diff --git a/Source/Core/DolphinQt/MainWindow.cpp b/Source/Core/DolphinQt/MainWindow.cpp index c8e04a0fd0..95343b12f1 100644 --- a/Source/Core/DolphinQt/MainWindow.cpp +++ b/Source/Core/DolphinQt/MainWindow.cpp @@ -227,8 +227,6 @@ MainWindow::MainWindow(std::unique_ptr boot_parameters, setAcceptDrops(true); setAttribute(Qt::WA_NativeWindow); - InitControllers(); - CreateComponents(); ConnectGameList(); @@ -237,6 +235,13 @@ MainWindow::MainWindow(std::unique_ptr boot_parameters, ConnectRenderWidget(); ConnectStack(); ConnectMenuBar(); + + QSettings& settings = Settings::GetQSettings(); + restoreState(settings.value(QStringLiteral("mainwindow/state")).toByteArray()); + restoreGeometry(settings.value(QStringLiteral("mainwindow/geometry")).toByteArray()); + show(); + + InitControllers(); ConnectHotkeys(); #if QT_VERSION >= QT_VERSION_CHECK(6, 5, 0) @@ -289,11 +294,6 @@ MainWindow::MainWindow(std::unique_ptr boot_parameters, m_state_slot = std::clamp(Settings::Instance().GetStateSlot(), 1, static_cast(State::NUM_STATES)); - QSettings& settings = Settings::GetQSettings(); - - restoreState(settings.value(QStringLiteral("mainwindow/state")).toByteArray()); - restoreGeometry(settings.value(QStringLiteral("mainwindow/geometry")).toByteArray()); - m_render_widget_geometry = settings.value(QStringLiteral("renderwidget/geometry")).toByteArray(); // Restoring of window states can sometimes go wrong, resulting in widgets being visible when they