Merge pull request #5803 from leoetlino/pause-and-lock

Replace balanced Core::PauseAndLock calls with RunAsCPUThread
This commit is contained in:
JosJuice 2017-07-22 12:42:55 +02:00 committed by GitHub
commit 57affaff22
13 changed files with 300 additions and 323 deletions

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@ -102,7 +102,6 @@ static StoppedCallbackFunc s_on_stopped_callback;
static std::thread s_cpu_thread;
static bool s_request_refresh_info = false;
static int s_pause_and_lock_depth = 0;
static bool s_is_throttler_temp_disabled = false;
struct HostJob
@ -759,17 +758,12 @@ void RequestRefreshInfo()
s_request_refresh_info = true;
}
bool PauseAndLock(bool do_lock, bool unpause_on_unlock)
static bool PauseAndLock(bool do_lock, bool unpause_on_unlock)
{
// WARNING: PauseAndLock is not fully threadsafe so is only valid on the Host Thread
if (!IsRunning())
return true;
// let's support recursive locking to simplify things on the caller's side,
// and let's do it at this outer level in case the individual systems don't support it.
if (do_lock ? s_pause_and_lock_depth++ : --s_pause_and_lock_depth)
return true;
bool was_unpaused = true;
if (do_lock)
{
@ -806,6 +800,19 @@ bool PauseAndLock(bool do_lock, bool unpause_on_unlock)
return was_unpaused;
}
void RunAsCPUThread(std::function<void()> function)
{
const bool is_cpu_thread = IsCPUThread();
bool was_unpaused = false;
if (!is_cpu_thread)
was_unpaused = PauseAndLock(true, true);
function();
if (!is_cpu_thread)
PauseAndLock(false, was_unpaused);
}
// Display FPS info
// This should only be called from VI
void VideoThrottle()
@ -955,22 +962,20 @@ void UpdateWantDeterminism(bool initial)
{
NOTICE_LOG(COMMON, "Want determinism <- %s", new_want_determinism ? "true" : "false");
bool was_unpaused = Core::PauseAndLock(true);
RunAsCPUThread([&] {
s_wants_determinism = new_want_determinism;
const auto ios = IOS::HLE::GetIOS();
if (ios)
ios->UpdateWantDeterminism(new_want_determinism);
Fifo::UpdateWantDeterminism(new_want_determinism);
// We need to clear the cache because some parts of the JIT depend on want_determinism, e.g. use
// of FMA.
// We need to clear the cache because some parts of the JIT depend on want_determinism,
// e.g. use of FMA.
JitInterface::ClearCache();
// Don't call InitializeWiiRoot during boot, because IOS already does it.
if (!initial)
Core::InitializeWiiRoot(s_wants_determinism);
Core::PauseAndLock(false, was_unpaused);
});
}
}

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@ -74,12 +74,14 @@ void RequestRefreshInfo();
void UpdateTitle();
// waits until all systems are paused and fully idle, and acquires a lock on that state.
// or, if doLock is false, releases a lock on that state and optionally unpauses.
// calls must be balanced (once with doLock true, then once with doLock false) but may be recursive.
// the return value of the first call should be passed in as the second argument of the second call.
// [NOT THREADSAFE] Host only
bool PauseAndLock(bool doLock, bool unpauseOnUnlock = true);
// Run a function as the CPU thread.
//
// If called from the Host thread, the CPU thread is paused and the current thread temporarily
// becomes the CPU thread while running the function.
// If called from the CPU thread, the function will be run directly.
//
// This should only be called from the CPU thread or the host thread.
void RunAsCPUThread(std::function<void()> function);
// for calling back into UI code without introducing a dependency on it in core
using StoppedCallbackFunc = std::function<void()>;

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@ -476,12 +476,7 @@ static void InsertDiscCallback(u64 userdata, s64 cyclesLate)
// Can only be called by the host thread
void ChangeDiscAsHost(const std::string& new_path)
{
bool was_unpaused = Core::PauseAndLock(true);
// The host thread is now temporarily the CPU thread
ChangeDiscAsCPU(new_path);
Core::PauseAndLock(false, was_unpaused);
Core::RunAsCPUThread([&] { ChangeDiscAsCPU(new_path); });
}
// Can only be called by the CPU thread

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@ -544,8 +544,7 @@ bool BeginRecordingInput(int controllers)
if (s_playMode != MODE_NONE || controllers == 0)
return false;
bool was_unpaused = Core::PauseAndLock(true);
Core::RunAsCPUThread([controllers] {
s_controllers = controllers;
s_currentFrame = s_totalFrames = 0;
s_currentLagCount = s_totalLagCount = 0;
@ -604,8 +603,7 @@ bool BeginRecordingInput(int controllers)
if (Core::IsRunning())
Core::UpdateWantDeterminism();
Core::PauseAndLock(false, was_unpaused);
});
Core::DisplayMessage("Starting movie recording", 2000);
return true;

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@ -174,14 +174,14 @@ void MemChecks::Add(const TMemCheck& memory_check)
if (GetMemCheck(memory_check.start_address) == nullptr)
{
bool had_any = HasAny();
bool lock = Core::PauseAndLock(true);
Core::RunAsCPUThread([&] {
m_mem_checks.push_back(memory_check);
// If this is the first one, clear the JIT cache so it can switch to
// watchpoint-compatible code.
if (!had_any && g_jit)
g_jit->ClearCache();
PowerPC::DBATUpdated();
Core::PauseAndLock(false, lock);
});
}
}
@ -191,12 +191,12 @@ void MemChecks::Remove(u32 address)
{
if (i->start_address == address)
{
bool lock = Core::PauseAndLock(true);
Core::RunAsCPUThread([&] {
m_mem_checks.erase(i);
if (!HasAny() && g_jit)
g_jit->ClearCache();
PowerPC::DBATUpdated();
Core::PauseAndLock(false, lock);
});
return;
}
}

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@ -207,19 +207,16 @@ void LoadFromBuffer(std::vector<u8>& buffer)
return;
}
bool wasUnpaused = Core::PauseAndLock(true);
Core::RunAsCPUThread([&] {
u8* ptr = &buffer[0];
PointerWrap p(&ptr, PointerWrap::MODE_READ);
DoState(p);
Core::PauseAndLock(false, wasUnpaused);
});
}
void SaveToBuffer(std::vector<u8>& buffer)
{
bool wasUnpaused = Core::PauseAndLock(true);
Core::RunAsCPUThread([&] {
u8* ptr = nullptr;
PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
@ -230,19 +227,16 @@ void SaveToBuffer(std::vector<u8>& buffer)
ptr = &buffer[0];
p.SetMode(PointerWrap::MODE_WRITE);
DoState(p);
Core::PauseAndLock(false, wasUnpaused);
});
}
void VerifyBuffer(std::vector<u8>& buffer)
{
bool wasUnpaused = Core::PauseAndLock(true);
Core::RunAsCPUThread([&] {
u8* ptr = &buffer[0];
PointerWrap p(&ptr, PointerWrap::MODE_VERIFY);
DoState(p);
Core::PauseAndLock(false, wasUnpaused);
});
}
// return state number not in map
@ -399,9 +393,7 @@ static void CompressAndDumpState(CompressAndDumpState_args save_args)
void SaveAs(const std::string& filename, bool wait)
{
// Pause the core while we save the state
bool wasUnpaused = Core::PauseAndLock(true);
Core::RunAsCPUThread([&] {
// Measure the size of the buffer.
u8* ptr = nullptr;
PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
@ -438,9 +430,7 @@ void SaveAs(const std::string& filename, bool wait)
// someone aborted the save by changing the mode?
Core::DisplayMessage("Unable to save: Internal DoState Error", 4000);
}
// Resume the core and disable stepping
Core::PauseAndLock(false, wasUnpaused);
});
}
bool ReadHeader(const std::string& filename, StateHeader& header)
@ -549,9 +539,7 @@ void LoadAs(const std::string& filename)
return;
}
// Stop the core while we load the state
bool wasUnpaused = Core::PauseAndLock(true);
Core::RunAsCPUThread([&] {
g_loadDepth++;
// Save temp buffer for undo load state
@ -612,9 +600,7 @@ void LoadAs(const std::string& filename)
s_on_after_load_callback();
g_loadDepth--;
// resume dat core
Core::PauseAndLock(false, wasUnpaused);
});
}
void SetOnAfterLoadCallback(AfterLoadCallbackFunc callback)
@ -624,8 +610,7 @@ void SetOnAfterLoadCallback(AfterLoadCallbackFunc callback)
void VerifyAt(const std::string& filename)
{
bool wasUnpaused = Core::PauseAndLock(true);
Core::RunAsCPUThread([&] {
std::vector<u8> buffer;
LoadFileStateData(filename, buffer);
@ -640,8 +625,7 @@ void VerifyAt(const std::string& filename)
else
Core::DisplayMessage("Unable to Verify : Can't verify state from other revisions !", 4000);
}
Core::PauseAndLock(false, wasUnpaused);
});
}
void Init()

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@ -137,13 +137,13 @@ void Host_ConnectWiimote(int wm_idx, bool connect)
const auto ios = IOS::HLE::GetIOS();
if (!ios || SConfig::GetInstance().m_bt_passthrough_enabled)
return;
bool was_unpaused = Core::PauseAndLock(true);
Core::RunAsCPUThread([&] {
const auto bt = std::static_pointer_cast<IOS::HLE::Device::BluetoothEmu>(
ios->GetDeviceByName("/dev/usb/oh1/57e/305"));
if (bt)
bt->AccessWiiMote(wm_idx | 0x100)->Activate(connect);
Host_UpdateMainFrame();
Core::PauseAndLock(false, was_unpaused);
});
});
}

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@ -237,8 +237,7 @@ void IOWindow::UpdateDeviceList()
m_block.Set(true);
m_devices_combo->clear();
const bool paused = Core::PauseAndLock(true);
Core::RunAsCPUThread([&] {
g_controller_interface.RefreshDevices();
m_controller->UpdateReferences(g_controller_interface);
m_controller->UpdateDefaultDevice();
@ -255,7 +254,7 @@ void IOWindow::UpdateDeviceList()
}
m_devices_combo->setCurrentIndex(0);
});
Core::PauseAndLock(false, paused);
m_block.Set(false);
}

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@ -229,8 +229,7 @@ void MappingWindow::RefreshDevices()
{
m_devices_combo->clear();
const bool paused = Core::PauseAndLock(true);
Core::RunAsCPUThread([&] {
g_controller_interface.RefreshDevices();
m_controller->UpdateReferences(g_controller_interface);
m_controller->UpdateDefaultDevice();
@ -246,8 +245,7 @@ void MappingWindow::RefreshDevices()
}
m_devices_combo->setCurrentIndex(0);
Core::PauseAndLock(false, paused);
});
}
void MappingWindow::ChangeMappingType(MappingWindow::Type type)

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@ -71,12 +71,12 @@ void GCAdapterConfigDiag::ScheduleAdapterUpdate()
void GCAdapterConfigDiag::OnUpdateAdapter(wxCommandEvent& WXUNUSED(event))
{
bool unpause = Core::PauseAndLock(true);
Core::RunAsCPUThread([this] {
if (GCAdapter::IsDetected())
m_adapter_status->SetLabelText(_("Adapter Detected"));
else
m_adapter_status->SetLabelText(_("Adapter Not Detected"));
Core::PauseAndLock(false, unpause);
});
}
void GCAdapterConfigDiag::OnAdapterRumble(wxCommandEvent& event)

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@ -1249,9 +1249,7 @@ void CFrame::DoExclusiveFullscreen(bool enable_fullscreen)
if (!g_renderer || g_renderer->IsFullscreen() == enable_fullscreen)
return;
bool was_unpaused = Core::PauseAndLock(true);
g_renderer->SetFullscreen(enable_fullscreen);
Core::PauseAndLock(false, was_unpaused);
Core::RunAsCPUThread([enable_fullscreen] { g_renderer->SetFullscreen(enable_fullscreen); });
}
void CFrame::PollHotkeys(wxTimerEvent& event)

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@ -1411,7 +1411,7 @@ void CFrame::ConnectWiimote(int wm_idx, bool connect)
if (Core::IsRunning() && SConfig::GetInstance().bWii &&
!SConfig::GetInstance().m_bt_passthrough_enabled)
{
bool was_unpaused = Core::PauseAndLock(true);
Core::RunAsCPUThread([&] {
const auto ios = IOS::HLE::GetIOS();
if (!ios)
return;
@ -1423,7 +1423,7 @@ void CFrame::ConnectWiimote(int wm_idx, bool connect)
const char* message = connect ? "Wii Remote %i connected" : "Wii Remote %i disconnected";
Core::DisplayMessage(StringFromFormat(message, wm_idx + 1), 3000);
Host_UpdateMainFrame();
Core::PauseAndLock(false, was_unpaused);
});
}
}
@ -1432,13 +1432,13 @@ void CFrame::OnConnectWiimote(wxCommandEvent& event)
const auto ios = IOS::HLE::GetIOS();
if (!ios || SConfig::GetInstance().m_bt_passthrough_enabled)
return;
bool was_unpaused = Core::PauseAndLock(true);
Core::RunAsCPUThread([&] {
const auto bt = std::static_pointer_cast<IOS::HLE::Device::BluetoothEmu>(
ios->GetDeviceByName("/dev/usb/oh1/57e/305"));
const bool is_connected =
bt && bt->AccessWiiMote((event.GetId() - IDM_CONNECT_WIIMOTE1) | 0x100)->IsConnected();
ConnectWiimote(event.GetId() - IDM_CONNECT_WIIMOTE1, !is_connected);
Core::PauseAndLock(false, was_unpaused);
});
}
// Toggle fullscreen. In Windows the fullscreen mode is accomplished by expanding the m_panel to
@ -1603,7 +1603,7 @@ void CFrame::UpdateGUI()
GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Enable(ShouldEnableWiimotes);
if (ShouldEnableWiimotes)
{
bool was_unpaused = Core::PauseAndLock(true);
Core::RunAsCPUThread([&] {
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Check(bt->AccessWiiMote(0x0100)->IsConnected());
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Check(bt->AccessWiiMote(0x0101)->IsConnected());
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Check(bt->AccessWiiMote(0x0102)->IsConnected());
@ -1611,7 +1611,7 @@ void CFrame::UpdateGUI()
GetMenuBar()
->FindItem(IDM_CONNECT_BALANCEBOARD)
->Check(bt->AccessWiiMote(0x0104)->IsConnected());
Core::PauseAndLock(false, was_unpaused);
});
}
GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Enable(Running || Paused);

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@ -915,8 +915,7 @@ void InputConfigDialog::UpdateDeviceComboBox()
void InputConfigDialog::RefreshDevices(wxCommandEvent&)
{
bool was_unpaused = Core::PauseAndLock(true);
Core::RunAsCPUThread([&] {
// refresh devices
g_controller_interface.RefreshDevices();
@ -932,8 +931,7 @@ void InputConfigDialog::RefreshDevices(wxCommandEvent&)
HotkeyManagerEmu::LoadConfig();
UpdateGUI();
Core::PauseAndLock(false, was_unpaused);
});
}
ControlGroupBox::~ControlGroupBox()