient_t orient; /**< current orientation on each axis */
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@ -193,12 +193,15 @@ bool SDCardCreate(u64 disk_size /*in MB*/, char* filename)
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FILE* f;
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// Convert MB to bytes
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disk_size *= 1024*1024;
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disk_size *= 1024 * 1024;
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if (disk_size < 0x800000 || disk_size > 0x800000000ULL)
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if (disk_size < 0x800000 || disk_size > 0x800000000ULL) {
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ERROR_LOG(COMMON, "Trying to create SD Card image of size %iMB is out of range (8MB-32GB)", disk_size/(1024*1024));
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return false;
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}
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sectors_per_disk = disk_size / 512;
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// pretty unlikely to overflow.
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sectors_per_disk = (int)(disk_size / 512);
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sectors_per_fat = get_sectors_per_fat(disk_size, get_sectors_per_cluster(disk_size));
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boot_sector_init(s_boot_sector, s_fsinfo_sector, disk_size, NULL );
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@ -28,7 +28,7 @@ void CUCode_Zelda::RenderSynth_RectWave(ZeldaVoicePB &PB, s32* _Buffer, int _Siz
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{
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float _ratioFactor = 32000.0f / (float)soundStream->GetMixer()->GetSampleRate();
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u32 _ratio = (PB.RatioInt << 16);
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s64 ratio = (_ratio * _ratioFactor) * 16;
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s64 ratio = (s64)((_ratio * _ratioFactor) * 16);
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s64 TrueSamplePosition = PB.CurSampleFrac;
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// PB.Format == 0x3 -> Rectangular Wave, 0x0 -> Square Wave
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@ -111,7 +111,8 @@ struct Resolution
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struct AALevel
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{
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AALevel(const char *n, D3DMULTISAMPLE_TYPE m, int q) {
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strcpy(name, n);
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strncpy(name, n, 32);
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name[31] = '\0';
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ms_setting = m;
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qual_setting = q;
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}
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@ -433,7 +433,7 @@ bool RunBuffer()
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OpcodeDecoder::Run(availableBytes);
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// if data was read by the opcode decoder then the video data pointer changed
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readPos = g_pVideoData - &commandBuffer[0];
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readPos = (u32)(g_pVideoData - &commandBuffer[0]);
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_dbg_assert_(VIDEO, writePos >= readPos);
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availableBytes = writePos - readPos;
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}
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