ShaderCache: Set correct primitive in dummy ubershader pipelines
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@ -966,8 +966,8 @@ void ShaderCache::QueueUberShaderPipelines()
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config.vs_uid = vs_uid;
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config.vs_uid = vs_uid;
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config.gs_uid = gs_uid;
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config.gs_uid = gs_uid;
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config.ps_uid = ps_uid;
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config.ps_uid = ps_uid;
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config.rasterization_state =
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config.rasterization_state = RenderState::GetCullBackFaceRasterizationState(
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RenderState::GetCullBackFaceRasterizationState(PrimitiveType::TriangleStrip);
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static_cast<PrimitiveType>(gs_uid.GetUidData()->primitive_type));
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config.depth_state = RenderState::GetNoDepthTestingDepthState();
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config.depth_state = RenderState::GetNoDepthTestingDepthState();
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config.blending_state = RenderState::GetNoBlendingBlendState();
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config.blending_state = RenderState::GetNoBlendingBlendState();
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