Merge pull request #1680 from degasus/master

PixelShaderGen: merge OGL+D3D bbox
This commit is contained in:
Ryan Houdek 2014-12-09 12:36:38 -06:00
commit 57d2469d93
1 changed files with 8 additions and 19 deletions

View File

@ -252,7 +252,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
{ {
out.Write( out.Write(
"layout(std140, binding = 3) buffer BBox {\n" "layout(std140, binding = 3) buffer BBox {\n"
"\tint4 bbox_data;\n" "\tint bbox_data[4];\n"
"};\n" "};\n"
); );
} }
@ -578,24 +578,13 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
if (g_ActiveConfig.backend_info.bSupportsBBox && BoundingBox::active) if (g_ActiveConfig.backend_info.bSupportsBBox && BoundingBox::active)
{ {
uid_data->bounding_box = true; uid_data->bounding_box = true;
if (ApiType == API_OPENGL) const char* atomic_op = ApiType == API_OPENGL ? "atomic" : "Interlocked";
{
out.Write( out.Write(
"\tif(bbox_data.x > int(gl_FragCoord.x)) atomicMin(bbox_data.x, int(gl_FragCoord.x));\n" "\tif(bbox_data[0] > int(rawpos.x)) %sMin(bbox_data[0], int(rawpos.x));\n"
"\tif(bbox_data.y < int(gl_FragCoord.x)) atomicMax(bbox_data.y, int(gl_FragCoord.x));\n" "\tif(bbox_data[1] < int(rawpos.x)) %sMax(bbox_data[1], int(rawpos.x));\n"
"\tif(bbox_data.z > int(gl_FragCoord.y)) atomicMin(bbox_data.z, int(gl_FragCoord.y));\n" "\tif(bbox_data[2] > int(rawpos.y)) %sMin(bbox_data[2], int(rawpos.y));\n"
"\tif(bbox_data.w < int(gl_FragCoord.y)) atomicMax(bbox_data.w, int(gl_FragCoord.y));\n" "\tif(bbox_data[3] < int(rawpos.y)) %sMax(bbox_data[3], int(rawpos.y));\n",
); atomic_op, atomic_op, atomic_op, atomic_op);
}
else
{
out.Write(
"\tif(bbox_data[0] > int(rawpos.x)) InterlockedMin(bbox_data[0], int(rawpos.x));\n"
"\tif(bbox_data[1] < int(rawpos.x)) InterlockedMax(bbox_data[1], int(rawpos.x));\n"
"\tif(bbox_data[2] > int(rawpos.y)) InterlockedMin(bbox_data[2], int(rawpos.y));\n"
"\tif(bbox_data[3] < int(rawpos.y)) InterlockedMax(bbox_data[3], int(rawpos.y));\n"
);
}
} }
out.Write("}\n"); out.Write("}\n");