Update size_in_bytes of texture cache entries when copying efb to ram

This commit is contained in:
mimimi085181 2015-01-10 13:47:52 +01:00
parent e32d63c43d
commit 56e93f8fdd
2 changed files with 4 additions and 0 deletions

View File

@ -185,6 +185,8 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
u64 hash = GetHash64(dst, (int)encoded_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
size_in_bytes = (u32)encoded_size;
// Mark texture entries in destination address range dynamic unless caching is enabled and the texture entry is up to date
if (!g_ActiveConfig.bEFBCopyCacheEnable)
TextureCache::MakeRangeDynamic(addr, (u32)encoded_size);

View File

@ -295,6 +295,8 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
u8* dst = Memory::GetPointer(addr);
u64 const new_hash = GetHash64(dst,encoded_size,g_ActiveConfig.iSafeTextureCache_ColorSamples);
size_in_bytes = (u32)encoded_size;
// Mark texture entries in destination address range dynamic unless caching is enabled and the texture entry is up to date
if (!g_ActiveConfig.bEFBCopyCacheEnable)
TextureCache::MakeRangeDynamic(addr,encoded_size);