Forced commit

This commit is contained in:
Ryan Houdek 2012-10-13 13:00:04 -05:00
commit 57426ee726
2 changed files with 2 additions and 3 deletions

View File

@ -788,7 +788,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
{
// alpha test will always fail, so restart the shader and just make it an empty function
WRITE(p, "ocol0 = float(0.0);\n");
WRITE(p, "ocol0 = float4(0.0);\n");
if(DepthTextureEnable)
WRITE(p, "depth = 1.f;\n");
if(dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
@ -987,7 +987,6 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
if (dstAlphaMode != DSTALPHA_DUAL_SOURCE_BLEND)
WRITE(p, "gl_FragData[0] = ocol0;\n");
}
WRITE(p, "}\n");
if (text[sizeof(text) - 1] != 0x7C)
PanicAlert("PixelShader generator - buffer too small, canary has been eaten!");

View File

@ -349,7 +349,7 @@ FRAGMENTSHADER* PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 comp
bool PixelShaderCache::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrprogram)
{
return pCompilePixelShader(ps, pstrprogram);
return pCompilePixelShader(ps, pstrprogram);
}
// Disable Fragment programs and reset the selected Program