Jit64: subfx - Special case a == 0
Occurs a bunch of times in Super Mario Sunshine. Before: 41 83 EE 00 sub r14d,0 After: Nothing!
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@ -955,7 +955,14 @@ void Jit64::subfx(UGeckoInstruction inst)
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RCX64Reg Rd = gpr.Bind(d, RCMode::Write);
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RCX64Reg Rd = gpr.Bind(d, RCMode::Write);
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RegCache::Realize(Rb, Rd);
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RegCache::Realize(Rb, Rd);
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if (d == b)
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if (j == 0)
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{
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if (d != b)
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MOV(32, Rd, Rb);
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if (inst.OE)
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GenerateConstantOverflow(false);
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}
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else if (d == b)
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{
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{
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SUB(32, Rd, Imm32(j));
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SUB(32, Rd, Imm32(j));
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if (inst.OE)
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if (inst.OE)
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